usmcjdking wrote: »Can you imagine the outrage if Destructive Reach applied a 10k tooltip dot that ignored resistances, which on every damage instance had a chance to proc another 10k dot?
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
So let me get this straight, the solution to bleeds is to make everyone a tank with a ton of crit resists and major protection?
*Rollseyes*
My solution is to not touch them at all because you already have those tools lol.
usmcjdking wrote: »Can you imagine the outrage if Destructive Reach applied a 10k tooltip dot that ignored resistances, which on every damage instance had a chance to proc another 10k dot?
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
So let me get this straight, the solution to bleeds is to make everyone a tank with a ton of crit resists and major protection?
*Rollseyes*
My solution is to not touch them at all because you already have those tools lol.
Not that i agree to leave bleeds as is, anyone who wants skilled gameplay and isnt biased knows that they need an overhaul, but good to know that you are not actually suggesting to increase the availability of major protection and crit resists cause thats goes straight into the top 10 list of "most horrible suggestion ever".
Ragnarock41 wrote: »Ragnarock41 wrote: »
Currently roll dodge is much more effective than blocking.
I already know. SnB is in a pathetic state for open world.
Unsustainable, built in self snare when you block and you still eat tons of damage anyways.
The mobility nerfs also played a big role in this because blocking makes you a sitting duck now. Literally.
Ragnarock41 wrote: »Ragnarock41 wrote: »
Currently roll dodge is much more effective than blocking.
I already know. SnB is in a pathetic state for open world.
Unsustainable, built in self snare when you block and you still eat tons of damage anyways.
The mobility nerfs also played a big role in this because blocking makes you a sitting duck now. Literally.
This is silly. S&B is strong, if you’re expecting to survive vs 4 from blocking then no, but that doesn’t make it a weak skill line.
Bleeds are supposed to be a counter against heavy, but unfortunately they handle them the best due to superior self healing. ZOS needs to make it so that passive only works when the healing is from an external source.
Ragnarock41 wrote: »Bleeds are supposed to be a counter against heavy, but unfortunately they handle them the best due to superior self healing. ZOS needs to make it so that passive only works when the healing is from an external source.
Its the classic defence line against anything that ever overperformed though. Yes something that hits hard and ignores defence is obviously gonna hurt tanks, and everything else along with them. You know what else was there to counter heavy armor tanks? Sloads. Old viper. knight slayer. You see the common thing yet?
If we are to counter high resistance heavy armor tanks, the answer is obvious, increase penetration , It was never wise to nerf penetration by %50 but they did it anyways. But obviously re-buffing pen that creates PvE problems.
TheBonesXXX wrote: »Damage and Resistances are too far apart.
All these suggestions will kill off a playstyle.
TheBonesXXX wrote: »Damage and Resistances are too far apart.
All these suggestions will kill off a playstyle.
But is that realy a playstyle we want to keep in the game ? xD
Seriously. Stop relying on shields and get some self healing, this is a total L2P issue.
Shokasegambit1 wrote: »Wow you guys are still complaining about bleeds lol it's been nerfed 6 times over 2 years. At this point is a l2p issue ... aka stop block fighting !