OtarTheMad wrote: »Players are overreacting to be honest, just my opinion. I bet all players who aren't Redguards can still pull DPS numbers way over the minimum required for dungeons/trials, which is like 20-30k. I bet you could go make an Altmer stamblade right now and still do way over the minimum DPS so why put so much pressure on yourself to always be on top? That must be exhausting. So what if Redguard can pull maybe 5k more than you, or sustain longer... you really trust ZOS to handle the nerf correctly? So what if Argonian is better at tanking, doesn't mean I am going to change my Imperial Sorc tank, they're fun. Just enjoy the game. As long as you're at or over 20-30k DPS you can still get trials done quickly, still get speed runs and no deaths, still do dungeons quickly and still show off. I can understand wanting to be competitive (I am too) but don't stress or exhaust yourself over it, it's a game.
ZOS said you can do anything with any race and in reality you can but the issue is that as a player base we got attached to the top races too much and pulled our own hair out because others didn't equal them when honestly they're just fine. Want to make an Altmer tank, go for it... they work fine. My partner has one and I had one. My friend can completely destroy on her magsorc and you know what? It's a Khajiit. Be competitive, but also have fun.
That doesn't mean I agree with the changes ZOS has made to make it where we are asking for orbs, shards or ele drain more or HA more in order to sustain but as long as I am with friends and having fun I am not focused on it that much. I personally think this update might put a tad of pressure on healers since magicka is squishier and sustain is a little more difficult. Let's not forget though that even with these changes we can still do way over the minimum required. This was probably unpopular to say but I thought it had to be said.
John_Falstaff wrote: »@GreenHere , two glyphs, technically. The difference is two glyphs. It's a loss of more than 300 weapon damage. If you enjoy feeling yourself gimped for three hundred weapon damage because of your race, I can respect that. But I don't enjoy it myself.
John_Falstaff wrote: »@GreenHere , two glyphs, technically. The difference is two glyphs. It's a loss of more than 300 weapon damage. If you enjoy feeling yourself gimped for three hundred weapon damage because of your race, I can respect that. But I don't enjoy it myself.
John_Falstaff wrote: »@GreenHere , two glyphs, technically. The difference is two glyphs. It's a loss of more than 300 weapon damage. If you enjoy feeling yourself gimped for three hundred weapon damage because of your race, I can respect that. But I don't enjoy it myself.
Fair enough. But when you can get 45k dps from a Redguard or 43k dps from a Khajiit, due to nothing aside from sustain differences, I sort of fail to see the issue. Either your dps is more than enough for doing what you want to do, OR you're looking to min/max (which is cool!) and you should just go with the race with the best strengths for what you're after. Hard to agree that anything is being "ruined" by one race having better sustain than other similar (but different) races.
Orcs can run faster. Khajiit can pickpocket easier. Imperials get the most health. Et cetera and so forth. Why does one race's strengths for dps mean that all other races are suddenly compared unfavorably in that one aspect? Why don't we make a fuss over Redguards not having better Spell Resistance? How come they don't have the same Fire Resistance that Dunmer do?
The "everything should be equal in [x] aspect" line of thinking doesn't make sense to me, especially when the differences in question can usually be evened out somewhere with little tradeoff.
John_Falstaff wrote: »@OtarTheMad , the talk is about balance, and not about "how much is enough". It's a competitive game, and while I can understand there will be always some with mindset "we're small people, we don't need more", it's not universal.
Bigevilpeter wrote: »Problem is Redguard sustain is way better than any other stamina race + ofc th highest max stamina passive and with sustain being a major issue in PvE Redguards have become almost a must if you want to reliable play. Also when ZoS balances stamina sustain Redguards oversustain so they have to tone it down making it harder on the other races.
Stamina races are pretty cool and has a lot of options like Woodelf, Khajiht, Orc, Nord, Imperial but without the sustain endgame players just go to Redguard.
The solution is to either make sustain not an issue for other races and let Redguard over sustain or to nerf Redguard sustain and adjust overall sustain accordingly.
John_Falstaff wrote: »@GreenHere , two glyphs, technically. The difference is two glyphs. It's a loss of more than 300 weapon damage. If you enjoy feeling yourself gimped for three hundred weapon damage because of your race, I can respect that. But I don't enjoy it myself.
Fair enough. But when you can get 45k dps from a Redguard or 43k dps from a Khajiit, due to nothing aside from sustain differences, I sort of fail to see the issue. Either your dps is more than enough for doing what you want to do, OR you're looking to min/max (which is cool!) and you should just go with the race with the best strengths for what you're after. Hard to agree that anything is being "ruined" by one race having better sustain than other similar (but different) races.
Orcs can run faster. Khajiit can pickpocket easier. Imperials get the most health. Et cetera and so forth. Why does one race's strengths for dps mean that all other races are suddenly compared unfavorably in that one aspect? Why don't we make a fuss over Redguards not having better Spell Resistance? How come they don't have the same Fire Resistance that Dunmer do?
The "everything should be equal in [x] aspect" line of thinking doesn't make sense to me, especially when the differences in question can usually be evened out somewhere with little tradeoff.
OtarTheMad wrote: »
^This
I don't get it, I'd understand it if the sustain issues dropped other stamina races DPS to like 15k but when you're just 2k-5k off, it's really not that big of a deal and not going to cause any groups you run with to wipe more than you would usually, if you do at all.
They nerfed sustain across the board in Morrowind. Redguard in lore has the adrenaline rush passive, they are SUPPOSED to have more sustain. If ZOS did not kill PVE sustain in Morrowind, other stamina races would be viable, such as Khajiit. Sustain is so bad at the moment (except on both nightblades) that players are forced to go Redguard.
ZOS should not nerf Redguard, or they are going against the lore. They need to buff other sources of sustain so other classes can sustain and compete with Redguard.
I like many players are tired of nerfs, ZOS needs to start buffing, otherwise everything will become unplayable eventually.
method__01 wrote: »i strongly support the "no changes to sorc shield" but i dont understand how reduce a race passive will help sorcs or any other race in general?
maybe we should ask for buff in a certain morph/race/ability etc instead nerfing others?