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https://forums.elderscrollsonline.com/en/discussion/668861

Magplar PvP

  • DeadlyRecluse
    DeadlyRecluse
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    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.
    Thrice Empress, Forever Scrub
  • Minno
    Minno
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    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeadlyRecluse
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    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).

    Thrice Empress, Forever Scrub
  • technohic
    technohic
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    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).

    That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    If only mist forms root and snare immunity worked the same way expedition does when you cancel it.
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).

    That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    If only mist forms root and snare immunity worked the same way expedition does when you cancel it.

    That's unfair to call restoring rune a wasted bar slot whose only purpose is to be used for mobilty. Magplar pain point #1 was lack of options for dealing with unblocked cc; now you can sustain stamina every half second in block/after break free.

    Even Lexy built his magplar with Amber/shackle for 1400 Stam Regen a few patches ago.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Xsorus
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  • TheDoomsdayMonster
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    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
    I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    This is one of the greatest things about Mighty Chudan that I find so appealing; the complete freedom from having to cast Rune every 20 seconds...

    It makes a big difference during combat when you can focus exclusively on killing your opponent or healing/kiting around...


    And having that extra slot is a nice bonus as well...

    ;)

    Edited by TheDoomsdayMonster on October 4, 2018 6:33AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • technohic
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    Minno wrote: »
    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).

    That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    If only mist forms root and snare immunity worked the same way expedition does when you cancel it.

    That's unfair to call restoring rune a wasted bar slot whose only purpose is to be used for mobilty. Magplar pain point #1 was lack of options for dealing with unblocked cc; now you can sustain stamina every half second in block/after break free.

    Even Lexy built his magplar with Amber/shackle for 1400 Stam Regen a few patches ago.
    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
    I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    This is one of the greatest things about Mighty Chudan that I find so appealing; the complete freedom from having to cast Rune every 20 seconds...

    It makes a big difference during combat when you can focus exclusively on killing your opponent or healing/kiting around...


    And having that extra slot is a nice bonus as well...

    ;)

    You miss understand me at least. Can't speak for Deadly ; but I do keep channeled focus for magplar. I don't want to run restoring in its place just to supplement FM and then also use yet another ability for expedition. I want channeled focus and ele-drain to be there to supplement my recovery so I can build more offense that we desperately need as our baseline damage just isn't as high as some other classes. Shackle/amber and triglyph or tristat food seems to then be enough stam. If I run blood spawn, that's a little more. I'd be tempted to run restoring if I'm going to block and turtle more.
  • Minno
    Minno
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    technohic wrote: »
    Minno wrote: »
    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).

    That's pretty much why I went back vampire. You lose a little bit of the extra and free up a couple bar spots but also take more damage. I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    If only mist forms root and snare immunity worked the same way expedition does when you cancel it.

    That's unfair to call restoring rune a wasted bar slot whose only purpose is to be used for mobilty. Magplar pain point #1 was lack of options for dealing with unblocked cc; now you can sustain stamina every half second in block/after break free.

    Even Lexy built his magplar with Amber/shackle for 1400 Stam Regen a few patches ago.
    technohic wrote: »
    Minno wrote: »
    I've finally leveled 2 hander for FM just in time for it to be nerfed. Do you guys think 4 seconds of snare immunity is even going to be worth using over a staff or duel wield now for magplar?

    It's a lot of stam for 4 seconds of immunity on a mag toon. Probably worth trying, but I think I'll rely more on the combination of mistform/Race and Extended ritual this patch.

    magplars can get restoring rune. Combined with sets like amberplasm/shackle/prisoners you should have enough stamina sustain next patch.

    I made sure to overcast FM in this vid to see how low could I go.
    https://youtu.be/CXfzBecr3JQ

    Yeah...I've considered restoring rune...but I'm not a huge fan of running a stam sustain skill+"stamina" scaled light attacks+a set with stamina 5piece bonus+a stamina skill on magplar. Especially if I'm depending on (the admittedly cheap) sprint+race against time for my mobility.

    Now I'm giving up 3 slots for mobility (race+FM+restoring to sustain them) rather than one (mistform). Obviously it's more subtle than that (the extra damage from race, the ability to keep the offensive pressure up with the snare immunity).
    I also like to minimize buffs I need to refresh mid fight to stay offensive since I run melee to keep those pokey stick heals coming.

    This is one of the greatest things about Mighty Chudan that I find so appealing; the complete freedom from having to cast Rune every 20 seconds...

    It makes a big difference during combat when you can focus exclusively on killing your opponent or healing/kiting around...


    And having that extra slot is a nice bonus as well...

    ;)

    You miss understand me at least. Can't speak for Deadly ; but I do keep channeled focus for magplar. I don't want to run restoring in its place just to supplement FM and then also use yet another ability for expedition. I want channeled focus and ele-drain to be there to supplement my recovery so I can build more offense that we desperately need as our baseline damage just isn't as high as some other classes. Shackle/amber and triglyph or tristat food seems to then be enough stam. If I run blood spawn, that's a little more. I'd be tempted to run restoring if I'm going to block and turtle more.

    Yea I don't have Amber lol.

    1500+ ele drain I run. Been practicing using restoring rune already. I think it's cheaperto maintain forward momentum than mist but that's my personal preference.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?
    Edited by Datolite on October 4, 2018 8:22PM
  • WreckfulAbandon
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    Plenty of good builds here but I'm still rockin heavy armor Skoria+Sloads+Surge. You can have your own attitudes about those sets but if you just go with the flow you can really enjoy the build especially in 1v1s. I mean what pointers can you even give to a lot of builds trying to fight that lol. Purge+Procs proccing procs proccing procs :D
    PC NA

    All my comments are regarding PvP
  • Minno
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    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    Vamp gives you:
    - Cheap stun with 10% minor expedition
    - AOE ultimate that heals you
    - one button snare removal, 75% dmg "block" and reposition tool to escape
    - 10% mag/stam regen

    non-vamp gives you:
    - major exp spell with 10 second minor force (plus block shield passive)
    - forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
    - less dawnbreaker damage and less fire damage (you always take those on incoming damage)
    - if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.

    I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Synozeer
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    Minno wrote: »
    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    Vamp gives you:
    - Cheap stun with 10% minor expedition
    - AOE ultimate that heals you
    - one button snare removal, 75% dmg "block" and reposition tool to escape
    - 10% mag/stam regen

    non-vamp gives you:
    - major exp spell with 10 second minor force (plus block shield passive)
    - forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
    - less dawnbreaker damage and less fire damage (you always take those on incoming damage)
    - if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.

    I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.

    Don't forget Vampire's damage reduction with the Undeath passive, and requiring only 1 bar slot and any weapon/setup (Mistform) vs non-vamp which takes 2 bar slots (Accelerate & Forward Momentum) and requires 2H.

    Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely. ;)
    Watch my PvP Videos on YouTube

    Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
    Hzarn - Templar - Daggerfall Covenant - NA Server - Grand Overlord
    ...and many more.
  • Minno
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    Synozeer wrote: »
    Minno wrote: »
    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    Vamp gives you:
    - Cheap stun with 10% minor expedition
    - AOE ultimate that heals you
    - one button snare removal, 75% dmg "block" and reposition tool to escape
    - 10% mag/stam regen

    non-vamp gives you:
    - major exp spell with 10 second minor force (plus block shield passive)
    - forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
    - less dawnbreaker damage and less fire damage (you always take those on incoming damage)
    - if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.

    I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.

    Don't forget Vampire's damage reduction with the Undeath passive, and requiring only 1 bar slot and any weapon/setup (Mistform) vs non-vamp which takes 2 bar slots (Accelerate & Forward Momentum) and requires 2H.

    Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely. ;)

    Yea forgot that lol.

    Also requires you to have friends because someone needs to bite you. And then you have to level up the skilline if you havent already.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • TheDoomsdayMonster
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    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    I wont say must have as there are good alternatives...

    But IMHO, its the best option as a whole for a Magplar...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Joy_Division
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    Xsorus wrote: »
    https://en.uesp.net/wiki/Special:EsoBuildData?id=78341

    Considering something like this next patch



    My guess. The regen you get for the 5th piece amberplasm will give you more stats than the Maelstrom staff
  • TheDoomsdayMonster
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    And let's not forget about one of the strongest features of Vampire that often isn't mentioned: Dark Stalker...

    Being able to move about at full movement rate while in stealth is incredibly valuable in PvP (especially when combined with Swift x3)...

    Even after the Swift nerf, this combo will be very strong as it allows you to travel around unmolested (I've been playing with Swift x2 in anticipation of the changes)...
    Edited by TheDoomsdayMonster on October 4, 2018 11:07PM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    https://en.uesp.net/wiki/Special:EsoBuildData?id=78341

    Considering something like this next patch



    My guess. The regen you get for the 5th piece amberplasm will give you more stats than the Maelstrom staff

    I mean, I can back bar cast that Maelstrom staff and then swap back and have both regens..

  • Joy_Division
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    Xsorus wrote: »
    Xsorus wrote: »
    https://en.uesp.net/wiki/Special:EsoBuildData?id=78341

    Considering something like this next patch



    My guess. The regen you get for the 5th piece amberplasm will give you more stats than the Maelstrom staff

    I mean, I can back bar cast that Maelstrom staff and then swap back and have both regens..

    That's true. Sometimes I lose track of what sets need to be active and actually slotted, Maelstrom is not one.
  • Jurand80
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    I just ditched my crafter class for magplar. Started with heavy armor skoria impreg(all sturdy) desert rose double bar. Lightning staff/s&b. Tristat ap mag pots (argonian passives help a lot) A solid set. If you want to be tanky you need to double bar riposte now.
    But once i hit higher mmr in bg i switched to pirate light shackle overwhelming infused lightning staff with oblivion plus desert rose snb back for the resistance buff. Both setups are ok. Heavy armor just makes you very thirsty for pots so you will be going raiden a lot heavy attacking.
    Skoria impreg sturdy + riposte is a good starter build imho. You want that infused oblivion front cos it does a *** ton of dmg and costs nothing
  • MaxJrFTW
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    Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • UppGRAYxDD
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    UppGRAYxDD wrote: »
    All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?

    That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.

    Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.

    I’m sure he’s choosing wood elf for the synergy it adds to amber and shackle by the way of stam recovery. With that build you’ll easily have over 1k Stam Regen with high magic recovery, a good stam pool, good spell Damage but most likely lack max.

    Asylum SnB and Mage mundus with sets above should give ample stats, plus 1800 magicka every time you cast defensive posture...
    Edited by UppGRAYxDD on October 5, 2018 10:52AM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Minno
    Minno
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    MaxJrFTW wrote: »
    Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.

    Troll level - preschool
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    UppGRAYxDD wrote: »
    UppGRAYxDD wrote: »
    All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?

    That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.

    Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.

    I’m sure he’s choosing wood elf for the synergy it adds to amber and shackle by the way of stam recovery. With that build you’ll easily have over 1k Stam Regen with high magic recovery, a good stam pool, good spell Damage but most likely lack max.

    Asylum SnB and Mage mundus with sets above should give ample stats, plus 1800 magicka every time you cast defensive posture...

    If you read old threads, you'll find some OG build ideas like using race to shore up downsides to your build/class. So if Stam Regen is important to him enough to roll wood elf, that's fine by me. It's a game anyway after all :).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • katorga
    katorga
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    f you read old threads, you'll find some OG build ideas like using race to shore up downsides to your build/class.

    I've seen builds that work around deep thoughts for all of their regen needs, and that would cover both pools. The classes I've seen using it were mostly nightblades using fear trap to keep people off while they channeled right in the middle of the action.

  • Datolite
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    Synozeer wrote: »
    Minno wrote: »
    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    Vamp gives you:
    - Cheap stun with 10% minor expedition
    - AOE ultimate that heals you
    - one button snare removal, 75% dmg "block" and reposition tool to escape
    - 10% mag/stam regen

    non-vamp gives you:
    - major exp spell with 10 second minor force (plus block shield passive)
    - forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
    - less dawnbreaker damage and less fire damage (you always take those on incoming damage)
    - if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.

    I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.

    Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely. ;)

    Have to say, this is literally the only reason I haven't done it on my magplar lol.

    I run it on my magblade, magdk and even my stamdk pve tank for passives but I can't bring myself to do it on templar!
  • Joy_Division
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    Minno wrote: »
    MaxJrFTW wrote: »
    Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.

    Troll level - preschool

    Actually, I have to say the majority of magplars I fight hit my light armor not very defensive build for 400 damage on their sweeps. Most magplars out there build not to die rather than to kill.

    I do agree it is an attempt at trolling, but there is some truth to that post.
  • technohic
    technohic
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    Minno wrote: »
    MaxJrFTW wrote: »
    Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.

    Troll level - preschool

    Actually, I have to say the majority of magplars I fight hit my light armor not very defensive build for 400 damage on their sweeps. Most magplars out there build not to die rather than to kill.

    I do agree it is an attempt at trolling, but there is some truth to that post.

    Yeah that's usually the pocket healers trying to fight.
  • Minno
    Minno
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    Datolite wrote: »
    Synozeer wrote: »
    Minno wrote: »
    Datolite wrote: »
    I'm starting to miss the benefits of vampire more and more...

    In your opinion guys, do you see it as a must-have for high level pvp?

    Vamp gives you:
    - Cheap stun with 10% minor expedition
    - AOE ultimate that heals you
    - one button snare removal, 75% dmg "block" and reposition tool to escape
    - 10% mag/stam regen

    non-vamp gives you:
    - major exp spell with 10 second minor force (plus block shield passive)
    - forward momentum snare removal that doesnt lock your mag regen (but requires 2h)
    - less dawnbreaker damage and less fire damage (you always take those on incoming damage)
    - if you use 2h, you can use the ultimate to get 8 seconds of cc immunity and stam regen on kills. But you can run this with vamp as well.

    I think its preference. If you like light attack damage, don't use non-vamp because then youll have to backbar 2h with an offense staff.

    Vamp has a big negative though - you're pasty white and veiny unless you use a skin or armor that covers you up entirely. ;)

    Have to say, this is literally the only reason I haven't done it on my magplar lol.

    I run it on my magblade, magdk and even my stamdk pve tank for passives but I can't bring myself to do it on templar!

    I have vamp now, and tried it to compare again. Lol I am not sure they will keep "mist form block cancel but retain major speed" for much longer. I will probably keep vamp on and drink blood mara if I want to go back to race against time.

    The cheap single target stun is greatly needed and the extra tankiness at low health works with our passives. Having both speed and snare removal on one ability is also handy. They really need to make race against time have major sorcery so templars wanting to run that can deslot degeneration.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Minno wrote: »
    MaxJrFTW wrote: »
    Why are magplars so popular anyways? Every time i fight one they just tickle, the only time they're a threat is when you drop low and they use the beam. They are the only class you can just ignore and go about your business because you can't kill them but they don't do any dmg neither. Other than that their self healing seems a bit strong, but that doesn't warrant a 47 page thread.

    Troll level - preschool

    Actually, I have to say the majority of magplars I fight hit my light armor not very defensive build for 400 damage on their sweeps. Most magplars out there build not to die rather than to kill.

    I do agree it is an attempt at trolling, but there is some truth to that post.

    Yea dem healbots looking for zerglings to feed to their eclipse lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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