Lieblingsjunge wrote: »For PvP, considering Battle Spirit and the likes, you won't even notice the 40% cap.
It's just cutting it short in PvE. This will have barely any effect on pvp, whatsoever. But will be interesting to see how it interacts with Bastion CP. (Can't you just remove Bastion CP and be done with it already, no more balancing for shields needed).
cpuScientist wrote: »Damn do I wish fresh still stunned and streak stunned thorough block. So much better it was back then.
When frag has bite. When fights were fun. When my build didn't need me to use a DSA staff.
Lieblingsjunge wrote: »For PvP, considering Battle Spirit and the likes, you won't even notice the 40% cap.
It's just cutting it short in PvE. This will have barely any effect on pvp, whatsoever. But will be interesting to see how it interacts with Bastion CP. (Can't you just remove Bastion CP and be done with it already, no more balancing for shields needed).
Doctordarkspawn wrote: »The more I think about it, the more I come to a simple conclusion:
Keep the critable shields and the shields benefiting from resistances.
Remove the cap.
Simply put: The crit is going to be what kills shields to everything but tank builds and the only one the cap is hurting is PVE where oneshots and massive damage allready dominate most of the content.
Something has to give and given you dont like retooling old content, ZOS, it's time to give up and rescend the change. If the change hits live and sorcs cant survive oneshots they reasonibly should, you've failed.
Can we talk about an insta-cast option for crystal blast, or a stun option for crystal fragments. Bar space is going to be tight without overload.
Can we talk about an insta-cast option for crystal blast, or a stun option for crystal fragments. Bar space is going to be tight without overload.
Doctordarkspawn wrote: »The more I think about it, the more I come to a simple conclusion:
Keep the critable shields and the shields benefiting from resistances.
Remove the cap.
Simply put: The crit is going to be what kills shields to everything but tank builds and the only one the cap is hurting is PVE where oneshots and massive damage allready dominate most of the content.
Something has to give and given you dont like retooling old content, ZOS, it's time to give up and rescend the change. If the change hits live and sorcs cant survive oneshots they reasonibly should, you've failed.
Sorcs balance has already failed.
ZOS hired Gilliamtherogue, who is the NB genius. They should have hired a MalcolmX for sorcs balance. He would have provided informed input about over and underperforming PvP abilities instead of throwing random darts to a dartboard and see which ones stick and which ones cause players revolts.
Even then, they'd be balancing the game by informed but 0.1% super elite players who can do the impossible.
Instead, a MMO is a massively large game for massive numbers, balance should come from analythics and data mining, like CCP does on their MMO since a decade.
ZOS_RobGarrett wrote: »Shields still stack the same way as before. We didn't change that behavior. The health-based cap is applied per individual shield.Drummerx04 wrote: »Okay, I appreciate the overall direction... but 40% of my health bar on a 24k sorc shield? So Basically why run hardened ward because I'll always be so far over the health cap?
Is this 40% for ALL shields stacking or just each shield individually?ZOS_RobGarrett wrote: »The current plan is for the new cap (based on maximum health) to be enforced after Battle Spirit is applied. In your example, if a Sorc with 24k hp and 35k Magicka casts Annulment:So does that change to shields occur before or after battle spirit. Because shields are cut in half in pvp. So if a sorc has like 20-24k health, as most do, then they can expect an 8k - 12k shield? (not the best a math). But if you cut it in half because of battle spirit then a sorc with that amount of health is looking at a very small shield. Can someone clarify?
- The shield would start at 12,250. (35k Magicka * 0.35 coefficient)
- The shield would be halved by Battle Spirit to 6,125.
- The shield would be unaffected by the health-based cap, because 6,125 < 9,600. (9,600 = 40% of 24k hp)
The team will continue to monitor and evaluate the change though.
Just in case you guys haven't ventured into the class rep thread. Here are this morning's clarifications from Rob.
Still no mention of whether Bastion applies before 40% cap or after though.
Thanks for linking that.
I'll be honest I like what I'm hearing from that. I still don't think that on its own this is workable from magSorc POV. But from the POV of balancing damage shields as a mechanic, it's a good direction to be taking them towards.
Now I want to see them adding/improving the HoTs in the magSorc toolkit and maybe giving some more mitigation. Then I can fully get behind these changes. Cause left like this they would still gut magSorc in PvP.
StamWhipCultist wrote: »I feel we´re getting to a workable solution.
What´s missing now is the previously mentioned feedback on cage (it should now deal dmg when it connects - not when the stun lasts its full duration).
Other minor tweaks that would be highly desireable could be:
- Boundless storm - cost reduction and maybe increase of the range to 7m (seriously why does this ability cost 4050 magica base when templar focus costs 1890 and dragonknights spiked armor 2700 - both unarguably way stronger)
- powersurge - make it heal for half the value when not critting (this would specifically benefit nonCP sorc)
maybe:
- convert part of dark conversions healing to a hot aswell (like the resource mechanic)
- bloodmagic make it heal on any sorcerer ability hitting a target - not only dark magic (excluding pets and petabilities as that would be overpowered)
Maybe because DK volatile does not proc implosion. Range is good as it is.
You realize i´m not talking about stamsorc do you?
This is about the 5m range boundless storm of magsorcs. If implosion from that skill is really a problem in your perception i don´t really what to say other than - they could patch it out of the game without compensation and magsorc wouldn´t notice a difference.
Bringing that up as a problem suggest you have no experience to comment on the topic whatsoever.
StamWhipCultist wrote: »I feel we´re getting to a workable solution.
What´s missing now is the previously mentioned feedback on cage (it should now deal dmg when it connects - not when the stun lasts its full duration).
Other minor tweaks that would be highly desireable could be:
- Boundless storm - cost reduction and maybe increase of the range to 7m (seriously why does this ability cost 4050 magica base when templar focus costs 1890 and dragonknights spiked armor 2700 - both unarguably way stronger)
- powersurge - make it heal for half the value when not critting (this would specifically benefit nonCP sorc)
maybe:
- convert part of dark conversions healing to a hot aswell (like the resource mechanic)
- bloodmagic make it heal on any sorcerer ability hitting a target - not only dark magic (excluding pets and petabilities as that would be overpowered)
Maybe because DK volatile does not proc implosion. Range is good as it is.
You realize i´m not talking about stamsorc do you?
This is about the 5m range boundless storm of magsorcs. If implosion from that skill is really a problem in your perception i don´t really what to say other than - they could patch it out of the game without compensation and magsorc wouldn´t notice a difference.
Bringing that up as a problem suggest you have no experience to comment on the topic whatsoever.
You play sorc and do not know shock damage can trigger implosion? Are you trolling?
StamWhipCultist wrote: »I feel we´re getting to a workable solution.
What´s missing now is the previously mentioned feedback on cage (it should now deal dmg when it connects - not when the stun lasts its full duration).
Other minor tweaks that would be highly desireable could be:
- Boundless storm - cost reduction and maybe increase of the range to 7m (seriously why does this ability cost 4050 magica base when templar focus costs 1890 and dragonknights spiked armor 2700 - both unarguably way stronger)
- powersurge - make it heal for half the value when not critting (this would specifically benefit nonCP sorc)
maybe:
- convert part of dark conversions healing to a hot aswell (like the resource mechanic)
- bloodmagic make it heal on any sorcerer ability hitting a target - not only dark magic (excluding pets and petabilities as that would be overpowered)
Maybe because DK volatile does not proc implosion. Range is good as it is.
You realize i´m not talking about stamsorc do you?
This is about the 5m range boundless storm of magsorcs. If implosion from that skill is really a problem in your perception i don´t really what to say other than - they could patch it out of the game without compensation and magsorc wouldn´t notice a difference.
Bringing that up as a problem suggest you have no experience to comment on the topic whatsoever.
You play sorc and do not know shock damage can trigger implosion? Are you trolling?
I´m saying that implosion on stormarmor is absolutely irrelevant for magsorc or stormarmor in it´s current state.
They could remove the passive and you wouldn´t notice a difference.
Learn to read.
StamWhipCultist wrote: »StamWhipCultist wrote: »I feel we´re getting to a workable solution.
What´s missing now is the previously mentioned feedback on cage (it should now deal dmg when it connects - not when the stun lasts its full duration).
Other minor tweaks that would be highly desireable could be:
- Boundless storm - cost reduction and maybe increase of the range to 7m (seriously why does this ability cost 4050 magica base when templar focus costs 1890 and dragonknights spiked armor 2700 - both unarguably way stronger)
- powersurge - make it heal for half the value when not critting (this would specifically benefit nonCP sorc)
maybe:
- convert part of dark conversions healing to a hot aswell (like the resource mechanic)
- bloodmagic make it heal on any sorcerer ability hitting a target - not only dark magic (excluding pets and petabilities as that would be overpowered)
Maybe because DK volatile does not proc implosion. Range is good as it is.
You realize i´m not talking about stamsorc do you?
This is about the 5m range boundless storm of magsorcs. If implosion from that skill is really a problem in your perception i don´t really what to say other than - they could patch it out of the game without compensation and magsorc wouldn´t notice a difference.
Bringing that up as a problem suggest you have no experience to comment on the topic whatsoever.
You play sorc and do not know shock damage can trigger implosion? Are you trolling?
I´m saying that implosion on stormarmor is absolutely irrelevant for magsorc or stormarmor in it´s current state.
They could remove the passive and you wouldn´t notice a difference.
Learn to read.
I fail to see you logic? If there is any, that is.
Any stamina melee enemy will go after sorc, and while in combat in melee range boundless storm can proc implosion. I saw this in battlegrounds, Cyrodiil and in duels.
StamWhipCultist wrote: »StamWhipCultist wrote: »I feel we´re getting to a workable solution.
What´s missing now is the previously mentioned feedback on cage (it should now deal dmg when it connects - not when the stun lasts its full duration).
Other minor tweaks that would be highly desireable could be:
- Boundless storm - cost reduction and maybe increase of the range to 7m (seriously why does this ability cost 4050 magica base when templar focus costs 1890 and dragonknights spiked armor 2700 - both unarguably way stronger)
- powersurge - make it heal for half the value when not critting (this would specifically benefit nonCP sorc)
maybe:
- convert part of dark conversions healing to a hot aswell (like the resource mechanic)
- bloodmagic make it heal on any sorcerer ability hitting a target - not only dark magic (excluding pets and petabilities as that would be overpowered)
Maybe because DK volatile does not proc implosion. Range is good as it is.
You realize i´m not talking about stamsorc do you?
This is about the 5m range boundless storm of magsorcs. If implosion from that skill is really a problem in your perception i don´t really what to say other than - they could patch it out of the game without compensation and magsorc wouldn´t notice a difference.
Bringing that up as a problem suggest you have no experience to comment on the topic whatsoever.
You play sorc and do not know shock damage can trigger implosion? Are you trolling?
I´m saying that implosion on stormarmor is absolutely irrelevant for magsorc or stormarmor in it´s current state.
They could remove the passive and you wouldn´t notice a difference.
Learn to read.
I fail to see you logic? If there is any, that is.
Any stamina melee enemy will go after sorc, and while in combat in melee range boundless storm can proc implosion. I saw this in battlegrounds, Cyrodiil and in duels.
Yeh see - this is why you don´t get a stamwhip.
You´re not engaging into a meaningfull discussion. You just post oneliners and expect people to take you seriously.