Whatever, learn to read, because I said nothing about nerfing did I?Reistr_the_Unbroken wrote: »Sorry but this thread is a perfect example why I hate PvP and PVPers. Y’all can cry and moan all you want, but in the end most of you are too damn one sided and selfish to actually look at the other side of the argument reasonably without screaming the same old song and dance and looking like selfish elitists. Idc what any of you reply, the damage is set and done.
Edit: not all of you are like this, but god forbid not everyone cares about the stupid war.
The salt and irony is incredible, PvE`ers have all of Tamriel to do their stuff in, PvPers have Cyrodil, that is it.
Anb you talk about one sided and selfish, PvPers have to grind dungeons to get undaunted passives, PvEers whine about getting AP for Vigor etc, when the funny thing is, the requirements to get Vigor etc have been dramatically nerfed due to whines from people like you.
Just because you got lit up in IC, do not tar everyone in PvP as the enemy, no one is interested nor cares why you hate PvP and PvPers, to us, you are nothing but some casual who does not know how to l2p, and wants things nerfed and things changed to suit you, who is being selfish there, who is being elitist there?
The game is there for all gametypes, you want a PvE Cyrodil, then go into a buff campaign and fight your npcs.
This age old whine has been done since the dawn of the game, you are saying the same whiney crap that some have been saying for years and years.
Sadly a lot of people on this thread don’t care about it and would rather attack people than be respectful...Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
Not quite. We want the PvE and PvP content of IC and Cyrodiil to be seperated.
Any PvP player with even the least amount of the skill would support this idea.
@Reistr_the_UnbrokenReistr_the_Unbroken wrote: »Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.Merlin13KAGL wrote: »See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)@Merlin13KAGL
Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.
And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?
''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''
Hence why PvE suffers at the expense of PvP.
''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''
You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.
The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?
''IC is a perfect hybrid''
IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.
''why it's needed''
So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.
I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).
Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.
I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.
I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.
Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.
Of course, you have the remainder that live and breathe nothing but enemy player blood.
If you add it all up, I'm fairly sure the numbers are simply not in your favor.
If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.
FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.
Good luck with your cause. The burden of convincing lays with you
Edit: not everyone likes PvP, not every PvEr finds it fun to torment others for their own sick amusement, so stop trying to shove PvP down their throats, bc it really isn’t as great as you claim it is.
If it was half as dire as it's been made out to be, I suspect it would have already been changed in almost 5 years' time.If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
Lol, because there's no damn reason to go to Bruma 10 times a week. None. Not a PvP one, not a PvE one. You do it once, and probably done.@Merlin13KAGL
''I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.'
Doubtful, as the PvE community in Cyrodiil is extremely limited.
You and I both know this is extremism, because no one is being hounded to do any of the above. If you insist on repeating the same methods and keeping hitting a brick wall yet continue to do the thing that causes you frustration in the same way it causes you frustration, then that's on you and stubbornness. We also both know that some people have made up their minds ahead of time, and there is nothing and no one that would make argument to change that. Again, applies to both sides of the fence.''Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.''
Do you know how you don't get people to try something? By annoying them with it 24/7. PvE players get annoyed by PvP players, start to hate PvP players and PvP in general, and therefor, will be less likely to involve themselves with PvP. Either that, or they become gankers themselves, as PvE players are not famous for their PvP skills.
@Bruccius Again, as quoted above, I legit wished you luck. Apparently this was perceived as an attack.It's pretty damn clear you are in this with a very ''I want everyone to play a certain way'', especially considering your first comment. So I leave it at this. If you want to force your gameplay on others, good for you, tad bit selfish, but whatever.
Your utter refusal to even allow people an option to play PvE content in a normal way says enough about you.
I don’t care. but the kittens are cute.Merlin13KAGL wrote: »@Reistr_the_UnbrokenReistr_the_Unbroken wrote: »Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.Merlin13KAGL wrote: »See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)@Merlin13KAGL
Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.
And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?
''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''
Hence why PvE suffers at the expense of PvP.
''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''
You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.
The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?
''IC is a perfect hybrid''
IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.
''why it's needed''
So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.
I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).
Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.
I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.
I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.
Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.
Of course, you have the remainder that live and breathe nothing but enemy player blood.
If you add it all up, I'm fairly sure the numbers are simply not in your favor.
If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.
FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.
Good luck with your cause. The burden of convincing lays with you
Edit: not everyone likes PvP, not every PvEr finds it fun to torment others for their own sick amusement, so stop trying to shove PvP down their throats, bc it really isn’t as great as you claim it is.I already said I see the want, had you read all my replies. A want is all it shall ever be. Neither parties presence prevents the other from doing. Period. That's not an opinion. That's a fact.
- Might want to ease off the double cappuccinos.
- Work a little are harder on reading comprehension. ("Avoidance," which is what I recommend most actually means not doing that thing you don't like.)
I don't care if you go or if you don't. It has zero bearing on me one way or the other.
In fact, I wished you all luck getting implemented, sincerely.
Right here:If it was half as dire as it's been made out to be, I suspect it would have already been changed in almost 5 years' time.If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
Oh, and in the interest of fairness:I think both sides need to STFU. Do the thing you have to do if you want the result it provides. Goes for PvE whining about PvP, PvP whining about PvE, and everything in between.Lol, because there's no damn reason to go to Bruma 10 times a week. None. Not a PvP one, not a PvE one. You do it once, and probably done.@Merlin13KAGL
''I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.'
Doubtful, as the PvE community in Cyrodiil is extremely limited.You and I both know this is extremism, because no one is being hounded to do any of the above. If you insist on repeating the same methods and keeping hitting a brick wall yet continue to do the thing that causes you frustration in the same way it causes you frustration, then that's on you and stubbornness. We also both know that some people have made up their minds ahead of time, and there is nothing and no one that would make argument to change that. Again, applies to both sides of the fence.''Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.''
Do you know how you don't get people to try something? By annoying them with it 24/7. PvE players get annoyed by PvP players, start to hate PvP players and PvP in general, and therefor, will be less likely to involve themselves with PvP. Either that, or they become gankers themselves, as PvE players are not famous for their PvP skills.
No one forces anything on anyone in this game, let alone to the degree that you're implying. Again, PvP, don't PvP. Don't care.@Bruccius Again, as quoted above, I legit wished you luck. Apparently this was perceived as an attack.It's pretty damn clear you are in this with a very ''I want everyone to play a certain way'', especially considering your first comment. So I leave it at this. If you want to force your gameplay on others, good for you, tad bit selfish, but whatever.
Your utter refusal to even allow people an option to play PvE content in a normal way says enough about you.
Play however you like. Really. If you can get them to do it without breaking the game, go nuts. You can spend as much time as you like not being "annoyed" or "tormented." Wanting a fundamental change to a game 1000's have no issue with is a bit more what I'd consider selfish, but again, it won't affect me. You can dance, and laugh, and tether NPC's to your hearts' content.
My first comment was extreme. It was intended to be, because of the same lack of need the argument had the first time anyone ever suggested it. It gets tiresome seeing people ask for nerfs and warm and fuzzy versions of almost everything in the game. I'd say the ones asking for change are the ones refusing to adjust, not the other around.
You have your wish. Make it happen and be happy. Heck, I'll be happy for you, in a completely different instance.
On behalf of anyone who's ever PvP'd, I apologize for the carnage you've both had to witness firsthand.
Best of luck. Sorry someone killed your character once. Here's a picture of a kitten. Have a wonderful day.
SammiSakura wrote: »i vote yes, but, it should be totally pve, with no pvp perks eg, ap, tel var, etc. it would just be nice for those who dont want to pvp, to be able to do the quests, skill points, skyshards, etc in cyro, without being ganked constantly
I think PvE'ers in ESO are so damn spoiled in terms of content access lol.
There are tons of mmorpgs out there where you can't even avoid PvP(getting ganked) as a noobie when doing PvE content that's more or less mandatory to progress. I absolutely hate that personally btw.
But in ESO, you can relax and do 95% of all PvE content, with no risk of being attacked and camped by other players. Just be happy for that.
You can also pick up a lot of skyshards and gain access to the alliance skill-line, by safely teaming up with your faction zerg in Cyrodiil. There's very little risk involved when running around in large numbers. Also not even comparable to other games where you have to quest alone(totally nervous), in areas with open world PvP, just to progress and some over-geared d-bag keeps jumping you
Yes, there are quests in Cyro to, but you don't have to complete them for character progression.
Alpha-Lupi wrote: »As it has been mentioned numerous times over the course of 2018, I am just gonna suggest this:
How will it appeal to the community if ESO had a Cyrodiil Campaign that supported the complete PvE aspect of the game with a twist?
most of you may know Cyrodiil has always been a Pvp thing since Day 1, I can Agree 100%, but with how the rest of the community has been reacting with the Performance In PvP in the Cyrodiilic campaigns, what other options are there to consider aside from improving PvP and the game as a whole with some sort of graphics slider to sacrifice quality over enhanced performance. but here's the thing.
Idea for PvE type Cyrodiil:the plus side to this is that players may not have to worry as much about performance but as an old proverbial saying goes: Solve one problem, and another shall rise to take it's place.
- you will not be able to fight other players in any way, just NPC's.
- the NPC's will be stronger than before to compensate as well as a slight NPC increase near keeps, resource nodes, etc based on that nodes level.
- Alliance point gains should/will be reduced by 40% or at least downright halved.
- Assault/Support Skill line XP gains will remain marginally the same.
- The 6 main keeps required for a player to become emperor will each have a powerful keep Boss (Equivalent to a Base Veteran Dungeon Boss) that must be slain in order to capture a keep.
<snip>
Unless those who PvE want to play the story in Cyrodiil itself...Even though uh...There really isn't story.
Agreed.Though, even if there is no story... some of the quests in Cyro are kind of cool.
Not everyone is oh so strong or has tough skin to do PvP and handle hate whispers like you, okay? Some people do not feel comfortable in that place at all.It's attitudes like that of the OP that are ruining progression based games.
Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.
But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
It's attitudes like that of the OP that are ruining progression based games.
Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.
But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
It's attitudes like that of the OP that are ruining progression based games.
Part of the reward of becoming a competent PVP player is feeling comfortable in Cyrodiil, unafraid to go anywhere on the map. If you want that feeling, put in the work.
But the modern casual player can't take that. They pay the same or more than everyone else, so they think they should have access to aptitude-walled content like Cyrodiil and vMA (which is now ezmode thanks to all the QQ).
Lordy, not the filthy casual player. Ugh. They shouldn't even be allowed to OWN a copy of the game. There should be some sort of vetting process upon installation to ensure only professional and dedicated people play this came. Wholesome, good people who take it seriously.
Casuals. They make me retch. Gah. I think I had one in a dungeon earlier today. He was looking around the dungeon with interest, even maybe stooped to loot a couple of containers. I suspect he may have also been having fun. Disgusting.