Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
Ariades_swe wrote: »Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
I just tested the damage difference I do on mobs from my heavy setup.
Why I asked if the 50%pvp reduction is calculated before or after resistances.
Need to test it out on a guildie later.
Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
Ariades_swe wrote: »Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
I just tested the damage difference I do on mobs from my heavy setup.
Why I asked if the 50%pvp reduction is calculated before or after resistances.
Need to test it out on a guildie later.
Ariades_swe wrote: »Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
I just tested the damage difference I do on mobs from my heavy setup.
Why I asked if the 50%pvp reduction is calculated before or after resistances.
Need to test it out on a guildie later.
You won't get a true reading due to battle spirit ...
I always say it's very simple ... Build your set and take it into battlegrounds ...see how it performs at base level no CP and work up from there
Waffennacht wrote: »Ariades_swe wrote: »Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?
Why are you wearing trans in pve ?
I just tested the damage difference I do on mobs from my heavy setup.
Why I asked if the 50%pvp reduction is calculated before or after resistances.
Need to test it out on a guildie later.
Though it shouldn't matter, it's 50% first, then mitigation
Waffennacht wrote: »@Ariades_swe battle spirit first. Then mitigation
Waffennacht wrote: »@Ariades_swe battle spirit first. Then mitigation
isn't it impen first then battle-spirit?
For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Joy_Division wrote: »So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
Lots of decent advice in this thread. Probably the best isDon't build too defensive or you'll turn into a healbot/never get good at Templar - build for more damage and die repeatedly until you just don't anymore - If you're offensive on a Templar, you win the fight. If you're sitting back bar holding block and casting heals, you're probably going to lose.
On a Templar, I don't like damage sets that do not increase healing like spinners and war maiden.
Light armor templar is not going to be easy as you're squish pretty much whenever you're not holding down block. You must play aggressively. I play it because I find the damage insufferable playing as heavy if you're not loading up on proc sets, which is something you found out for yourself.
So squish or meh damage, go one way or the other and do the best you can.
As a newer player, I'd probably recommend heavy and using the elemental drain skill, which will get back the penetration you're losing not going light. Back in the day, I used the Rattlecage set and I liked it.
Joy_Division wrote: »So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
Lots of decent advice in this thread. Probably the best isDon't build too defensive or you'll turn into a healbot/never get good at Templar - build for more damage and die repeatedly until you just don't anymore - If you're offensive on a Templar, you win the fight. If you're sitting back bar holding block and casting heals, you're probably going to lose.
On a Templar, I don't like damage sets that do not increase healing like spinners and war maiden.
Light armor templar is not going to be easy as you're squish pretty much whenever you're not holding down block. You must play aggressively. I play it because I find the damage insufferable playing as heavy if you're not loading up on proc sets, which is something you found out for yourself.
So squish or meh damage, go one way or the other and do the best you can.
As a newer player, I'd probably recommend heavy and using the elemental drain skill, which will get back the penetration you're losing not going light. Back in the day, I used the Rattlecage set and I liked it.
Juilanos, Burning Spellweave, Shacklebreaker, Spell Power Cure, and Overwhelming Surge have been my preferred damage sets.
Then I go with one a defensive set like Wizard's Riposte, or Transmutation. I also like Fortified Brass.
Zaan, Skoria, or Grothdarr if you're into proc monster sets. Bloodspawn or Pirate's Skeleton if you want to play more defensively. Slimecraw if you're confident in your skill as a player.
But for the first time ever I feel comfortable with a heavy armor setup. I went 5 heavy, 1 light, and 1 medium. Rattlecage as the active set, Transmutation(sword/shield) on back bar, dual wield two Willpower swords, and I went Grothdarr with the monster set.
As an Argonian wearing Grothdarr and the Willpower swords gave me the extra max magicka needed. Transmutation gave me some additional magicka recovery and critical resistance. My spell damage is always over 3K, and I have a flex spot since Rattlecage freed up an ability slot. I put Introspection for the additional stamina, health, and magicka recovery. With the Rune Focus changes, using it with Introspection is ridiculously good. And I'm loving the changes to Jesus Beam which I haven't used in PvP since Summer 2017.
Right now I feel confident against every class in a 1v1 situation especially in BGs. I just worry about specific players that I can identify by name. Between the new Rune Focus, Introspection, Total Dark, and Spell Wall I can soak up a ton of damage. Those high burst playing styles front load damage. If you can mitigate it initially and go aggressive on the counter attack it should be game over for most opponents.
KingExecration wrote: »Joy_Division wrote: »So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
Lots of decent advice in this thread. Probably the best isDon't build too defensive or you'll turn into a healbot/never get good at Templar - build for more damage and die repeatedly until you just don't anymore - If you're offensive on a Templar, you win the fight. If you're sitting back bar holding block and casting heals, you're probably going to lose.
On a Templar, I don't like damage sets that do not increase healing like spinners and war maiden.
Light armor templar is not going to be easy as you're squish pretty much whenever you're not holding down block. You must play aggressively. I play it because I find the damage insufferable playing as heavy if you're not loading up on proc sets, which is something you found out for yourself.
So squish or meh damage, go one way or the other and do the best you can.
As a newer player, I'd probably recommend heavy and using the elemental drain skill, which will get back the penetration you're losing not going light. Back in the day, I used the Rattlecage set and I liked it.
Juilanos, Burning Spellweave, Shacklebreaker, Spell Power Cure, and Overwhelming Surge have been my preferred damage sets.
Then I go with one a defensive set like Wizard's Riposte, or Transmutation. I also like Fortified Brass.
Zaan, Skoria, or Grothdarr if you're into proc monster sets. Bloodspawn or Pirate's Skeleton if you want to play more defensively. Slimecraw if you're confident in your skill as a player.
But for the first time ever I feel comfortable with a heavy armor setup. I went 5 heavy, 1 light, and 1 medium. Rattlecage as the active set, Transmutation(sword/shield) on back bar, dual wield two Willpower swords, and I went Grothdarr with the monster set.
As an Argonian wearing Grothdarr and the Willpower swords gave me the extra max magicka needed. Transmutation gave me some additional magicka recovery and critical resistance. My spell damage is always over 3K, and I have a flex spot since Rattlecage freed up an ability slot. I put Introspection for the additional stamina, health, and magicka recovery. With the Rune Focus changes, using it with Introspection is ridiculously good. And I'm loving the changes to Jesus Beam which I haven't used in PvP since Summer 2017.
Right now I feel confident against every class in a 1v1 situation especially in BGs. I just worry about specific players that I can identify by name. Between the new Rune Focus, Introspection, Total Dark, and Spell Wall I can soak up a ton of damage. Those high burst playing styles front load damage. If you can mitigate it initially and go aggressive on the counter attack it should be game over for most opponents.
I'm too in love with using a fire or lit staff and getting eledrain or blockade to run dual wield again. But of course my builds usually lean towards a bunch of aoe or massive single target damage.
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.
Exactly...
5 Light gives 4.8k Spell Penetration (4884 to be exact)...
That's more Spell Penetration than the 5th piece bonus of Spinners...
Just let that sink in for a moment...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.
Exactly...
5 Light gives 4.8k Spell Penetration (4884 to be exact)...
That's more Spell Penetration than the 5th piece bonus of Spinners...
Just let that sink in for a moment...
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.
Exactly...
5 Light gives 4.8k Spell Penetration (4884 to be exact)...
That's more Spell Penetration than the 5th piece bonus of Spinners...
Just let that sink in for a moment...
It's about a 7% DMG return via armor stripping.
But you do miss out on 8% healing received, and in nCP there's not much you can do to get that back aside from running specific sets. You can roll 3 DMG enchants on LA which might be something HA can't do without running a sustain set.
But you also get some crit chance, which boosts your healing through base crit. So there's that.
I think it's playstyle dependant.
TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »For me, heavy is all about extending your offensive window. The extra healing and health have great synergy with sweeps and mending passive which allows you to sit just a bit longer on offense. Not needing to be so precise just makes it easier to secure kills for me, but I play every class so someone who is a Templar main could have a very different experience.
It’s not so much a value of X statistic over another as much as the fact that my offensive windows are longer even if the damage is the same/lower
You get that same extended window going with 5 Light/3 Defensive Sets...
There are times when I can basically ignore all incoming damage (especially after I've set up my HoT's) and attack until I'm low on Magicka...
But you don’t. You get ~7% lower self healing and have a smaller health pool which makes it harder to take advantage of the Templar Mending passive which increases heals at low health.
In addition, Heavy armor with 2x damage1x sustain sets is going to give more damage than light with 3 defensive sets anyway.
Yea but that free 4k penetration is a tough cookie to give away.
Exactly...
5 Light gives 4.8k Spell Penetration (4884 to be exact)...
That's more Spell Penetration than the 5th piece bonus of Spinners...
Just let that sink in for a moment...
It's about a 7% DMG return via armor stripping.
But you do miss out on 8% healing received, and in nCP there's not much you can do to get that back aside from running specific sets. You can roll 3 DMG enchants on LA which might be something HA can't do without running a sustain set.
But you also get some crit chance, which boosts your healing through base crit. So there's that.
I think it's playstyle dependant.
7% damage against non-shielders/ shields dropped.
You've missed out on healing, the health, you've had to make up resistances elsewhere and let's not forget the massive HA sustain @25%, it's a never ending supply of stamina for me if i just throw the occasional heavy attack let alone if I was using a staff - I could certainly drop tri stats and run something else for example; it's only my magicka that gets low-ish.
You can boost your healing with the 10% extra crit fair enough but again, it's only beneficial offensively vs non Shielders and even then, it's mitigated at a higher percentage than flat damage. If you're sitting back bar healing non stop you're probably going to die so 10% on what should be a rarely casted heal and a couple ground ticks isn't a big deal.
You can just wear heavy, drop pirate skeleton and run slimecraw for a flat 7% increase if you wanted.
Or drop Riposte for Axiom which probably works out at about the same flat damage increase.
Obviously anyone can wear what they like and think works best depending on what you struggle to fight but it's not even a question for me personally when you look at the overall returns.
Ok, I’m done with you @TheDoomsdayMonster you’re obviously so dumb that you can’t see what everyone else sees, your *** build is *** and performs like *** against anyone with a brain.
Somebody message me how to ignore someone on forums