Each area requires a new big labyrinth dungeons with more than 10 floors underground

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haloufe007
haloufe007
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Each area requires a new big labyrinth dungeons (4 people) with more than 10 floors underground with large hall and narrow corridor...
These dungeons must not be highways
There must be hundreds of books and photographs to read and to be consulted on the spot...


No problem to fight against mini bosses who have the same characteristic as the other instances but who changes their appearance and their place
Going underground has a beautiful feeling like being lost At the bottom of the earth ... stress and fear with cards to know which passage to use including secret passages and closed doors.

These instances are not made to be done within an hour but a long night with lots of objectives

This type of instance represents for me the biggest secret of the success of another game that I played before

Possibility of transforming three others of our character into mercenaries. so that I can form a group of 4 in order to play all the instances in very easy version ( loot green stuff)
I want to play the discovery slowly. I do not like this current way of playing dungeons, everyone runs around, I do not even have the time to see or read

I want our game to become the biggest mmo of the next ten years
  • Ghost-Shot
    Ghost-Shot
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    What?
  • MLGProPlayer
    MLGProPlayer
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    Skooma's a hell of a drug
    Edited by MLGProPlayer on June 26, 2017 9:38PM
  • Danksta
    Danksta
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    Ghost-Shot wrote: »
    What?

    I'm not sure but I think there's a cool idea in there somewhere.
    BawKinTackWarDs PS4/NA

  • Ghost-Shot
    Ghost-Shot
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    Danksta wrote: »

    I'm not sure but I think there's a cool idea in there somewhere.

    After careful analysis it appears he wants dungeons to take forever and require reading all the books, lol no thank you.
  • Sunah
    Sunah
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    What im guessing hes trying to say is.. To add a labyrinth system to the game for groups of people to go enjoy? Which sounds cool on paper but I can only assume a smaller % of the small % of pve players will want to do this.
  • Voxicity
    Voxicity
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    If you want to take your time with dungeons and read the quests and stuff I would suggest finding 3 other people who do the same and do them together. I, and I'm sure many others, don't wanna spend hours in a dungeon we've already ran like 16,000 times.
  • Sigtric
    Sigtric
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    Skooma's a hell of a drug

    tenor.gif

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

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  • Acrolas
    Acrolas
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    haloufe007 wrote: »
    I want our game to become the biggest mmo of the next ten years

    This isn't an MMO. It's a FODMAP.

    signing off
  • Tryxus
    Tryxus
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    If it's anything like the dungeons in Daggerfall, then no ty
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • kargen27
    kargen27
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    you don't want a labyrinth. Maybe a maze. A maze if you keep your hand on the right wall and just walk you will see the entire thing and find the exit. A labyrinth you can wander around in and never find everything nor the way out.
    and then the parrot said, "must be the water mines green too."
  • zergbase_ESO
    zergbase_ESO
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    haloufe007 wrote: »
    Each area requires a new big labyrinth dungeons (4 people) with more than 10 floors underground with large hall and narrow corridor...
    These dungeons must not be highways
    There must be hundreds of books and photographs to read and to be consulted on the spot...


    No problem to fight against mini bosses who have the same characteristic as the other instances but who changes their appearance and their place
    Going underground has a beautiful feeling like being lost At the bottom of the earth ... stress and fear with cards to know which passage to use including secret passages and closed doors.

    These instances are not made to be done within an hour but a long night with lots of objectives

    This type of instance represents for me the biggest secret of the success of another game that I played before

    Possibility of transforming three others of our character into mercenaries. so that I can form a group of 4 in order to play all the instances in very easy version ( loot green stuff)
    I want to play the discovery slowly. I do not like this current way of playing dungeons, everyone runs around, I do not even have the time to see or read

    I want our game to become the biggest mmo of the next ten years

    Alright... I had to take few tokes to understand him.

    He wants a dungeon crawler. With objectives and mini bosses. In each zone.

    I'll be taking another Dab soon and maybe decipher more.
  • idk
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    Ghost-Shot wrote: »
    What?

    Not that I can really understand either, but one thing for certain, Zos is not going to develop new content for the base game.
  • KochDerDamonen
    KochDerDamonen
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    Ghost-Shot wrote: »
    What?

    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Bouldercleave
    Bouldercleave
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    He wants bigger, more involved dungeons - on that I agree 100%

    They need to be instanced and SOLO. The way Dungeon finder works/doesn't work, and the odds of getting 4 people to have the time, skill, and patience to complete a very long dungeon is almost non existent.

    I like the idea of a much longer dungeon than the current delves. Public dungeons are pretty close to good size in my opinion.
  • TheRealPotoroo
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    Acrolas wrote: »
    This isn't an MMO. It's a FODMAP.
    The game is a short chain carbohydrate that is poorly absorbed in the small intestine?
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • bebynnag
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    yes to underground zones being introduced, absolutley love this idea - but a labrinth in each zone - nah - mix it up some, black reach, dwemer ruins, some snow elves
    Spoiler
    or falmer (not sure where they are in the evolution process atm)

    you want a puzzle/challenge from a 4 person dungeon - well don't watch youtube guides & find 3 other players who also want to 'discover the mechanics for themselves' - using group finder you will likley be placed with someone who has run it a 1,000 times already in search of that specific piece of armour in whatever trait - they have no interest in the story or the books because they have spent too much of their life fighting RNGeebus

    you want a lengthy 4 person delve - have you tried dragon star arena? there arent any books for you to read, but the 4 person trial is longer, the mechanics more varied & i think you may enjoy it.

    converting 3 of your alts into mercinaries so you can solo the content? wouldnt making the content a solo instance so you can progress at your own pace make more sense!
  • Morvane
    Morvane
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    I think 10 floor public dungeon will be great
    20 floors
    in Gold Coast with minotaur boss at the end
    Edited by Morvane on June 27, 2017 6:50AM
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • altemriel
    altemriel
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    and procedurally generated!!! :smiley:
  • Arundo
    Arundo
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    I guess he wants a dungeon like the first Diablo which almost never ended. But I guess we already have that, its called raids (maybe not as long but still longer then the 4mans).
  • M0bi
    M0bi
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    n725075089_288918_2774.jpg
    FOR THE DOMINION!!
  • Kram8ion
    Kram8ion
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    But I'm illiterate :/
    Aussie lag is real!
  • Phatmattfu
    Phatmattfu
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    If they could somehow implement random generated dungeons / labryinth, I'd be all for that!

    I"m sure it'd be wonky AF, but sure would be interesting!

    EQ did it, so can you!
    Edited by Phatmattfu on June 27, 2017 1:44PM
  • Cadbury
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    He wants bigger, more involved dungeons - on that I agree 100%

    They need to be instanced and SOLO. The way Dungeon finder works/doesn't work, and the odds of getting 4 people to have the time, skill, and patience to complete a very long dungeon is almost non existent.

    I like the idea of a much longer dungeon than the current delves. Public dungeons are pretty close to good size in my opinion.

    I like your idea, but even in MMO's like FF14 where the dungeons have actual storylines integrated in, most players just want to skip the dialogue and finish the dungeon quickly.

    I wouldn't mind having a long, difficult dungeon to explore. But It'd probably have to be made to solo...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • GeorgeBlack
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    Yes to an adventure that requires a team to spend hours to complete it.
    Please let it be open world. Plz let PvP be allowed in there...
  • Vercingetorix
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    So, are you proposing a large dungeon-crawler-esque map like Diablo? Asking ZoS to create procedurally generated labyrinths & bosses (which does sound fun) is a tall order, but is pretty much outside the scope of this game's design.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Morvane
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    So, are you proposing a large dungeon-crawler-esque map like Diablo? Asking ZoS to create procedurally generated labyrinths & bosses (which does sound fun) is a tall order, but is pretty much outside the scope of this game's design.

    it would be like Daggerfall ESO 2 - why not?
    DC Dunmer Sorcerer since 2014
    @morvayn54, PC/EU
  • josiahva
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    I would like to see much longer dungeons myself...however, you would run into exactly the same problem you do with vDSA...never being able to find a group to do the content. I would support there being 2 versions of these long dungeons....solo and group. I would like to see dungeons that take 3 hours to complete(whichever version you chose) with the rewards being equal to the time invested. Lets get real though, ZoS will never design anything other than 20 minute dungeons and 90 minute trials again, its just too much effort for them to go through for the small amount of players who would appreciate it. I dont agree at all about having to wait for someone to read books and look around though(that would be for the solo instance)
  • andreasranasen
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    OP is basically asking for Guild Wars 2 Heart of Thorns. I'd love this. But ESO was only made to be "grounded" on one level. If there's "levels" in-game, they're instanced.
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
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  • Vercingetorix
    Vercingetorix
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    Morvane wrote: »

    it would be like Daggerfall ESO 2 - why not?

    It's just that type of content is not what ESO was designed for. Also, the game's stability is shaky at best and adding such a feature would worsen the issue. Unfortunately, ZoS needs to address issues with content we already paid for because most of us can't even play it due to bugs and lag.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Runschei
    Runschei
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    Stay hydrated kids!
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