Ash_In_My_Sujamma wrote: »@myskyrim26 So let's say there is a mode where you can enter a dungeon solo, earn no drops, no achievements and no xp no linked quest completion (like pledges). You are just viewing the story. What about the mob and boss fights? How will you deal with them? Will they be one shot? Will you recieve no damage? Will the combat mechanics be bypassed?
If this is the case of your idea of story dungeon mode, won't that be boring? Isn't it anticlimactic?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Ash_In_My_Sujamma wrote: »@myskyrim26
I agree that there should be difficulty variations on dungeons. I also believe that rewards should scale with the difficulty of the dungeon you completed. I don't think that a solo mode is good for the game for two reasons. 1. most of the dungeons can be soloed in normal mode. Some even in vet mode. So lowering the difficulty even more in a game that suffers in end game challenge would not be wise.
2. Eso is an mmo. Having said that I know there are people that play this game solo. But mmos rely on group play and communication between players. It's its lifeforce if you will. Some mmos have taken a turn to solo gameplay in an attempt to save their bacon, like swtor. They gained an audience by doing that but in the end they betrayed the game's identity. The result is a solo oriented online rpg that is not as good as other solo games. A mediocre result. I don't want to see eso taking that road and becoming a mediocre tes game. Cause now it's a very good mmorpg.
I am not even gonna talk about goals and challenges and the evolution of a player via their character. So I believe that a solo mode won't be benefitial for the game. And to be honest there are so many content creators and streamers dedicating their time to provide walkthroughs and gameplay videos for those who just want to see the game as a "movie". But that's viewing the game not playing it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
but I digress. existence of solo mode that is accessible for people who currently do not do dungeons will NOT detract from group aspect of group mode dungeons. it can actualy enhance it since developers will be able play around with how challenging they make them - a lot more.
Ash_In_My_Sujamma wrote: »2. Eso is an mmo.
but I digress. existence of solo mode that is accessible for people who currently do not do dungeons will NOT detract from group aspect of group mode dungeons. it can actualy enhance it since developers will be able play around with how challenging they make them - a lot more.
You basically just nullified your own point.
This is an MMO, a multiplayer game. Saying it wont' detract from group aspects is false, because as you immediately state afterwards, company resources will have to plan, implement, test, and adjust the content in a whole new way. They certainly aren't going to hire more people to implement a feature that isn't going to attract a new audience.So yeah actually it will detract in the form of keeping those resources occupied trying to revamp simple group content for solo players when they could be making, you know - actual stuff for the Massively Multiplayer game they are on the team for.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ash_In_My_Sujamma wrote: »@myskyrim26 So let's say there is a mode where you can enter a dungeon solo, earn no drops, no achievements and no xp no linked quest completion (like pledges). You are just viewing the story. What about the mob and boss fights? How will you deal with them? Will they be one shot? Will you recieve no damage? Will the combat mechanics be bypassed?
If this is the case of your idea of story dungeon mode, won't that be boring? Isn't it anticlimactic?
Wildberryjack wrote: »myskyrim26 wrote: »Wildberryjack wrote: »There are solo "dungeons", they're called Delves. Dungeons are meant for groups and should stay that way.
Did you even read my post? Or was it just title? Seems so.
I did read it. You're complaining about not wanting to play in a group, well this isn't a single player game, it is a MMO. There will be and should be group content. No, not everything should be soloable.
adriant1978 wrote: »I just can't help thinking that we wouldn't be having this argument (so much) if they hadn't decided to lock main story behind group dungeons like this. I'd love to know who thought this was a good idea and why.
I do not understand why some players are reluctant to have a "solo" mode option for public dungeons, difficulty circa Fungal Groto 1 comes to mind; or difficulty scaling to match the size of the group entering the dungeon, so if 6 friends team up they can be accommodated in the dungeon and the difficulty scales to the group.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MartiniDaniels wrote: »Most funny is even if you run with guildies, if quest is shared then somebody simply clicks 1,1,1 on each dialogue and that's all
Story mode will be nice really.
DLC dungeons don't have in-between clickable dialogue. It's all the NPC talking. You can refuse the quest share at the beginning and read the quest NPC dialogue at your own pace. At the end of the dungeon, the quest hand-in is also individual, so you can also take your time.
myskyrim26 wrote: »@Rain_Greyraven
People do content for achivements, sets, motifs and fun, right? A solo dungeon mode I wish to see has no achivements, sets, motifs and other rewards. It is far less fun than a 4-player dungeon. It is just about the story. No guild can help with the stories in dungeons, right?
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
"ESO is a MMO" that would not exist without its very large solo player base.
myskyrim26 wrote: »@Krayl
You don't understand the idea. Seems that you don't want to.
I love 4-payer dungeons. I enjoy them.
But I want a solo mode to DO A STORY. TO LEARN THE LORE. TO LISTEN TO THE DIALOGUES. TO ENJOY THE ATMOSPHERE SLOWLY. That's all. I want to know what happened in Mazzatun and Craddle of Shadows. I want to know the beginning of Dragons story. I CAN'T DO IT N A DAMN GROUP RUNNING LIKE MAD. I hope i'm clear now.
"ESO is a MMO" that would not exist without its very large solo player base.
In terms of PVE content
There are 151 solo "Delves" in the game
29 public dungeons,
A main quest line,
3 faction quest lines
a mages guild quest line
a fighters guild quest line
a theif quest line
a DB quest line
wrothgar quest line
clockwork quest line
murkmire quest line
Morrowind quest line
Sumerset quest line
30~ zones full of other quests
a solo arena
. . .all of which can be done SOLO
there are
34 dungeons; 8 of which are just rehashed "version 2"s
2 arenas
7 trials
. . .that require a group (and most of those dungeons can be solod on normal by most people capable of running trials effectively)
But lets get more threads about how the game needs to cater more to solo casuals.