There's always going to be a rigid PvE BiS because of how specialised the stam DPS role is.
Redguard sustain is on top not because it's innately overpowered, but because it fits this specialisation. DW frontbar is optimal, so adrenaline rush gets procced nearly on cooldown. And it's more efficient than Bosmers' extra 12% regen because people run low base regen in PvE.
If you want to see how Redguard compares to the other stam races in a more holistic setting, look to PvP.
Bosmer offers better sustain for ranged/gank builds that have small offensive windows and/or no melee damage at all. Khajiit is comparable damage wise, with a slight advantage on HP regen builds. Orc offers the best brawling capability by far (healing, tankiness and damage all-in-one), as well as high mobility, and is arguably the meta at the high end of PvP right now.
Redguard has it's niche, which happens to be PvE stam DPS, and that's fine. Nerf it to be equalised with the other races in this one regard, and you'll make it obsolete in all others. That's not a positive direction for balance or diversity.
Sheezabeast wrote: »Nerfing Redguards...what’s next, the untouchable Altmer?
John_Falstaff wrote: »People can't read sometimes. Very few here are actually asking for nerfs. We're asking for buffs. Nobody wants the situation where everyone is pigeonholed into heavy attack rotations, everyone's fed up with sustain problems. But I keep wondering if ZOS uses redguards as lithmus paper for measuring the state of stamina sustain in PvE.
Bigevilpeter wrote: »Yeah I really wish people would really L2R before crying. my 2 reccomendations were buff other races sustain or in case of nerfing redguard they buff overall sustain so it still wouldn't be a problem, so in both cases sustain should be good, so why are people crying?
Nobody wants the situation where everyone is pigeonholed into heavy attack rotations, everyone's fed up with sustain problems
MaleAmazon wrote: »You can finish all stamina content in this game with any race, certainly any non-magicka race. If you're talking about leaderboards ok, but that's a tiny portion of the playerbase and imo it would be better to either disable racial skills or let players choose from a pool freely. I'd prefer the latter, race passives are dumb to begin with, what is this, 1987?
Bigevilpeter wrote: »Yeah I really wish people would really L2R before crying. my 2 reccomendations were buff other races sustain or in case of nerfing redguard they buff overall sustain so it still wouldn't be a problem, so in both cases sustain should be good, so why are people crying?
People are "crying" because OP starts out indicating Redguards have an advantage. If history is any indicator, ZOS will immediately infer MUST NERF REDGUARDS. ZOS's proclivity leans in the direction of subtracting rather than adding, clearly.
It's time to let the dust settle on all the current changes and to hold off calling for yet more.
Quite frankly, the gender options are also too restrictive. Male or female? What is this, 1987?
You can literally throw on an absorb stamina glyph on your bow-bar and proc it constantly with endless hail, and achieve close to or similar sustain to a redguard. And you lose about 700 dps compared to a redguard using a damage enchant instead.
Bigevilpeter wrote: »Problem is Redguard sustain is way better than any other stamina race + ofc th highest max stamina passive and with sustain being a major issue in PvE Redguards have become almost a must if you want to reliable play. Also when ZoS balances stamina sustain Redguards oversustain so they have to tone it down making it harder on the other races.
Stamina races are pretty cool and has a lot of options like Woodelf, Khajiht, Orc, Nord, Imperial but without the sustain endgame players just go to Redguard.
The solution is to either make sustain not an issue for other races and let Redguard over sustain or to nerf Redguard sustain and adjust overall sustain accordingly.
ZarkingFrued wrote: »Bigevilpeter wrote: »Problem is Redguard sustain is way better than any other stamina race + ofc th highest max stamina passive and with sustain being a major issue in PvE Redguards have become almost a must if you want to reliable play. Also when ZoS balances stamina sustain Redguards oversustain so they have to tone it down making it harder on the other races.
Stamina races are pretty cool and has a lot of options like Woodelf, Khajiht, Orc, Nord, Imperial but without the sustain endgame players just go to Redguard.
The solution is to either make sustain not an issue for other races and let Redguard over sustain or to nerf Redguard sustain and adjust overall sustain accordingly.
Oh yay more nerfs. If they nerf a race and it costs 3000 crowns to change race. I bet they will make plenty of money. Quit crying nerf, and ask for buffs. The problem is not redgaurds as you have stated, that's idiocy. The problem is sustain.
No nerf the paycheck of the morons who came up with ESO racials.Sheezabeast wrote: »Nerfing Redguards...what’s next, the untouchable Altmer?