Hippie4927 wrote: »If you want a PVE Cyrodiil, there should be NO alliance points, NO assault/support skill line, and NO emperor. If you want those things, do what was intended in Cyrodiil.........PVP!
Sevalaricgirl wrote: »I want a PvE Cyrodiil and a PvP Cyrodiil but ZOS can remove all the PvP stuff from the PvE. Honestly, I don't even want PvP in the daily rewards. I think that is completely stupid. There are many other things they could put in the daily rewards that would benefit PvP and PvE players but Alliance points and the talvar stones(sp) have absolutely no benefit to PvE players.
Just saying
Honestly, I'm surprised there aren't more "If you want to play PvP go play Fortnite", last time we had this discussion there were much more "go play LoL if you care so much for griefing other people"...
PvE Cyrodiil would break my immersion.
Case closed.
Have a nice day.
How would it "break your immersion" if it's on a separate instance? It's like you're not even reading what you respond to (who would have guessed that PvPers can't read).
Can't understand sarcasm.
Accuses the other of illiteracy.
GGWP.
So are you saying that those people saying that PvPers should go play Fortnite is a good argument, and a PvE Cyrodiil would not break your immersion? Because if so, your vote contradicts your claim of there being any sarcasm in your statement. You're just doing the "U no sarcasm" defense because you know you lost the argument on the facts of the matter and are trying to win some rhetorical points. Quite pathetic (again, who would have guessed).
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Alinhbo_Tyaka wrote: »I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
Let's summarize our debate, for those that don't wish to look back on the whole thing:Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Oh, you innocent thing...
*thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Oh, you innocent thing...
*thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*
How are guilds relevant to a PvE Cyrodiil?
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
Merlin13KAGL wrote: »Let's summarize our debate, for those that don't wish to look back on the whole thing:Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
- Me: "Go do the PvE thing in IC/Cyrodiil while avoiding (not doing) PvP." >> "PvP is (mostly) avoidable."
- You: "We can't go do the PvE thing in IC/Cyrodiil by avoiding (not doing) PvP." >> "PvP is unavoidable (dying.)"
- @Derra : "You shouldn't get PvP rewards/achieves without doing PvP." (The obvious stuff, plus Tel Var, I suspect) >> "Don't do the thing, don't get the thing."
- You: "It's not a PvP reward if we can do the (PvE) thing without (by avoiding/not doing) PvP." >> "PvP (dying) is avoidable."
(Again, I have to assume you're talking about Tel Var / trove scamps, etc.)
#3 is on the money. You see how #2 and #4 are opposites? And #1 and #4 match up nicely. So it's either manageable, or it's not. Which one is it?
And regarding lore, this version of Tamriel, this timeline, this layout says Cyro is at war. Part of the balance behind those IC gains involve danger due to presence of NPC and PC enemies. Take that out of the picture and the drop rates would have to be lowered accordingly, making it less worthwhile for PvE only IC.
Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.
Another hint: If you can survive and kill a banner boss, you can probably handle a player or two.
You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.
No less than half a dozen people have repeated the suggestion of avoidance. Several have been self-proclaimed prior anti-PvP'ers that crossed over (and survived ).
Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.
Far as I can tell, you have three options:
- Convince the Devs to change it. (Convincing us frankly doesn't matter, and also pretty sure it's not happening.)
- Let it go.
- Harden up and figured out how to make it work, as several others, including myself, have already suggested.
Just like you have to be not dead to enjoy that PvE environmental lore everywhere else, that same key concept applies here, and there are multiple ways to do that.
It's still not broken, it still doesn't need fixed, and I'm all out of kittens.
@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
Merlin13KAGL wrote: »I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?@Merlin13KAGL
You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).
The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.
You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?
PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.
You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
The issue is that you want to keep pvp rewards.
If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.
Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
36% for (If you add up the top three options), 63% against.
If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.
You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
That statement doesn't sound remotely narcissistic.
A pity you keep being so selfish.
Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.
There are multiple responses in this thread alone conveying that it quite possible. PvE players indicate that you can proceed with caution and manage it.Your whole argument doesn't hold value:
''You want to do the PvE aspect of a PvE zone? Well you'll have to actively try and avoid PvP players!''
That's hardly fair.
This topic existing because a handful of people saying it's a problem doesn't make it problem.#2 and #4 are not opposites at all. Don't know where you got that deluded idea. You need to stop with this idea that you can PvE in Cyrodiil without risk of PvP because that's a delusion. Again, this topic would not exist if this weren't a problem.
So, which one is it?? You can do it without PvP or you can't. Make up your damn mind. Feel free to clarify your statement and I'll happily deal with it when you do.Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
Tel Var has value because of risk of loss. Tel Var is obtained by killing players also. Tel Var is obtained by opening chests. Hell, Tel Var is obtained from logging in.''Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.''
Tel Var is obtained by killing NPCs and doing quests in IC, you get more of them without doing PvP, as well. Just because PvP players also get Tel Var doesn't make it a PvP currency.
You don't like dying.''You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.''
Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?
You're the one making that claim. I'm saying the forums are a subset of the overall population. One of us is right about the majority population.''Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.''
Unless if you want to argue millions of people are active on the forums (a hilarious statement if you sincerely believe that) you might want to rethink that claim. On the forums we primarily find PvP players who are upset over everything, and are getting mad that their easy targets don't want to PvP.
You don't want to adapt at all. Period.People like yourself are incredibly selfish, your logic is literally:
You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
Funny question. Wont happen ever. Just as we dont get a non-cc and non-proc campaign.
I d be happy to see PvE players do the PvE content. But honestly raid a keep general to be emperor ? And everyone becomes emp or who ? If it wasnt about the population i d allow players with a white flag to do the dungeons and anchors. But no AP