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Suggestion: Create a PvE Cyrodiil.

  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    Geeze, just PvP already.
  • Haashhtaag
    Haashhtaag
    ✭✭✭✭✭
    No. (Comment Why.)
    No unless you make a pvp version of every other pve zone.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    @Merlin13KAGL

    Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.

    And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?

    ''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''

    Hence why PvE suffers at the expense of PvP.

    ''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''

    You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.

    The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?

    ''IC is a perfect hybrid''
    IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.


    ''why it's needed''
    So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.

    I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).

    Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
    See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)

    I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.

    I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.

    I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.

    Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.

    Of course, you have the remainder that live and breathe nothing but enemy player blood.

    If you add it all up, I'm fairly sure the numbers are simply not in your favor.

    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.

    It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.

    FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.

    Good luck with your cause. The burden of convincing lays with you

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • tonemd
    tonemd
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Haashhtaag wrote: »
    No unless you make a pvp version of every other pve zone.

    I used to say the same thing. But if people REALLY don't want to PVP, why have them polluting Vivec/Shor zone chats with nonsense, take space from people who actually want to pvp,or repairing towers that need to stay down. They are also scooped up in those big 72 man bumble zergs that protect them by DC'ing everyone in their path.

    Are PVP players concerned exposing about the real population of people who want to PVP?

  • Lasinagol
    Lasinagol
    ✭✭✭
    No. (Comment Why.)
    It is great there is an area dedicated to pvp, would rather see more pve pvp mixup like the Imperial City honestly.
    Nothing like soloing a boss and a gankblade snipes ya just before the deathblow...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    A story chain that ends the war and has an Imperial focus and maybe involves rebuilding or such in the zone could be interesting.

    A simple PVE version of the zone without PVP specific things such as AP and Emperor would be ok, but kind of meh as the zone is barren.

    A full separation of PVP and PVE including sets, skill lines, ability coefficients, etc would be welcome, but highly doubtful.

  • Jimmy
    Jimmy
    ✭✭✭✭✭
    No. (Comment Why.)
    We already have exactly what you are suggesting. The cool twist is another player could kill you.
    PC NA
    @SkruDe
  • Eirella
    Eirella
    ✭✭✭✭✭
    No. (Comment Why.)
    No
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    @Merlin13KAGL

    Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.

    And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?

    ''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''

    Hence why PvE suffers at the expense of PvP.

    ''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''

    You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.

    The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?

    ''IC is a perfect hybrid''
    IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.


    ''why it's needed''
    So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.

    I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).

    Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
    See Story Mode comment above. because it sounds like you're wanting it dumbed completely down. (at least to a overland NPC level, which pretty much means you may as well just shut it off entirely.)

    I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.

    I'm aware of the dailies (at least the non-PvP specific ones that have been there since the beginning.) about 5 from each quest hub, as I recall. They were a decent source of XP and gear for something different at the time.

    I'm aware of the delves, the World Bosses, the points of interest, the various easter eggs placed by level designers, clearly with intent to be found by PvE'ers in places no PvPer would have need to go. I cleared them all, well before I resembled anything even remotely close to "good at PvP." Died a few times. Didn't die a few others.

    Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.

    Of course, you have the remainder that live and breathe nothing but enemy player blood.

    If you add it all up, I'm fairly sure the numbers are simply not in your favor.

    If it breaks nothing (good luck with that), if it takes nothing away from the current options (good luck with that also), if you can convince them to implement and maintain it, then by all means, have your war free Cyrodiil.

    It's not just me. Plenty of "Never gonna PvP'ers" managed before and more will continue after.

    FTR, Even PvP'er generally don't meander on the main roads, and IC is dead, comparatively speaking because it's old content that provides little anyone needs anymore, not so much because of some perceived gank epidemic.

    Good luck with your cause. The burden of convincing lays with you
    Oh my god, stop ignoring the argument and replying with your opinions of “stop going in PvP blaaah!”. You have been told MULTIPLE TIMES why PvP and PvE is a horrible mix, why people actually dislike it, and yet you blow it off for nonsense. Actually open your eyes and maybe look at the other side of the argument for once instead of being a selfish, self-centered elitist.

    Edit: not everyone likes PvP, not every PvEr finds it fun to torment others for their own sick amusement, so stop trying to shove PvP down their throats, bc it really isn’t as great as you claim it is.
    Edited by Reistr_the_Unbroken on November 30, 2018 8:04PM
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    No. Emperor is a title gained (allegedly) by working hard and fighting hard toward an end goal. Smiting NPCs with a bunch of buddies is not enough of a reason to deserve to poach the title from PvP. Cyrodil without PvP is nothing more than a glorified Candyland round robin of people circling from keep to keep, with absolutely nothing standing in their way. I get that not everyone is into PvP, and that's totally cool. I get it, but no, you guys cannot have AP and the Emp title for essentially doing absolutely nothing. That's like asking for trials with skin rewards, just without any of the bosses.

    Now, if you guys wanted a copy of the map open to you, with PvP capability nullified, and not on the PvP server (so you're not taking up our precious server resources), I'd be all for that. You guys could quest your little hearts out on the very small handful of semi-interesting quests all you like. That being said, I'm also in favor of removing Cyrodil skyshards and fishing locales from the main achievement line so you can complete those without having to come in here. You guys don't want to be in here fighting to get to those any more than we want you guys taking up our queue space for something like that.
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  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Just take all the PvE crap out of Cyrodiil - problem solved.
    Performance will improve with less players there that don't PvP.
    Edited by TequilaFire on November 30, 2018 8:29PM
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    @Merlin13KAGL

    ''I'm willing to bet that for every PvE'er that considers it a tremendous problem, there are 10 that navigated it with a minimum of difficulty and without changing their build a single bit.'

    Doubtful, as the PvE community in Cyrodiil is extremely limited.

    ''Go a step further and you have PvE'ers that also PvP. Many became that way because they got a taste of PvP and decided it wasn't all bad. Maybe more would never get that option it they entered a PvE only instance? For every person wanting that comfort zone, at least a handful would never get the chance to step out of theirs.''

    Do you know how you don't get people to try something? By annoying them with it 24/7. PvE players get annoyed by PvP players, start to hate PvP players and PvP in general, and therefor, will be less likely to involve themselves with PvP. Either that, or they become gankers themselves, as PvE players are not famous for their PvP skills.


    It's pretty damn clear you are in this with a very ''I want everyone to play a certain way'', especially considering your first comment. So I leave it at this. If you want to force your gameplay on others, good for you, tad bit selfish, but whatever.

    Your utter refusal to even allow people an option to play PvE content in a normal way says enough about you.
  • Coggo
    Coggo
    ✭✭✭
    No. (Comment Why.)
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Anyone find it odd PVPers continue to try and refuse players an option at PvE? This is why I hate PvP, with all your whining and annoying comments of "don’t like it? Get out" arguments that don’t help your cases whatsoever.
    Edited by Reistr_the_Unbroken on November 30, 2018 8:52PM
  • Hoolielulu
    Hoolielulu
    ✭✭✭✭✭
    No. (Comment Why.)
    warabi wrote: »
    The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies.

    I don't know who is in there playing PVE. And there are actual dailies in Cyrodiil where players get to be spies. You may get ganked not by a bully but by someone in another alliance honestly viewing you as an enemy. My guild has even sent people ahead to scope out routs before heading in to steal a scroll. Sometimes a gank isn't personal.
  • BozzyTheDrummer
    BozzyTheDrummer
    ✭✭✭✭
    No. (Comment Why.)
    No. It should remain PvP.

    I used to absolutely HATE PvP because I sucked and I screamed at the TV every time someone killed me because I was questing.

    Just do what I did and what everyone else does. Get over your dislike for PvP, start by crating a new toon, follow a basic PvP build, work at it, get to know how it works and march into Cryodiil and start learning. You will actually have a lot of fun on the way and will start to look at everything as a welcome challenge, rather than getting pissed of because you're getting ganked.

    When you know what you are doing and are aware of your surroundings, Cyrodiil is not bad, even for non-PvPers. Just take the time to get used to it.

    I did and I'm glad I did, as I have learned to love PvP, even though I am still not the best. But I can somewhat hold my own and PvP/quest in Cyrodiil.
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  • Hoolielulu
    Hoolielulu
    ✭✭✭✭✭
    No. (Comment Why.)
    ...I was in Cyrodiil all day yesterday, from 8am to 5pm and got ganked once. I was going into a delve while someone was coming out and I lost the fight. Otherwise I saw no one. I cleared all delves and claimed all but one shard.

    I was in Shor. It was virtually empty. Did some fishing this morning. Saw no one. It is possible to get stuff done without being forced into a PVP situation.
  • Sevalaricgirl
    Sevalaricgirl
    ✭✭✭✭✭
    Absolutely.
    I want a PvE Cyrodiil and a PvP Cyrodiil but ZOS can remove all the PvP stuff from the PvE. Honestly, I don't even want PvP in the daily rewards. I think that is completely stupid. There are many other things they could put in the daily rewards that would benefit PvP and PvE players but Alliance points and the talvar stones(sp) have absolutely no benefit to PvE players.
  • AlboMalefica
    AlboMalefica
    ✭✭✭✭
    No. (Comment Why.)
    I do understand the pvp grind can be daunting to some but I feel this would take away resources from dealing with current pve & pvp issues that are more deserving of attention than this suggestion.

    If both were in a better state then possibly but I feel for the moment it’s a pipe dream
  • Coggo
    Coggo
    ✭✭✭
    No. (Comment Why.)
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Anyone find it odd PVPers continue to try and refuse players an option at PvE? This is why I hate PvP, with all your whining and annoying comments of "don’t like it? Get out" arguments that don’t help your cases whatsoever.

    Anyone find it odd when in PVE and someone Blade of Woes all the civilians? My PVP toons are all chaotic good and definitely know and have relationships with these murdered NPCs.

    But, why whining PVErs "don't like it" or tell me to "get out" when I want PVP in all zones so I can rp me some righteous vengeance
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    Stovahkiin wrote: »
    warabi wrote: »
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
    1+, the game isn’t supposed to be a chore or stressful either

    If it’s that much of an issue for you then stay out of the *one* pvp zone we have. If you really want your achievements that badly, then you’ll be willing to do a bit of slogging to get them.
    You mean spent 2+ years getting ganged in the sewers trying to get the elusive Soul-Shriven skin? No thanks, tried that once. I’m already out of that crap hole and saving money to eventually buy it.
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Anyone find it odd PVPers continue to try and refuse players an option at PvE? This is why I hate PvP, with all your whining and annoying comments of "don’t like it? Get out" arguments that don’t help your cases whatsoever.

    Double standard much? You’re basically complaining that our *one* pvp zone has pvp in it and that you can’t get a free pass from pvp in it. Nothing is stopping you from doing PVE in the other 95% of the game. I’ve known several people who realized that Cyrodiil wasn’t nearly as bad as they thought once they actually tried it for themselves.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Not quite. We want the PvE and PvP content of IC and Cyrodiil to be seperated.

    Any PvP player with even the least amount of the skill would support this idea.
  • SammiSakura
    SammiSakura
    ✭✭✭✭
    Absolutely.
    i vote yes, but, it should be totally pve, with no pvp perks eg, ap, tel var, etc. it would just be nice for those who dont want to pvp, to be able to do the quests, skill points, skyshards, etc in cyro, without being ganked constantly
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  • Coggo
    Coggo
    ✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    Coggo wrote: »
    Anyone else find it creepy the way PVErs continously obsess about a PVE only IC & Cyrodil?

    Srsly, this game is ginormous! PVP is 5% of the content and they still what to move in on it like a cuckoo in a nest.

    Ibf, tomorrow's next dead horse thread.

    Not quite. We want the PvE and PvP content of IC and Cyrodiil to be seperated.

    Any PvP player with even the least amount of the skill would support this idea.

    I fail to see what skill had to do with it? For the record I'm appalling at PVP but Cyrodil & IC are where my stories & friends are and you want to dilute that.
  • leeux
    leeux
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    I'm not totally against, or wholeheartedly in favor.

    BUT, if you wait long enough, and the trend continues, you'd probably have a totally empty Campaign in a few months, since few will remain actively PvPing in Cyrodiil at this rate.

    But, TBH if there were a PvE Cyrodiil instance, I'd probably have finished all Cyro quests at this point, instead of missing quite a few... but not because I don't like PvP, but instead, because when I go in to Cyro I go to PvP and questing is a distraction from the rest of the map activities...

    So it's just that I never even bothered to go IN there to JUST PvE... except when I was really really new and wen't in with my old guild to do just that for guild events :)
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    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • tennyoelf
    tennyoelf
    ✭✭
    Maybe. (Comment advised but optional.)
    I'm not a fan of PVP, I tried it, not my thing. However the fact is PVE stuff exists in current Cryodiil and it's nerve wracking to go to Cryodiil just for that, always having to watch my back. I would love a second Cryodiil that is only PVE. Like, let there be two, or a new "campaign" that is only PVE (disabling PVP mechanics). You can go and collect skyshards, finish delves, quests, etc without worrying about PVP or having to change skills or gear. But you get no AP, no PVP achievements, nothing rewards related to PVP will exist within PVE Cryodiil, or achievements related to PVP, or anything of the sort. I think new achievements should be implemented for those who complete the PVE things in PVP Cyrodiil ofc.

    The PVE Cryodiil with be pretty gimped, and only desirable for people like me or others who want to do PVE things without dealing with PVP business. Like, sometimes I want to go to imperial city (Solo) to do some PVE things there, but I always hold off, always put it off, because I have to transverse PVP ground.

    And regarding who has which keep in PVE Cryodiil, well, defaults should be in order (Bottom be AD, right EP, and left DC). Keeps controlled by other Alliances already have NPCs. So, in order to get skyshards behind gates, etc, you'd have to battle some NPCs, maybe adding world type bosses at gates. And getting those skyshards would be the only reward. Like, literally, nothing PVP related would exist in a PVE Cyrodiil, nor should it. And killing all NPCs at Keeps will do nothing, they'll just reset after a few moments, as the same alliance.

    I want to complete the Cryodiil map, I do, it's the last zone for me that I haven't 100% done, but I always put it off, always, because of PVP stuff. And nothing against PVP. Like, I'm 100% okay with getting no rewards than other than location finding, skyshards, and completing delves. Let be just another overland zone, while keeping PVP Cryodiil as is.
    Edited by tennyoelf on November 30, 2018 10:32PM
  • alanmatillab16_ESO
    alanmatillab16_ESO
    ✭✭✭✭✭
    Absolutely.
    haelene wrote: »
    Katahdin wrote: »
    No

    The ONLY acceptable way for a PvE Cyrodil would be with the following caveats

    NO AP gain whatsoever
    NO alliance rank gain
    NO alliance skill gain
    NO way to get Emperor whatsoever
    NO Telvar

    ONLY quests and delves for the same sort of rewards that regular quests in PvE land have: some gold and a green, blue or purple item.

    Thats it

    AP is a PVP currency
    Emperor is a PVP achievement and should not be gotten with PvE, Period

    If you want AP rewards and Emperor, spend time in PvP like everyone else that got it did

    .

    As a hardcore PvE'er who loathes PvP I agree 100% with this. Cyrodill is a PvP zone, and it's rewards should be for PvPing.

    Me too and I hate PvP in MMOs, a PvE Cyrodill should have none of the PvP rewards.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Sorry but this thread is a perfect example why I hate PvP and PVPers. Y’all can cry and moan all you want, but in the end most of you are too damn one sided and selfish to actually look at the other side of the argument reasonably without screaming the same old song and dance and looking like selfish elitists. Idc what any of you reply, the damage is set and done.

    Edit: not all of you are like this, but god forbid not everyone cares about the stupid war.
    Edited by Reistr_the_Unbroken on November 30, 2018 10:56PM
  • RPGplayer13579
    RPGplayer13579
    ✭✭✭✭
    Absolutely.
    tennyoelf wrote: »
    I'm not a fan of PVP, I tried it, not my thing. However the fact is PVE stuff exists in current Cryodiil and it's nerve wracking to go to Cryodiil just for that, always having to watch my back. I would love a second Cryodiil that is only PVE. Like, let there be two, or a new "campaign" that is only PVE (disabling PVP mechanics). You can go and collect skyshards, finish delves, quests, etc without worrying about PVP or having to change skills or gear. But you get no AP, no PVP achievements, nothing rewards related to PVP will exist within PVE Cryodiil, or achievements related to PVP, or anything of the sort. I think new achievements should be implemented for those who complete the PVE things in PVP Cyrodiil ofc.

    The PVE Cryodiil with be pretty gimped, and only desirable for people like me or others who want to do PVE things without dealing with PVP business. Like, sometimes I want to go to imperial city (Solo) to do some PVE things there, but I always hold off, always put it off, because I have to transverse PVP ground.

    And regarding who has which keep in PVE Cryodiil, well, defaults should be in order (Bottom be AD, right EP, and left DC). Keeps controlled by other Alliances already have NPCs. So, in order to get skyshards behind gates, etc, you'd have to battle some NPCs, maybe adding world type bosses at gates. And getting those skyshards would be the only reward. Like, literally, nothing PVP related would exist in a PVE Cyrodiil, nor should it. And killing all NPCs at Keeps will do nothing, they'll just reset after a few moments, as the same alliance.

    I want to complete the Cryodiil map, I do, it's the last zone for me that I haven't 100% done, but I always put it off, always, because of PVP stuff. And nothing against PVP. Like, I'm 100% okay with getting no rewards than other than location finding, skyshards, and completing delves. Let be just another overland zone, while keeping PVP Cryodiil as is.

    I would love this as an option.
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Sorry but this thread is a perfect example why I hate PvP and PVPers. Y’all can cry and moan all you want, but in the end most of you are too damn one sided and selfish to actually look at the other side of the argument reasonably without screaming the same old song and dance and looking like selfish elitists. Idc what any of you reply, the damage is set and done.

    Edit: not all of you are like this, but god forbid not everyone cares about the stupid war.

    The salt and irony is incredible, PvE`ers have all of Tamriel to do their stuff in, PvPers have Cyrodil, that is it.

    Anb you talk about one sided and selfish, PvPers have to grind dungeons to get undaunted passives, PvEers whine about getting AP for Vigor etc, when the funny thing is, the requirements to get Vigor etc have been dramatically nerfed due to whines from people like you.

    Just because you got lit up in IC, do not tar everyone in PvP as the enemy, no one is interested nor cares why you hate PvP and PvPers, to us, you are nothing but some casual who does not know how to l2p, and wants things nerfed and things changed to suit you, who is being selfish there, who is being elitist there?

    The game is there for all gametypes, you want a PvE Cyrodil, then go into a buff campaign and fight your npcs.

    This age old whine has been done since the dawn of the game, you are saying the same whiney crap that some have been saying for years and years.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

This discussion has been closed.