Solo dungeon mode, please

  • Chirru
    Chirru
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    weedgenius wrote: »
    Commancho wrote: »
    Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore :)
    Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.

    In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.

    Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.

    Absolutely right. Spot on.

    Therefore people like me do not call to change Dungeons designed for Groups into solo dungeons at all.

    This topic of solo dungeons came only up because the Developer Overlords decided to put a vital part (in my opinion) of the Lore plot into Group dungeons.

    A year long story starts out by....'oh...solo players you are not allowed to participate in the Plot unless you force yourself to group.' 'oh Solo players...look at all the nice rewards you will miss out if you refuse to group.' What kind of attitude is that? Me sais...it stinks mightily and I do not like it at all.

    Plot Lore dungeons is what we talk about mostly. The Two dungeons in the upcoming DLC ought (should) be available and doable to players who do not wish to group.
  • Reistr_the_Unbroken
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    Chirru wrote: »
    weedgenius wrote: »
    Commancho wrote: »
    Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore :)
    Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.

    In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.

    Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.

    Absolutely right. Spot on.

    Therefore people like me do not call to change Dungeons designed for Groups into solo dungeons at all.

    This topic of solo dungeons came only up because the Developer Overlords decided to put a vital part (in my opinion) of the Lore plot into Group dungeons.

    A year long story starts out by....'oh...solo players you are not allowed to participate in the Plot unless you force yourself to group.' 'oh Solo players...look at all the nice rewards you will miss out if you refuse to group.' What kind of attitude is that? Me sais...it stinks mightily and I do not like it at all.

    Plot Lore dungeons is what we talk about mostly. The Two dungeons in the upcoming DLC ought (should) be available and doable to players who do not wish to group.
    Someone wrote that people for a solo/story mode were “trying to nerf dungeons”. Where exactly did anyone say that?
    Found it:
    This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.

    Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.
    Edited by Reistr_the_Unbroken on January 23, 2019 8:15PM
  • Chirru
    Chirru
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    Chirru wrote: »
    weedgenius wrote: »
    Commancho wrote: »
    Singleplayer dungs/trials with adjusted difficulty <look at Maelestorm Arena> and daily XP bonus (50%) would be really cool for many reasons. People could learn mechanics, try diffrent tactics or simply enjoy single player experience and lore :)
    Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.

    In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.

    Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.

    Absolutely right. Spot on.

    Therefore people like me do not call to change Dungeons designed for Groups into solo dungeons at all.

    This topic of solo dungeons came only up because the Developer Overlords decided to put a vital part (in my opinion) of the Lore plot into Group dungeons.

    A year long story starts out by....'oh...solo players you are not allowed to participate in the Plot unless you force yourself to group.' 'oh Solo players...look at all the nice rewards you will miss out if you refuse to group.' What kind of attitude is that? Me sais...it stinks mightily and I do not like it at all.

    Plot Lore dungeons is what we talk about mostly. The Two dungeons in the upcoming DLC ought (should) be available and doable to players who do not wish to group.
    Someone wrote that people for a solo/story mode were “trying to nerf dungeons”. Where exactly did anyone say that?
    Found it:
    This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.

    Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.

    I am really sorry Ash in my Sujamma.
    I have no idea who the many self proclaimed casuals are.

    As for me...NO, I do not call for solo mode on every group content.
    I am calling for a solo mode of the upcoming DLC Dungeons which appear to me vital to the Lore Plot. Or in other words....I do not mind a thousand Group only Dungeons as long as these are not tied to Lore directly. I do not even care about loot rewards...though others might think differently on this.
  • macsmooth
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    kathandira wrote: »
    kathandira wrote: »
    How about NPC mode?

    I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.

    SWTOR has companions like this who can be set to Tank, DPS, or Heals depending on what complements your character. In story mode dungeons flashpoints you also get an extra droid who is pretty powerful to help you.

    I could see this being a bit easier to implement that an additional instance for story mode, and changes to mechanics to suit a single player.

    With this idea it’s actually a good suggestion as you could call it story/tutorial mode

    You go into the dungeon as what your role you have selected in group setting so for instance

    If you are set as healer then you go in as a healer and you get a tank A.I. dd A.I. (don’t think you need two dd) and the tank will tank and hold Agro the dd will dps with a few skills all performed on gcd and your job as healer is to heal the A.I. members, So if you go in as a tank you tank healer A.I. heals and dd A.I. Dps

    You already have text that says “get close to one another” that can command these A.I.’s

    The A.I. can do plates or switches as well

    And there is a tutorial teaching the importance of role definition and pointers on the roles, this way it will help prepare people for grouping with people and people get the story done at the same time

    Win for everyone as solo is done and grouping gets people that have an idea of the importance of roles in vet content
  • Valerien
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    If the dungeons are going to be part of the story which can be done solo then the dungeons needs a story mode.

    Its not about the gear or anything like that, its simply to make them viable for people that want to be part of an open expanding world but not into grouping.

    I'm guessing the dungeon dlc's while the cheapest to produce are also the least purchased as they offer nothing to players that don't want to have to reply on others to get to play the game.

    That or at least make it so they can be done as a duo, so its not about finding the right mix of play styles.
  • Olith
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    weedgenius wrote: »
    Sure, MA works but group dungeons aren't singleplayer instances with mechanics designed for a single player to complete. I'm starting to think maybe some of the people pushing for solo mode have actually never done dungeons (particularly DLC ones) before? Which would make sense given the discussion topic. But it also maybe makes it harder to explain why a simple boss health/damage scaling system like the use for MA doesn't work here. They also tone down the punishing mechanics, but MA was designed from the ground up with single player mechanics. There's no way to simply just get a "solo mode" because these group dungeons are created specifically with group mechanics.

    In every recent dungeon there are times where you need to have specific things happening, like player x standing in a designated spot while player y holds the boss at a certain location. Or times when you have two enemies that need to be kept separate from each other or else they can't be damaged. Or times when you get caught in chains/encased in stone and a teammate needs to kill an enemy or press a button to free you.

    Dungeons like that would have to either be so easy that mechanics are nonexistent or the boss fights would need to be entirely redesigned with solo mechanics. It's not as easy as popping some numbers into an equation and adjusting the damage.

    For once I agree with you. We players often greatly underestimate the amount of work that goes into such features. Until now, I mostly ignored dungeons. The thing is I don't want to ignore the story that they are going to lock in the upcoming dungeons. They advertised it as an overarching story for all DLC/chapter/whatever, spanning the whole year, and that's why I prepurchased it. Now we are told the dungeon parts of the story are not that relevant, in fact we can simply ignore them, which makes me even more uneasy. The whole matter seems a bit half-baked to me. I get it that expecting them to redo every dungeon there is would be a lot to ask, and would be content if they came up with something for the upcoming dungeons, so that players like me, who normally avoid them, can play a year-long story as advertised.
  • Linaleah
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    karekiz wrote: »
    Linaleah wrote: »
    forget the damn velidreth helmet, that crap is vet only REGARDLESS. lol at "with easy" how many of you stay around and listen to dialogue "with ease" wait for others to do so.

    I would

    I think maybe once....ONCE...someone actually asked "Hey could you wait up while I talk to NPC's?"

    Most of the time the group works like this in normal:

    Zone in -> Nobody says anything -> Ask "Anyone need quest" -> Yes/no -> If Yes -> Let them get quest -> Continue on -> Nobody speaks.

    There are *** in game yeah, but quite honestly most of the time people rarely communicate what they want and seemingly either think your a mindreader or something. I don't know if your a level 12 or a level 12 + CP 810 with an xp scroll on that wants to hurry. Its up to you to tell me.


    Hint: A lot of times our group shows peeps the neat vista's too like in scalecaller peak sky box or the little ledge near end boss.

    that is very nice of your group. however, in my experience its about 50/50. sometimes people go, yeah ok, do the quest (and even then, if its more then one person, becasue of how crappily dialogue progression is designed in this game - one person going through all the dialogue before you do - finishes dialogue for you before you are done) other times I'm insulted for not having done something becasue apparently high CP = jaded veteran who supposed to have done everything multiple times before and cannot possibly be someone who quests a lot (its not like CP is hard nowadays) and just never got around to some of the dungeons for whatever reason. other times saying "I have a quest, could you please slow down so that I could do it - gets ignored. when you play with set group, set people - you miss out on a lot of "fun" experiences of genuine solo queue.

    and in any case. having to depend on maybe kindness of other people at all times? is NOT a solution. no one can be kind and patient all the time.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    kathandira wrote: »
    How about NPC mode?

    I've always wondered why I haven't seen an MMO do that. Fill the missing group spots with NPCs which fill the missing roles. Go in solo, and be joined by 3 NPCs that will run through the dungeon with you. They will perform the mechanics that the missing group members would be needed for. And will only engage when the players engage.

    guild wars 1 actualy did that. in original release there were couple of areas where you HAD to have one other person with you to progress through the story, but every expansion since could be done solo, in a group and/or with NPC hirelings. (incidentally, that game is still running and actualy has a fairly active community. so much for solo content killing games....)

    and yes, NPC mode would be good. its not always ideal as npc's cannot be programmed perfectly, but should be more then good enough for normal dungeons. I mean... WoW uses NPC mode as training grounds. where they basically let you practice various mechanics for all 3 roles with npc characters rounding out the group (those also come in several difficulties and you get achievements for completing those, as well as completing them on a character whose spec is different from a role you actualy select for it).
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Karminathevamp
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    @ZOS_BillSlavicsek @ZOS_JoeWatmough @ZOS_Finn We all know that you are working tremendously hard to offer us amazing stories that can be funny, strange, and sometimes scary, sad, and endearing, in wonderful and magical visual arts of the Tamriel world. Unfortunately, for the solo questers, who love to listen and participate in great stories and discover the stunning environment in dungeons, are most of the time rushed to the end of the dungeons without having the opportunity to enjoy them. Please look at this thread and consider creating an optional solo dungeon questing with adjusted difficulty to accommodate those playstyles. It will only improve the game in the long run. Give us the chance to go through the story of the dungeons at our own pace. Thank you.
    Master Angler
  • GLP323b14_ESO
    GLP323b14_ESO
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    Yes please.

    There is NO enjoyment in the zerg rush through dungeons that seems to be the norm for MMOG players.

    What a waste of effort on the part of the developers when the players who'd LIKE to enjoy what they've designed and built can't enjoy it.

    PC/NA @GP323
  • Loves_guars
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    I agree about a solo mode without rewards. It is obvious though that it won't come in time for the release of the new dungeons. So I read somewhere a good idea: add a filter to the upcoming Guild Finder "read dungeon quests, lore dungeons" or similar.

    In addition, I just found this guild in PC/NA that serves that purpose (I really don't know anything about the guild though, but seems useful).
  • Reistr_the_Unbroken
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    I agree about a solo mode without rewards. It is obvious though that it won't come in time for the release of the new dungeons. So I read somewhere a good idea: add a filter to the upcoming Guild Finder "read dungeon quests, lore dungeons" or similar.

    In addition, I just found this guild in PC/NA that serves that purpose (I really don't know anything about the guild though, but seems useful).

    Too bad there’s no guilds like that for consoles
  • AlnilamE
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    Casdha wrote: »
    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us

    Where did you get your information on how these servers work?

    Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.
    Casdha wrote: »
    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us

    Where did you get your information on how these servers work?

    Everyone who is playing is already playing, they are already using the bandwidth. The assets are on your local system, all the servers do is handle tracking of where you are and what you are doing. Yes this can have an impact if everyone is in the same place at the same time but whether someone is alone or with a group the servers still do the same job keeping track of you. I'm sure ZOS tries to allocate resources accordingly though, especially around launch of new content.

    From my experience in the Undaunted event, I believe there is a limit to the number of dungeon instances that can be created at a given time. I think this is where the "someone declined the invite" error comes when queueing via the group finder. So for a solo mode, one player would take the same amount of resources as a group of four currently does.

    Of course, this is adjustable, as they did during the event, and a solo player can go into a dungeon by themselves right now, but the increase in resource usage is not 0 and is not negligible either. ZOS had to do maintenance to adjust that setting early in the Undaunted event.
    The Moot Councillor
  • jainiadral
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    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ
  • martygod12
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    Olith wrote: »
    In case anyone missed it, here is ZOS explanation/justification for the dungeons/story thing:
    ZOS_Finn wrote: »
    The story is connected to the Season of the Dragon in that, assisting Tharayya in getting both halves of the Wrathstone tablet in Frostvault and Depths of Malatar provides context for how Abnur Tharn has them in the prologue quest. If you do not do the Dungeons, that's fine, some other adventurers helped him... but if you did, its an awesome pay off to see your hard work in the Dungeons with your friends be rewarded with a cool story element, don't you think? It's not something that has happened before and we are excited to finally bring this experience to players who enjoy our group content.

    Yeah right, buy the DLCs you filthy solo players, then watch the story being played by others on Youtube or Twitch. Great idea. I can't comment on that because I'd probably getting banned...

    I know right ... I wrote them I enjoy group content too but I want to just take my time And read the dialogues and learn the story and that Is impossible ... And I can see how solo players which aren't doing dungeons at all are enraged cause they are already getting only 2 dlc's per year instead of 4 which group players get and know zos even locks main story content into dungs so solo players can never experience it and they are bringing this super experience to players which doesnt give a *** nor want this "experience" it Is totally absurd :D
  • Sylvermynx
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    jainiadral wrote: »
    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ

    Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.

    Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....
  • jainiadral
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    ..
    kathandira wrote: »
    haloufe007 wrote: »
    7 major problems can happen with dungeon solo and there are solutions

    1- the dungeon solo disturb or kill the group game
    I would like to suggest that a new DLC content remain in a group until the release of the next DLC

    2- the bandwidth is limited.
    limited the solo dungeon to once a day per person only

    3- There is no bandwidth for this service.
    used group dungeon bandwidth beyond midnight or set up a waiting list for solo dungeon after group dungeon drop

    4- the engine of the game does not provide this service
    5 to 6 months.... the time of the release of the new chapter are sufficient to solve the problem of the engine

    5-There is no one to do this job
    so we recruit him

    6- we do not have an idea about the number of people who want this option
    we do a study of the number of people interested.

    7- we do not want to do it
    they have to tell us

    Question 8: Why not join a guild which is focused on lore and exploration?

    Such as these guys: https://forums.elderscrollsonline.com/en/discussion/427953/society-of-scholars-a-social-guild-for-tes-lore-fans-helping-people-do-dungeon-quests-for-story#latest

    Because I'm a solo player and an introvert. I'm spontaneous and independent. I don't like social pressure and social obligation. IRL, those things are inevitable and I put up with them. I play games to get away and relax. Knowing I have a standing obligation in a game makes me not want to play it. Then, said game becomes work.

    I've burned out heavily in games where I've tried to do the guild thing. I enjoy spending time in this game so I don't want to endanger that simply because ZOS decided to gate main storyline behind group content.

    Just putting that out there.
  • Mr_Walker
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    Mr_Walker wrote: »
    Olith wrote: »
    And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?

    Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.

    I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....

    The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.

    If you're going to respond to me, at least have the grace to not try and show me the worlds biggest strawman sliding down a slippery dip.

    Either that or you also have no understanding of the topic.



    Edited by Mr_Walker on January 24, 2019 1:26AM
  • Finviuswe
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    Mr_Walker wrote: »
    Mr_Walker wrote: »
    Olith wrote: »
    And yes, we know it blows to do some of these DLC dungeons in group finder. But is that really a valid reason to scrap the entire system and give players a solo alternative?

    Noone wants to "scrap the entire system". The solo alternative is clearly meant to be optional. Nothing would be taken from you.

    I'm honestly starting to wonder if a large percentage of posters have a legitimate learning disability, that this has to be so often repeated....

    The "entire system" is monster helms and group accomplishments come from group content. Always has, champ. Might want to work on your own "deficiencies" or find insults that don't highlight your "learning disabilities," as you put it. GROUP = more than one person. SOLO = one person.

    But go on, tell us how it doesn't change everything to make top-level gear obtainable by making a solo option. Or, in this case, the skill point the OP wants from group content. Heck, why not make trials soloable while we're at it. After all, there are probably people who want undaunted plunder, trials gear, the story attached to them, and the glorious achievements, and can't find a decent group in 3 years to accomplish that

    Upside is you and your fellow solo artists are painting a pretty accurate picture as to why you can't find 3 people to do content with you.

    If you're going to respond to me, at least have the grace to not try and show me the worlds biggest strawman. If not, then do not reply.

    He's got a point.
  • jainiadral
    jainiadral
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    ✭✭
    Sylvermynx wrote: »
    jainiadral wrote: »
    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ

    Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.

    Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....

    Having a rotaton puts you miles ahead of me :D Join us!
  • ccfeeling
    ccfeeling
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    ✭✭
    There are many Normal / Vet 4 man dungeons you could SOLO , unless group mechanism is required .

    Such as FG2 , COS , ICP , WGT , BF , ROM , MHK , SCP , DSA ...
  • Mr_Walker
    Mr_Walker
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    ✭✭✭✭
    Lathrop3 wrote: »

    He's got a point.

    Read the below very, very carefully before replying please.
    myskyrim26 wrote: »
    Let this solo dungeon mode be purely story oriented: no sets, no motifs, no achivements, no skillpoints - nothing that could make this mode a kind of a cheating one. Nothing to grind. It should not be a part of Undaunted pledges and whatever else - juts a story to do.

    Emphasis mine.


    Edited by Mr_Walker on January 24, 2019 1:35AM
  • Sylvermynx
    Sylvermynx
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    jainiadral wrote: »
    Sylvermynx wrote: »
    jainiadral wrote: »
    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ

    Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.

    Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....

    Having a rotaton puts you miles ahead of me :D Join us!

    Heh. Here's how I manage rotation: I have ASDWX as attack keybinds. On every girl I have (19 now), all of the attacks are set on those keybinds - EXCEPT for warden and pet sorcs, because I have to double-bind the pets. Sucks. So you know, it doesn't matter WHICH girl, WHAT class I happen to log into - all I have to do is rotate (no pun intended....) through ASDWX - while also building in GCD pause, plus extra because of my mega-ping.

    It was a LOT easier in WoW and RIFT - because I wasn't limited to 5 slots on two bars (and no, I cannot reliably bar swap with my lag - nor can I generally manage to use a potion from the Quickslot). In the other games, the entire left half of my keyboard was attacks, spells, buffs, potions, etc.

    But here, it is what it is.... and now you know.
    Edited by Sylvermynx on January 24, 2019 1:38AM
  • max_only
    max_only
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    karekiz wrote: »
    Chirru wrote: »
    Groups rush through them and do not appreciate the work done.
    ....
    Once all the item set (and whatever) have been harvested and better ones are available no one will care about these dungeons any more.

    I ran MHK 4 times today and sold 4 motifs. Not bad to me. A groupmate also scored the chest so thats a bare min 110K + 30K + 30K + 30K = 200Kish for running some dungeons.

    I never ran MHK for "items". If anything that "Dungeon" event utterly killed the worth of running old content into the group by granting Motifs for clearing Fungal Grotto 1 on Normal. Fang Lair chest I swear dropped 100K. So by your statement can we PLEASE not have another Dungeon motifs for faceroll event? I would rather like to run the older content and actually get worthwhile stuff.

    The topic is reading the story not outrageous motif prices.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Casdha
    Casdha
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    I don't meta build, I make what I like. The character I do all of my solo questing is an Imperial Stamina DK. He Uses 5 Hunding and 4 Night Mother (Purple armor Gold weapon) and Agility Jewelry. I get about 14 to 16k single target dps and High health pool bosses it usually drops to about 9k because I use heavy attacks to keep resources full. The only time I pull 50k or more is on multiple targets. The way my character is built is the more targets I have the easier I can survive because shields stay maxed. This is all I need for the content I play. I don't need anything more and I don't want to change characters for story content just to be able to do it.

    Honest question, When you folks talk about 50K+ dps, are you talking single or multiple targets and how long can you maintain that amount of dps?

    Sure I have other toons that can do more but they are for groups and PvP, they are not my main story character.
    50651181_10218360874398446_6933884284579086336_o.jpg?_nc_cat=101&_nc_ht=scontent-ort2-2.xx&oh=27d1feea80caf4db8ace7ee87a6d4697&oe=5CC4E88A

    Pic is without anything like food or a spell active.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • mocap
    mocap
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    myskyrim26 wrote: »
    [Next time you want, say, an icecream, just watch a video of someone eating it instead of you. Use pause to see all the details and imagine the taste.
    dumb and weird comparison. This is your play, your game. You do all the job. You just don't hav time to read all dialogs because of other players. I suggest a solution and you start talking nonsense.
    Edited by mocap on January 24, 2019 7:17AM
  • jainiadral
    jainiadral
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    ✭✭
    Sylvermynx wrote: »
    jainiadral wrote: »
    Sylvermynx wrote: »
    jainiadral wrote: »
    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ

    Well, gosh. I can bring any one of my gimped DDs.... Of course.... they all come with 2000+ ms lag you know. So by the time I've done a rotation.... we're all dead. Just ask @kringled_1 - she saw my NB in action..... sort of.... I mean, action presupposes landing attacks etc.

    Good thing she was there - the NB would have died right quick to the two durzog I didn't remember....

    Having a rotaton puts you miles ahead of me :D Join us!

    Heh. Here's how I manage rotation: I have ASDWX as attack keybinds. On every girl I have (19 now), all of the attacks are set on those keybinds - EXCEPT for warden and pet sorcs, because I have to double-bind the pets. Sucks. So you know, it doesn't matter WHICH girl, WHAT class I happen to log into - all I have to do is rotate (no pun intended....) through ASDWX - while also building in GCD pause, plus extra because of my mega-ping.

    It was a LOT easier in WoW and RIFT - because I wasn't limited to 5 slots on two bars (and no, I cannot reliably bar swap with my lag - nor can I generally manage to use a potion from the Quickslot). In the other games, the entire left half of my keyboard was attacks, spells, buffs, potions, etc.

    But here, it is what it is.... and now you know.

    Oh, interesting! You've mapped to all my movement keys. My biggest strategy when playing is to keep everything out of my face.
    With the 5 slots, I've gotten used to running my SWL spread: one big damage spammable, one CC skill, one self-heal, and some kind of shield or protection booster + something kind of random for the remaining slot and/or pets. I still haven't figured out where to remap the stupid tilde key so I can actually use my backbar. I can't reach it with my small hands unless I'm flailing around like a drunkard trying to kite things and I lose the home keys. Then I hit it regularly by accident and wonder why all my skills are different *headdesk* Tilde is and always will be "use cheat console" to me-- thanks, Bioware! Maybe I'll give it a test on 6 and see what happens. I've already remapped potions to "TAB."

    So warden, I usually run with the bear ult (remapped to "T" with no keybind replacement since I don't care about key-changing the journal), 1 for the cliff diver, 2 shrooms, 3 shield, 4 wall of elements, 5 netch. My sorc is 1 clannfear 2 shield 3 prison 4 lightning 5 matriarch, ult shooting star since it usually gives you a stun + a nice remaining damage pool and recharges almost instantly. I've gotten so used to dodge-rolling (GW2, SWL) that it's a fundamental part of how I play, in addition to kiting back and forth to stay out of easy stupid. Hard stupid is different :D I usually try to CC everything and give monsters a nice pool of damage via either ultimate/spammable/wall before I run like a loon around my pool/wall of death while spamming stuff and light attacks. Heavy attacks are a waste of time when every last mob throws unblockable CC at you or jumps in your face.

    I can't imagine trying to anticipate for lag. With the everything-in-your-face style of gameplay here...

    Well, yeah, that was random :D
    Edited by jainiadral on January 24, 2019 7:24AM
  • adriant1978
    adriant1978
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    ✭✭
    jainiadral wrote: »
    ..

    My girlfriend has a Khajiit MagPlar. We should be set on the healing front. :D

    Girlfriend here...but I've never actually played a healer in a dungeon. :joy: I mostly DPS.

    Also, our nascent story run group may fall flat if you guys play on consoles or something. :lol:

    You're in luck-- I'm on PC-NA. You know what? I can trot out my Breton magsorc if we need extra support. I come with both clannfear and matriarch-- I can tank and heal. My legendary Training resto staff does mega DPS! And I'll never run out of magicka, either, for those times bosses jump on me when I've set my lightning to trigger in their former spot.

    Sing with me, We will be invincible!

    https://m.youtube.com/watch?v=5A4xBp2rizQ

    @Ghanima_Atreides and I play mostly on PC-EU although we do have some characters, including the aforementioned Khajiit healer, on PC-NA too.

    I guess if we could ever conquer the toughest boss of all: Timezone Differences :D
  • LiraTaurwen
    LiraTaurwen
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    Why do people who choose a certain playstyle, in this case playing solo, choose to come to an online game that has group content and then feel like they are entitled to do all the content the way they want? Seriously, just accept the fact that this is an mmo...If you only enjoy solo why play an mmo? I know, it's for the quests and the story etc but if you people choose the solo way then you have to accept that there will be some content that you will not be able to do!

    The new dungeons are just tied to the main quest, but they are not essencial to it, you are all making a big drama out of it. Just pretend Tharn found the Wrathstone and that's it.. want to know more? Then do the dungeon! All this nonsense just sounds like some people just want it all but it has to be their way.

    I'm all against making things solo, in the end it only divides the community, and the more solo content a game has the more people become rude and don't care about other players simply because they don't need them. What we need is systems that encourage people to work together(mentour system, group finder with option for people who want to do quest, etc) and help eachother, not systems for people to work alone... that's already covered in all the single players games!

    The only thing I would like to see changed in dungeons is a longer timer before being kicked out of a dungeon because people disbanded the group, that's all. This way we could explore more and have time to finish the quest.
  • macsmooth
    macsmooth
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    Info for solo and non PvP players

    Dungeons is not the only place to get that monster helm or jewellery for the sets that are inside the dungeon

    The Golden Vendor in Cyrodiil who is there every weekend sells monster helms or shoulders (rotating between helm and shoulders each weekend) and has legendary (gold) level jewellery rings or necklace (again rotation each weekend)

    The monster helms not being anywhere else but the dungeon is only true for about the first year of the dungeons release after that the monster set and jewellery will be available at the golden vendor at some point over the next couple of years or it maybe a week that’s rng for you

    It is rng so it could be weeks or months before the set you would like is there but if you keep checking it will turn up one day

    The helms and shoulders will be available in light medium or heavy and infused trait if you are paying with gold or impenetrable trait if you are paying by AP

    Standard prices are
    Helms and shoulders £100k gold or £200k ap
    Jewellery can be from
    £150k gold or £300k ap for overland sets
    £250k gold or £500k ap for dungeon sets

    This website will help each weekend
    http://benevolentbowd.ca/tag/alliance-vendor/

    The vendor is located in your alliance base so no need to ever venture into Cyrodiil to get to him if your paying by gold that is, paying by ap you will need to play PvP which isn’t that bad get into a group and follow crown you don’t even need to talk

    Then all you have to do is speed run like everyone else to pickup armour or weapons on normal

    You maybe a year behind the elitist for gear but hey who cares

    PvP and Pve players have had access to this for years it’s not a secret but people that wouldn’t venture into PvP may not know about this I was guilty of not knowing for a whole first year of my gaming in eso
    Edited by macsmooth on January 24, 2019 10:57AM
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