Waffennacht wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »TheDoomsdayMonster wrote: »Imagine moving faster than someone Sprinting and using Major Expedition...
Now imagine moving that fast while simutaneosly blocking with Major Evasion up...
That's what you essentially have with my escape idea on a Magplar with Swift x3...
It's insane...
Lol, there's a few threads about how awesome swift is.
Only PIA is getting transmutation crystals. I've already gone through a couple hundred
Oh, I must have missed them...
Well, I'm with you on the crystals; I ran through 250 of them today and now I need about 200 more...lol.
Your post did convince me to go vampire on my warden though. Already swifted him and will drop bone shield for mist form.
It'll be wonder.... Hrm... Which means I may wanna change some of my traits..
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Think the issue with most people who play Templar (you can see it in this thread) is that they don’t know how diverse the Templar class is so they speak from a what’s best for all perspective. When really Templar is one of the most diverse classes in the game next to Stam sorc.
This is just ridiculous. The truth is all the templar specs are lackluster outside a group.
If there was a templar spec, even one, that rivals the performance of current sorc and NB then there would be no build diversity? Just one build.
Declaring build diversity based on a bunch of marginal builds of assorted playstyles is just fail.
Sounds like you don’t know what the definition of diverse is. Templar can pretty much make use of every weapon skill line, play ranged/melee or a combination of both, have too many skills to even slot which leads to more builds, multiple gear setups , can run healer/dps/balanced build etc.
Don’t misconstrue what I said. There’s a difference between something being diverse and something rivaling what’s perceived as top tier. FYI mag sorcs aren’t diverse, most run the same cliche setup.
As far as being able to play outside of a group that’s part class and part player skill and always been that way. If you think magplar is bad solo try playing magden solo, sure magplar has its issues but let’s stop acting like it’s unplayable.
By that logic every single class is diverse as they can do all those things too except other classes also have top performing builds.
Then by your quoted standard why mention templars are diverse when all classes are diverse by your definition?
Stop trying to put lipstick on a pig...
When is the last time you seen a dw magblade or a snb magblade for an example? A Stam dk that’s not running snb or a sorc that’s not destro /resto? Meanwhile you’re likely to see a magplar running dw, destro or snb. You’re purposely missing the point just to argue.
Actually, funny you mention dw magblade and destro resto magdk. I have each specced that way right now. They both out perform my templar currently...
Stop trolling or be a learner. You're done now.
I never even mentioned magdk in that post. Magblade dw outside of bombing is a rarity , that’s an exception. You know what that means, right?
If you’re getting piped up by either on a magplar in a 1v1 than the class isn’t the issue, it’s you. Magdk once gave temps problems but considering the average Templar run defense setups its not the case.
If you’re that bad at Templar play something else but don’t sit here and be negative because of how you perform on it. If this was 2015 when no one even thought about playing magplar I would understand but this isn’t 2015.
The fact is the class is diverse , this isn’t about how well they perform next to sorc and nb. Not every class can run every role like a Templar at the same level but according to you we have stam dk healers running rampant all over cyrodiil. You’re a grade A straw man type of person.
Oh, I thought you were done. Apparently you're still proving your ignorance to us.
Of course the l2p type comments from you are expected. Youre hurt that I called out your bull**** comment on templar diversity but how did you manage to conclude I suck at templar because my magblade is performing better this patch. It seems like your brain just thinks like a straw man argument.
They are actually one of the least diverse classes. You see most classes can slot anything a templar can and perform as good or better, except heal bot. On top of that many of the other classes have high performing/meta specs, templar doesnt = less diverse.
Hopefully next patch is good for templars. I would love to go back to playing the class I prefer.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Think the issue with most people who play Templar (you can see it in this thread) is that they don’t know how diverse the Templar class is so they speak from a what’s best for all perspective. When really Templar is one of the most diverse classes in the game next to Stam sorc.
This is just ridiculous. The truth is all the templar specs are lackluster outside a group.
If there was a templar spec, even one, that rivals the performance of current sorc and NB then there would be no build diversity? Just one build.
Declaring build diversity based on a bunch of marginal builds of assorted playstyles is just fail.
Sounds like you don’t know what the definition of diverse is. Templar can pretty much make use of every weapon skill line, play ranged/melee or a combination of both, have too many skills to even slot which leads to more builds, multiple gear setups , can run healer/dps/balanced build etc.
Don’t misconstrue what I said. There’s a difference between something being diverse and something rivaling what’s perceived as top tier. FYI mag sorcs aren’t diverse, most run the same cliche setup.
As far as being able to play outside of a group that’s part class and part player skill and always been that way. If you think magplar is bad solo try playing magden solo, sure magplar has its issues but let’s stop acting like it’s unplayable.
By that logic every single class is diverse as they can do all those things too except other classes also have top performing builds.
Then by your quoted standard why mention templars are diverse when all classes are diverse by your definition?
Stop trying to put lipstick on a pig...
When is the last time you seen a dw magblade or a snb magblade for an example? A Stam dk that’s not running snb or a sorc that’s not destro /resto? Meanwhile you’re likely to see a magplar running dw, destro or snb. You’re purposely missing the point just to argue.
Actually, funny you mention dw magblade and destro resto magdk. I have each specced that way right now. They both out perform my templar currently...
Stop trolling or be a learner. You're done now.
I never even mentioned magdk in that post. Magblade dw outside of bombing is a rarity , that’s an exception. You know what that means, right?
If you’re getting piped up by either on a magplar in a 1v1 than the class isn’t the issue, it’s you. Magdk once gave temps problems but considering the average Templar run defense setups its not the case.
If you’re that bad at Templar play something else but don’t sit here and be negative because of how you perform on it. If this was 2015 when no one even thought about playing magplar I would understand but this isn’t 2015.
The fact is the class is diverse , this isn’t about how well they perform next to sorc and nb. Not every class can run every role like a Templar at the same level but according to you we have stam dk healers running rampant all over cyrodiil. You’re a grade A straw man type of person.
Oh, I thought you were done. Apparently you're still proving your ignorance to us.
Of course the l2p type comments from you are expected. Youre hurt that I called out your bull**** comment on templar diversity but how did you manage to conclude I suck at templar because my magblade is performing better this patch. It seems like your brain just thinks like a straw man argument.
They are actually one of the least diverse classes. You see most classes can slot anything a templar can and perform as good or better, except heal bot. On top of that many of the other classes have high performing/meta specs, templar doesnt = less diverse.
Hopefully next patch is good for templars. I would love to go back to playing the class I prefer.
Figured you don’t even play the class. One of those people who quit the class and pop up just to say how bad the class is because of how you perform on it . I’ve played Templar for a long time. And never quit the class because it was bad even when no one played them. Played solo and group at high levels. Clearly we are at two different skill levels because I can still play Templar and so can other Templars. But I also play magden well too (the class that really should be complaining) so we probably aren’t compatible to have discussions about viability.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Think the issue with most people who play Templar (you can see it in this thread) is that they don’t know how diverse the Templar class is so they speak from a what’s best for all perspective. When really Templar is one of the most diverse classes in the game next to Stam sorc.
This is just ridiculous. The truth is all the templar specs are lackluster outside a group.
If there was a templar spec, even one, that rivals the performance of current sorc and NB then there would be no build diversity? Just one build.
Declaring build diversity based on a bunch of marginal builds of assorted playstyles is just fail.
Sounds like you don’t know what the definition of diverse is. Templar can pretty much make use of every weapon skill line, play ranged/melee or a combination of both, have too many skills to even slot which leads to more builds, multiple gear setups , can run healer/dps/balanced build etc.
Don’t misconstrue what I said. There’s a difference between something being diverse and something rivaling what’s perceived as top tier. FYI mag sorcs aren’t diverse, most run the same cliche setup.
As far as being able to play outside of a group that’s part class and part player skill and always been that way. If you think magplar is bad solo try playing magden solo, sure magplar has its issues but let’s stop acting like it’s unplayable.
By that logic every single class is diverse as they can do all those things too except other classes also have top performing builds.
Then by your quoted standard why mention templars are diverse when all classes are diverse by your definition?
Stop trying to put lipstick on a pig...
When is the last time you seen a dw magblade or a snb magblade for an example? A Stam dk that’s not running snb or a sorc that’s not destro /resto? Meanwhile you’re likely to see a magplar running dw, destro or snb. You’re purposely missing the point just to argue.
Actually, funny you mention dw magblade and destro resto magdk. I have each specced that way right now. They both out perform my templar currently...
Stop trolling or be a learner. You're done now.
I never even mentioned magdk in that post. Magblade dw outside of bombing is a rarity , that’s an exception. You know what that means, right?
If you’re getting piped up by either on a magplar in a 1v1 than the class isn’t the issue, it’s you. Magdk once gave temps problems but considering the average Templar run defense setups its not the case.
If you’re that bad at Templar play something else but don’t sit here and be negative because of how you perform on it. If this was 2015 when no one even thought about playing magplar I would understand but this isn’t 2015.
The fact is the class is diverse , this isn’t about how well they perform next to sorc and nb. Not every class can run every role like a Templar at the same level but according to you we have stam dk healers running rampant all over cyrodiil. You’re a grade A straw man type of person.
Oh, I thought you were done. Apparently you're still proving your ignorance to us.
Of course the l2p type comments from you are expected. Youre hurt that I called out your bull**** comment on templar diversity but how did you manage to conclude I suck at templar because my magblade is performing better this patch. It seems like your brain just thinks like a straw man argument.
They are actually one of the least diverse classes. You see most classes can slot anything a templar can and perform as good or better, except heal bot. On top of that many of the other classes have high performing/meta specs, templar doesnt = less diverse.
Hopefully next patch is good for templars. I would love to go back to playing the class I prefer.
Figured you don’t even play the class. One of those people who quit the class and pop up just to say how bad the class is because of how you perform on it . I’ve played Templar for a long time. And never quit the class because it was bad even when no one played them. Played solo and group at high levels. Clearly we are at two different skill levels because I can still play Templar and so can other Templars. But I also play magden well too (the class that really should be complaining) so we probably aren’t compatible to have discussions about viability.
Bwahahahaha, but seriously you really are a good player, and if anyone doesnt believe it they can just ask you.
And good for you for not letting facts get in the way of giving yourself a pat on the back.
Brutusmax1mus wrote: »@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
@Lexxypwns i was just sayingTheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?
You won’t hit 41k mag and 4K Spell damage subbing Rattle for Amber. So I value the higher damage AND sustain over the skill slot.
You can’t run Shackle+Cage and 3x Spell damage glyphs and apprentice, you won’t be able to sustain it because you can’t afford to use Clockwork instead of tri-stat.
You can run wm or ccf with shackle if you tristat 3 big and triune rings. That will give you the extra 3k stam you need in addition to shackle with about 750 stam regen before pots and continuous. Still wouldnt be going 3 spell dmg and apprentice though personally unless you're in small group and cp campaigns.
I need to protect my wife so i triglyph and triune everything. But im not a "heal bot " as I've been called im too many streams.
@Brutusmax1mus
Who are you in game?
You claim to know my character, but I have no clue who yours is...
Message it to me, if you don't want it to be public...
BrutusNOMZ
Mister_DMC wrote: »So what's Doomsday Monsters PSN ID? I find it hard to believe that I've never run into them in 3+ years playing.
TheDoomsdayMonster wrote: »Mister_DMC wrote: »So what's Doomsday Monsters PSN ID? I find it hard to believe that I've never run into them in 3+ years playing.
Its in my Sig; you may have run into me, but just didn't realize it...
PSN: TheLordofMurder
Characters name: Unyeilding Bias
So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
datoliteb16_ESO wrote: »So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
For BGs or CP Cyro? Either way that's gonna pack a punch. I would only suggest adding a bit of mobility in there. Also consider switching backbar to include the sorrow 5 piece instead of axiom since regen does not benefit from the class skill buff and it would benefit from the crit increase synergy with maelstrom 2 piece.
Mister_DMC wrote: »Brutusmax1mus wrote: »@Mr_Nobody with all due respect, I don't think that's even remotely true.
These are the builds I've found with Rattlecage+Shackle(using that plus 1 Domi 1 Groth as a control). All of these builds gain 1700 HP over Shackle+Amber, here's what they sacrifice.
This one is just a direct copy of the Shackle+Amber with Rattlecage subbed out and Race Against Time added(its the most available damage to add which is the easiest way to make a direct comparisson). It has 200 more effective spell damage at the expense of 400 Magika Recovery and 400 Stam recovery.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79147
This one is gearing to the same level of Magika Recovery. It's got 200 less effective Spell Power and 400 less Stam recovery than Shackle+Amber.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79149
And this one has the same amount of Magika and Stam sustain but loses 600 effective Spell Power.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79151
And Amber is arguably about the 3rd or 4th best choice.
@casparian sometimes groth procs when I'm on defense since my source of Major Prophecy is a DoT. Sometimes it doesn't proc early enough in the burst window to matter. Also, the max stam on this build is uncomfortably low for me despite the insane stam regen because it does limit the amount of time you're able to hard turtle with block and makes you more reliant on Mist Form. As I've mentioned, I feel like being forced to go into Mist Form is a loss for me.
http://en.uesp.net/wiki/Special:EsoBuildData?id=79153
@Brutusmax1mus here's your suggested build, it loses 600 effective Spell Damage and 400 stam recovery in order to gain 3.3k max Stam. That's about 20% longer blocking time but 40% longer between being able to block-turtle and a significant loss in damage. I mean, I understand what you're saying. I think you can easily swap bats for destro and run whatever skill you like in place of drain for small group play since, let's be honest, it's enough sustain without Drain if you're playing carefully. Radiant is also a flex spot you can easily replace with anything, its not even getting buffed until next patch and even then its arguable how important a single target execute is. Even Sweeps is a flex since it doesn't always function properly and is downright outperformed by Elemental Weapons in some situations or you can run Force Pulse/Crushing Shock for the destro passives and run Bats front bar to get the offensive healing.
@Lexxypwns i was just sayingTheDoomsdayMonster wrote: »Brutusmax1mus wrote: »Ariades_swe wrote: »
To be clear, my only issue with Rattlecage is that other sets exist that give more damage and there are utility sets that offer more utility.
For example, Overwhelming Surge gives you more damage than Rattlecage 5pc just on the 2-4pc and the 5pc is insane. Julianos and Spinners also offer a lot more damage, hell Spinners without Major Sorcery is within 2% of Rattlecage. Shackle offers 90% of the damage and also adds magika and stam sustain. Even Seducer adds enough sustain that you can easily recoup the difference in damage with jewelry glyphs.
Now, the argument for Rattlecage is that the utility gained by the skill slot will allow either more damage(an extra DoT) or more defense/utility. However, no DoT except Blockade adds comparable damage to Overwhelming Surge and they also require more micro management in your offensive rotation. Also, since I run Elemental Drain on all my offensive Magplar builds entropy gives me a guaranteed Minor Magikasteal proc even when I’m forced to turtle.
Imo, the only arguement for Rattlecage is “I already farmed it, it’s already gold, I don’t want to farm anything else”
The argument for Rattle cage is that major sorcery is % based & we already have 278x2 spell dmg from 2 infused spell dmg rings + the sp dmg from rattlecage
Yeah, you’re missing the point. Nobody plays without major sorcery on their mag builds unless they’re trash.
The question becomes: Does the skill slot I’m saving offer enough to offset the inadequate damage I’m getting from this set.
There’s basically never a case on Magplar that adding that additional skill slot creates a superior overall build than just wearing a damage set that actually supplies good damage.
You’re talking about dedicating 5 pieces of gear(and it has to be on both bars) to get 358 Spell damage and 1.5k health. Julianos offers only 60 less Spell damage and gives you 1k magika and 6% crit chance. Spinners gives 100 less Spell damage but also adds 1k Magika and 5.2% penetration. Overwhelming Surge offers 100 less Spell damage but adds 1k magika and an absurdly strong proc which can increase your damage against a specific target by 8%. Spell Power Cure offers 29 more Spell damage and 2k max magika and only needs to be on a single bar. Shackle offers 229 less Spell damage but adds 2k Mag 2k Stam and a line of recovery for each of them. Amber offers 229 spell damage less but adds 3% crit 1k Magika and 250 each Stam and Mag recovery.
Rattlecage is super inefficient and if you’re running it you will have a significantly lower concentration of stats compared to the other options. In addition you also lose out on the Max Mag and Mag recovery that Entropy offers which pushes the relative damage offered by Rattlecage even lower.
Everyone is entitled to run whatever they like, but that doesn’t mean it’s efficient. It also doesn’t mean people should post janky builds that have a significant disadvantage against efficient high level builds in a thread where someone is asking for help. We’re taking about an absolute bottom tier damage set and people are in here recommending it, it’s just absurd how bad Rattlecage is relative to your other options.
http://en.m.uesp.net/wiki/Special:EsoBuildData?id=78580 Show me the Rattlecage build that’s even close to these stats.
I mean I think you’re exaggerating a bit to say it’s a bottom tier set. It’s a damage set that’s easy to use and plays well for a lot of people that would like to have an extra ability. And as far as the OP goes, he said he feels squishy. I don’t think a 22k health build like that would be what he’s after. I dunno though. Great build either way.
I just used real numbers to list off 7 sets that all vary from slightly better to vastly superior and that didn’t include: Caluurion, Winterborn, any defensive sets, Necro, etc. Rattlecage so so far down the list.
22k Health is nothing to sneeze at when you’ve got near limitless sustain. This build has more defense, healing, and health than light armor with Wizard’s. It’s also got higher tooltips and access to more viable defensive choices and much easier resetting of fights. Did you see the build he said was squishy before you tried to reference this one not being tacky enough?
So in the build you posted it basically boils down to if you value 250 mag and stam recovery vs an extra skill like total dark or time stop if you use rattlecage right?
You won’t hit 41k mag and 4K Spell damage subbing Rattle for Amber. So I value the higher damage AND sustain over the skill slot.
You can’t run Shackle+Cage and 3x Spell damage glyphs and apprentice, you won’t be able to sustain it because you can’t afford to use Clockwork instead of tri-stat.
You can run wm or ccf with shackle if you tristat 3 big and triune rings. That will give you the extra 3k stam you need in addition to shackle with about 750 stam regen before pots and continuous. Still wouldnt be going 3 spell dmg and apprentice though personally unless you're in small group and cp campaigns.
I need to protect my wife so i triglyph and triune everything. But im not a "heal bot " as I've been called im too many streams.
@Brutusmax1mus
Who are you in game?
You claim to know my character, but I have no clue who yours is...
Message it to me, if you don't want it to be public...
BrutusNOMZ
Lol that is you, hey buddy.
datoliteb16_ESO wrote: »So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
For BGs or CP Cyro? Either way that's gonna pack a punch. I would only suggest adding a bit of mobility in there. Also consider switching backbar to include the sorrow 5 piece instead of axiom since regen does not benefit from the class skill buff and it would benefit from the crit increase synergy with maelstrom 2 piece.
For a glass cannon, mobility is on the back burner.
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
For BGs or CP Cyro? Either way that's gonna pack a punch. I would only suggest adding a bit of mobility in there. Also consider switching backbar to include the sorrow 5 piece instead of axiom since regen does not benefit from the class skill buff and it would benefit from the crit increase synergy with maelstrom 2 piece.
For a glass cannon, mobility is on the back burner.
I would respectfully disagree. Mobility especially in BGs helps you get kills and stay alive and cap objectives. In fact I would argue it's the second most important thing next to sustain.
Putting channeled accelerate in there would not only give a mobility boost but a 36 second buff to crits, rounding out the whole glass cannon thing nicely. But again that's my preference.
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »So i'm doing full glass cannon next patch i think on my Magplar
http://en.uesp.net/wiki/Special:EsoBuildData?id=78310
Going to ruin someones day i think.
For BGs or CP Cyro? Either way that's gonna pack a punch. I would only suggest adding a bit of mobility in there. Also consider switching backbar to include the sorrow 5 piece instead of axiom since regen does not benefit from the class skill buff and it would benefit from the crit increase synergy with maelstrom 2 piece.
For a glass cannon, mobility is on the back burner.
I would respectfully disagree. Mobility especially in BGs helps you get kills and stay alive and cap objectives. In fact I would argue it's the second most important thing next to sustain.
Putting channeled accelerate in there would not only give a mobility boost but a 36 second buff to crits, rounding out the whole glass cannon thing nicely. But again that's my preference.
Yeah in BG's I agree, with his setup, swapping CA for Rapid Regen would be better.
I was under the impression it was some kind of strealth ganking / out-of-nowhere one shot attempt builds that would happily die afterwards. There's no tankiness there at all, just damage so as soon as he gets looked at he's likely to die as it is.
Also, he's going to have fun one-shotting non shielded targets that aren't running too much impen but most likely have no chance against shielded players as the build is built on crit and penetration.
So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Stand and fight is always an alternative. You can't show off to your friends if you run from every 1vx.
Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Stand and fight is always an alternative. You can't show off to your friends if you run from every 1vx.
If you're out numbered it isn't much of a fight and certainly not something you would want to show off to friends.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Stand and fight is always an alternative. You can't show off to your friends if you run from every 1vx.
If you're out numbered it isn't much of a fight and certainly not something you would want to show off to friends.
Lol @Jeremy outnumbered doesn't mean L, depends on the situation. You sound like the ppl i x on.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Stand and fight is always an alternative. You can't show off to your friends if you run from every 1vx.
If you're out numbered it isn't much of a fight and certainly not something you would want to show off to friends.
Lol @Jeremy outnumbered doesn't mean L, depends on the situation. You sound like the ppl i x on.
For example:
If I'm alone taking out a resource node and I get jumped by 3 yellows it would be nice to have an effective escape ability I could use to retreat with. Just staying there and getting my ass whipped isn't exactly fun - especially when I have to run all the way back.
Not everyone runs around in a group all the time. If i'm in a group - I will usually stay and fight - at least until it looks hopeless.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Stand and fight is always an alternative. You can't show off to your friends if you run from every 1vx.
If you're out numbered it isn't much of a fight and certainly not something you would want to show off to friends.
Lol @Jeremy outnumbered doesn't mean L, depends on the situation. You sound like the ppl i x on.
For example:
If I'm alone taking out a resource node and I get jumped by 3 yellows it would be nice to have an effective escape ability I could use to retreat with. Just staying there and getting my ass whipped isn't exactly fun - especially when I have to run all the way back.
Not everyone runs around in a group all the time. If i'm in a group - I will usually stay and fight - at least until it looks hopeless.
You might be able to kill them is my point.
TheDoomsdayMonster wrote: »Oh oh...
Its too early for me to make a full thread about Swift on a Magplar (I have more testing to do), but I will say this, the Swift Trait synergies better with my Magplar escape idea than I ever expected...
It absolutely gives you TRUE escape capability...
The days of using Mist to delay the inevitable? Unless you get yourself into a really bad situation, then those days are over...
Now that I've tasted Swift, I don't know if I can go back to Arcane x3 for open world play..
Interesting.
I"ll have to try this because God knows Templar needs some kind of escape ability and elusive mist doesn't cut it.
I don't know who is behind this game's PvP - but I can promise you they don't play Templar.
Brutusmax1mus wrote: »"Whenever you're attacked, just mist away!" I laughed in the grocery and ppl started to stare.
@TheDoomsdayMonster hate to burst your bubble but rooting and snare poisons still hard counter mist form
TheDoomsdayMonster wrote: »@TheDoomsdayMonster hate to burst your bubble but rooting and snare poisons still hard counter mist form
Yeah...those bugs still exist and do show up from time to time.
But that's ok, by and large, Mist Form does its job and removes Snares/Roots/Immobilizations, so its worth it...
Also, as a counterpoint, I use Major Evasion in conjunction with Elusive Mist...
So if I passively dodge an attack, I also dodge whatever Poison the attacker had slotted...