The bleed builds have now reached absurd levels. It's also unacceptable to take 2.5k every tick of bleed damage in heavy armor while blocking.
My main character is a magicka dk and there's an excessive disproportion between bleed and fire dots.
I'm not the only one to complain about it, I hope ZOS decides to do something about it!
Well neither blocking nor heavy armor does reduce the bleed ticks....
indeed!
BlackMadara wrote: »Bleeds alone aren't really overpowered. You can do the same or more damage with your dots as a mDK with burning embers in light armor than a stam toon stacking weapon damage with rending.
The problem is other modifiers to bleeds. Master axes instantly makes rending outperform all other dots in pvp. Add to that the free bleed you get from axe passives, and then bleeds become a tad bit overwhelming compared to other dots.
Master axes are difficult to get, so I understand their power. The axe passive though is ridiculous when you think about balance. Originally, axes lent towards sustained damage, with swords for burst, and maces for tanky targets. Now with bleeds ignoring resists, maces have lost their niche. I think the damage for the bleed procs should be lowered and proc chance increased to better orient them to the dps niche.
All that matters is the final result and not how you got it.
The bleed builds have now reached absurd levels. It's also unacceptable to take 2.5k every tick of bleed damage in heavy armor while blocking.
My main character is a magicka dk and there's an excessive disproportion between bleed and fire dots.
I'm not the only one to complain about it, I hope ZOS decides to do something about it!
Well neither blocking nor heavy armor does reduce the bleed ticks....
indeed!
So they are going exactly what the are supposed to, what's the problem?
Waffennacht wrote: »Chilly-McFreeze wrote: »
Shuffle for the win
Stop Permablocking.
Your welcome.
The bleed builds have now reached absurd levels. It's also unacceptable to take 2.5k every tick of bleed damage in heavy armor while blocking.
My main character is a magicka dk and there's an excessive disproportion between bleed and fire dots.
I'm not the only one to complain about it, I hope ZOS decides to do something about it!
Bleed builds are strong, but not impossible to kill. I havent seen any overpowered unkillable builds this patch. So far its rock paper scissors.
Bleed builds are strong, but not impossible to kill. I havent seen any overpowered unkillable builds this patch. So far its rock paper scissors.
Yup. Strong but not egregiously overpowered like people make it out to be. The only really valid criticism is that they do too much damage for too little input. Which is why I have reiterated over and over that the proc bleeds could be tuned down but twin slashes must remain strong as it is.
The bleed builds have now reached absurd levels. It's also unacceptable to take 2.5k every tick of bleed damage in heavy armor while blocking.
My main character is a magicka dk and there's an excessive disproportion between bleed and fire dots.
I'm not the only one to complain about it, I hope ZOS decides to do something about it!
iCelticOwnU wrote: »The bleed builds have now reached absurd levels. It's also unacceptable to take 2.5k every tick of bleed damage in heavy armor while blocking.
My main character is a magicka dk and there's an excessive disproportion between bleed and fire dots.
I'm not the only one to complain about it, I hope ZOS decides to do something about it!
Just make a templar and you can purge all those bleeds and DOTs off with purifying ritual, problem solved
The only way I could maybe agree with leaving Twin Slashes un-nerfed would be if the Master dual wield weapons get redesigned for some other type of bonus. I'm sorry, but people being able to push ~2k damage/tick from an ability that's that cheap, applies a 50% snare, ignores all resistances, and stacks with everything else, is simply too strong.Bleed builds are strong, but not impossible to kill. I havent seen any overpowered unkillable builds this patch. So far its rock paper scissors.
Yup. Strong but not egregiously overpowered like people make it out to be. The only really valid criticism is that they do too much damage for too little input. Which is why I have reiterated over and over that the proc bleeds could be tuned down but twin slashes must remain strong as it is.
The only way I could maybe agree with leaving Twin Slashes un-nerfed would be if the Master dual wield weapons get redesigned for some other type of bonus. I'm sorry, but people being able to push ~2k damage/tick from an ability that's that cheap, applies a 50% snare, ignores all resistances, and stacks with everything else, is simply too strong.Bleed builds are strong, but not impossible to kill. I havent seen any overpowered unkillable builds this patch. So far its rock paper scissors.
Yup. Strong but not egregiously overpowered like people make it out to be. The only really valid criticism is that they do too much damage for too little input. Which is why I have reiterated over and over that the proc bleeds could be tuned down but twin slashes must remain strong as it is.
A Warden's Fetcher Infection can be double-cast for +50% damage, and it still doesn't reach the same numbers as Rending Slashes. Plus it has a slow projectile, can be reflected, and if only single cast will frequently be < 1k/tick on any halfway tanky target. It's a similar story for DK DOTs as well; every Stam DK that I've seen in BGs has done far more damage to me with Bleeds than they have with their class DOTs, and significantly more damage than their Mag DK brethren do as well, even though I'm a Stage 4 Vampire. If DKs are supposed to be the "DOT Class," why are generic bleeds that are available to everyone else so much stronger than their supposedly class defining tools?
Maybe 2k damage/tick would be somewhat OK if their other damage output was significantly reduced by going for their "bleed build," but it isn't. There's no real sacrifice made in switching to Master DW and using axes in general. They're still just as mobile, tanky, bursty, and have the same healing power as the other non-archer Stam setups that aren't running a "bleed build." Not that there are really any Stam players not using bleed-heavy setups in the high MMR BGs (barring some archers here and there).
BlackMadara wrote: »The only way I could maybe agree with leaving Twin Slashes un-nerfed would be if the Master dual wield weapons get redesigned for some other type of bonus. I'm sorry, but people being able to push ~2k damage/tick from an ability that's that cheap, applies a 50% snare, ignores all resistances, and stacks with everything else, is simply too strong.Bleed builds are strong, but not impossible to kill. I havent seen any overpowered unkillable builds this patch. So far its rock paper scissors.
Yup. Strong but not egregiously overpowered like people make it out to be. The only really valid criticism is that they do too much damage for too little input. Which is why I have reiterated over and over that the proc bleeds could be tuned down but twin slashes must remain strong as it is.
A Warden's Fetcher Infection can be double-cast for +50% damage, and it still doesn't reach the same numbers as Rending Slashes. Plus it has a slow projectile, can be reflected, and if only single cast will frequently be < 1k/tick on any halfway tanky target. It's a similar story for DK DOTs as well; every Stam DK that I've seen in BGs has done far more damage to me with Bleeds than they have with their class DOTs, and significantly more damage than their Mag DK brethren do as well, even though I'm a Stage 4 Vampire. If DKs are supposed to be the "DOT Class," why are generic bleeds that are available to everyone else so much stronger than their supposedly class defining tools?
Maybe 2k damage/tick would be somewhat OK if their other damage output was significantly reduced by going for their "bleed build," but it isn't. There's no real sacrifice made in switching to Master DW and using axes in general. They're still just as mobile, tanky, bursty, and have the same healing power as the other non-archer Stam setups that aren't running a "bleed build." Not that there are really any Stam players not using bleed-heavy setups in the high MMR BGs (barring some archers here and there).
Twin slashes alone isn't an issue. Even stacking high amounts of weapon damage, its dps is not much higher than a light armor DKs Burning Embers. It seems much stronger due to ticking every 2s, which means higher ticks.
Master's axes blows its damage up to the crazy levels. I don't think there is a way to build enough damage to match the damage increase it gives. Then twin slashes outperforms other dots heavily.
That said, this is an mmo. People that farm the best gear tend to perform better. Should master's buff be further adjusted? Maybe but that's up to ZoS.
The real problem with bleeds are the passives. Those have very strong scaling and are easy to apply. The bleed passive outperforms the mace armor pen passive in pvp, and that shouldn't be the case. We have two options in stam weapons for dealing with high armor targets, and one is severely outperforming the other.