datoliteb16_ESO wrote: »
Joy_Division wrote: »
UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
CatchMeTrolling wrote: »UppGRAYxDD wrote: »All these new recovery sets and changes to light armor/ channeled rune have me pondering a woodelf magplar w/amberplasm/shacklebreaker/willpower staff/AS SnB for defensive posture and that juicy 1800 magicka return...thoughts?
That could work. Mentioned something similar. Wood elf might be unnecessary though, all depends on your max and spell Damage. Plus penetration.
So 2nite I finally put together my first magplar build for battlegrounds and I must say I quite enjoyed the switch from all stam classess due to no problems of connecting light/heavy waves. OH besides that 1 time i felt like a complete waste of oxygen against heavy stamden with 3 swifts.
My build looked like :
5 light 1 heavy 1 medium ; 2 skoria 5 axiom 1infused lightning masters destro and transmutation SnB backbar. Reinforced heavy chest infused legs and the rest impen, all magicka glyphs.
Main bar : ele drain, destro reach, reflective light, dark flare, radiant glory and soul assault.
Back bar : honor tha dead,elusive mist, entropy, extended ritual, rune focus and empowering sweet.
What I liked about the build was definitely the burst damage of flare+drain+clench soul assault/beam combo. Mag sustain was perfect, survivability was okay-ish.
What I didn't like is the lack of synergy. I was using axiom but drain clench and soul assault had 0 benefit from that set. Lighting staff gave 0 benefit outside of the clench since i wasn't using jabs and the burst was single target. But in order to use jabs id have to slot toppling charge and say goodbye to master destro staff and possibly light armor. My hp and stamina, 20k and 12k respectively felt a little on the low side aswell.
I'd like to hear your suggestions about tweaking the build to achieve better synergy between the 3 sets and skills, I don't mind going heavy meele jabs and no master, but my main focus is solo damage dealing in BGs so keep that in mind.
I'm wondering if the new sets that block healing or put something on the target that increases damage in that target can be cleansed.
I'm wondering if the new sets that block healing or put something on the target that increases damage in that target can be cleansed.
Anguish can, but because it has no cooldown and is effective 100% uptime, sitting there and Ritual + HtD + 2 seconds of damage gets you nowhere.
Large groups with purgebots will be unaffected.
Joy_Division wrote: »
Is there a compelling reason the drink gives so much less stats than the food?
Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.
Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.
wait till you figure out a way to sneak in the 2h Ultimate
Metemsycosis wrote: »Been playing with 7 heavy: 2 tk/slimecraw, martial knowledge, blessed meridia, with snb willpower. 5 sturdy/2 impen. Huge resists, surprisingly sustainable. Atro mundus and two regen glyphs. considering adding swift and race against time for extra mobility or just immovable speed pots might do the trick.
Front bar (currently 2h, I was using fm, but will probably look into destro staff): Toppling/javelin /sweeps/dark flare/radiant/ dawnbreaker.
Back bar: Purifying light/Total dark/ restoring focus/ extended ritual/breath of life/remembrance.
The tactic is to build a house with only so many degrees of access. Hitting 30k resists, with total dark and the meridia proc and natural ability to block makes for decent tankiness, while a toppling charge followed by dawnbreaker usually procs martial knowledge, empowering the dawnbreaker. Not enough mobility for openworld yet.
TheDoomsdayMonster wrote: »PickleRick wrote: »Race against time+FM > Mist form.
Maybe...
But 75% mitigation is really, really, strong...
If I'm outnumbered, give me Mist Form over RaT/FM....
"Emo Soldier"
LMAO
Ariades_swe wrote: »I've followed the hype and tried out 2h on my magplar.
Been using frost staff backbar so I can have nice block and access to ED.
5/1/1 LA
2 Shadowrend
5 overwhelming/3 trans/willpower GS frontbar
5 overwhelming/5trans with frost staff backbar
3xSwift and argonian for the sustain.
Been thinking of switching out one swift for arcane so I get better max stats.
Stats
24k hp
33k Mag
15 k stam
3780 SD (buffed)
1765 mag recovery with major intellect
4300 crit resist
20700 spell resist
18200 physical resist.
Lots of passive damage with surge proc and shadowrend (with dots up around 2.2 k per second if dots dont crit agains the average non tank target)
More than enough survivability (especially in 1v1 with shadowrend proc since it's always up).
I really start to like 2h and FM.