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Suggestion: Create a PvE Cyrodiil.

  • Nerftheforums
    Nerftheforums
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    No. (Comment Why.)
    90% of the game is full pve, can we retain the little uniqueness of Pvp in this game? Thanks.
  • Sheezabeast
    Sheezabeast
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    No. (Comment Why.)
    Mobs don’t critical hit, players do. It’s already easy to solo resources in Cyrodiil, I can imagine how easy the proposed ‘emp npc’ would be. If you want the skill points from leveling your AR, you need to work equally as hard as pvpers, end of question.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • TheShadowScout
    TheShadowScout
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    No. (Comment Why.)
    ArchMikem wrote: »
    We've been down this road and up this tree before...
    Yeah.

    Every so often some PvE-people go like "I don't like PvP, so lemme have all the PvP regions skyshardsd and dwelves and dailies without the fear of getting ganked!"

    Just like every so often some PvPlayer goes like "I don't like PvE, so lemme have all the skyshards, riding, skill points and whatnot account wide so I can jump my alts into PvP right away..."

    I find both vexing.

    If you want something, you should put in the effort. For some it means grabbing all those skyshards and quest skill points and item-runs again on the new alt, for others that means sneaking into cyrodil and doing all those dwelves, skyshards and questings, feeling the danger of gankage every second of the way.

    And if someone feels this or that is not worth the effort getting... then they weill just have to do without. On their main, or on some alt. Each makes their own choices if they are willing to spend the effort to achieve something.

    I just wish they would stop whining about lowering the effort to the point where they can baby-crawl over the hurdle, then complain the game is "boring" and has "no meaningful achievements".

    And its quite doable an effort in this case.
    I did it on my main, sneaking all the way, grabbing all the exploration locations and skyshards, doing all the quests and clearing all those dwelves, and getting ganked a dozend times or more along the way. I even go there to track down treasure chest locations now and then!
    Did it take a while? Sure did.
    Did I feel apprehensive about the gankage-danger in that warzone? Sure, as intended!
    Did it stop me from getting there? Nope.
  • Emma_Overload
    Emma_Overload
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    I understand why people ask for this, but it will never happen because it would be a huge diversion of development resources for ZOS with negligible benefit to their bottom line.
    #CAREBEARMASTERRACE
  • Aralon
    Aralon
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    Absolutely.
    I only voted yes because I want my Sky shards and the idea of getting ganked really puts me off. My only interest in PvP would be BGs.
  • jainiadral
    jainiadral
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    Maybe. (Comment advised but optional.)
    I always have to say yes to these things as a self-respecting PvE peep, but I don't care. It would be nice to explore those maps without the fear of getting ganked-- maybe even do the quest lines-- but I still have tons of content I haven't touched even once. I don't actually need this nor do I feel much beyond a vague sense of near-wanting-ishness.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Maybe. (Comment advised but optional.)
    ZeroXFF wrote: »
    The AP gain shouldn't be halved, it should be doubled, because those dailies in towns are a joke, and there are no players to kill.
    And tel var Stones
  • Puzzlenuts
    Puzzlenuts
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    No. (Comment Why.)
    Just go into a dead pvp campaign, there's your pve zone
  • MajBludd
    MajBludd
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    It's a great idea, right after they do this I'd like this to be implemented,

    Golden to have every monster set available as well as every dungeon drop set, overland set, and the rewards that go along with trials, vma, vdsa, etc.

    This way I don't actually have to do the content as intended. I can just stay in my little box and never try something new.
  • phaneub17_ESO
    phaneub17_ESO
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    Maybe. (Comment advised but optional.)
    If its just to collect the sky shards, sure. You shouldn't gain anything that revolves around PvP.
  • eliisra
    eliisra
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    No. (Comment Why.)
    I think PvE'ers in ESO are so damn spoiled in terms of content access lol.

    There are tons of mmorpgs out there where you can't even avoid PvP(getting ganked) as a noobie when doing PvE content that's more or less mandatory to progress. I absolutely hate that personally btw.

    But in ESO, you can relax and do 95% of all PvE content, with no risk of being attacked and camped by other players. Just be happy for that.

    You can also pick up a lot of skyshards and gain access to the alliance skill-line, by safely teaming up with your faction zerg in Cyrodiil. There's very little risk involved when running around in large numbers. Also not even comparable to other games where you have to quest alone(totally nervous), in areas with open world PvP, just to progress and some over-geared d-bag keeps jumping you :(

    Yes, there are quests in Cyro to, but you don't have to complete them for character progression.


  • Royaji
    Royaji
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    That poll did not went how OP planned.

    Keep Cyro as it is. It's cool to get out of your comfort zone sometimes, you should try it.
  • Merlin13KAGL
    Merlin13KAGL
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    Maybe. (Comment advised but optional.)
    Why not, why a few additional restraints?
    • Disable mounts.
    • Disable Rapids.
    • Disable Recovery.
    • Disable third person view.
    • Disable Gamma increase.
    • Disable resource nodes.
    • Only PvP damage skills may be used, but Quadruple their effectiveness. By that, I mean only those that affect Player Characters. (Yes, you read it right.)
    • Implement a constant 90% snare except when fighting bosses, then increase to 95%.
    • Fill the zone with every CC spamming, character disabling, Silencing, Debuffing, Teleporting, stealthing, one-shotting enemy in the game.
    • Bring back and triple the population of deer and torchbugs. Turn them aggressive.
    • Change Siege to do 1 tick of damage to walls, not 1%. (Cold fire can do 1.5 ticks.)
    • Repair kits repair 1 tick of damage on walls. NPC's have dedicated rehab teams on site.
    • Eliminate Alliance bases, since alliances won't matter. Even your own siege merchants will attack you, preferably with the very siege they sell.
    • Enable personal banker/merchant/smuggler. Turn them aggressive towards you.
    • Emp idea is fine with the additions above, campaign length should be minimum of 600 days.
    • Disable wayshrine. Once you're in, you don't get leave. Ever.
    • Absorbing skyshards should delete your current inventory.
    • Absorbing three skyshards should delete your bank inventory.
    • Absorbing all shards in an Alliance zone should burn down your in-game houses and delete your game.
    • Absorbing all shards in PvE Cyrodiil should format your hard drive and all backups.
    OR
    • Leave it as the PvP/PvE zone it's always been and stop beating this dead horse.

    There is zero point to a PvE Cyrodiil.
    Edited by Merlin13KAGL on November 30, 2018 12:36PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Bruccius
    Bruccius
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    Absolutely.
    I like how you can sense the majority of the PvP community is upset that PvE players want to do what they want to do, and how they actively try to insist that elements which can be earned through doing PvE should be removed from this....

    I fully support a PvE Cyrodiil, unlike the majority of the PvP community, I care for the lore of the franchise.

    I just also want there to be a seperate PvP edition. PvP has a charm to it.
  • therift
    therift
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    No. (Comment Why.)
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Maybe. (Comment advised but optional.)
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
  • Zardayne
    Zardayne
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    No. (Comment Why.)
    There already is PVE in Cyrodiil..go try it, it's fun and has more of a challenge than overland zones any day even if you beefed up a few npcs out there for the pve funhouse. I leveled up my stamplar from 30ish to 50 a few years ago. It really was fun as hell. Kept you on your toes that's for sure!
    Edited by Zardayne on November 30, 2018 1:48PM
  • Merlin13KAGL
    Merlin13KAGL
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    Maybe. (Comment advised but optional.)
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TheShadowScout
    TheShadowScout
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    No. (Comment Why.)
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    No, that is how it is supposed to work in Ganky Town (also known as imperial city)!
    anigif_enhanced-9383-1393390769-15.gif
    :p;):trollface:

    (Although it is a point that this is annoying, wish any player who ganked someone within five seconds of them getting hit by a mob would only get the "NPC percentage" of TV stones!)

    Seriously tho...
    ...if you have no interest in fighting, stay out of the warzone!
    ...if you go to the warzone, know you might get attacked by the enemy!
    ...and most of all: learn how to stop worrying and live with the (inevitable) gank!

    In IC its extra annoying, true enough. You can still do it if you are careful and dash back to your homebase every coupld fights, drup your TV stones into the bank, then go out again. Annoying? Certainly! Tiring? Sure! But doable, and a decent way unless you can manage to get there in a group opf some serious murderdeathkillers just waiting for someone to gank you so they can countergank to their hearts content!
  • xshatox
    xshatox
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    No. (Comment Why.)
    No.
  • Karmanorway
    Karmanorway
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    No. (Comment Why.)
    If they increase hakeijo prices by lets say 50k telvar each in the Pve versjon then im up for it :-) just keep the pvp version aswell
  • Starlight_Knight
    Starlight_Knight
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    No. (Comment Why.)
    Just join AD PC EU and play in the day time after they morning capped the whole map.. there you go.. PVE Cyrodill
  • ATomiX96
    ATomiX96
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    No. (Comment Why.)
    biased poll is biased.
  • Zardayne
    Zardayne
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    No. (Comment Why.)
    Deep_01 wrote: »
    I'd like a copy of every PvE zone to be PvP enabled.

    Exactly. It would be awesome if players could just flag themselves as pvp ready in overland and all flagged opposing factions became eligible targets. They could make the towns safe zones to keep the fighting outside,. Would it hurt PVE players? Nope. Would it make PVP players happy? Of course! It is doable as it's been a thing since UO (except UO there was no flag, only safe in town). Asheron's Call enabled PVPer to fight if you flagged yourself. There was even a hard way to remove the flag. This would be such a quick and very easy addition to the game that would make a lot of folks happy but I doubt ZOS would even try.
  • JKorr
    JKorr
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    Absolutely.
    Hippie4927 wrote: »
    If you want a PVE Cyrodiil, there should be NO alliance points, NO assault/support skill line, and NO emperor. If you want those things, do what was intended in Cyrodiil.........PVP!

    That is *exactly* what I been asking for. A completely separate instance that would give no pvp skills/abilities.

    I want to do pve stuff in Cyrodiil. I want to fight Imperials and daedra in Cyrodiil. I don't want AP, have no idea what the assault/support includes so no problem, and being emperor is someone else's headache. If I'm there to do pve quests, why would I need some military rank? My character wouldn't be part of the war. I do not want to pvp players in cyrodiil.

    Keep in mind, however, that due to the log-in rewards, everyone who logged in and claimed the reward has AP points. I would have no issue with allowing any AP/assault/support skills disabled in a pve Cyrodiil. The whole point of going there for me is the exploring; rapid maneuvers really makes no difference.

    Any excuse would work for why there would be no faction fighting; the rulers ran out of sweetrolls so the armies are on strike, for instance.....
  • Hoolielulu
    Hoolielulu
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    No. (Comment Why.)
    I used to lament the fact that there were shards in Cyro. I hated the idea of PVP and for almost a year didn't go in there. Then one day I decided "hey, I can sneak in there and get the overland shards." But a funny thing happened: I hooked up with a group (now one of my guilds) and PVPd all over the map. It was FUN. I died A LOT. And that's the worst thing that can happen, dying. Yesterday I went out there and picked up all shards (save one, gah!) and cleared all the delves. Eventually I'll mow through the quests.

    Because what's the worst that can happen? I die.

    If you want the stuff out there just go.
  • xxthir13enxx
    xxthir13enxx
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    No. (Comment Why.)
    Wait....where did I put that.....oh yup...there it is....

    tenor.gif?itemid=566614
  • Bruccius
    Bruccius
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    Absolutely.
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Why do you think PvE players want a seperate PvE Cyrodiil? I can tell you one thing; it isn't because of the PvP players who just do the Alliance War....

    The very fact that if you want to do PvE in Cyrodiil you're put at a severe disadvantage shows why the entire system doesn't work, sharing PvE and PvP doesn't work, and the blame is, ironically, with the PvP playerbase always attacking the PvE playerbase. You'll never hear PvE players complain about PvP players attacking a Keep, or something like that, you'll only hear words of annoyance over remote locations where PvP players would literally only go to gank PvE players.
  • Defilted
    Defilted
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    No. (Comment Why.)
    This entire game minus a few areas is nothing but PVE. I do not want any company resources spent on Cyro that is not a benefit to PVP directly. It is hard enough to get any company resources on Cyro as it is.



    Spelling
    Edited by Defilted on November 30, 2018 10:00PM
    XBOX NA
    XBOX Series X

    #NightmareBear
  • reoskit
    reoskit
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    Maybe. (Comment advised but optional.)
    I'd prefer to run through the existing Cyro with a white flag, being able to neither take damage from or inflict damage on other players. I don't want to participate in the war (siege, keeps, blahblah) - I just want to do the quests there.

    The toxicity of some PvP folks makes it a completely unappealing aspect of this game. It'd be nice to see what's going on in Cyro tho, PvE wise.

    And I absolutely would not want AP for any of this; that currency should be reserved for PvP folks.
    Edited by reoskit on November 30, 2018 2:39PM
This discussion has been closed.