Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
The only way you're going to touch that level of crit resist in no-CP is with 7 pieces of Impenetrable gear and Impregnable + Transmutation (though the latter could be provided by someone else, if he always runs premades).If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
I don't think it's really justified, since they're obtained through non-trivial PvE content. It's fine if they're amazing in PvE, but they should never be top tier in PvP. That would be like telling dedicated PvE players that they're forced to put together a 4 man premade in BGs, and go 4v4v4 against two other full premades that are actually good, and win, just to get a chance at the best PvE weapons for their build.BlackMadara wrote: »The main problem with bleeds are master's axes and the damage from free weapon bleeds. Master's axes give a large increase in damage, which is partially justified by them being a hard to acquire item in an mmorpg.
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.The only way you're going to touch that level of crit resist in no-CP is with 7 pieces of Impenetrable gear and Impregnable + Transmutation (though the latter could be provided by someone else, if he always runs premades).If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
And of course it's not always easy to get both Minor and Major Protection. But as someone who has access to both (via Ice Fortress and Pirate Skeleton), I can still get wrecked by Bleeds. I've said it before, but the difference in surviving against Magicka builds and surviving against Stamina builds is night and day, and it's largely due to Bleeds (and also Dawnbreaker bombs).I don't think it's really justified, since they're obtained through non-trivial PvE content. It's fine if they're amazing in PvE, but they should never be top tier in PvP. That would be like telling dedicated PvE players that they're forced to put together a 4 man premade in BGs, and go 4v4v4 against two other full premades that are actually good, and win, just to get a chance at the best PvE weapons for their build.BlackMadara wrote: »The main problem with bleeds are master's axes and the damage from free weapon bleeds. Master's axes give a large increase in damage, which is partially justified by them being a hard to acquire item in an mmorpg.
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
Ragnarock41 wrote: »Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
İncreasing crit resist/major protection avaliability is a nice way to doom every build that doesn't use bleeds, as if there are any left as far as stamina is concerned. If nerfing bleeds isn't the answer, then the answer is making every other dot perform like bleeds because It doesn't do justice that my class specific dots do less than free proc dots.
Ragnarock41 wrote: »Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
İncreasing crit resist/major protection avaliability is a nice way to doom every build that doesn't use bleeds, as if there are any left as far as stamina is concerned. If nerfing bleeds isn't the answer, then the answer is making every other dot perform like bleeds because It doesn't do justice that my class specific dots do less than free proc dots.
They already did increase major pro availability. Still not seeing any issues, as the more mitigation you tack on, the less effective it is. Penetration > than bleeds for those that don't have access to them, and if you are rocking a staff there isn't much reason to try to outdo stamina's access to higher weapon damage, when you have higher access to spell penetration via staff passives+the best major breach access in the game.
I don't think the community appreciates the greater picture on some of these systems. I think the only thing they should do is tone down the weapon passives giving bleeds via axes or look into their uptime. But that is it.
brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.
The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.
I think what wheem is trying to say is that after the bleeds are applied, the attacker begins using more traditional types of damage that stack with the bleeds... they don’t just sit there and watch after getting the bleeds on someone.
We're not necessarily on the same page, since Thaumaturge is 100% irrelevant to all of the PvP I do. You can have 0 points or 100 points into it, and it won't make an iota of difference since CP isn't going to be in effect. The only thing that matters for a "Bleed Build" in Battlegrounds or Sotha Sil is equipping axes; preferably Master DW Axes. That's all. There's no big sacrifice; your other abilities aren't going to do less damage, survivability remains the same, your mobility isn't going to suffer, etc...You simply gain 1-2 proc DOTs that are better than every other DOT in the game, except for your activated DOT + Snare.No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.
Yea, cause Magicka is more mobile than Stamina and spammable gap closers are just a figment of our imagination.The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.
I think what wheem is trying to say is that after the bleeds are applied, the attacker begins using more traditional types of damage that stack with the bleeds... they don’t just sit there and watch after getting the bleeds on someone.
Well that doesn't change anything, does it? It's like in real life, someone has a bad breath - stay away. You don't necessarily need to stand on their feet.
We're not necessarily on the same page, since Thaumaturge is 100% irrelevant to all of the PvP I do. You can have 0 points or 100 points into it, and it won't make an iota of difference since CP isn't going to be in effect. The only thing that matters for a "Bleed Build" in Battlegrounds or Sotha Sil is equipping axes; preferably Master DW Axes. That's all. There's no big sacrifice; your other abilities aren't going to do less damage, survivability remains the same, your mobility isn't going to suffer, etc...You simply gain 1-2 proc DOTs that are better than every other DOT in the game, except for your activated DOT + Snare.No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.Yea, cause Magicka is more mobile than Stamina and spammable gap closers are just a figment of our imagination.The only thing required for a "dedicated bleed build" is equipping axes (with Master DW obviously being the best), there's no big trade off involved. And you're saying "don't let him get close to you" in regards to a Stamina build in Elder Scrolls Online PvP? You're trolling us, right?Bleeds can be strong on a dedicated bleed build, but that guy can't make you bleed unless you let him too close to you, so don't do that. If they specialize in this, they will lack a lot of other offensive capabilities.
No. You are doing the trolling, or you haven't tried making a bleed build. Using axes and using rending slashes won't cause any fatal type of bleeds, unless you are completely new to the game. If you are gonna bleed somedone dry for real, you need to invest an unnatural amount of points into Thamuaturge for example, and many of them will use DW/2H with axes on both, meaning they will probably lack decent ranged abilities.
If they killed you with some total of 15k bleeds a minute ago, are you really stupid enough to face them within 5-7 meters again? Take him out ranged, stun him or knock him down and give him burst - or stay away and pick someone else. I don't rush up to a MagDk first thing either, because I don't want to get rooted and whipped. It doesn't turn me on even a little bit.
I think what wheem is trying to say is that after the bleeds are applied, the attacker begins using more traditional types of damage that stack with the bleeds... they don’t just sit there and watch after getting the bleeds on someone.
Well that doesn't change anything, does it? It's like in real life, someone has a bad breath - stay away. You don't necessarily need to stand on their feet.
What I mean is that the trade off is a total no-brainer. There's technically an opportunity cost in not using any particular weapon type, but it's obvious that axes are vastly superior right now. It's not like you're making a decision between having proc bleeds and a weak Dawnbreaker, vs no procs but far better burst. Like I keep saying, there are reasons that essentially every last Stamina player in Battlegrounds - at least in the upper MMR brackets - is using axes over any other weapon type.Umm, slotting axes over other weapon choices does have an impact.
Mace and sword is going to increase the damage of my other dots and direct damage skills. If it's a Stam sorc, they are giving up potential healing and damage by not slotting a dagger. Even other classes get a healing benefit from more crit.
In the heavy meta, bleeds are probably the best choice on average. Against lower resist targets daggers really are probably the best choice because they improve burst and healing, which is probably why crit was the meta for so long before bleeds.
Everyone saying that bleeds exists to counter heavy armor bleeds, but guess what, what if top tier heavy armor tank use bleeds himself?
You can literally make a build focused around tankiness and nothing else, slot master axes on 1 bar, and walla, ure good to slay everything in ur path.
Bleeds made to counter perma-block builds, which does not exists anymore (unless ure on troll build and even then.)
Should get a slight nerf, especially to master axes - no other weapon in game gives as much damage as it.
STOP the carry, its gone to absurd lvls now.
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
Ragnarock41 wrote: »Don't forget rending has an initial tooltip applied. You also took 8 seconds worth of damage, and anyone of those ticks can crit (and for lot, since percentage based mitigation against a single DMG tooltip is not as powerful as a percentage off a giant number).brandonv516 wrote: »Is it just confusing death recaps or is the Rending bleed effect really this powerful?
By all appearances it seems like a bigger issue than proc sets.
I'd imagine, the first applied hit was heavily reduced (by armor+mitigation because it's physical DMG not a bleed) but each tick was dealing a 1.30 modifier (1.8 versus 3300 resists) assuming you have no impreg/trans.
What's the highest rending tooltip someone can get? 2.5-3k each second? If so, and it crits, that's 3250 on that tick, then it ignores armor so that gets ignored in the calc. Then if you only had Hardy/thick skin, you are only reducing that tooltip down to 1170. 1170 times 8 = 9360.
If you had major/minor, that crit turns into 807.3 x 8 = 6458.
If you had 4080k crit resist, that 1.3 modifer turns into 1.2, so 2.5k tooltip turns into 3k. 3k turns into 1080 after battlespirit+Hardy+thick skin for a total of 8640 (this is looking closer to the screenshot actually) But if youadd major/minor protection, 745.2 x8= 5961.
Conclusion:
Stop being lazy and add major/minor protection lol
So basically your conclusion isn't even a conclusion, Its just you assuming its possible to hit 4k crit resist in non-cp(surely you can run impreg and have someone provide transmutation, but if that is going to be super effective against any crit, not just bleeds) and also assuming everyone is playing a warden.
You're taking a 8k bleed recap(which is pretty low as far as what I've personally seen) and you're acting like it happened in CP campaign. If this isn't bending the facts, Idk what is. Posts like this one is a good way of making yourself sound ignorant.
So stop playing in nCP?
Nerfing bleeds isn't the answer, increasing the crit resists/major protection availability is.
But what do I know, I just play ESO casually.
So let me get this straight, the solution to bleeds is to make everyone a tank with a ton of crit resists and major protection?
*Rollseyes*
Waffennacht wrote: »Why I have an "issue" with bleeds:
When designed, balanced, etc... they were not as effective against shield users. There was a drawback by using bleeds as a primary focus.
Now that Shields are balanced around resistance; bleeds are equally effective against all builds (tanks, light armor, medium)
I don't see any drawback using Rending/Axe bleed like, WW, etc. The efficiency is too much when compared to other sources of damage (except Oblivion damage - which s mathematically capped unlike bleeds)
There's no reason in diversity when dealing with bleeds
usmcjdking wrote: »Can you imagine the outrage if Destructive Reach applied a 10k tooltip dot that ignored resistances, which on every damage instance had a chance to proc another 10k dot?