I'm unsure what to replace wizards with next patch. I know it'll still be good against nightblades but eh I'm concerned about the uptime.
Enjoyed the crap out of wizards, overwhelming, skoria, willpower.
Do I give up the willpower front bar and just run impreg?
I'm unsure what to replace wizards with next patch. I know it'll still be good against nightblades but eh I'm concerned about the uptime.
Enjoyed the crap out of wizards, overwhelming, skoria, willpower.
Do I give up the willpower front bar and just run impreg?
I'm unsure what to replace wizards with next patch. I know it'll still be good against nightblades but eh I'm concerned about the uptime.
Enjoyed the crap out of wizards, overwhelming, skoria, willpower.
Do I give up the willpower front bar and just run impreg?
Jimmy_The_Fixer wrote: »I'm unsure what to replace wizards with next patch. I know it'll still be good against nightblades but eh I'm concerned about the uptime.
Enjoyed the crap out of wizards, overwhelming, skoria, willpower.
Do I give up the willpower front bar and just run impreg?
You can still run wizards Riposte, it's still good. You just need it on both bars. Passive Minor maim is still really strong. It's way more mitigation than trans and about as good as impreg but with way better 2-4 bonuses.
Waffennacht wrote: »cazlonb16_ESO wrote: »datoliteb16_ESO wrote: »So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
Already tried it ... It was horrible ... Was slightly better with grothdar
Was much better when I dropped mother's sorrow for treasure hunter
This makes no sense.
Why use Grothdarr for a ranged build?
Why use a Major Prophecy set at all when Templar can use Reflective Light or spell crit pots or Mage Light?
Do you even play magicka classes?
Yes I do, I swapped out vamp bane and mother's sorrow for treasure hunter and I put on grothdar and used dark flare, purifying light this usually procs grothdar, into toppling charge, sweeps and finish with radiant destruction
Rarely need my ultimate, I keep a defensive ult on my offence bat and offence on my defence bar so o use the to switch gears so to speak
Yes I'm not the greatest player but I find this works for me and my slow fingers
Some of the comments in this thread make me wonder if using the same build on different platforms and/or servers will yield completely deviating results. On PC-EU I can absolutely not see this working at all except zerg surfing and you could do that with a lvl 10 without skills unlocked.
Going into melee as a Templar is just a no-go unless using a turtle build with Zaan ( on PC-EU ). How on earth can you land Dark Flare on an aware opponent in a 1on1 ? And Sweeps will not put pressure on any even moderately competent opponent ( on PC-EU ).
On paper, a nuking build using Axiom and War Maiden can generate crazy numbers ( on PC-EU ), in practice that again only works for zerg-surfing though ( on PC-EU ) and you're toast without being able to hide in the crowd ( Yes, I've run this even before the empower nerf and interrupt changes extensively ).
Well, landing a dark flare 1v1 usually is something like:
Flare - Roll Dodge
Panacea - Attack that's negated
Flare - Dodge
Flare - Dodge
Flare - Dead with no stam
I'm unsure what to replace wizards with next patch. I know it'll still be good against nightblades but eh I'm concerned about the uptime.
Enjoyed the crap out of wizards, overwhelming, skoria, willpower.
Do I give up the willpower front bar and just run impreg?
Jimmy_The_Fixer wrote: »It's way more mitigation than trans and about as good as impreg but with way better 2-4 bonuses.
I have replaced with transmutation and taken all my cp out of crit resist (48 points). I have then split them between light armour focus (3k extra resistance) and iron clad( an extra 8%). I have 100% uptime on trans meaning 3.3k crit resist while still maintaining similar dmg mitigation that wizards was giving except now I have it up all the time! I had to put 2 tri glyphs on to replace the lost 1k hp from wizards but I means I get an extra 1k ish stam (now at 18.2k) and 39k mag instead of 40k (I'm argonian).
I also have the same spell dmg as before but roughly 200 more mag recovery.
I find this current build to be the same if not better than using wizards imo
I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
Joy_Division wrote: »http://en.uesp.net/wiki/Special:EsoBuildData?id=79640
Idea behind the build is that you have two different attack bars.
Frost Staff bar
- Buff with Strudy Horn ulti
- Get into opponent face with Explosive charge (because you're explosive). Need to stay in melee range so Ashen Grip proc hits opponent.
- Put down Blood Alter (very important for survival)
- Hit opponent with Soul splitting Soul. It has a visual que most players wont recognize and will surely confuse them.
- Then spam Elemental Ring. Read some posts by a user called Columbo who is convinced this ability is OP. Be sure to stay in opponents face because your an Orc and for the Ashen Grip procs.
- Radiant Ward is your Oh crap button. It's the only templar defensive skill so by logic it's got to be really good!
Bow bar
- This is our ranged attack bar. You should always be attacking with this build. That's why we went with Orc.
- We are going to build our house first by putting down Ring of Preservation. We use this instead our our class skill in case we have to dodge roll as this will reduce that cost by 20%
- Here is where we get tricky. Put down Propelling Shield. Not only does this protect you from all the Warlords out there who will fire scattershot catapults at you, this increases the range of our abilities by 7 meters.
- Cast Radiant aura. Be sure to do this after the Propelling Shield is down to take advatage of the extra range. Yes it's expensive, but after the 11th hit from Dark Flare you'll begin to recoup the cost. How's that for min-max theory-crafting!
- Spam the crap out of Dark Flare. Be sure to weave the bow in between attacks, it's important as the shock enchant will proc our Ilambris Monster helm..
- If you get zerged down, you have the Baleful Mist morph. We take this because we're an Orc and thus should always take the morph that does more damage.
You've got two proc sets to aid your already high damaging abilities that will confuse your opponents if up close and will out-range them thanks to propelling shield if in a ranged situation.
We use the Curse-Eater set which frees up a bar slot since we no longer need to use Extended Ritual. Versatility is key.
We go with green magicka food to boost our attack stat as much as possible.
We use the Steed Mundas so we are faster than our opponents as thus allow our Ashen Grip procs to hit (which in turn procs Ilambris).
Went with 5 medium because Orcs don't wear Light Armor. Plus I like the aesthetics.
The bloodthirsty trait on one of your rings makes your attacks even more devastating against low health foes.
I recommend getting a high quality recording and video editing program to dazzle your guildmates with the 1vX clips you'll soon have!
tell me about Jesus beam please , I'm console
Mrsinister2 wrote: »
I didn't try Jesus beam yet so this is disappointing to hear
Mrsinister2 wrote: »
I didn't try Jesus beam yet so this is disappointing to hear
The people i was fighting were pretty tanky too though, I'll try it again later on against some softer targets lol.
I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
Mrsinister2 wrote: »
I didn't try Jesus beam yet so this is disappointing to hear
The people i was fighting were pretty tanky too though, I'll try it again later on against some softer targets lol.
I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and damage, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.Mrsinister2 wrote: »
I didn't try Jesus beam yet so this is disappointing to hear
The people i was fighting were pretty tanky too though, I'll try it again later on against some softer targets lol.
Radiant is still big on Xbox-EU, I haven't taken it off of my bar in a while and whilst I am seeing some of the 5% heals through it that Joy_Division clipped, I'm more often than not, getting the kill - that's as it is without the buff.
Someone said it the other day, that there's a big difference in what works across platforms - I think that's accurate.
Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and damage, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.Mrsinister2 wrote: »
I didn't try Jesus beam yet so this is disappointing to hear
The people i was fighting were pretty tanky too though, I'll try it again later on against some softer targets lol.
Radiant is still big on Xbox-EU, I haven't taken it off of my bar in a while and whilst I am seeing some of the 5% heals through it that Joy_Division clipped, I'm more often than not, getting the kill - that's as it is without the buff.
Someone said it the other day, that there's a big difference in what works across platforms - I think that's accurate.
Weird, on PC the only people that I see using radiant alot are the ones that use it on full health targets. Most of the good or known templars on PC aren't using it. That might change soon since radiant DID get buffed.
Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Ariades_swe wrote: »Waffennacht wrote: »Ariades_swe wrote: »I can't do heavy its way less dmg and sustain - light is by far superior with it's passivs.
I run 5/1/1 light
pirate skeleton
shacklebreaker
transmutation (back bar)
dw willpower swords (front) 1 x nern 1 x infused - shock and beserker enchants
39k mag
18.2k stam
25k hp
2450 spell dmg (unbuffed)
1820 mag recovery
3.3k crit resist (buffed with trans)
26k spell resist ( buffed)
24k physical resist (buffed)
argonian
tri stat food
vampire.
This build is excellent mix of dmg, sustain and tankyness. I'm surprised my toon not dead with the amount of cancer ppl say it has
You'll find you can get more sustain and recovery, with the same main stats on a heavy armour build by just not using defensive sets.
I don't really understand the reasoning behind going light for "extra damage" to then just run defensive sets. It just seems counter-intuitive.
Not to mention the 5 set passives on light armour literally only affect 50% of players, anyone running a shield isn't being crit and isn't taking any extra damage due to your added penetration.
It's been ages since I used heavy but I recently made the switch to try it out after @Lexxypwns post.
Tbh I didn't notice much difference in damage from switching out riposte to an offensive heavy set.
On paper the 5k penetrations 10 percent crit should outweigh the 2000 more mag I get from going shackle but in reality my killingpower seems about the same.
Since I blockcast alot, heavy with 3 offensive sets seems to give me same survivability like light with 2 defensive sets.
What I could kill or couldn't kill before or after switching hasn't really changed.
Gonna try out light with transmutation next to see how it compares with heavy.
The crit you probably won't notice due to impen, CP, or crit resistance sets
The penetration varies with Shields and armor users. Against a light armor you won't notice much because of their already low resistance being penetrated and/or Shields
Even then, 5k pen is worth approximately 8% dmg.
If your attack is dealing, let's say 4k in PvP, you'll see a grand total of like 300 dmg increase so 4k vs 4.3k (hardly a noticeable difference at all)
Tried swapping out heavy shackle for trans now.
With comparable recovery, stam and health my sweep hits for around 300 more per tick in pve. I could get the damage higher but then I'd end up with significantly less non damage stats. Not sure how the mechanics of the 50 percent less damage in pvp works.
Is it calculated before or after mitigation?