weedgenius wrote: »Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore
In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.
Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.
Someone wrote that people for a solo/story mode were “trying to nerf dungeons”. Where exactly did anyone say that?weedgenius wrote: »Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore
In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.
Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.
Absolutely right. Spot on.
Therefore people like me do not call to change Dungeons designed for Groups into solo dungeons at all.
This topic of solo dungeons came only up because the Developer Overlords decided to put a vital part (in my opinion) of the Lore plot into Group dungeons.
A year long story starts out by....'oh...solo players you are not allowed to participate in the Plot unless you force yourself to group.' 'oh Solo players...look at all the nice rewards you will miss out if you refuse to group.' What kind of attitude is that? Me sais...it stinks mightily and I do not like it at all.
Plot Lore dungeons is what we talk about mostly. The Two dungeons in the upcoming DLC ought (should) be available and doable to players who do not wish to group.
Ash_In_My_Sujamma wrote: »This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.
Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.
Reistr_the_Unbroken wrote: »Someone wrote that people for a solo/story mode were “trying to nerf dungeons”. Where exactly did anyone say that?weedgenius wrote: »Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore
In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.
Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.
Absolutely right. Spot on.
Therefore people like me do not call to change Dungeons designed for Groups into solo dungeons at all.
This topic of solo dungeons came only up because the Developer Overlords decided to put a vital part (in my opinion) of the Lore plot into Group dungeons.
A year long story starts out by....'oh...solo players you are not allowed to participate in the Plot unless you force yourself to group.' 'oh Solo players...look at all the nice rewards you will miss out if you refuse to group.' What kind of attitude is that? Me sais...it stinks mightily and I do not like it at all.
Plot Lore dungeons is what we talk about mostly. The Two dungeons in the upcoming DLC ought (should) be available and doable to players who do not wish to group.
Found it:Ash_In_My_Sujamma wrote: »This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.
Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.
kathandira wrote: »adriant1978 wrote: »kathandira wrote: »How about NPC mode?
I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.
SWTOR has companions like this who can be set to Tank, DPS, or Heals depending on what complements your character. In story mode dungeons flashpoints you also get an extra droid who is pretty powerful to help you.
I could see this being a bit easier to implement that an additional instance for story mode, and changes to mechanics to suit a single player.
weedgenius wrote: »Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.
In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.
Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.
forget the damn velidreth helmet, that crap is vet only REGARDLESS. lol at "with easy" how many of you stay around and listen to dialogue "with ease" wait for others to do so.
I would
I think maybe once....ONCE...someone actually asked "Hey could you wait up while I talk to NPC's?"
Most of the time the group works like this in normal:
Zone in -> Nobody says anything -> Ask "Anyone need quest" -> Yes/no -> If Yes -> Let them get quest -> Continue on -> Nobody speaks.
There are *** in game yeah, but quite honestly most of the time people rarely communicate what they want and seemingly either think your a mindreader or something. I don't know if your a level 12 or a level 12 + CP 810 with an xp scroll on that wants to hurry. Its up to you to tell me.
Hint: A lot of times our group shows peeps the neat vista's too like in scalecaller peak sky box or the little ledge near end boss.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kathandira wrote: »How about NPC mode?
I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Loves_guars wrote: »I agree about a solo mode without rewards. It is obvious though that it won't come in time for the release of the new dungeons. So I read somewhere a good idea: add a filter to the upcoming Guild Finder "read dungeon quests, lore dungeons" or similar.
In addition, I just found this guild in PC/NA that serves that purpose (I really don't know anything about the guild though, but seems useful).
haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
2- the bandwidth is limited.
limited the solo dungeon to once a day per person only
3- There is no bandwidth for this service.
used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop
4- the engine of the game does not provide this service
5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine
5-There is no one to do this job
so we recruit him
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
7- we do not want to do it
they have to tell us
Where did you get your information on how these servers work?
Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.
haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
2- the bandwidth is limited.
limited the solo dungeon to once a day per person only
3- There is no bandwidth for this service.
used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop
4- the engine of the game does not provide this service
5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine
5-There is no one to do this job
so we recruit him
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
7- we do not want to do it
they have to tell us
Where did you get your information on how these servers work?
Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.
Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
adriant1978 wrote: »In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.
Yeah right, buy the DLCs you filthy solo players, then watch the story being played by others on Youtube or Twitch. Great idea. I can't comment on that because I'd probably getting banned...
jainiadral wrote: »..Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.
Sing with me, We will be invincible!
https://m.youtube.com/watch?v=5A4xBp2rizQ
kathandira wrote: »haloufe007 wrote: »7 major problems can happen with dungeon solo and there are solutions
1- the dungeon solo disturb or kill the group game
I would like to suggest that a new DLC content remain in a group until the release of the next DLC
2- the bandwidth is limited.
limited the solo dungeon to once a day per person only
3- There is no bandwidth for this service.
used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop
4- the engine of the game does not provide this service
5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine
5-There is no one to do this job
so we recruit him
6- we do not have an idea about the number of people who want this option
we do a study of the number of people interested.
7- we do not want to do it
they have to tell us
Question 8: Why not join a guild which is focused on lore and exploration?
Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest
El_Borracho wrote: »El_Borracho wrote: »And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?
Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.
I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....
The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.
But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that
Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.
El_Borracho wrote: »El_Borracho wrote: »And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?
Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.
I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....
The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.
But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that
Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.
If you're going to respond to me, at least have the grace to not try and show me the worlds biggest strawman. If not, then do not reply.
Sylvermynx wrote: »jainiadral wrote: »..Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.
Sing with me, We will be invincible!
https://m.youtube.com/watch?v=5A4xBp2rizQ
Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.
Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....
He's got a point.
myskyrim26 wrote: »Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.
jainiadral wrote: »Sylvermynx wrote: »jainiadral wrote: »..Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.
Sing with me, We will be invincible!
https://m.youtube.com/watch?v=5A4xBp2rizQ
Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.
Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....
Having a rotaton puts you miles ahead of me Join us!
Groups rush through them and do not appreciate the work done.
....
Once all the item set (and whatever) have been harvested and better ones are available no one will care about these dungeons any more.
I ran MHK 4 times today and sold 4 motifs. Not bad to me. A groupmate also scored the chest so thats a bare min 110K + 30K + 30K + 30K = 200Kish for running some dungeons.
I never ran MHK for "items". If anything that "Dungeon" event utterly killed the worth of running old content into the group by granting Motifs for clearing Fungal Grotto 1 on Normal. Fang Lair chest I swear dropped 100K. So by your statement can we PLEASE not have another Dungeon motifs for faceroll event? I would rather like to run the older content and actually get worthwhile stuff.
dumb and weird comparison. This is your play, your game. You do all the job. You just don't hav time to read all dialogs because of other players. I suggest a solution and you start talking nonsense.myskyrim26 wrote: »[Next time you want, say, an icecream, just watch a video of someone eating it instead of you. Use pause to see all the details and imagine the taste.
Sylvermynx wrote: »jainiadral wrote: »Sylvermynx wrote: »jainiadral wrote: »..Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.
Sing with me, We will be invincible!
https://m.youtube.com/watch?v=5A4xBp2rizQ
Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.
Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....
Having a rotaton puts you miles ahead of me Join us!
Heh. Here's how I manage rotation: I have ASDWX as attack keybinds. On every girl I have (19 now), all of the attacks are set on those keybinds - EXCEPT for warden and pet sorcs, because I have to double-bind the pets. Sucks. So you know, it doesn't matter WHICH girl, WHAT class I happen to log into - all I have to do is rotate (no pun intended....) through ASDWX - while also building in GCD pause, plus extra because of my mega-ping.
It was a LOT easier in WoW and RIFT - because I wasn't limited to 5 slots on two bars (and no, I cannot reliably bar swap with my lag - nor can I generally manage to use a potion from the Quickslot). In the other games, the entire left half of my keyboard was attacks, spells, buffs, potions, etc.
But here, it is what it is.... and now you know.
jainiadral wrote: »..Ghanima_Atreides wrote: »adriant1978 wrote: »
My girlfriend has a Khajiit MagPlar. We should be set on the healing front.
Girlfriend here...but I've never actually played a healer in a dungeon. I mostly DPS.
Also, our nascent story run group may fall flat if you guys play on consoles or something.
You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.
Sing with me, We will be invincible!
https://m.youtube.com/watch?v=5A4xBp2rizQ