Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.
If only mist forms root and snare immunity worked the same way expedition does when you cancel it.
I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.
If only mist forms root and snare immunity worked the same way expedition does when you cancel it.
That's unfair to call restoring rune a wasted bar slot whose only purpose is to be used for mobilty. Magplar pain point #1 was lack of options for dealing with unblocked cc; now you can sustain stamina every half second in block/after break free.
Even Lexy built his magplar with Amber/shackle for 1400 Stam Regen a few patches ago.
TheDoomsdayMonster wrote: »I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
This is one of the greatest things about Mighty Chudan that I find so appealing; the complete freedom from having to cast Rune every 20 seconds...
It makes a big difference during combat when you can focus exclusively on killing your opponent or healing/kiting around...
And having that extra slot is a nice bonus as well...
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.
If only mist forms root and snare immunity worked the same way expedition does when you cancel it.
That's unfair to call restoring rune a wasted bar slot whose only purpose is to be used for mobilty. Magplar pain point #1 was lack of options for dealing with unblocked cc; now you can sustain stamina every half second in block/after break free.
Even Lexy built his magplar with Amber/shackle for 1400 Stam Regen a few patches ago.TheDoomsdayMonster wrote: »I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.DeadlyRecluse wrote: »DeadlyRecluse wrote: »Mrsinister2 wrote: »I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?
It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.
I made sure to overcast FM in this vid to see how low could I go.
https://youtu.be/CXfzBecr3JQ
Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.
Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
This is one of the greatest things about Mighty Chudan that I find so appealing; the complete freedom from having to cast Rune every 20 seconds...
It makes a big difference during combat when you can focus exclusively on killing your opponent or healing/kiting around...
And having that extra slot is a nice bonus as well...
You miss understand me at least. Can't speak for Deadly ; but I do keep channeled focus for magplar. I don't want to run restoring in its place just to supplement FM and then also use yet another ability for expedition. I want channeled focus and ele-drain to be there to supplement my recovery so I can build more offense that we desperately need as our baseline damage just isn't as high as some other classes. Shackle/amber and triglyph or tristat food seems to then be enough stam. If I run blood spawn, that's a little more. I'd be tempted to run restoring if I'm going to block and turtle more.
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
Vamp gives you:
- Cheap stun with 10% minor expedition
- AOE ultimate that heals you
- one button snare removal, 75% dmg "block" and reposition tool to escape
- 10% mag/stam regen
non-vamp gives you:
- major exp spell with 10 second minor force (plus block shield passive)
- forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
- less dawnbreaker damage and less fire damage (you always take those on incoming damage)
- if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.
I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
Vamp gives you:
- Cheap stun with 10% minor expedition
- AOE ultimate that heals you
- one button snare removal, 75% dmg "block" and reposition tool to escape
- 10% mag/stam regen
non-vamp gives you:
- major exp spell with 10 second minor force (plus block shield passive)
- forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
- less dawnbreaker damage and less fire damage (you always take those on incoming damage)
- if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.
I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.
Don't forget Vampire's damage reduction with the Undeath passive, and requiring only 1 bar slot and any weapon/setup (Mistform) vs non-vamp which takes 2 bar slots (Accelerate & Forward Momentum) and requires 2H.
Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely.
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
Joy_Division wrote: »
My guess. The regen you get for the 5th piece amberplasm will give you more stats than the Maelstrom staff
Joy_Division wrote: »
My guess. The regen you get for the 5th piece amberplasm will give you more stats than the Maelstrom staff
I mean, I can back bar cast that Maelstrom staff and then swap back and have both regens..
CatchMeTrolling wrote: »VirtualElizabeth wrote: »CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.
I’m sure he’s choosing wood elf for the synergy it adds to amber and shackle by the way of stam recovery. With that build you’ll easily have over 1k Stam Regen with high magic recovery, a good stam pool, good spell Damage but most likely lack max.
Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.
UppGRAYxDD wrote: »CatchMeTrolling wrote: »VirtualElizabeth wrote: »CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.
I’m sure he’s choosing wood elf for the synergy it adds to amber and shackle by the way of stam recovery. With that build you’ll easily have over 1k Stam Regen with high magic recovery, a good stam pool, good spell Damage but most likely lack max.
Asylum SnB and Mage mundus with sets above should give ample stats, plus 1800 magicka every time you cast defensive posture...
f you read old threads, you'll find some OG build ideas like using race to shore up downsides to your build/class.
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
Vamp gives you:
- Cheap stun with 10% minor expedition
- AOE ultimate that heals you
- one button snare removal, 75% dmg "block" and reposition tool to escape
- 10% mag/stam regen
non-vamp gives you:
- major exp spell with 10 second minor force (plus block shield passive)
- forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
- less dawnbreaker damage and less fire damage (you always take those on incoming damage)
- if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.
I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.
Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely.
Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.
Troll level - preschool
Joy_Division wrote: »Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.
Troll level - preschool
Actually, I have to say the majority of magplars I fight hit my light armor not very defensive build for 400 damage on their sweeps. Most magplars out there build not to die rather than to kill.
I do agree it is an attempt at trolling, but there is some truth to that post.
I'm starting to miss the benefits of vampire more and more...
In your opinion guys, do you see it as a must-have for high level pvp?
Vamp gives you:
- Cheap stun with 10% minor expedition
- AOE ultimate that heals you
- one button snare removal, 75% dmg "block" and reposition tool to escape
- 10% mag/stam regen
non-vamp gives you:
- major exp spell with 10 second minor force (plus block shield passive)
- forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
- less dawnbreaker damage and less fire damage (you always take those on incoming damage)
- if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.
I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.
Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely.
Have to say, this is literally the only reason I haven't done it on my magplar lol.
I run it on my magblade, magdk and even my stamdk pve tank for passives but I can't bring myself to do it on templar!
Joy_Division wrote: »Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.
Troll level - preschool
Actually, I have to say the majority of magplars I fight hit my light armor not very defensive build for 400 damage on their sweeps. Most magplars out there build not to die rather than to kill.
I do agree it is an attempt at trolling, but there is some truth to that post.