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Suggestion: Create a PvE Cyrodiil.

  • BaylorCorvette
    BaylorCorvette
    ✭✭✭✭✭
    No. (Comment Why.)
    Hippie4927 wrote: »
    If you want a PVE Cyrodiil, there should be NO alliance points, NO assault/support skill line, and NO emperor. If you want those things, do what was intended in Cyrodiil.........PVP!

    This.
    Supreme Leader Corvette - StamSorc
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  • josiahva
    josiahva
    ✭✭✭✭✭
    No. (Comment Why.)
    Suck it up and learn to PvP if you want to spend time in Cyro...just like everyone else. You might even find you like it.
  • p00tx
    p00tx
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    I want a PvE Cyrodiil and a PvP Cyrodiil but ZOS can remove all the PvP stuff from the PvE. Honestly, I don't even want PvP in the daily rewards. I think that is completely stupid. There are many other things they could put in the daily rewards that would benefit PvP and PvE players but Alliance points and the talvar stones(sp) have absolutely no benefit to PvE players.

    Errr...wut? Have you never purchased Alchemy Satchels or Haikejo runes with your Telvar? Have you never heard of the Golden Vendor? Those things absolutely have value to PvErs. How do you think we all had gold jewelry prior to Summerset?
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    No. (Comment Why.)
    As a player who did all the quests, skyshards, delves and farmed dolmens when I was a never-gonna-pvp'er -- the only thing that makes the zone relatively interesting from a PVE standpoint is that you actually have to be cautious. Otherwise it's just a very big zone with very shallow quests.

    If there were a PVE Cyro where you couldn't get AP or achievements, it certainly wouldn't detract from anything PVPers do. But it would be a collosal waste of dev time.
    Edited by NBrookus on December 3, 2018 4:55PM
  • Rohaus
    Rohaus
    ✭✭✭✭✭
    No. (Comment Why.)
    You realize that this game has probably 10x as much landscape devoted to PvE than it does to PvP?

    No no no no.

    Thank you,
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    ZeroXFF wrote: »
    Aisle9 wrote: »
    ZeroXFF wrote: »
    Aisle9 wrote: »
    nWXa8aI.gif

    Just saying

    Honestly, I'm surprised there aren't more "If you want to play PvP go play Fortnite", last time we had this discussion there were much more "go play LoL if you care so much for griefing other people"...

    PvE Cyrodiil would break my immersion.

    Case closed.

    Have a nice day.

    How would it "break your immersion" if it's on a separate instance? It's like you're not even reading what you respond to (who would have guessed that PvPers can't read).

    Can't understand sarcasm.
    Accuses the other of illiteracy.

    GGWP.

    So are you saying that those people saying that PvPers should go play Fortnite is a good argument, and a PvE Cyrodiil would not break your immersion? Because if so, your vote contradicts your claim of there being any sarcasm in your statement. You're just doing the "U no sarcasm" defense because you know you lost the argument on the facts of the matter and are trying to win some rhetorical points. Quite pathetic (again, who would have guessed).

    Channel-4-News-calls-in-security-after-Cathy-Newman-is-subject-to-a-torrent-of-misogynistic-abuse.jpg


    No, I'm saying this horse is so much dead, and beaten up, it's not a horse anymore...

    You can pick up the bits and make other animals, several other animals in fact.

    If you're interested in the argument, use the search function of the forums.

    Have a nice day.
    Artemis Absinthe - DC magicka nightblade (PC - EU)
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    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
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    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

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  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    No. (Comment Why.)
    How bout all the PVErs in Cyrodiil just pretend All these gankers are really tough World Bosses they need to avoid or defeat?

    Yay! Problem solved!!!
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    Edited by Merlin13KAGL on December 3, 2018 5:38PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • aaisoaho
    aaisoaho
    ✭✭✭✭✭
    No. (Comment Why.)
    I was a "PVP is awful, I don't want to take part in it"-PVEr at first. At first, I sneaked around Cyrodiil just to get the dolmens done. Okay, not bad. But it was awful to constantly fear of getting ganked and sneaking trough the large fields of Cyrodiil.

    Many months passed while I did not set my feet into Cyrodilic soil. I played strictly PVE, did undaunted pledges to get keys to get those monster sets. The more I did pledges, the more obvious it was I needed more skill points and Caltrops.

    Well, after I had all the monster sets I wanted, I decided to go for it, set my feet into Cyrodiil to get those skyshards and maybe some alliance ranks. I bought some keep repair kits and RPed Bob the Builder while waiting for my alliance to advance into enemy gates, so I could get those skyshards. When I was zerg surfing, I realised it was kinda fun. But after I got all the skyshards, the fire inside me died.

    I, once again, was a PVE-content only. I started leveling some toons and did my daily writs. I grew tired of dungeons and started farming normal trials. After I got my VO and TFS I still wanted to get the caltrops, just to increase my DPS.

    This time, I started to zerg surf every now and then. I realised dying because of PVP isn't a big deal and sieging is actually fun. I finished my mandatory PVP grind and returned to PVE land.

    The PVE elements seemed a bit boring. Every base game dungeon, same old same old. Vet HM, in non-DLC, boring. Everything melts or at least the group just stays alive. Every now and then, a death to a silly mistake. Eventually, I just found my self limiting the PVE content I do. If somebody in my guild wanted to do a random normal, I signed up for it.

    One morning, my guildie asked us to come and help her to push for emp. I thought why not. And man, I had a blast. My char weared PVE setup, I died many times and I did not kill many players, but I had a blast.

    Now, a few weeks ago I crafted some PVP gear setup for my char and leveled up two-handed skill line. I went into Cyrodiil, not because I had to, but because I wanted to. I enjoyed my stay there, I do not mind getting killed, but at least I can survive somewhat and deal damage to other players. I enjoy sieging and trying to out-smart others on the battlefield.

    While I got bored to same old PVE content, I didn't get bored to ESO, thanks to mandatory PVP and a new-found enjoyment in it. Because of my experiences, I think Cyrodiil should stay as a PVP zone. It requires a change in attitude to even be willing to try it, but it might spark something in you.
    Edited by aaisoaho on December 3, 2018 6:57PM
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
    Edited by Bruccius on December 3, 2018 7:35PM
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    Oh, you innocent thing...

    *thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    Maybe. (Comment advised but optional.)
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    No. (Comment Why.)
    I'd like to be able to run the PvE portions of Cyrodiil without having to deal with the PvP portion as I don't PvP. I don't think PvP titles or achievements should be applied and the only things you would get would be similar to the PvE titles and achievements you get for completing other areas.

    I'm going to make an exception and repeat myself.

    The "PvE things" you'd like to do in Cyrodiil are called "hooks" (skyshards, lorebooks, delves, achievements, rare fish, daily quests). You don't have to do them, they give you hardly anything, you can safely ignore them, but if you really want to, you have to get in.

    Statistically, 20% (-ish) of the players that try, eventually stay, then you lose some to frustration related to lag, lost of interest, etc, but some stay, and will replenish the population, keeping (in theory) the content alive and healthy (in theory). If 5% of the initial number stays, the servers survive, but 3% is fine.

    If you had a PvE version, that doesn't require you to get in the PvP one, you don't have any hook, and the population dies, simply because the undecided won't even try it, they can do it without the hassle.

    we already lost a couple of servers because there weren't enough players in them.

    There is a large number of players that is not playing open world because they simply don't have time, and everybody says PvP is toxic because reasons(TM), but then they try and enjoy it.

    I'm sure it's not the case for you, but in order to keep the servers open we need hooks to make people try it, and replenish the population, once the old ones leave because QoL updates for PvP are not exactly on top of the priority list.

    Hope this clarifies.
    Have a nice day.

    Edited by Aisle9 on December 3, 2018 8:26PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Sailor_Palutena
    Sailor_Palutena
    ✭✭✭✭
    No. (Comment Why.)
    There is already enough PVE in there for a fun trip. Many dolmens, many quests, many delves, skyshards. What else you want? To control bases and become emperor by killing NPCs? There are a lot of single player games around. Try Skyrim.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
    Let's summarize our debate, for those that don't wish to look back on the whole thing:
    1. Me: "Go do the PvE thing in IC/Cyrodiil while avoiding (not doing) PvP." >> "PvP is (mostly) avoidable."
    2. You: "We can't go do the PvE thing in IC/Cyrodiil by avoiding (not doing) PvP." >> "PvP is unavoidable (dying.)"
    3. @Derra : "You shouldn't get PvP rewards/achieves without doing PvP." (The obvious stuff, plus Tel Var, I suspect) >> "Don't do the thing, don't get the thing."
    4. You: "It's not a PvP reward if we can do the (PvE) thing without (by avoiding/not doing) PvP." >> "PvP (dying) is avoidable."
      (Again, I have to assume you're talking about Tel Var / trove scamps, etc.)

    #3 is on the money. You see how #2 and #4 are opposites? And #1 and #4 match up nicely. So it's either manageable, or it's not. Which one is it?

    And regarding lore, this version of Tamriel, this timeline, this layout says Cyro is at war. Part of the balance behind those IC gains involve danger due to presence of NPC and PC enemies. Take that out of the picture and the drop rates would have to be lowered accordingly, making it less worthwhile for PvE only IC.

    Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.

    Another hint: If you can survive and kill a banner boss, you can probably handle a player or two.

    You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.

    No less than half a dozen people have repeated the suggestion of avoidance. Several have been self-proclaimed prior anti-PvP'ers that crossed over (and survived :open_mouth: ).

    Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.

    Far as I can tell, you have three options:
    1. Convince the Devs to change it. (Convincing us frankly doesn't matter, and also pretty sure it's not happening.)
    2. Let it go.
    3. Harden up and figured out how to make it work, as several others, including myself, have already suggested.

    Just like you have to be not dead to enjoy that PvE environmental lore everywhere else, that same key concept applies here, and there are multiple ways to do that.

    It's still not broken, it still doesn't need fixed, and I'm all out of kittens.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Aisle9 wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    Oh, you innocent thing...

    *thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*

    How are guilds relevant to a PvE Cyrodiil?
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bruccius wrote: »
    Aisle9 wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    Oh, you innocent thing...

    *thinks about the guilds that accept only flawless conquerors with 50k+ dps and how they are definitely PvP guilds*

    How are guilds relevant to a PvE Cyrodiil?

    I can answer this one. They don't. You stated most PvE players care little for rewards and it is all about the lore. He pointed out their are entire PvE guilds that are dedicated to killing, fighting and getting rewards. They may or may not care about the story but what they really care about is knocking a few seconds off their run.
    and then the parrot said, "must be the water mines green too."
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    If you care so much about lore, then you should respect that Cyrodiil is a bloody battleground during this period in which no one is safe.

    If a PVE Cyrodiil was released, most PVE players would hate it because it's so empty. It is terrible PVE content.

    It should also be noted that PVE content wasn't included in Cyrodiil for PVE focused players. Cyrodiil has PVE content because it was originally designed so that PVP focused players could reach max level entirely in Cyrodiil.

    Besides, even if there are no PVP rewards, I'm 100% against a PVE only Cyrodiil. It would completely lose its mystique, reducing the value of the real Cyrodiil.

    This is half the problem of PVE raiding in ESO -- there's an ezmode version of everything, so no raid content is exclusive to top raiders and therefore it has no mystique. In past MMOs, the drive to raid wasn't necessarily to loot, but to access and conquer harsh environments few could.
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''
    Let's summarize our debate, for those that don't wish to look back on the whole thing:
    1. Me: "Go do the PvE thing in IC/Cyrodiil while avoiding (not doing) PvP." >> "PvP is (mostly) avoidable."
    2. You: "We can't go do the PvE thing in IC/Cyrodiil by avoiding (not doing) PvP." >> "PvP is unavoidable (dying.)"
    3. @Derra : "You shouldn't get PvP rewards/achieves without doing PvP." (The obvious stuff, plus Tel Var, I suspect) >> "Don't do the thing, don't get the thing."
    4. You: "It's not a PvP reward if we can do the (PvE) thing without (by avoiding/not doing) PvP." >> "PvP (dying) is avoidable."
      (Again, I have to assume you're talking about Tel Var / trove scamps, etc.)

    #3 is on the money. You see how #2 and #4 are opposites? And #1 and #4 match up nicely. So it's either manageable, or it's not. Which one is it?

    And regarding lore, this version of Tamriel, this timeline, this layout says Cyro is at war. Part of the balance behind those IC gains involve danger due to presence of NPC and PC enemies. Take that out of the picture and the drop rates would have to be lowered accordingly, making it less worthwhile for PvE only IC.

    Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.

    Another hint: If you can survive and kill a banner boss, you can probably handle a player or two.

    You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.

    No less than half a dozen people have repeated the suggestion of avoidance. Several have been self-proclaimed prior anti-PvP'ers that crossed over (and survived :open_mouth: ).

    Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.

    Far as I can tell, you have three options:
    1. Convince the Devs to change it. (Convincing us frankly doesn't matter, and also pretty sure it's not happening.)
    2. Let it go.
    3. Harden up and figured out how to make it work, as several others, including myself, have already suggested.

    Just like you have to be not dead to enjoy that PvE environmental lore everywhere else, that same key concept applies here, and there are multiple ways to do that.

    It's still not broken, it still doesn't need fixed, and I'm all out of kittens.

    A pity you keep being so selfish.

    Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.

    Your whole argument doesn't hold value:
    ''You want to do the PvE aspect of a PvE zone? Well you'll have to actively try and avoid PvP players!''
    That's hardly fair.

    #2 and #4 are not opposites at all. Don't know where you got that deluded idea. You need to stop with this idea that you can PvE in Cyrodiil without risk of PvP because that's a delusion. Again, this topic would not exist if this weren't a problem.

    ''Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.''

    Tel Var is obtained by killing NPCs and doing quests in IC, you get more of them without doing PvP, as well. Just because PvP players also get Tel Var doesn't make it a PvP currency.


    ''You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.''

    Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?


    ''Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.''

    Unless if you want to argue millions of people are active on the forums (a hilarious statement if you sincerely believe that) you might want to rethink that claim. On the forums we primarily find PvP players who are upset over everything, and are getting mad that their easy targets don't want to PvP.


    People like yourself are incredibly selfish, your logic is literally:

    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?

    When you go out and about in Cyrodiil and Imperial City there is a risk involved that isn't found anywhere else in the game. The rewards for taking that risk is unique. Take away the risk then to be fair you need to take away the reward. So instead of tel var and key fragments you get gold. Not any more gold than you would get in any other zone though because no higher risks involved justifying a better drop.

    When you go into Imperial City to just kill creatures you watch the flags to help track the enemy. If you see enemy players you avoid them. When fighting an NPC you stay aware. You hide and/or run when enemy players approach. That is PvP. Just because you didn't do battle with other players doesn't mean you were not pitted against them. If they don't find you meaning you stay alive you won. If they find you and kill you they won.
    and then the parrot said, "must be the water mines green too."
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    No, you must adapt because that's how the content was designed. I'm sure a lot of players would also enjoy a delve or public dungeon version of all Trials too. A PVE raider would not be selfish by rejecting that idea.

    You're the one being selfish because you want all content to be accessible to you, regardless of who it was designed for.
  • Hoolielulu
    Hoolielulu
    ✭✭✭✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    That's hardly fair.

    Life isn't fair.

    You're not barred from going there. You aren't denied access you just don't WANT to go there the way it was created. There will never be 100% agreement on this subject.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No. (Comment Why.)
    I am surprised this thread still has life given how poorly thought out the OP idea is. I would think most would quickly see Zos is not going to just start giving achievements away merely because someone does not want to put in the effort.

    This game is not about millennial participation ribbons and that is pretty much what OP wants to make it.
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    Bruccius wrote: »
    Bruccius wrote: »
    Derra wrote: »
    Bruccius wrote: »
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.

    The issue is that you want to keep pvp rewards.

    If you want a pve cyrodiil it should not reward any kind of AP, Telvar or other rare IC rewards/achievements - those are pvp rewards and should be kept for pvp environments.

    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    I suspect if you could "achieve it without doing PvP," then there would be little need for this thread? So, which is it?

    36% for (If you add up the top three options), 63% against.



    If you weren't aware, most PvE players care little for rewards, but for the lore. Even so, rewards earned through PvE shouldn't be damaged because of a couple of upset PvP players.

    You'll find that PvE players tend to care more for the enviroment and the lore, rather than ''fight kill, fight kill, fight kill!''

    That’s rubbish. What facts or statistics do you have to back up the claim that most PvE players only care about the environment and lore, not the rewards? I’m a PvE player only and lore definitely isnt the top of my priority list, and I know A LOT of PvE players that are the same. I’m sure that a chunk of PvE players are, like you said, are in this game for the lore, environment etc. But don’t use the word “Most”.

    Don’t make a claim like that and paint the PvE community with a misleading brush unless you have some cold hard facts to back it up.
    Edited by MattT1988 on December 4, 2018 6:02AM
  • Sylvermynx
    Sylvermynx
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    No. (Comment Why.)
    I voted no. Now, I actually would enjoy revisiting Cyrodiil just for the Oblivion nostalgia. But I don't see any good coming from a PVE Cyrodiil - it's the only part of this game with PVP, and there's good reason for that. It appears that PVP was in the game from the beginning (unlike what some people I know who played the open beta said), so with that being the case, it's obvious that ZOS planned this the way it is for a reason and seeing a huge change like this at this late date isn't really likely to happen.

    When I get to the point of needing that nostalgia rush in a real way, I'll just go die over and over in Cyrodiil. I don't even know if your gear requires repair if you die to a player in this PVP setup? If so, I'll just go in naked and with nothing in bags. Including PVP currency, btw - it's all banked immediately on my main, who's the only one who picks it up.
  • Merlin13KAGL
    Merlin13KAGL
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    Maybe. (Comment advised but optional.)
    Bruccius wrote: »

    A pity you keep being so selfish.

    Let's just hope that the already dying PvP community dies off soon for real. Perhaps ESO will cater to the desires of the people who this franchise was made for.
    That statement doesn't sound remotely narcissistic.

    This franchise had a hell of a lot more danger than the online version does, and if you walked into something you weren't ready for, it handed you your ass. That was also part of the allure of the franchise, unless you dialed the difficulty back so far or used the construction kit to make it easy mode.

    You, and the people proposing the same are the ones refusing to adapt, not the other way around. Quit being entitled and Earn it.
    Your whole argument doesn't hold value:
    ''You want to do the PvE aspect of a PvE zone? Well you'll have to actively try and avoid PvP players!''
    That's hardly fair.
    There are multiple responses in this thread alone conveying that it quite possible. PvE players indicate that you can proceed with caution and manage it.

    I'll give you a couple hints: No one could give two *** about your quest turn-ins in Chorrol. They're not tracking you down at Wilminn's Winery. They're not gathering the zerg or sending a squad of NB's to one-shot you at Newt Cave.

    They. Don't. Care.

    Why? Is it to selfishly torment your PvE'ness? Or is it that you're worth nothing to them. I don't mean as human being, I mean the AP they get from a non PvP'er is not worth camping any of a dozen PvE locations. Futhermore, if they contiunue to try to kill you, you become worth less and less AP each time.

    They. Don't. Care.

    If you're paying half attention, it's avoidable. I've been in Cyro before off the beaten path (where you should be for these things) without ever running across another PC enemy. We've gone looking for fights before and been unable to find them, so unless you've seriously pissed someone off, they're not going out of their way to gun you down.

    If you are running into opposition, getting ganked, whatever, call it out in zone chat. Fellow Alliance members will be delighted to come clean up in most cases. #1 because they likely also have a distaste for gankers, especially those that would camp Quest spots or stick strictly to PvE kills. #2 Those killing you are worth actual AP. #3 If they are focusing on PvE small groups, they're not interested in actual PvP, which means they're probably going to die in short order when others arrive.

    They'd also die if you built to be half way survivable and brought people with you.

    No one has such a mark on you that they're predicting your every move and are such badasses that they can't be countered by build, or by numbers.

    So ***.

    Other options, go with a group. Go with different gear. Go to a campaign where there is large Alliance presence, when there is large Alliance presence. If there is not at a given time, come back later, or go to the other campaign you can choose that has large Alliance presence.

    People manage Master Angler, FFS, in Cyrodiil and IC both. Guessing not all of them have been PvP super streamers.
    #2 and #4 are not opposites at all. Don't know where you got that deluded idea. You need to stop with this idea that you can PvE in Cyrodiil without risk of PvP because that's a delusion. Again, this topic would not exist if this weren't a problem.
    This topic existing because a handful of people saying it's a problem doesn't make it problem.

    Where do I get the no PvP thing? From you. This is your quote regarding Derra's indication there should be no PvP achieves/rewards.
    Bruccius wrote: »
    Tell me, oh wise one, how can something be a PvP reward if you can achieve it without doing PvP?
    So, which one is it?? You can do it without PvP or you can't. Make up your damn mind. Feel free to clarify your statement and I'll happily deal with it when you do.

    Again, you've had multiple responses telling you it can both be done, and without changing too much of how you do it.

    You want to complain "It's too hard, I might get killed." You could adjust. You choose not to.
    ''Since you're about Lore and not rewards, I don't suspect that would matter, right? You're not in it for the Telvar (arguably a PvP tied in reward, because when you don't die to other players you keep more of them (reward) and if you manage to kill other players, you get some of theirs (reward)). The primary value is built on risk of loss.''

    Tel Var is obtained by killing NPCs and doing quests in IC, you get more of them without doing PvP, as well. Just because PvP players also get Tel Var doesn't make it a PvP currency.
    Tel Var has value because of risk of loss. Tel Var is obtained by killing players also. Tel Var is obtained by opening chests. Hell, Tel Var is obtained from logging in.

    EDIT: Good news! If you stick with the log-in Tel Var, you don't have to PvP either. Not once have I ever died from accepting a daily login reward.

    Tel Var is lost by dying to NPC's. Tel Var is lost by dying to players. That, which I get you're so utterly trying to avoid, makes it PvP currency. Dozens of PvP items purchased with it makes it PvP currency.

    Again, if you're going in solo, never stealthing, never looking around or being aware, in a full PvE only overland quality survivable build, you're going to die.

    You're going to die same as if you round the corner and get a facefull of Banner Boss (before the BS tether kicks in). You're going to die if you pull too many adds at once, or take fall damage coupled with a topside boss.

    You have to be aware, and the same goes for enemy players and even gankers.

    There are methods to deal with all of those things, not the least of which involves suggestions already provided.

    Again, this crap of "it's impossible because PvP" is exactly that, crap. Again, I covered every inch and made it back. Went up to and literally touched the Alliance doors, both in Cyrodiil proper and IC. I assure you I am not, nor have I ever been some PvP mastermind.

    "But I shouldn't have to change my playstyle." And they shouldn't have to change the game.
    ''You don't just want a PvP free Cyrodiil, you want and aggro/danger free Cyrodiil, which is about as anti-lore as it gets.''

    Incorrect, then again, you've proven countless times to be ignorant to this topic. We want a gank-free Cyrodiil. Do you really think that ''in-lore'' the legendary players known as xXGitGudxX, PvPMasterLegend360, and IkilNubz are invisible on the field of battle until they ambush an innocent passerby?
    You don't like dying.

    I get it. Again, gankers aren't hanging out in side areas to pick off PvE'ers getting skyshards. You're not worth their effort on a consistent basis. Do you you realize that there are ways to break stealth on those legendary players? There are skills, potions, poisons, even sets to help eliminate this. Do you know that once they attack someone, they're not in stealth anymore? Do you know that unless you're stacking, begging for a VD demise, that they can only probably take down one of two of you when you're not solo, and then you can rez afterwards? Do you know they make special recall stones you can use to circumvent the trip back and save your stones?

    If you build to be able to take more than a single hit, if you anticipate the likely spots (doors between zones, keep doors, corners, blind spots, milegates) you can also be ready for or discourage a gank? The simple process of holding block while you linger can a deterrent and a lifesaver. Any BS AoE thrown down near such an area will reveal or prevent entry. There are ways.

    This part's advanced. Remember that "bring other people" thing I keep mentioning? They can probably kill the guy that just killed you in most cases. You lose half your stones, but (here's the cool part), they'll split half of his. If you're buying for telvar, they'd probably be willing to reimburse some of what you lose by buying for you. And odds are pretty good, the ganker will probably lose far more than you did. If your friends are on it, it can end being a net gain. (If you get rezzed before he dies, you get some credit too if you tag him.)

    If you are running into this regularly, consider why? It's probably your choice in path, your lack of group, even your time of day. Topside, you lose nothing but time and distance.

    When you reset, consider not going the same way 10 more times. There are ways to manage it. People would be delighted to help you discover them, but that's not what you want. Again a quick zone chat of "Please help, XxPvEDeStRoYeRxX won't let us turn in out quest." Will likely get you some assistance.

    You can also bring some PvP types with you. They'll appreciate the easy AP while keeping watch.
    ''Look at the poll numbers. I'd dare say that the PvE population is significantly larger than the PvP population, yet it's still almost two to one in favor of leaving it like it is.''

    Unless if you want to argue millions of people are active on the forums (a hilarious statement if you sincerely believe that) you might want to rethink that claim. On the forums we primarily find PvP players who are upset over everything, and are getting mad that their easy targets don't want to PvP.
    You're the one making that claim. I'm saying the forums are a subset of the overall population. One of us is right about the majority population.

    Again, let's use some logic here. If the forum subset it wrong and there are more PvE'ers than PvP'ers overall, and since you've self determined this is such a vast issue in need of change, you should have no issue rallying the PvE troops, flooding the Devs and the forums and getting this change. I wonder why that hasn't happened in almost 5 years, and more requests than I'm going to bother searching for.

    If the forum is an accurate representation and the it's more PvP'ers than PvE'ers, including the overall population, then I'm guessing the general consensus is going to be exactly what the poll reflects in that this is not an issue.

    Again, doesn't matter. What does matter is what the Devs do, and as has been pointed out, it's up to the No-PvP crowd to drive that home. If the horrible PvP population is dying and your numbers are that vast, then you have massive financial force behind you. Use it and see if they change.
    People like yourself are incredibly selfish, your logic is literally:

    You: ''If you cannot adapt to the PvP aspect in this mixed zone, don't go there!''
    PvE player: ''But I went to that zone for the PvE, shouldn't I be able to do PvE without risk of random PvP, just like how you can do PvP without the risk of random PvE?''
    You: ''No! You adapt! You adapt to what I play because I'm a PvP player and I don't give a damn if you don't want to PvP!''
    You don't want to adapt at all. Period.

    The only adaptation you have to make is to be aware. Doesn't mean you're never going to die, but I'm guessing you'd die a whole lot less than you apparently do now. Your inability to take your crafter in shriven gear straight into the wilds of Cyrodiil does not make this a Dev emergency. You've been told by numerous people how to make it work, yet it's still not easy enough.

    You don't have to engage in a single PvP fight if you do it right.

    Your same tired argument about the impossibility of it simply isn't true. 1000's of "non-PvP'ers" have managed. Your insistence that it can't be done is emotional and wrong, just like your assumption about me.

    I'm not "a PvP'er." I'm not "a PvE'er." I'm not afraid to do either. I enjoy doing both, and I understand and am willing to adapt to do so. I call BS anytime there's a cry for things to brought down to a simpler level that are far from OP in the first place, and that goes for either side of the house. This is a nerf thread in disguise, and it's as necessary as most nerf threads usually are.

    It's not impossible, it's simply not as easy as you want it to be (and it's damned easy as it is.) You could make it work without any of the requirements you keep insisting on, but it's still deemed too much.

    Nothing's changed. The task falls to those of you that would see this change. You either have the numbers and the pull, or you don't. I would highly recommend a better argument than the "Immersion/I'm scared/Someone killed me once/I might lose something/I just don't want to" as the basis for the proposed 'need.'

    You want to rework a major part of the game, simply because you want it. And Selfish? You keep using that word. I do not think it means what you think it means.

    Edited by Merlin13KAGL on December 4, 2018 12:50AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ZarkingFrued
    ZarkingFrued
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    No. (Comment Why.)
    How about instead we make something new for PVP players. You guys get all the content in PVE. New PVP map.
  • ZarkingFrued
    ZarkingFrued
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    No. (Comment Why.)
    mague wrote: »
    Funny question. Wont happen ever. Just as we dont get a non-cc and non-proc campaign.

    I d be happy to see PvE players do the PvE content. But honestly raid a keep general to be emperor ? And everyone becomes emp or who ? If it wasnt about the population i d allow players with a white flag to do the dungeons and anchors. But no AP

    Yeah this concept is absolutely ridiculous. They cant stand PVP players having anything exclusive when they have literally 95% of the game exclusive to PVE. You want Emp? Git Gud Scrubs. Until I get silver skin, asylum, maelstrom, black rose weapons as well as trial gear from PVP then you get no pvp rewards.
  • Hippie4927
    Hippie4927
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    No. (Comment Why.)
    I am, first and foremost, a PVE'er. The first time I went to Cyrodiil, I was scared to death. I just wanted to fish for Master Angler. I stayed in sneak from one fishing hole to another. After about 2 hours of this, I realized I had never run across another player so, I relaxed. I fished, got a few skyshards, and did a delve.

    Since then, my one character has done the entire map........all skyshards, delves, dolmens, fishing, town quests, mission board quests, and discovered all POI's. In the process of doing all this, she only got ganked twice....once while fishing and once in a delve.

    The good thing about this is that doing all this got me interested in trying some PVP so I have helped take keeps and I can solo resources. Naturally, getting involved in the PVP aspect has gotten me killed a lot but I still have fun.

    The point is, if you go to a low-pop campaign and you are careful, you can do all the so-called PVE stuff. I am NOT a great player and, definitely, not a PVP'er and if I can do it, anyone can. Go with the right attitude.......dying is not the end of the world. Get up and get back in there!
    PC/NA/EP ✌️
This discussion has been closed.