Mrsinister2 wrote: »Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.
I'm wanting to try this what trait do you use on the 2 hander and spell damage glyph or no?
Metemsycosis wrote: »Been playing with 7 heavy: 2 tk/slimecraw, martial knowledge, blessed meridia, with snb willpower. 5 sturdy/2 impen. Huge resists, surprisingly sustainable. Atro mundus and two regen glyphs. considering adding swift and race against time for extra mobility or just immovable speed pots might do the trick.
Front bar (currently 2h, I was using fm, but will probably look into destro staff): Toppling/javelin /sweeps/dark flare/radiant/ dawnbreaker.
Back bar: Purifying light/Total dark/ restoring focus/ extended ritual/breath of life/remembrance.
The tactic is to build a house with only so many degrees of access. Hitting 30k resists, with total dark and the meridia proc and natural ability to block makes for decent tankiness, while a toppling charge followed by dawnbreaker usually procs martial knowledge, empowering the dawnbreaker. Not enough mobility for openworld yet.
Any reason why Martial Knowledge?
I tend to think even the very basic Julianos would be a better set, since the 300 SD is up 100% of the time, affects all your skills including heals, and should add more damage than the 2.5% average that Martial would work out to be every 4 seconds, assuming a perfect proc rate.
It would also increase your damage against all enemies in an AoE situation, whereas Martial only affects one enemy every 4 seconds (most proc sets only proc per attack, not per enemy).
Ariades_swe wrote: »Mrsinister2 wrote: »Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.
I'm wanting to try this what trait do you use on the 2 hander and spell damage glyph or no?
I'm using nirn spelldamage but will switch enchant when I have enough crystals to change my frost staff to infused.
Gonna run poison on 2 h and spelldamage on frost staff then.
Mrsinister2 wrote: »Ariades_swe wrote: »Mrsinister2 wrote: »Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.
I'm wanting to try this what trait do you use on the 2 hander and spell damage glyph or no?
I'm using nirn spelldamage but will switch enchant when I have enough crystals to change my frost staff to infused.
Gonna run poison on 2 h and spelldamage on frost staff then.
What Mundus you run my stats are jsut a little below yours but it may be due to not having 2 heavy shadow and different Mundus.
DeadlyRecluse wrote: »
DeadlyRecluse wrote: »
DeadlyRecluse wrote: »
The Ult's a little weird for me, yeah. Some days It'll only hit half the time, others it never misses. I was just wondering if it could be a magicka "Dawnbreaker", damage-wise.
Radiant destruction got nerfed. Insane cost, slow and low damage.
^ That was my interpretation as well. Still better stats than the health/mag from witchmother's though so if you're good on recovery then it's a viable option.
Metemsycosis wrote: »Metemsycosis wrote: »Been playing with 7 heavy: 2 tk/slimecraw, martial knowledge, blessed meridia, with snb willpower. 5 sturdy/2 impen. Huge resists, surprisingly sustainable. Atro mundus and two regen glyphs. considering adding swift and race against time for extra mobility or just immovable speed pots might do the trick.
Front bar (currently 2h, I was using fm, but will probably look into destro staff): Toppling/javelin /sweeps/dark flare/radiant/ dawnbreaker.
Back bar: Purifying light/Total dark/ restoring focus/ extended ritual/breath of life/remembrance.
The tactic is to build a house with only so many degrees of access. Hitting 30k resists, with total dark and the meridia proc and natural ability to block makes for decent tankiness, while a toppling charge followed by dawnbreaker usually procs martial knowledge, empowering the dawnbreaker. Not enough mobility for openworld yet.
Any reason why Martial Knowledge?
I tend to think even the very basic Julianos would be a better set, since the 300 SD is up 100% of the time, affects all your skills including heals, and should add more damage than the 2.5% average that Martial would work out to be every 4 seconds, assuming a perfect proc rate.
It would also increase your damage against all enemies in an AoE situation, whereas Martial only affects one enemy every 4 seconds (most proc sets only proc per attack, not per enemy).
If/when I can transmute jewelry I will try that. But my dbos isn't affected by juli at all.
ETA: I'll get my hands on war maiden too, to see if I get better results. So far I am happy tho
tinythinker wrote: »>>> jumping in for a sec <<<
I was reading the first 3 1/2 pages of this thread on my phone, seeing some interesting suggestions, then found out the thread is at 44 pages.
Roughly how much of that very early stuff still relevant with the upcoming Murkmire changes/new sets?
DeadlyRecluse wrote: »tinythinker wrote: »>>> jumping in for a sec <<<
I was reading the first 3 1/2 pages of this thread on my phone, seeing some interesting suggestions, then found out the thread is at 44 pages.
Roughly how much of that very early stuff still relevant with the upcoming Murkmire changes/new sets?
Discussion post-murkmire PTS patch no.1 starts on page 37.
Page 37 also shows off my dark flare screenshot, so you can't go wrong starting there!
Ariades_swe wrote: »Someone mentioned that overwhelming surge will be affected by the evasion changes next patch.
Could someone confirm it?
I dont have access to the ptr sadly.
TheDoomsdayMonster wrote: »Ariades_swe wrote: »Someone mentioned that overwhelming surge will be affected by the evasion changes next patch.
Could someone confirm it?
I dont have access to the ptr sadly.
It will be...
Surge is an AoE and Evasion will reduce its damage by 25%...
Surge probably needs to be tested. It's an oddball proc thatdoes single target damage in an area. Fighting single players it's really strong but relatively weak fighting multiple players.
CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
VirtualElizabeth wrote: »CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.
CatchMeTrolling wrote: »VirtualElizabeth wrote: »CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
Why wood elf? Magplar wood elf was my original char at launch and I would looove to go back to that race.
I’m sure he’s choosing wood elf for the synergy it adds to amber and shackle by the way of stam recovery. With that build you’ll easily have over 1k Stam Regen with high magic recovery, a good stam pool, good spell Damage but most likely lack max.