paulsimonps wrote: »paulsimonps wrote: »it is a direct dot \_(• _ •)_/
ZoS should review this line between
DoT 《Channeling》 Direct
Templars are ^here
@LordSlif
As far as I know these are the different types of damage applications there are in the game.
Direct Damage: Melee
Direct Damage: Ranged
Direct Damage: Projectile
Direct Damage: Area of Effect
Damage over Time: Melee
Damage over Time: Ranged
Damage over Time: Projectile
Damage over Time: Area of Effect
Channels are Ranged Damage over Time. Something like the DoT from Flame Reach for example would have its original direct damage be ranged but its DoT would be "melee" since its applied on the person and stays on them. One big thing to remember is the difference between Direct Damage and Single Target. DoTs can be Single Target and AoE and Direct Damage can be Single Target and AoE. Direct Damage=/=Single Target. Some skills do blur the line, like Jabs for example, its a Melee AoE DoT. You could write that as its own type of damage application but I think its the only one? Not sure, maybe I need to update my list. But yea, maybe this will help a bit.
thats the point direct =/= dot, but there is a limbo in this game and some skils are there. sometimes will works as dot and sometimes as direct.
@LordSlif
Can you give an example of a skill that is both? Other than the obvious ones that have a direct damage bit first and then a DoT like flame reach, those are specifically described as such in their tooltips. Like is there a skill that you know of that will have increased damage from putting points in both Mighty/Elemental Expert and Thaumaturge but is not divided into 2 separate damage attacks?
it is not the point... Cps
look it:
bubble: Envelop enemy in a lightless sphere, causing x Magic Damage each time they use a *direct damage attack*.
if u cast sweeps inside the bubble it will reflect sweeps
puncturing: Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing x Magic Damage to the closest enemy and x Magic Damage to all other enemies.
So... is it direct or dot? did u get it?
It is a composition of 4 direct atks, so makes sense it be reflected, we are locked in this skill while we are doing dmg, we cant deal this "dot dmg" plus a direct dmg atk at the same time... it is no "x dmg over y seconds", its x dmg per strike like crushing shock, but not instant.
So... in game Puncturing is a composition of directs atks and its = DoT (cp dot, valkyn... BUT the bubble reflect it)
Btw its a direct dmg 4 me. LOL
So this is the line.
Please tell me if im wrong in someway
you'll have to make sure burning light isnt the proc on that. From some forum investigating I found some posts that said jabs/sweeps turns into a "direct attack" for the application of burning light. IDK if this was tested or not, but burning light is direct damage and would be the culprit in procing total dark not sweeps/jabs dmg itself.
More info; a stam sorc in another thread couldnt understand why his hurricane was procing against total dark. What I found out he was using rending slashes and it has 3 direct dmg components before it becomes the thamaturge scaled dot (initial hit, application hit for snare and first tick of the DOT). It is my understanding, that the game cannot just make attacks appear out of thin air, DOTS almost ALWAYS have their first hit scale off direct damage because the game is hitting your target directly and then applying it's damage over time component. This logic is confirmed with elemental enchants procing their status effect; you get a little mini dmg from the enchant which because of elemental resistance can make your toon immune to that status effect (like nords against frost enchants are immune to chilled from that enchant; their resistance "cancels" the dmg that is used by the game to apply status effects to targets).
Hope this makes sense.
yup ure right, but @Minno look this https://1drv.ms/v/s!AgnbTcTXhE9eiipbVl1kIrYH9TXx
That actually is different than what I was describing. I commented in another thread where you post this vid, but I will reply here for consistency.
Jesus beam is a single target ability and deals it's damage over time via a channel. Therefore it will proc both skoria and calurions.
paulsimonps wrote: »paulsimonps wrote: »it is a direct dot \_(• _ •)_/
ZoS should review this line between
DoT 《Channeling》 Direct
Templars are ^here
@LordSlif
As far as I know these are the different types of damage applications there are in the game.
Direct Damage: Melee
Direct Damage: Ranged
Direct Damage: Projectile
Direct Damage: Area of Effect
Damage over Time: Melee
Damage over Time: Ranged
Damage over Time: Projectile
Damage over Time: Area of Effect
Channels are Ranged Damage over Time. Something like the DoT from Flame Reach for example would have its original direct damage be ranged but its DoT would be "melee" since its applied on the person and stays on them. One big thing to remember is the difference between Direct Damage and Single Target. DoTs can be Single Target and AoE and Direct Damage can be Single Target and AoE. Direct Damage=/=Single Target. Some skills do blur the line, like Jabs for example, its a Melee AoE DoT. You could write that as its own type of damage application but I think its the only one? Not sure, maybe I need to update my list. But yea, maybe this will help a bit.
thats the point direct =/= dot, but there is a limbo in this game and some skils are there. sometimes will works as dot and sometimes as direct.
@LordSlif
Can you give an example of a skill that is both? Other than the obvious ones that have a direct damage bit first and then a DoT like flame reach, those are specifically described as such in their tooltips. Like is there a skill that you know of that will have increased damage from putting points in both Mighty/Elemental Expert and Thaumaturge but is not divided into 2 separate damage attacks?
it is not the point... Cps
look it:
bubble: Envelop enemy in a lightless sphere, causing x Magic Damage each time they use a *direct damage attack*.
if u cast sweeps inside the bubble it will reflect sweeps
puncturing: Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing x Magic Damage to the closest enemy and x Magic Damage to all other enemies.
So... is it direct or dot? did u get it?
It is a composition of 4 direct atks, so makes sense it be reflected, we are locked in this skill while we are doing dmg, we cant deal this "dot dmg" plus a direct dmg atk at the same time... it is no "x dmg over y seconds", its x dmg per strike like crushing shock, but not instant.
So... in game Puncturing is a composition of directs atks and its = DoT (cp dot, valkyn... BUT the bubble reflect it)
Btw its a direct dmg 4 me. LOL
So this is the line.
Please tell me if im wrong in someway
you'll have to make sure burning light isnt the proc on that. From some forum investigating I found some posts that said jabs/sweeps turns into a "direct attack" for the application of burning light. IDK if this was tested or not, but burning light is direct damage and would be the culprit in procing total dark not sweeps/jabs dmg itself.
More info; a stam sorc in another thread couldnt understand why his hurricane was procing against total dark. What I found out he was using rending slashes and it has 3 direct dmg components before it becomes the thamaturge scaled dot (initial hit, application hit for snare and first tick of the DOT). It is my understanding, that the game cannot just make attacks appear out of thin air, DOTS almost ALWAYS have their first hit scale off direct damage because the game is hitting your target directly and then applying it's damage over time component. This logic is confirmed with elemental enchants procing their status effect; you get a little mini dmg from the enchant which because of elemental resistance can make your toon immune to that status effect (like nords against frost enchants are immune to chilled from that enchant; their resistance "cancels" the dmg that is used by the game to apply status effects to targets).
Hope this makes sense.
yup ure right, but @Minno look this https://1drv.ms/v/s!AgnbTcTXhE9eiipbVl1kIrYH9TXx
That actually is different than what I was describing. I commented in another thread where you post this vid, but I will reply here for consistency.
Jesus beam is a single target ability and deals it's damage over time via a channel. Therefore it will proc both skoria and calurions.
TheDoomsdayMonster wrote: »Those b@st@rds!!!!
How DARE they hit my precious Swift jewelry so hard with the nerf bat...
Now I gotta decide if Swift x3 is worth it at 18% movement vs 30% movement...
Grrr...
Well, I do kinda miss the dps I lost from having Arcane x3; it makes a big difference on how hard Devouring Swarm hit...
I might have to revisit that...
TheDoomsdayMonster wrote: »Those b@st@rds!!!!
How DARE they hit my precious Swift jewelry so hard with the nerf bat...
Now I gotta decide if Swift x3 is worth it at 18% movement vs 30% movement...
Grrr...
Well, I do kinda miss the dps I lost from having Arcane x3; it makes a big difference on how hard Devouring Swarm hit...
I might have to revisit that...
Honestly, knowing how you want to build, just roll those into infused with SD/cost reduction. Turn mist form into a cheap defensive spamable lol.
Yep, been running two swift and it’s real nice. Ahh well.
I know what you mean, it's just nice not feeling stuck in the mud like playing magplar normally does.
I know what you mean, it's just nice not feeling stuck in the mud like playing magplar normally does.
So I decided to play tonight without swift and try a completely different out take on Magplar.
I went Clever Alc, Burning Spellweave, Skoria/Bloodspawn. 5 Light. Getting my spell dam to 6k and trying to just blow things up.
Not great sustain, even with resto, but very very fun. Always good to mix it up once in a while.
I know what you mean, it's just nice not feeling stuck in the mud like playing magplar normally does.
So I decided to play tonight without swift and try a completely different out take on Magplar.
I went Clever Alc, Burning Spellweave, Skoria/Bloodspawn. 5 Light. Getting my spell dam to 6k and trying to just blow things up.
Not great sustain, even with resto, but very very fun. Always good to mix it up once in a while.
paulsimonps wrote: »it is a direct dot \_(• _ •)_/
ZoS should review this line between
DoT 《Channeling》 Direct
Templars are ^here
@LordSlif
As far as I know these are the different types of damage applications there are in the game.
Direct Damage: Melee
Direct Damage: Ranged
Direct Damage: Projectile
Direct Damage: Area of Effect
Damage over Time: Melee
Damage over Time: Ranged
Damage over Time: Projectile
Damage over Time: Area of Effect
Channels are Ranged Damage over Time. Something like the DoT from Flame Reach for example would have its original direct damage be ranged but its DoT would be "melee" since its applied on the person and stays on them. One big thing to remember is the difference between Direct Damage and Single Target. DoTs can be Single Target and AoE and Direct Damage can be Single Target and AoE. Direct Damage=/=Single Target. Some skills do blur the line, like Jabs for example, its a Melee AoE DoT. You could write that as its own type of damage application but I think its the only one? Not sure, maybe I need to update my list. But yea, maybe this will help a bit.
VirtualElizabeth wrote: »I know what you mean, it's just nice not feeling stuck in the mud like playing magplar normally does.
So I decided to play tonight without swift and try a completely different out take on Magplar.
I went Clever Alc, Burning Spellweave, Skoria/Bloodspawn. 5 Light. Getting my spell dam to 6k and trying to just blow things up.
Not great sustain, even with resto, but very very fun. Always good to mix it up once in a while.
Interesting! How do you think this might work when the new patch drops?
I tend to run bone pirate, shacklebreaker and blood spawn on my stam builds as a nice all around setup, I feel like I could run the exact same type setup with magicka next update with that new set and have it be pretty solid.
At least the magicka bone pirate should be easier to farm compared to original bone pirate.
Joy_Division wrote: »Can we use the name of the set please "Bright-Throat," it's only two syllables
paulsimonps wrote: »it is a direct dot \_(• _ •)_/
ZoS should review this line between
DoT 《Channeling》 Direct
Templars are ^here
@LordSlif
As far as I know these are the different types of damage applications there are in the game.
Direct Damage: Melee
Direct Damage: Ranged
Direct Damage: Projectile
Direct Damage: Area of Effect
Damage over Time: Melee
Damage over Time: Ranged
Damage over Time: Projectile
Damage over Time: Area of Effect
Channels are Ranged Damage over Time. Something like the DoT from Flame Reach for example would have its original direct damage be ranged but its DoT would be "melee" since its applied on the person and stays on them. One big thing to remember is the difference between Direct Damage and Single Target. DoTs can be Single Target and AoE and Direct Damage can be Single Target and AoE. Direct Damage=/=Single Target. Some skills do blur the line, like Jabs for example, its a Melee AoE DoT. You could write that as its own type of damage application but I think its the only one? Not sure, maybe I need to update my list. But yea, maybe this will help a bit.
Direct damage and dots can come from the same skill
Example
Vampires bane
The first hit is high impact, this is direct damage ... The burning effect that follows that's Damage Over Time
Many skills work this way
paulsimonps wrote: »paulsimonps wrote: »it is a direct dot \_(• _ •)_/
ZoS should review this line between
DoT 《Channeling》 Direct
Templars are ^here
@LordSlif
As far as I know these are the different types of damage applications there are in the game.
Direct Damage: Melee
Direct Damage: Ranged
Direct Damage: Projectile
Direct Damage: Area of Effect
Damage over Time: Melee
Damage over Time: Ranged
Damage over Time: Projectile
Damage over Time: Area of Effect
Channels are Ranged Damage over Time. Something like the DoT from Flame Reach for example would have its original direct damage be ranged but its DoT would be "melee" since its applied on the person and stays on them. One big thing to remember is the difference between Direct Damage and Single Target. DoTs can be Single Target and AoE and Direct Damage can be Single Target and AoE. Direct Damage=/=Single Target. Some skills do blur the line, like Jabs for example, its a Melee AoE DoT. You could write that as its own type of damage application but I think its the only one? Not sure, maybe I need to update my list. But yea, maybe this will help a bit.
Direct damage and dots can come from the same skill
Example
Vampires bane
The first hit is high impact, this is direct damage ... The burning effect that follows that's Damage Over Time
Many skills work this way
@SugaComa
I know, I gave Flame Reach as an example and explained exactly that, what I asked was if he knew of an ability that did not divide up the damage like that and scaled both as a DoT and a Direct Damage skill.
CatchMeTrolling wrote: »Not entirely magic food but is the gold arteum food meant to be a drink or food because it still doesn’t work with bone pirate when I tried it yesterday.
CatchMeTrolling wrote: »Not entirely magic food but is the gold arteum food meant to be a drink or food because it still doesn’t work with bone pirate when I tried it yesterday.
It's meant to be a food. Confirmed by Gina in a thread a while back.
(Still doesn't work with Green Pact or food passives though.)
Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?