See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)@Merlin13KAGL
Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.
And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?
''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''
Hence why PvE suffers at the expense of PvP.
''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''
You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.
The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?
''IC is a perfect hybrid''
IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.
''why it's needed''
So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.
I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).
Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
Haashhtaag wrote: »No unless you make a pvp version of every other pve zone.
Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.Merlin13KAGL wrote: »See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)@Merlin13KAGL
Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.
And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?
''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''
Hence why PvE suffers at the expense of PvP.
''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''
You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.
The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?
''IC is a perfect hybrid''
IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.
''why it's needed''
So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.
I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).
Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.
I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.
I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.
Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.
Of course, you have the remainder that live and breathe nothing but enemy player blood.
If you add it all up, I'm fairly sure the numbers are simply not in your favor.
If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.
It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.
FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.
Good luck with your cause. The burden of convincing lays with you
Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies.
Reistr_the_Unbroken wrote: »Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
Anyone find it odd PVPers continue to try and refuse players an option at PvE? This is why I hate PvP, with all your whining and annoying comments of "don’t like it? Get out" arguments that don’t help your cases whatsoever.
Reistr_the_Unbroken wrote: »You mean spent 2+ years getting ganged in the sewers trying to get the elusive Soul-Shriven skin? No thanks, tried that once. I’m already out of that crap hole and saving money to eventually buy it.Stovahkiin wrote: »Reistr_the_Unbroken wrote: »1+, the game isn’t supposed to be a chore or stressful eitherI truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.
It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
If it’s that much of an issue for you then stay out of the *one* pvp zone we have. If you really want your achievements that badly, then you’ll be willing to do a bit of slogging to get them.
Reistr_the_Unbroken wrote: »Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
Anyone find it odd PVPers continue to try and refuse players an option at PvE? This is why I hate PvP, with all your whining and annoying comments of "don’t like it? Get out" arguments that don’t help your cases whatsoever.
Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?
Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.
Ibf, tomorrow's next dead horse thread.
Not quite. We want the PvE and PvP content of IC and Cyrodiil to be seperated.
Any PvP player with even the least amount of the skill would support this idea.
No
The ONLY acceptable way for a PvE Cyrodil would be with the following caveats
NO AP gain whatsoever
NO alliance rank gain
NO alliance skill gain
NO way to get Emperor whatsoever
NO Telvar
ONLY quests and delves for the same sort of rewards that regular quests in PvE land have: some gold and a green, blue or purple item.
Thats it
AP is a PVP currency
Emperor is a PVP achievement and should not be gotten with PvE, Period
If you want AP rewards and Emperor, spend time in PvP like everyone else that got it did
.
As a hardcore PvE'er who loathes PvP I agree 100% with this. Cyrodill is a PvP zone, and it's rewards should be for PvPing.
I'm not a fan of PVP, I tried it, not my thing. However the fact is PVE stuff exists in current Cryodiil and it's nerve wracking to go to Cryodiil just for that, always having to watch my back. I would love a second Cryodiil that is only PVE. Like, let there be two, or a new "campaign" that is only PVE (disabling PVP mechanics). You can go and collect skyshards, finish delves, quests, etc without worrying about PVP or having to change skills or gear. But you get no AP, no PVP achievements, nothing rewards related to PVP will exist within PVE Cryodiil, or achievements related to PVP, or anything of the sort. I think new achievements should be implemented for those who complete the PVE things in PVP Cyrodiil ofc.
The PVE Cryodiil with be pretty gimped, and only desirable for people like me or others who want to do PVE things without dealing with PVP business. Like, sometimes I want to go to imperial city (Solo) to do some PVE things there, but I always hold off, always put it off, because I have to transverse PVP ground.
And regarding who has which keep in PVE Cryodiil, well, defaults should be in order (Bottom be AD, right EP, and left DC). Keeps controlled by other Alliances already have NPCs. So, in order to get skyshards behind gates, etc, you'd have to battle some NPCs, maybe adding world type bosses at gates. And getting those skyshards would be the only reward. Like, literally, nothing PVP related would exist in a PVE Cyrodiil, nor should it. And killing all NPCs at Keeps will do nothing, they'll just reset after a few moments, as the same alliance.
I want to complete the Cryodiil map, I do, it's the last zone for me that I haven't 100% done, but I always put it off, always, because of PVP stuff. And nothing against PVP. Like, I'm 100% okay with getting no rewards than other than location finding, skyshards, and completing delves. Let be just another overland zone, while keeping PVP Cryodiil as is.
Reistr_the_Unbroken wrote: »Sorry but this thread is a perfect example why I hate PvP and PVPers. Y’all can cry and moan all you want, but in the end most of you are too damn one sided and selfish to actually look at the other side of the argument reasonably without screaming the same old song and dance and looking like selfish elitists. Idc what any of you reply, the damage is set and done.
Edit: not all of you are like this, but god forbid not everyone cares about the stupid war.