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Suggestion: Create a PvE Cyrodiil.

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    SHADOW2KK wrote: »
    Sorry but this thread is a perfect example why I hate PvP and PVPers. Y’all can cry and moan all you want, but in the end most of you are too damn one sided and selfish to actually look at the other side of the argument reasonably without screaming the same old song and dance and looking like selfish elitists. Idc what any of you reply, the damage is set and done.

    Edit: not all of you are like this, but god forbid not everyone cares about the stupid war.

    The salt and irony is incredible, PvE`ers have all of Tamriel to do their stuff in, PvPers have Cyrodil, that is it.

    Anb you talk about one sided and selfish, PvPers have to grind dungeons to get undaunted passives, PvEers whine about getting AP for Vigor etc, when the funny thing is, the requirements to get Vigor etc have been dramatically nerfed due to whines from people like you.

    Just because you got lit up in IC, do not tar everyone in PvP as the enemy, no one is interested nor cares why you hate PvP and PvPers, to us, you are nothing but some casual who does not know how to l2p, and wants things nerfed and things changed to suit you, who is being selfish there, who is being elitist there?

    The game is there for all gametypes, you want a PvE Cyrodil, then go into a buff campaign and fight your npcs.

    This age old whine has been done since the dawn of the game, you are saying the same whiney crap that some have been saying for years and years.
    Whatever, learn to read, because I said nothing about nerfing did I?
    I.
    Don’t.
    Care.
    Edited by Reistr_the_Unbroken on November 30, 2018 11:22PM
  • Gaeliator
    Gaeliator
    ✭✭
    No. (Comment Why.)
    I don't think there are enough reasons one could get APs in a pve version Cyro.
    Edited by Gaeliator on November 30, 2018 11:32PM
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Not quite. We want the PvE and PvP content of IC and Cyrodiil to be seperated.

    Any PvP player with even the least amount of the skill would support this idea.
    Sadly a lot of people on this thread don’t care about it and would rather attack people than be respectful...

  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    @Merlin13KAGL

    Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.

    And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?

    ''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''

    Hence why PvE suffers at the expense of PvP.

    ''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''

    You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.

    The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?

    ''IC is a perfect hybrid''
    IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.


    ''why it's needed''
    So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.

    I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).

    Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
    See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)

    I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.

    I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.

    I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.

    Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.

    Of course, you have the remainder that live and breathe nothing but enemy player blood.

    If you add it all up, I'm fairly sure the numbers are simply not in your favor.

    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.

    It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.

    FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.

    Good luck with your cause. The burden of convincing lays with you
    Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.

    Edit: not everyone likes PvP, not every PvEr finds it fun to torment others for their own sick amusement, so stop trying to shove PvP down their throats, bc it really isn’t as great as you claim it is.
    @Reistr_the_Unbroken
    • Might want to ease off the double cappuccinos.
    • Work a little are harder on reading comprehension. ("Avoidance," which is what I recommend most actually means not doing that thing you don't like.)
    I already said I see the want, had you read all my replies. A want is all it shall ever be. Neither parties presence prevents the other from doing. Period. That's not an opinion. That's a fact.

    I don't care if you go or if you don't. It has zero bearing on me one way or the other.

    In fact, I wished you all luck getting implemented, sincerely.

    Right here:
    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
    If it was half as dire as it's been made out to be, I suspect it would have already been changed in almost 5 years' time.

    Oh, and in the interest of fairness:
    I think both sides need to STFU. Do the thing you have to do if you want the result it provides. Goes for PvE whining about PvP, PvP whining about PvE, and everything in between.
    Bruccius wrote: »
    @Merlin13KAGL

    ''I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.'

    Doubtful, as the PvE community in Cyrodiil is extremely limited.
    Lol, because there's no damn reason to go to Bruma 10 times a week. None. Not a PvP one, not a PvE one. You do it once, and probably done.
    ''Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.''

    Do you know how you don't get people to try something? By annoying them with it 24/7. PvE players get annoyed by PvP players, start to hate PvP players and PvP in general, and therefor, will be less likely to involve themselves with PvP. Either that, or they become gankers themselves, as PvE players are not famous for their PvP skills.
    You and I both know this is extremism, because no one is being hounded to do any of the above. If you insist on repeating the same methods and keeping hitting a brick wall yet continue to do the thing that causes you frustration in the same way it causes you frustration, then that's on you and stubbornness. We also both know that some people have made up their minds ahead of time, and there is nothing and no one that would make argument to change that. Again, applies to both sides of the fence.

    No one forces anything on anyone in this game, let alone to the degree that you're implying. Again, PvP, don't PvP. Don't care.
    It's pretty damn clear you are in this with a very ''I want everyone to play a certain way'', especially considering your first comment. So I leave it at this. If you want to force your gameplay on others, good for you, tad bit selfish, but whatever.

    Your utter refusal to even allow people an option to play PvE content in a normal way says enough about you.
    @Bruccius Again, as quoted above, I legit wished you luck. Apparently this was perceived as an attack.

    Play however you like. Really. If you can get them to do it without breaking the game, go nuts. You can spend as much time as you like not being "annoyed" or "tormented." Wanting a fundamental change to a game 1000's have no issue with is a bit more what I'd consider selfish, but again, it won't affect me. You can dance, and laugh, and tether NPC's to your hearts' content.

    My first comment was extreme. It was intended to be, because of the same lack of need the argument had the first time anyone ever suggested it. It gets tiresome seeing people ask for nerfs and warm and fuzzy versions of almost everything in the game. I'd say the ones asking for change are the ones refusing to adjust, not the other around.

    You have your wish. Make it happen and be happy. Heck, I'll be happy for you, in a completely different instance.

    On behalf of anyone who's ever PvP'd, I apologize for the carnage you've both had to witness firsthand.

    Best of luck. Sorry someone killed your character once. Here's a picture of a kitten. Have a wonderful day.

    480615728-612x612.jpg

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    It's one thing to ask for a PvE-only Cyrodil but also asking for ability to earn APs and other PvP rewards in that zone is just.... no.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    @Merlin13KAGL

    Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.

    And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?

    ''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''

    Hence why PvE suffers at the expense of PvP.

    ''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''

    You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.

    The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?

    ''IC is a perfect hybrid''
    IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.


    ''why it's needed''
    So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.

    I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).

    Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
    See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)

    I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.

    I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.

    I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.

    Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.

    Of course, you have the remainder that live and breathe nothing but enemy player blood.

    If you add it all up, I'm fairly sure the numbers are simply not in your favor.

    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.

    It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.

    FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.

    Good luck with your cause. The burden of convincing lays with you
    Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.

    Edit: not everyone likes PvP, not every PvEr finds it fun to torment others for their own sick amusement, so stop trying to shove PvP down their throats, bc it really isn’t as great as you claim it is.
    @Reistr_the_Unbroken
    • Might want to ease off the double cappuccinos.
    • Work a little are harder on reading comprehension. ("Avoidance," which is what I recommend most actually means not doing that thing you don't like.)
    I already said I see the want, had you read all my replies. A want is all it shall ever be. Neither parties presence prevents the other from doing. Period. That's not an opinion. That's a fact.

    I don't care if you go or if you don't. It has zero bearing on me one way or the other.

    In fact, I wished you all luck getting implemented, sincerely.

    Right here:
    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
    If it was half as dire as it's been made out to be, I suspect it would have already been changed in almost 5 years' time.

    Oh, and in the interest of fairness:
    I think both sides need to STFU. Do the thing you have to do if you want the result it provides. Goes for PvE whining about PvP, PvP whining about PvE, and everything in between.
    Bruccius wrote: »
    @Merlin13KAGL

    ''I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.'

    Doubtful, as the PvE community in Cyrodiil is extremely limited.
    Lol, because there's no damn reason to go to Bruma 10 times a week. None. Not a PvP one, not a PvE one. You do it once, and probably done.
    ''Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.''

    Do you know how you don't get people to try something? By annoying them with it 24/7. PvE players get annoyed by PvP players, start to hate PvP players and PvP in general, and therefor, will be less likely to involve themselves with PvP. Either that, or they become gankers themselves, as PvE players are not famous for their PvP skills.
    You and I both know this is extremism, because no one is being hounded to do any of the above. If you insist on repeating the same methods and keeping hitting a brick wall yet continue to do the thing that causes you frustration in the same way it causes you frustration, then that's on you and stubbornness. We also both know that some people have made up their minds ahead of time, and there is nothing and no one that would make argument to change that. Again, applies to both sides of the fence.

    No one forces anything on anyone in this game, let alone to the degree that you're implying. Again, PvP, don't PvP. Don't care.
    It's pretty damn clear you are in this with a very ''I want everyone to play a certain way'', especially considering your first comment. So I leave it at this. If you want to force your gameplay on others, good for you, tad bit selfish, but whatever.

    Your utter refusal to even allow people an option to play PvE content in a normal way says enough about you.
    @Bruccius Again, as quoted above, I legit wished you luck. Apparently this was perceived as an attack.

    Play however you like. Really. If you can get them to do it without breaking the game, go nuts. You can spend as much time as you like not being "annoyed" or "tormented." Wanting a fundamental change to a game 1000's have no issue with is a bit more what I'd consider selfish, but again, it won't affect me. You can dance, and laugh, and tether NPC's to your hearts' content.

    My first comment was extreme. It was intended to be, because of the same lack of need the argument had the first time anyone ever suggested it. It gets tiresome seeing people ask for nerfs and warm and fuzzy versions of almost everything in the game. I'd say the ones asking for change are the ones refusing to adjust, not the other around.

    You have your wish. Make it happen and be happy. Heck, I'll be happy for you, in a completely different instance.

    On behalf of anyone who's ever PvP'd, I apologize for the carnage you've both had to witness firsthand.

    Best of luck. Sorry someone killed your character once. Here's a picture of a kitten. Have a wonderful day.

    480615728-612x612.jpg
    I don’t care. but the kittens are cute.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    i vote yes, but, it should be totally pve, with no pvp perks eg, ap, tel var, etc. it would just be nice for those who dont want to pvp, to be able to do the quests, skill points, skyshards, etc in cyro, without being ganked constantly

    You can’t get the skyshard achievement without pvping. 2 are behind gates by Scrolls.

    I don’t see the issue with killing a few players while farming, doing quests, hunting skyshards or whatever. Just do it. If you can kill NPcs you can kill players. Build for it and practice.

    Most peop
  • Aebaradath
    Aebaradath
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    No.

    Go play Oblivion.
  • supaskrub
    supaskrub
    ✭✭✭✭✭
    No. (Comment Why.)
    No... Hardcore pvp’ers still have to PvE for gear, skills and suchlike. A non pvp Cyrodiil is just catering for snowflakes.. There are quieter campaigns than Vivec where you can get achievements and hardly see another player.
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    Absolutely.
    I like it but you shouldn't be able to get any AP from it.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    It would be boring...
    Playing since beta...
  • G1Countdown
    G1Countdown
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    I'd be all for it if there were no AP gains and no emperor status rewards. I am not a big pvp player, but I feel that if I wanted to earn those rewards I should do it legitimately through a traditional campaign.
  • Hoolielulu
    Hoolielulu
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    No. (Comment Why.)
    Make the option to PVE in Cyro a reward in a crown crate and watch this forum's head explode.
  • ZeroXFF
    ZeroXFF
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    Absolutely.
    eliisra wrote: »
    I think PvE'ers in ESO are so damn spoiled in terms of content access lol.

    There are tons of mmorpgs out there where you can't even avoid PvP(getting ganked) as a noobie when doing PvE content that's more or less mandatory to progress. I absolutely hate that personally btw.

    But in ESO, you can relax and do 95% of all PvE content, with no risk of being attacked and camped by other players. Just be happy for that.

    You can also pick up a lot of skyshards and gain access to the alliance skill-line, by safely teaming up with your faction zerg in Cyrodiil. There's very little risk involved when running around in large numbers. Also not even comparable to other games where you have to quest alone(totally nervous), in areas with open world PvP, just to progress and some over-geared d-bag keeps jumping you :(

    Yes, there are quests in Cyro to, but you don't have to complete them for character progression.


    PvPers in ESO are so damn spoiled in terms of easy kills lol.

    There are tons of mmorpgs out there where your enemies actually want to fight you and are actually a challenge (isn't that the excuse you PvPers use?).

    But in ESO you can relax and do 95% of the kills by pressing 1 button, and the damn PvP snowflakes want to keep it that way to brag about their EPEEN when they kill people that don't even try to put up a fight.

    ***

    There is literally no reason for PvPers to oppose this proposal aside from wanting unprepared people uninterested in your cancer being forced to die to you so that you can brag about how 1337 you are. Quite revealing all this stupidity being pushed by the PvPers, you're just afraid of a real challenge.
  • AcadianPaladin
    AcadianPaladin
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    Maybe. (Comment advised but optional.)
    Having come to ESO from several years in Skyrim preceded by several years in Oblivion, one of my disappointments has been the only place in ESO where I can get some Oblivion nostalgia is the Gold Coast. I love that and terribly miss the ability to peacefully (PvE) explore and visit old haunts like my elf's birthplace in Bravil. There are already several instances of Cyrodiil. I would love to see a PvE instance. No PvP, no Alliance, no caltrops, no vigor, no AP, just a big PvE Cyrodiil. Cyrodiil is, after all, the centerpiece of all Tamriel. Heck, I would think that serious PvP players would appreciate having fewer PvE explorers in their PvP instances.

    I actually embrace the idea that if you want caltrops/vigor, you should get some PvP on you. As PvPers rightfully point out, they have to get plenty of PvE on them to be good at PvP.
    Edited by AcadianPaladin on December 1, 2018 2:52AM
    PC NA(no Steam), PvE, mostly solo
  • Mr_Walker
    Mr_Walker
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    ✭✭✭✭
    Why did I know before coming in here this thread would be awash with PvP tears? :'(

    Tell us, were this created, what does it take away from the PvP side of the game? Nothing.

  • Jeremy
    Jeremy
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    ✭✭✭✭✭
    Absolutely.
    Alpha-Lupi wrote: »
    As it has been mentioned numerous times over the course of 2018, I am just gonna suggest this:

    How will it appeal to the community if ESO had a Cyrodiil Campaign that supported the complete PvE aspect of the game with a twist?

    most of you may know Cyrodiil has always been a Pvp thing since Day 1, I can Agree 100%, but with how the rest of the community has been reacting with the Performance In PvP in the Cyrodiilic campaigns, what other options are there to consider aside from improving PvP and the game as a whole with some sort of graphics slider to sacrifice quality over enhanced performance. but here's the thing.

    Idea for PvE type Cyrodiil:
    1. you will not be able to fight other players in any way, just NPC's.
    2. the NPC's will be stronger than before to compensate as well as a slight NPC increase near keeps, resource nodes, etc based on that nodes level.
    3. Alliance point gains should/will be reduced by 40% or at least downright halved.
    4. Assault/Support Skill line XP gains will remain marginally the same.
    5. The 6 main keeps required for a player to become emperor will each have a powerful keep Boss (Equivalent to a Base Veteran Dungeon Boss) that must be slain in order to capture a keep.
    the plus side to this is that players may not have to worry as much about performance but as an old proverbial saying goes: Solve one problem, and another shall rise to take it's place.

    I would actually like to see this.

    It might help give higher-level characters a zone to fight in that actually provides a decent challenge.

    I often go to Cyrodil - not because I enjoy this game's PvP (which outside of 1v1 is fairly stupid). But because it's actually pretty fun soloing those lumber mills and mines. It's sad to say that the PvP zone actually has better PvE combat than the rest of Tamriel does. But it's the truth.
    Edited by Jeremy on December 1, 2018 6:22AM
  • zyk
    zyk
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    No. (Comment Why.)
    It's attitudes like that of the OP that are ruining progression based games.

    Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.

    But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
    Edited by zyk on December 1, 2018 6:46AM
  • idk
    idk
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    No. (Comment Why.)
    I do not know where to start but there is nothing in the OP other than I want things to be easy mode.

    Next it will be give me the skins awarded with vet HM trials to everyone who just walks into the lobby of the trial.

    OP did get one thing right. That Cyrodiil has been a PvP thing since the game launched. FYI, it will likely remain a PvP thing until the game shuts down.
    Edited by idk on December 1, 2018 7:01AM
  • Claudman
    Claudman
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    Maybe not. (comment advised.)
    I feel like the best way to solve this problem is just increase the rewards and amount of XP basic non-Cyrodiil dailies give...And reduce the amount of AP needed to obtain Vigor and Warhorn...That way people only need to do the tutorial and boom. They don't have to PvP and Cyrodiil isn't tampered with.

    Unless those who PvE want to play the story in Cyrodiil itself...Even though uh...There really isn't story.
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • leeux
    leeux
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    Maybe. (Comment advised but optional.)
    Claudman wrote: »
    <snip>

    Unless those who PvE want to play the story in Cyrodiil itself...Even though uh...There really isn't story.

    There are achievements, though, like Explorer and Path Finder and that kind of stuff... and also the "do N quests" ones, and they are requirement for Tamriel Hero, and of course, the shards. That's enough for people to feel antsy and want to have them :smiley:

    Though, even if there is no story... some of the quests in Cyro are kind of cool.
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • TheShadowScout
    TheShadowScout
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    No. (Comment Why.)
    leeux wrote: »
    Though, even if there is no story... some of the quests in Cyro are kind of cool.
    Agreed.
    And I daresay, worth the occasional gankage for those who suck at the PvPness like me!

    It gets a lot better if you sneakalot instead of riding on your high horse... slower, much, much slower, but much better!
    Picking a campaign where your side is dominant also helps quite a bit.

    In the end, getting rekt now and then when a PvPlayer murderdeathkiller crosses your path is not such a scary thing...
  • DovahkiinHeart
    DovahkiinHeart
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    Maybe. (Comment advised but optional.)
    Only thing I agree with is that no AP is rewarded in the PVE version. If you go there for shards, quests, skill points, do just that. If you need to level Assault/Support skill lines, do either BG or PvP.

    People constantly complain about fighting unskilled players who are weak or 'bad'. With this (unlikely) separation, skilled PvP players can contend with other skilled PvP players who mutually agree to be there. Both bring their best to the fight and present an actual challenge.

    PvE players can enjoy the stories, quests, etc. PvP players can get those resources too if they enter the PvE campaign should they need them for skill lines, just like in the usual PVE zones. With the delves, dungeons, shards etc removed from the PvP area, the only people who remain are those that intend to challenge themselves with formiddable opponents that can put up a fair and equal fight. Less people, less lag.

    Just my two cents Ig.

    Most likely never going to happen tho.

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Maybe. (Comment advised but optional.)
    zyk wrote: »
    It's attitudes like that of the OP that are ruining progression based games.

    Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.

    But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
    Not everyone is oh so strong or has tough skin to do PvP and handle hate whispers like you, okay? Some people do not feel comfortable in that place at all.
  • Mr_Walker
    Mr_Walker
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    zyk wrote: »
    It's attitudes like that of the OP that are ruining progression based games.

    Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.

    But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).

    Lordy, not the filthy casual player. Ugh. They shouldn't even be allowed to OWN a copy of the game. There should be some sort of vetting process upon installation to ensure only professional and dedicated people play this came. Wholesome, good people who take it seriously.

    Casuals. They make me retch. Gah. I think I had one in a dungeon earlier today. He was looking around the dungeon with interest, even maybe stooped to loot a couple of containers. I suspect he may have also been having fun. Disgusting.
  • Rudal
    Rudal
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    Absolutely.
    PvP is the weakest and most boring aspect of every online game and almost always breaks the PvE part so yes, PvE version of Cyrodiil would be great
    - And is your heart black and full of hate? - Black as midnight, black as pitch, blacker than the foulest witch... -
  • wolf486
    wolf486
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    No. (Comment Why.)
    My first character in this game was a nightblade. I hated the thought of going into pvp since I needed two of the skills. Even though it took me a while to grind, I have to admit I enjoy occasionally taking my characters into Cyrodiil now, even though I'm 98% of the time a solo pve'er. If I wasn't forced to go in there I'd never have even bothered trying pvp.
    Also Cyrodiil feels far too empty and barren to be a pve zone.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Maybe. (Comment advised but optional.)
    Mr_Walker wrote: »
    zyk wrote: »
    It's attitudes like that of the OP that are ruining progression based games.

    Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.

    But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).

    Lordy, not the filthy casual player. Ugh. They shouldn't even be allowed to OWN a copy of the game. There should be some sort of vetting process upon installation to ensure only professional and dedicated people play this came. Wholesome, good people who take it seriously.

    Casuals. They make me retch. Gah. I think I had one in a dungeon earlier today. He was looking around the dungeon with interest, even maybe stooped to loot a couple of containers. I suspect he may have also been having fun. Disgusting.

    Edit: Omg I misread this I’m sorry!

    Edited by Reistr_the_Unbroken on December 1, 2018 11:58AM
  • Hallothiel
    Hallothiel
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    No. (Comment Why.)
    Absolutely not.

    When I first started playing over 3 years ago the idea of pvp was an anathema - swore would never do it. And didn’t for about 2 years. Did wander into Cyrodiil once but got killed & ran away & swore never to go back.

    But then curiosity & wanting to do quests & skyshards drew me back in. Played solo first, mainly defending keeps. Then got braver,did more, joined a pvp guild and now its one of my favourite things.

    From playing both pvp & pve (vet trials) I would say that pvp is the more dynamic & rewarding & often has much better players - in pve end game a lot is very very dull learning the mechs, standing in certain places at certain times & just perfecting bloody rotations. Pvp demands you react to the situation & all the rotations in the world won’t help you - which is what makes it fun, as you get the satisfaction of managing to survive (or not) or taking down the tanks guy who is kiting you round a tower.

    And being in a good guild who work well together and are a decent bunch of reprobates makes it even better. Now spend many a happy evening trolling around Cyrodiil.

    So guess what I am saying is try it, give it a chance, it’s not so bad that it needs a pve version. You may even get to like it.
  • CaptainInfested
    No. (Comment Why.)
    @OP: No. Why? Why is Cyrodiil being a PvP zone even considered a problem? Why is PvP a problem? Your character being at a risk of dying? There is such a risk in PvE zones as well, for example if you carelessly venture into areas with world bosses. Why is character dying in general such a big deal anyway?

    PvP is one of the main aspects of Cyrodiil in ESO. Taking that away would take away that specific flavor of ESO.
This discussion has been closed.