Ariades_swe wrote: »The dot seems to refresh on cast so its almost similar dps as force pulse I figured.
Ariades_swe wrote: »So I geared up for using vamp bane as spammable and it hits very hard. 9k if you count in the dot refresh each hit plus it procs burning alot. I only use jabs situationally now.
Thanks Minno for the advice I never realised the dot will instantly hit on cast making it hit each second instead of every 2 seconds if you spam vamp bane.
Anyone knows if reflective light counts as an aoe and gets boosted by lightning staff passive?
Ariades_swe wrote: »So I geared up for using vamp bane as spammable and it hits very hard. 9k if you count in the dot refresh each hit plus it procs burning alot. I only use jabs situationally now.
Thanks Minno for the advice I never realised the dot will instantly hit on cast making it hit each second instead of every 2 seconds if you spam vamp bane.
Anyone knows if reflective light counts as an aoe and gets boosted by lightning staff passive?
Ariades_swe wrote: »So I geared up for using vamp bane as spammable and it hits very hard. 9k if you count in the dot refresh each hit plus it procs burning alot. I only use jabs situationally now.
Thanks Minno for the advice I never realised the dot will instantly hit on cast making it hit each second instead of every 2 seconds if you spam vamp bane.
Anyone knows if reflective light counts as an aoe and gets boosted by lightning staff passive?
Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Just all about timing and burst. I kill people on my alt Templar and just stand in groups till they give up or kill me with negate spam
I’m addicted to Overwhelming I just gotta figure out the perfect defensive set
Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Just all about timing and burst. I kill people on my alt Templar and just stand in groups till they give up or kill me with negate spam
I’m addicted to Overwhelming I just gotta figure out the perfect defensive set
You and me both, tried everything recently but can't settle on anything
Yea I'm torn between between breton and dark elf at min, it's for pvp so weighing up the passive the best I can
Jimmy_The_Fixer wrote: »cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Dark Flare is less situational than you think, I use DF in my dueling setup and it’s an excellent addition to the magplar toolkit.
Forcing out dodgerolls isn’t a bad thing since it’s not something their stamina can sustain. And if you’re fast you can block-cancel the DF cast you can start a sweeps or rebuff.
1v1 can be won through either sustained pressure or unexpected burst which DF provides both. Sustained pressure through high Major Defile and Burst due to the high damage backloaded to the end of a long cast (DF+Crescent+PL Proc can be a 17k burst on a reasonably Tanky target).
Its not the best skill ever and it doesn’t belong on every magplar setup, but it’s a strong option.
soniku4ikblis wrote: »Jimmy_The_Fixer wrote: »cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Dark Flare is less situational than you think, I use DF in my dueling setup and it’s an excellent addition to the magplar toolkit.
Forcing out dodgerolls isn’t a bad thing since it’s not something their stamina can sustain. And if you’re fast you can block-cancel the DF cast you can start a sweeps or rebuff.
1v1 can be won through either sustained pressure or unexpected burst which DF provides both. Sustained pressure through high Major Defile and Burst due to the high damage backloaded to the end of a long cast (DF+Crescent+PL Proc can be a 17k burst on a reasonably Tanky target).
Its not the best skill ever and it doesn’t belong on every magplar setup, but it’s a strong option.
DF is great ranged. In melee, one bash, and you're DF is useless. So DF is situational. It's ridiculously easy to bash a DF. I've since switched to Solar Barrage for the 4 ticks of Empower. It's much more useful for melee range combat.
DF is pretty easy to dodge too. It may force down an opponents stamina, but it also chugs at my magicka.
CatchMeTrolling wrote: »soniku4ikblis wrote: »Jimmy_The_Fixer wrote: »cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Dark Flare is less situational than you think, I use DF in my dueling setup and it’s an excellent addition to the magplar toolkit.
Forcing out dodgerolls isn’t a bad thing since it’s not something their stamina can sustain. And if you’re fast you can block-cancel the DF cast you can start a sweeps or rebuff.
1v1 can be won through either sustained pressure or unexpected burst which DF provides both. Sustained pressure through high Major Defile and Burst due to the high damage backloaded to the end of a long cast (DF+Crescent+PL Proc can be a 17k burst on a reasonably Tanky target).
Its not the best skill ever and it doesn’t belong on every magplar setup, but it’s a strong option.
DF is great ranged. In melee, one bash, and you're DF is useless. So DF is situational. It's ridiculously easy to bash a DF. I've since switched to Solar Barrage for the 4 ticks of Empower. It's much more useful for melee range combat.
DF is pretty easy to dodge too. It may force down an opponents stamina, but it also chugs at my magicka.
Bash is unreliable this patch , so you can bash them and it won’t do anything.
CatchMeTrolling wrote: »soniku4ikblis wrote: »Jimmy_The_Fixer wrote: »cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Dark Flare is less situational than you think, I use DF in my dueling setup and it’s an excellent addition to the magplar toolkit.
Forcing out dodgerolls isn’t a bad thing since it’s not something their stamina can sustain. And if you’re fast you can block-cancel the DF cast you can start a sweeps or rebuff.
1v1 can be won through either sustained pressure or unexpected burst which DF provides both. Sustained pressure through high Major Defile and Burst due to the high damage backloaded to the end of a long cast (DF+Crescent+PL Proc can be a 17k burst on a reasonably Tanky target).
Its not the best skill ever and it doesn’t belong on every magplar setup, but it’s a strong option.
DF is great ranged. In melee, one bash, and you're DF is useless. So DF is situational. It's ridiculously easy to bash a DF. I've since switched to Solar Barrage for the 4 ticks of Empower. It's much more useful for melee range combat.
DF is pretty easy to dodge too. It may force down an opponents stamina, but it also chugs at my magicka.
Bash is unreliable this patch , so you can bash them and it won’t do anything.
Plus CC immunity stops the bash from working in the first place .
Solar barrage is good too. If you use a fire staff, the empowered light attack can replace dark flare entirely, since fire staff unempowered light attack is around 10k fully buffed on a normal 36k/3ksd templar build but you get 8 seconds of consistent light attacks. If two of those bad boys connect, you will have more dmg than 1 cast of Dark flare but can block/dodge/bar swap/react.
I really wish dark flare was instant cast.
Bash is unreliable this patch , so you can bash them and it won’t do anything.
Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Just all about timing and burst. I kill people on my alt Templar and just stand in groups till they give up or kill me with negate spam
I’m addicted to Overwhelming I just gotta figure out the perfect defensive set
You and me both, tried everything recently but can't settle on anything
Jabbs_Giggity wrote: »Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Just all about timing and burst. I kill people on my alt Templar and just stand in groups till they give up or kill me with negate spam
I’m addicted to Overwhelming I just gotta figure out the perfect defensive set
You and me both, tried everything recently but can't settle on anything
I was thinking of pairing with buffer of the swift. Recent changes give 10% reduction in dmg from other players plus spell/physical resists. Anyone do any testing yet with it?
Jabbs_Giggity wrote: »Transmutation group supportDoes anyone know what the go to defensive set is at the min on pvp magplar.
Buffer of the swift. Reduce bleeds good for blocking temp
Cyrodiils lights. Makes mist and meditate tanks also works when u jab or soul Assault if u get interrupted next spell free.
Swift and trans with pirate skele 3 infused jewellery with spell damage and master staff is pretty cancer
Wouldn't that lack balance and dmg , as stats would be really low across the board, but yea tanky as f%$#
Just all about timing and burst. I kill people on my alt Templar and just stand in groups till they give up or kill me with negate spam
I’m addicted to Overwhelming I just gotta figure out the perfect defensive set
You and me both, tried everything recently but can't settle on anything
I was thinking of pairing with buffer of the swift. Recent changes give 10% reduction in dmg from other players plus spell/physical resists. Anyone do any testing yet with it?
Yea I wasnt a fan, I have gone back to using pirate skele as get everything and more that these 5 piece sets offer but in a 2 piece freeing up another set option