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Suggestion: Create a PvE Cyrodiil.

  • redlink1979
    redlink1979
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    ✭✭✭
    No. (Comment Why.)
    I've done all the Cyrodiil's PvE content with a PvE char so regarding your questions:

    1) No
    2) No
    3) No
    4) No
    5) No



    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • xxthir13enxx
    xxthir13enxx
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    No. (Comment Why.)
    reoskit wrote: »
    I'd prefer to run through the existing Cyro with a white flag, being able to neither take damage from or inflict damage on other players. I don't want to participate in the war (siege, keeps, blahblah) - I just want to do the quests there.

    The toxicity of some PvP folks makes it a completely unappealing aspect of this game. It'd be nice to see what's going on in Cyro tho, PvE wise.

    And I absolutely would not want AP for any of this; that currency should be reserved for PvP folks.

    Yaaa...no...PvP servers tend to have enough population issues without adding a bunch of people who Cannot serve their Alliance
  • Chaos2088
    Chaos2088
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    Absolutely.
    I put that option down but with one edit.....IF there was an PVE cryodiil, it would have to be completely different in its current PVP sibling.

    Meaning if you want to go around catching keeps....PVP..

    If you want a story with a great land mass to explore + story about maybe helping the imperials or your own faction, with extras on top...then a chapter would be for it..
    @Chaos2088 PC EU Server | AD-PvP
  • reoskit
    reoskit
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    reoskit wrote: »
    I'd prefer to run through the existing Cyro with a white flag, being able to neither take damage from or inflict damage on other players. I don't want to participate in the war (siege, keeps, blahblah) - I just want to do the quests there.

    The toxicity of some PvP folks makes it a completely unappealing aspect of this game. It'd be nice to see what's going on in Cyro tho, PvE wise.

    And I absolutely would not want AP for any of this; that currency should be reserved for PvP folks.

    Yaaa...no...PvP servers tend to have enough population issues without adding a bunch of people who Cannot serve their Alliance

    Then don't count us towards the population. Or do you mean server load? If the latter, just throw it on the list of things that ZOS should fix - not something that should prevent people from experiencing the game.
  • Heimpai
    Heimpai
    ✭✭✭✭✭
    No. (Comment Why.)
    I’d quit the game...And don’t say i can go play bg‘s, it’s not fun..but cyrodil can be tons of fun, yet irritating

  • Claudman
    Claudman
    ✭✭✭✭✭
    Maybe not. (comment advised.)
    It'll probably never happen, OP considering that the PvP playerbase can be like Gollum from LOTR. They don't want their precious to be given to PvE'ers.

    I personally just want a PvE Imperial City and PvP Imperial City...It'll probably actually bring some life to that dead and unused zone...I can also finally do the story without getting distracted. It makes no sense storywise either, "Yeah this transkalpic demon of a Daedric Prince is conquering literally everything and killing all of us in this city, but yeah...Let's continue fighting each other even though he's slaying us both."

    10/10 plot and people wonder why the AvA plot which was planned died as quick as it started. Lol
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Claudman wrote: »
    It'll probably never happen, OP considering that the PvP playerbase can be like Gollum from LOTR. They don't want their precious to be given to PvE'ers.

    I personally just want a PvE Imperial City and PvP Imperial City...It'll probably actually bring some life to that dead and unused zone...I can also finally do the story without getting distracted. It makes no sense storywise either, "Yeah this transkalpic demon of a Daedric Prince is conquering literally everything and killing all of us in this city, but yeah...Let's continue fighting each other even though he's slaying us both."

    10/10 plot and people wonder why the AvA plot which was planned died as quick as it started. Lol
    God this, like why fight each other when there’s a literal invasion in the city as well-
  • yodased
    yodased
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    ✭✭✭✭✭
    There already is a pve cyrodiil, its called the rest of the game.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Why do you think PvE players want a seperate PvE Cyrodiil? I can tell you one thing; it isn't because of the PvP players who just do the Alliance War....

    The very fact that if you want to do PvE in Cyrodiil you're put at a severe disadvantage shows why the entire system doesn't work, sharing PvE and PvP doesn't work, and the blame is, ironically, with the PvP playerbase always attacking the PvE playerbase. You'll never hear PvE players complain about PvP players attacking a Keep, or something like that, you'll only hear words of annoyance over remote locations where PvP players would literally only go to gank PvE players.
    There are other ways around that, you know?

    If you go skipping merrily along the roads between keeps while whistling a PvE toon, of course you're going to get nabbed. Same with IC. The danger was intended to be part of the allure.

    You can stealth, you can make builds that can't kill another player, but also make it not worth their time to try to kill you.

    When I first really set foot into Cyrodiil, I literally walked/stealthed the majority of the map, found every nook, cranny, delve, hiding spot, and easter egg there was to be had. I wanted to know the layout before I ever attempted to properly PvP.

    You don't have to engage just because you see someone. Avoidance can be part of the draw too, at first. You get to feel like a spy behind enemy lines sometimes.

    A lot of people that didn't initially PvP started just that way. Then something happens. You join up with a group, a small man, you pitch in in a small fight you happen across, and suddenly it starts growing on you. This was back with Cyro Delve bosses could hand you your ass, or hand the ass of the opposing alliance member that happened in after you but didn't notice your presence.

    Does it suck when you die? Sure. Does it suck a whole lot when you're litterally at the front door of the opposing Alliance gate and have to start completely back at the beginning? Definitely.

    That's part of the reason why it's there.

    Do people get just as upset when they die to an NPC enemy? Do they then make threads asking for zones with no enemy presence, or do they find a way to manage?

    Go stealth. Go with a buddy. Go with 23 buddies. Go with a PvP guild that knows what they're doing. If you get too frustrated in a given time, give it a break (just like PvE content).

    You might accidentally end up having fun.

    EDIT: You're going to have the occasional *** that camps Quest turn in spots, etc, but, at least overland, they tend to be the exception more than the rule. If you're truly PvE'ing and going out of your way to not engage PC enemies, you'll generally get left alone. IC has different rules and requires a different setup and approach, but so does half a dozen PvE instances, as well.

    Adjust and you can still make it work, without the safety net that's being requested here.

    EDIT to the EDIT: When you do find such an ***, announcing location and details in zone chat will often find same Alliance assistance arrive on sight to help eliminate said asshattery.

    Edited by Merlin13KAGL on November 30, 2018 3:13PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Cerbolt
    Cerbolt
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    I think a PvE cryodil would be nice but we shouldn't beable to get any PvP rewards. No alliance points, or PvP skill line gains. Just questing, delves and skyshards etc.
    AD - For the Queen!
    PSEU: Relaryn - Altmer Vampblade | Kazhran - Khajiit Stamsorc | Khahan-ra - Khajiit Magplar | Ra'ban - Khajiit MagDK | Gaelhwen - Bosmer Stamden

    PCEU: Kazhran - Khajiit Stamsorc | Khahan-ra - Khajiit Stamplar | Relaryn - Altmer Vampblade
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    Bruccius wrote: »
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Why do you think PvE players want a seperate PvE Cyrodiil? I can tell you one thing; it isn't because of the PvP players who just do the Alliance War....

    The very fact that if you want to do PvE in Cyrodiil you're put at a severe disadvantage shows why the entire system doesn't work, sharing PvE and PvP doesn't work, and the blame is, ironically, with the PvP playerbase always attacking the PvE playerbase. You'll never hear PvE players complain about PvP players attacking a Keep, or something like that, you'll only hear words of annoyance over remote locations where PvP players would literally only go to gank PvE players.
    There are other ways around that, you know?

    If you go skipping merrily along the roads between keeps while whistling a PvE toon, of course you're going to get nabbed. Same with IC. The danger was intended to be part of the allure.

    You can stealth, you can make builds that can't kill another player, but also make it not worth their time to try to kill you.

    When I first really set foot into Cyrodiil, I literally walked/stealthed the majority of the map, found every nook, cranny, delve, hiding spot, and easter egg there was to be had. I wanted to know the layout before I ever attempted to properly PvP.

    You don't have to engage just because you see someone. Avoidance can be part of the draw too, at first. You get to feel like a spy behind enemy lines sometimes.

    A lot of people that didn't initially PvP started just that way. Then something happens. You join up with a group, a small man, you pitch in in a small fight you happen across, and suddenly it starts growing on you. This was back with Cyro Delve bosses could hand you your ass, or hand the ass of the opposing alliance member that happened in after you but didn't notice your presence.

    Does it suck when you die? Sure. Does it suck a whole lot when you're litterally at the front door of the opposing Alliance gate and have to start completely back at the beginning? Definitely.

    That's part of the reason why it's there.

    Do people get just as upset when they die to an NPC enemy? Do they then make threads asking for zones with no enemy presence, or do they find a way to manage?

    Go stealth. Go with a buddy. Go with 23 buddies. Go with a PvP guild that knows what they're doing. If you get too frustrated in a given time, give it a break (just like PvE content).

    You might accidentally end up having fun.

    EDIT: You're going to have the occasional *** that camps Quest turn in spots, etc, but, at least overland, they tend to be the exception more than the rule. If you're truly PvE'ing and going out of your way to not engage PC enemies, you'll generally get left alone. IC has different rules and requires a different setup and approach, but so does half a dozen PvE instances, as well.

    Adjust and you can still make it work, without the safety net that's being requested here.

    EDIT to the EDIT: When you do find such an ***, announcing location and details in zone chat will often find same Alliance assistance arrive on sight to help eliminate said asshattery.

    The bolded part proves my entire point. PvE players have no issue with death in Cyrodiil, so long as that death comes from something which they chose to participate in. They went there for PvE, not PvP. You dont'see them complaining over PvE deaths because that's part of the PvE, it's the enviroment that they wanted to go up against.

    It's a bit unfair to make PvE players suffer at the expense of PvP players. What's so bad about a PvE Cyrodiil? Shouldn't good and honest PvP players not give a damn that gank targets are leaving? After all, most PvE deaths in Cyrodiil are a direct results of ganking.

    PvP players don't have to do anything in regards to PvE in Cyrodiil, yet PvE players have to endure the risk of PvP constantly. What good is a mixed zone when it so blatantly favors one side over the other?

  • DeadlyRecluse
    DeadlyRecluse
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    Maybe. (Comment advised but optional.)
    I was a hard "no" until recently, but honestly I have a hard time caring about gating skyshards/fishing spots/delve bosses behind PvP anymore.

    It'll never happen, though. Don't even get consistent PvP updates to the PvP zone, can't imagine them spending much time spinning up a PvE version.
    Thrice Empress, Forever Scrub
  • warabi
    warabi
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    Absolutely.
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
  • Stovahkiin
    Stovahkiin
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    ✭✭
    No. (Comment Why.)
    Absolutely not. Becoming emperor in Cyrodiil by fighting some wimpy bosses in PVE keeps would be a huge slap in the face to all of the people who did it the right way. If you’re not willing to pvp, then feel free to exit Cyrodiil and play in the dozen or so full PVE zones.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    No. (Comment Why.)
    warabi wrote: »
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.

    I agree completely...please remove all PVE content from Cyrodiil...prob will improve server performance...kthxbye

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    warabi wrote: »
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
    1+, the game isn’t supposed to be a chore or stressful either

  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    No. (Comment Why.)
    warabi wrote: »
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
    1+, the game isn’t supposed to be a chore or stressful either

    If it’s that much of an issue for you then stay out of the *one* pvp zone we have. If you really want your achievements that badly, then you’ll be willing to do a bit of slogging to get them.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Maybe. (Comment advised but optional.)
    Stovahkiin wrote: »
    warabi wrote: »
    I truly loathe pvp and forcing players to do pve content in a pvp zone is completely asinine. I never pvp when I do go there and try to avoid people as much as possible. The only people that enjoy pvers going to a pvp zone are the ganking jerks that get off on being bullies. It really gives terrible people power over others and it's just a sad place to be.

    It also doesn't seem to occur in most people's minds that chose no (unsurprisingly) that there are actual quests that require reading to do there. If you want to see the story it's a total gamble if some fool will try to interrupt you, as you can see from the replies here. Enjoying story content should not be a hassle, thus the need to separate them is obvious.
    1+, the game isn’t supposed to be a chore or stressful either

    If it’s that much of an issue for you then stay out of the *one* pvp zone we have. If you really want your achievements that badly, then you’ll be willing to do a bit of slogging to get them.
    You mean spent 2+ years getting ganged in the sewers trying to get the elusive Soul-Shriven skin? No thanks, tried that once. I’m already out of that crap hole and saving money to eventually buy it.

  • Derra
    Derra
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    No. (Comment Why.)
    If you want pvp rewards of any kind you should have to pvp. That means actually fighting other players.
    I already dislike the current keep offensive ticks. This is just pushing things a little too far for my taste.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Bruccius wrote: »
    Bruccius wrote: »
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Why do you think PvE players want a seperate PvE Cyrodiil? I can tell you one thing; it isn't because of the PvP players who just do the Alliance War....

    The very fact that if you want to do PvE in Cyrodiil you're put at a severe disadvantage shows why the entire system doesn't work, sharing PvE and PvP doesn't work, and the blame is, ironically, with the PvP playerbase always attacking the PvE playerbase. You'll never hear PvE players complain about PvP players attacking a Keep, or something like that, you'll only hear words of annoyance over remote locations where PvP players would literally only go to gank PvE players.
    There are other ways around that, you know?

    If you go skipping merrily along the roads between keeps while whistling a PvE toon, of course you're going to get nabbed. Same with IC. The danger was intended to be part of the allure.

    You can stealth, you can make builds that can't kill another player, but also make it not worth their time to try to kill you.

    When I first really set foot into Cyrodiil, I literally walked/stealthed the majority of the map, found every nook, cranny, delve, hiding spot, and easter egg there was to be had. I wanted to know the layout before I ever attempted to properly PvP.

    You don't have to engage just because you see someone. Avoidance can be part of the draw too, at first. You get to feel like a spy behind enemy lines sometimes.

    A lot of people that didn't initially PvP started just that way. Then something happens. You join up with a group, a small man, you pitch in in a small fight you happen across, and suddenly it starts growing on you. This was back with Cyro Delve bosses could hand you your ass, or hand the ass of the opposing alliance member that happened in after you but didn't notice your presence.

    Does it suck when you die? Sure. Does it suck a whole lot when you're litterally at the front door of the opposing Alliance gate and have to start completely back at the beginning? Definitely.

    That's part of the reason why it's there.

    Do people get just as upset when they die to an NPC enemy? Do they then make threads asking for zones with no enemy presence, or do they find a way to manage?

    Go stealth. Go with a buddy. Go with 23 buddies. Go with a PvP guild that knows what they're doing. If you get too frustrated in a given time, give it a break (just like PvE content).

    You might accidentally end up having fun.

    EDIT: You're going to have the occasional *** that camps Quest turn in spots, etc, but, at least overland, they tend to be the exception more than the rule. If you're truly PvE'ing and going out of your way to not engage PC enemies, you'll generally get left alone. IC has different rules and requires a different setup and approach, but so does half a dozen PvE instances, as well.

    Adjust and you can still make it work, without the safety net that's being requested here.

    EDIT to the EDIT: When you do find such an ***, announcing location and details in zone chat will often find same Alliance assistance arrive on sight to help eliminate said asshattery.

    The bolded part proves my entire point. PvE players have no issue with death in Cyrodiil, so long as that death comes from something which they chose to participate in. They went there for PvE, not PvP. You dont'see them complaining over PvE deaths because that's part of the PvE, it's the enviroment that they wanted to go up against.

    It's a bit unfair to make PvE players suffer at the expense of PvP players. What's so bad about a PvE Cyrodiil? Shouldn't good and honest PvP players not give a damn that gank targets are leaving? After all, most PvE deaths in Cyrodiil are a direct results of ganking.

    PvP players don't have to do anything in regards to PvE in Cyrodiil, yet PvE players have to endure the risk of PvP constantly. What good is a mixed zone when it so blatantly favors one side over the other?
    So, aside from the the area behind Alliance gates, when's the last time you had to siege a keep to get access to a delve, shard, or PvE content of any kind?

    There are ways not to engage, as previously stated. If you waltz into the lap of a world boss without being ready for it, it's also going to end badly. PvP, or the avoidance of, can be treated the same way as is. It doesn't have to be part of the game you like, nor is is part of the game that is required. It should, however be part of the game.

    The insistence on isolating people into one of two groups is why threads like this come about. You're allowed to participate, and even enjoy both aspects of the game.

    No one is made to suffer. PvE'ers are not made to suffer because they have to use extra caution when approaching a skyshard deep in enemy territory. PvP'ers aren't made to suffer because they have to enter a dungeon for a specific piece of gear.

    The PvE is, in fact, an alternate method provided for earning AP. Why do you think there are dailies, scouting quests, etc? Those (if done right) involve zero PvP.

    My point is, you wouldn't request a non-hostile instance of anything else in the game, even if it was hard at first (at least I hope you wouldn't). Why would this be any different.

    And Swapping aside, Emp is supposed to be just that, Emp, not a "hard non-DLC Vet dungeon level boss fight" 6x in a row.
    1. Go there.
    2. Be aware of your (Player vs) environment and the potential hazards it includes.
    3. And do, whatever PvEing needs done.

    I know it can work, because initially that's how I did it.

    BS set combos (which are effectively no different than BS one-shot mechanics in overland) aside, consider that the 'P' is very much a part of the "E" in Cyrodiil and IC alike.

    With a few exceptions, you get enough of a PvE group together and they'll be able to handle whatever comes their way, unless you're going out of your way to enter predominately PvP areas within Cyrodiil.

    Most of the solo's and small-man's that could potentially give your larger group grief are not going to bother, as they will not be anywhere remotely near your PvE desired locations.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    @Merlin13KAGL

    You're missing the point. As said, nobody is complaining about PvP players attacking Keeps (not like they can't be done in PvE, but that aside).

    The whole ''there are always ways not to engage'' is a weak argument. It's a PvP/PvE zone, so why should PvE players who just want to PvE have to go through great effort and bothersome sidetracking in order to do what they want to do, while PvP players can just walk around not caring? No one is saying PvP should be removed, what the PvE community is saying is that PvP and PvE do not mix well. PvE suffers at the expense of PvP in a mixed zone. This is a fact, and the problem in that fact doesn't lie with the people who do not seek to engage with other players.

    You're also missing the entire point about suffering. Notice the key difference here; PvE players have to be cautious because of PvP players while doing PvE content. PvP players have to be cautious becauce of PvE content while trying to obtain a PvE set. Notice it? Both do PvE, but guess which one is getting the worst part out of their deal?

    PvP is very different from PvE, there is plenty of reason to want PvP to be treated differently from PvE, PvE npcs don't gank, PvE npcs scurry away when you get far enough away from them, PvE npcs don't use 50+ abilities within a timespan of a minute... PvP players, not so much.

    You're still yet to come with a good argument why PvP and PvE should be mixed, when it's become so clear, even through your own comments, that PvE players have to change their playstile to be able to do PvE in this ''mixed zone''.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    Absolutely.
    Bruccius wrote: »
    therift wrote: »
    There are 28 PvE zones, plus dungeons, plus Trials

    There are 2 PvP zones

    The argument that 'I want the Cyrodiil and Imperial City skyshards and quests with no risk' is an argument based on pure greed.
    So is the argument of “I just want to gank people who have no interest in fighting and steal half there well earned TV stones while I did nothing"
    Not everyone ganks. Also, turns out you can enter Cyrodiil / IC with 23 (or more) of your closest friends.

    Plenty of non-PvP'ers have managed to navigate the whole of Cyrodiil and survived without the need for a white balloon tied to their arm and pre-picnic kerosene soaked rags around their ankles.

    Should probably take this thread a step further, because the "I don't want to have to group" people will want solo instances of the same.

    Nothing prevents PvE'ers from entering and navigating Cyrodiil right now, no need for the participation trophy version of an intended warzone.

    Just as with PvE, there are ways to make it work. Find one.

    Why do you think PvE players want a seperate PvE Cyrodiil? I can tell you one thing; it isn't because of the PvP players who just do the Alliance War....

    The very fact that if you want to do PvE in Cyrodiil you're put at a severe disadvantage shows why the entire system doesn't work, sharing PvE and PvP doesn't work, and the blame is, ironically, with the PvP playerbase always attacking the PvE playerbase. You'll never hear PvE players complain about PvP players attacking a Keep, or something like that, you'll only hear words of annoyance over remote locations where PvP players would literally only go to gank PvE players.
    There are other ways around that, you know?

    If you go skipping merrily along the roads between keeps while whistling a PvE toon, of course you're going to get nabbed. Same with IC. The danger was intended to be part of the allure.

    You can stealth, you can make builds that can't kill another player, but also make it not worth their time to try to kill you.

    When I first really set foot into Cyrodiil, I literally walked/stealthed the majority of the map, found every nook, cranny, delve, hiding spot, and easter egg there was to be had. I wanted to know the layout before I ever attempted to properly PvP.

    You don't have to engage just because you see someone. Avoidance can be part of the draw too, at first. You get to feel like a spy behind enemy lines sometimes.

    A lot of people that didn't initially PvP started just that way. Then something happens. You join up with a group, a small man, you pitch in in a small fight you happen across, and suddenly it starts growing on you. This was back with Cyro Delve bosses could hand you your ass, or hand the ass of the opposing alliance member that happened in after you but didn't notice your presence.

    Does it suck when you die? Sure. Does it suck a whole lot when you're litterally at the front door of the opposing Alliance gate and have to start completely back at the beginning? Definitely.

    That's part of the reason why it's there.

    Do people get just as upset when they die to an NPC enemy? Do they then make threads asking for zones with no enemy presence, or do they find a way to manage?

    Go stealth. Go with a buddy. Go with 23 buddies. Go with a PvP guild that knows what they're doing. If you get too frustrated in a given time, give it a break (just like PvE content).

    You might accidentally end up having fun.

    EDIT: You're going to have the occasional *** that camps Quest turn in spots, etc, but, at least overland, they tend to be the exception more than the rule. If you're truly PvE'ing and going out of your way to not engage PC enemies, you'll generally get left alone. IC has different rules and requires a different setup and approach, but so does half a dozen PvE instances, as well.

    Adjust and you can still make it work, without the safety net that's being requested here.

    EDIT to the EDIT: When you do find such an ***, announcing location and details in zone chat will often find same Alliance assistance arrive on sight to help eliminate said asshattery.

    Again; not everyone who wants a pve cyrodiil wants the pvp rewards. My personal opinion is that pvpers should get a separate instance of the whole of Nirn, so they can pvp everywhere all the time to their heart's content. Everything in that separate instance could be balanced and tweaked and set for pvp only. And if that would happen, I would like to see a "totally separate no way to spy no pvp skills/ap/telvar/anything else that you have to get in pvp so the pvpers have no reason to keep shouting" *pve* version of Cyrodiil. The pve quests would stay. Exploring would stay, All the npc enemies would still be there, just no pvp and no pvp rewards.

    And no, I sincerely doubt I'll ever find the fun in getting killed by a pvp built/geared player who waits until I finish a fight with npc enemies before attacking so my resources are low. That type of player isn't looking for an "honorable fight" or a "good duel"; they simply want to gank another player. Before attunable stations, I had to go to IC if someone asked for a set you could only get there. It was never "fun".
  • hellhound223
    hellhound223
    ✭✭✭
    No. (Comment Why.)
    As a solo PvE player almost exclusively, this would be amazing for me. I would love to be able to run around Cyrodiil, experiencing the stories and collecting skyshards at my leisure without worrying about being ganked. I'd be over the moon if I could level my Assault and Support skills and get Caltrops for my main without looking over my shoulder or sprinting around frantically in the early morning before Cyrodiil is very populated. I find the concept of PvP stressful, and it's anathema to the way I like to play video games. A change like this would be 100% targeted at making me happy.

    But Cyrodiil is a PvP zone. The skills are geared toward PvP and leveled through PvP. I know someday I will have to brave Cyrodiil - change my build, change my approach to the gameplay - in order to get at that content and complete my skyshard collection. And that's okay with me, because at the end of the day, I'll know I really earned it by stepping outside my comfort zone.
    PC-NA
  • tonemd
    tonemd
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    I agree with the notion of a PVE Cyro with no PVP rewards. So those coveted Alliance War skills would still require earning AP in PVP zones. Nothing purchased by AP should be available; including armor/weapon sets, consumables, siege, golden vendor items with PVP traits, etc. In imp city, no telvar or telvar purchsed equipment, consumables etc. You should still be able to get drops (motifs, rewards) from mobs and bosses as normal.

    With those caveats, if PVErs want to RP and quest and not get in the way of PVP, why not let them?


    Edited by tonemd on November 30, 2018 6:24PM
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Most of the PvE in Cyrodiil is "bothersome side-tracking." WIth the exception of a couple towns, very little of it is placed in the primary travel path of anything PvP. If you see a scroll running group, you don't walk through the middle of it, just like you wouldn't pull all the adds in vSO before the rest of your group showed up.

    Again, most PvP'ers are going to the little red, blue, and yellow crossed swords on the map, going after keeps, going after scrolls. They're not camping delves, they could generally care less about Empire Tower or Nornalhorst. There's also a fair amount of intel flowing through zone chat at any given moment.

    NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid.

    Players, not so much.

    You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.

    The only argument I'm gathering from your stance is "I don't like to / I might have to PvP, and if I do, I might lose."

    IC is a perfect hybrid, because if you don't adjust your build to be able to handle both aspects of content, you might find yourself in a corner, so it's not as if it's one-sided. If you think a PvP only build can't get its butt handed to it, enter a random vet a few times.

    It's not as if you spec for PvP and you become all powerful, because you don't.

    The only changed playstyle is as a result of the zone design, and the avoidance I speak of is not nearly as far out off the beaten path as it's being made to sound. It's nothing more than a little more caution and a bit less AFK.

    In the vast expanse of Cyrodiil, especially with the placement of most PvE objectives, the "I might run into a PvP'er" argument is every bit as weak. 24 man groups aren't zerging you down on the edge of map because you want a world boss or a skyshard. Why is it such a challenge to be required to be aware?

    You don't have to full spec, but you can adjust a little and still make it work. Some people just don't want to.

    Been saying it since day one. It's play as you want, not necessarily play as you want effectively. Applies here as much as anywhere else in the game.

    FTR, I totally get why its wanted. What I've yet to see justified is why it's needed.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    how will taking over the same keep at the same time work for 2 alliances ?
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Maybe. (Comment advised but optional.)
    Then maybe the whole concept needs to go a step further with a Story Mode version of the entirety of Tamriel.

    Other games implement it, everything from Story Mode/Free Build right up through Nightmare/permadeath versions of the game.

    Thing is, if you pick one, it needs to stay that way, not bouncing back and forth at will, no carryover of rewards, unless you start again at the beginning and advance upwards.

    Regardless of where anyone stands, I don't see them taking the time to make this a reality, at least not while the game has even this much life left in it.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Reivax
    Reivax
    ✭✭✭✭
    Just go to Cyrodiil, open console and type iddqd. That puts you in God mode.
    Edited by Reivax on November 30, 2018 6:43PM
  • Reivax
    Reivax
    ✭✭✭✭
    Katahdin wrote: »
    No

    The ONLY acceptable way for a PvE Cyrodil would be with the following caveats

    NO AP gain whatsoever
    NO alliance rank gain
    NO alliance skill gain
    NO way to get Emperor whatsoever
    NO Telvar

    ONLY quests and delves for the same sort of rewards that regular quests in PvE land have: some gold and a green, blue or purple item.

    Thats it

    AP is a PVP currency
    Emperor is a PVP achievement and should not be gotten with PvE, Period

    If you want AP rewards and Emperor, spend time in PvP like everyone else that got it did

    .

    I would totally agree to that condition.

    But we leave Master Fisherman at PvP - you can't fish while being attacked, you don't deserve that title!
  • Bruccius
    Bruccius
    ✭✭✭✭✭
    Absolutely.
    @Merlin13KAGL

    Not really. PvE in Cyrodiil has quests with objectives, much like the other zones have. You do those objectives and complete the quest. Some might take a while, but you choose to start the quest. There are plenty of quests in Cyrodiil where PvP players are a problem for PvE players, the very fact that this issue is brought up proves it.

    And you're also still missing the point. ''Most'' is not all. Tell me, these PvP players that play PvP in earnest, why would they object to a seperated PvP/PvE edition of Cyrodiil?

    ''NPC's don't fight back very hard, you're correct. NPC's tether and have the AI of a 2 by 4 left out in the rain. NPC's, and apparently the conflict associated are far too easy to avoid. Players, not so much.''

    Hence why PvE suffers at the expense of PvP.

    ''You want a good reason it should be mixed? Because it already is and it already works. A second? It would take Dev resources to change it, however simple the change should, in theory, be.''

    You call that good? It clearly doesn't work, you hear complaints from the PvE community all the time about how doing PvE in Cyrodiil is difficult as hell because of the PvP gankers. It also takes dev resources to change attributes, nerfing them, that's not an excuse not to do it.

    The only argument I'm gathering from your stance is ''I can do it through additional effort, so you should too'', again, I play PvP. It's just that PvP players are, generally, too self-centered to even give a damn about those who do not seek to PvP. Your entire argument loses its value because if PvP players want to PvP with other PvP players, and PvE players want to do PvE, why should the two be combined, if not for gankers?

    ''IC is a perfect hybrid''
    IC is a dead zone. You can guess why that is. I'll give you a hint, it starts with ''mixed'' and ends with ''zone''.


    ''why it's needed''
    So many things in this game aren't needed. Nerfs, buffs, cosmetics, etc. all aren't ''needed'', but they are implemented. Why? Because people want them.

    I'll ask you again, give me one good reason why PvP players who want to do PvP against other PvP players have to mix with PvE players who want to do PvE (with other PvE players).

    Because thus far all I've heard from your side is pretty much just ''Gankers exist and PvE players should play more carefully while doing PvE. Oh, and PvE players need to make a detour if they don't want to get ganked on the main roads, after all, PvP players walk around there.''
This discussion has been closed.