LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »LeagueTroll wrote: »DocFrost72 wrote: »DocFrost72 wrote: »LeagueTroll wrote: »DocFrost72 wrote: »LeagueTroll wrote: »Adding this would introduce more toxicity. If you are in a group with elitists, they will kick you for not doing what they deem as enough damage.
So what is the correct threshold of not enough damage? Should you not kick a person who is 10k just because another guy is carrying by doing 50k? Is that fair?
If the requirement to finish the dungeon is 20k dps (group) and you pull 10.1k dps, it is my belief that you are pulling your weight. You may well disagree.
What if the requirement is 60k, would you kick 10k player when someone is doing 50k?
Which dungeon has a 60k group dps check?
Falkreath hold, bloodroot forge
They do not have a 60k dps check even on HM. High DPS obviously helps but a group that does it right and can handle mechanics trumps great DPS.
Post cmx screenshot that you finished vbrf with sub 60k group dps then.
Edit: hm btw
???? Does not make sense, but ok. I guess I must take into account the @name since that probably puts comments into perspective.
Right, you made a claim, I demand visual proof, you can’t provide it and question why I demand proof.
I made no claim. LOL. You clearly made that up. Thx for trying.
If you are questioning if it is possible, go to 18:08 of this video to see 70k breached in a boss fight. I can only assume you doubt anyone can reach those numbers since I clearly made no statement of the DPS I do.https://www.youtube.com/watch?v=KS9g0Sz4mL8&list=PLWqnQ2EfnFBh1HccJfwDo8JVfaMvg8vSl&index=1
You said you don’t even need 60k group dps to do vbrf hm. How is this proof of ‘don’t need 60k’ and how is this brf? Cut your bs already. If you can’t provide proof on ‘sub 60k group dps can do brf hm’ you should just say you are wrong.
I think you are confused in a major way. Since we all know, well most of us know, that higher dps makes for an eaiser fight, anyone can decide what dps is required. As a tank you should be aware this already.
So, in the end, if I say you are not doing enough DPS that is all that matters. If you have spend much time in these forums you would have noticed a great many threads of average players complaining about everyone else being the reason for their failure yet they seem to be the only shining part of their random group.
Not that it matters since Zos will not open this up in the API, as I already stated the history of that earlier in this thread. It was added to one addon via an opt in option, but that was after a period of negotiation. That addon is no longer the main addon used these days.
No i am not confused. It’s a simple issue with just true or false. He said ‘60k is not needed for vbrf hm’, I don’t believe it’s not enough. So i ask him to show screenshots that he completed vbrf hm with sub 60k group dps. He yet to post it.
*i believe it’s not enough
Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
As long as mobs get burned quickly, the rest doesn't matter as most bosses are mechanics/routine/repeat.
DPS meters also favor the person standing in one spot and not being bothered vs. the person roll dodging out of the way from attacks, stopping to skirt adds, having to deal with mechanics that a tank/healer doesn't have to worry about, waiting for their stam to regen, etc.. If dps has to stop attacking boss to kill it's orbs/adds/etc. it'll technically hurt their dps meter number.
I've played wow since launch and I can easily say that your last statement is almost completely false. A LOT OF people soak up in order to keep their damage going when they shouldn't.MLGProPlayer wrote: »As long as mobs get burned quickly, the rest doesn't matter as most bosses are mechanics/routine/repeat.
Nobody would complain about bad DPS if enemies are going down quickly.DPS meters also favor the person standing in one spot and not being bothered vs. the person roll dodging out of the way from attacks, stopping to skirt adds, having to deal with mechanics that a tank/healer doesn't have to worry about, waiting for their stam to regen, etc.. If dps has to stop attacking boss to kill it's orbs/adds/etc. it'll technically hurt their dps meter number.
This isn't true. If you are ignoring mechanics, you will die a lot, and your DPS will suffer (DPS = damage per second, and being dead most of the time will impact your DPS in a big way). You NEED to be paying attention to mechanics to maintain high DPS.
Why guys like you always assume that DDs with high dps ignore/don't pay attention to mechanics? Their high dps is the very result that they know their class and the mechanics of the current fight. You wont maintain 40k dps while having tunnel-vision and chewing up 31 soulgems, you'll maintain it by properly fighting the encounter.Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
Numbers alone don't do anything and are mostly only praised by elitist who care about 0.1% dps differences.
I'd rather take a low DPS that pays attention to mechanics and takes longer to kill than some DPS beast that dies in fire eye-tunneling his DPS meter.
Facefister wrote: »Why guys like you always assume that DDs with high dps ignore/don't pay attention to mechanics? Their high dps is the very result that they know their class and the mechanics of the current fight. You wont maintain 40k dps while having tunnel-vision and chewing up 31 soulgems, you'll maintain it by properly fighting the encounter.Facefister wrote: »Those numbers decide whether you're able to complete or fail the ecounter. Witchcraft!logarifmik wrote: »Some players are too obsessed with numbers.
Numbers alone don't do anything and are mostly only praised by elitist who care about 0.1% dps differences.
I'd rather take a low DPS that pays attention to mechanics and takes longer to kill than some DPS beast that dies in fire eye-tunneling his DPS meter.
I've played wow since launch and I can easily say that your last statement is almost completely false. A LOT OF people soak up in order to keep their damage going when they shouldn't.MLGProPlayer wrote: »As long as mobs get burned quickly, the rest doesn't matter as most bosses are mechanics/routine/repeat.
Nobody would complain about bad DPS if enemies are going down quickly.DPS meters also favor the person standing in one spot and not being bothered vs. the person roll dodging out of the way from attacks, stopping to skirt adds, having to deal with mechanics that a tank/healer doesn't have to worry about, waiting for their stam to regen, etc.. If dps has to stop attacking boss to kill it's orbs/adds/etc. it'll technically hurt their dps meter number.
This isn't true. If you are ignoring mechanics, you will die a lot, and your DPS will suffer (DPS = damage per second, and being dead most of the time will impact your DPS in a big way). You NEED to be paying attention to mechanics to maintain high DPS.
There are people who do fine, but those are WAY RARER than you think.
Facefister wrote: »I don't know where the delusion "That 9k dps guy perfectly plays the encounter while that 40k dps guy is dead again" comes from. It doesn't make sense, at all.
In my opinion ever since MMOs starting allowing people to see a lot of the numbers, even those behind the scenes, using mods and dummies and crap a piece of the genre died. MMOs began to give us a digital fantasy world version of the old pen and paper games such as D&D. Back in the day when I was playing second edition AD&D in groups no one game a damn about how to squeeze out every drop of damage. We cared more for the adventure, the camaraderie with party mates, and coming out of the DM's death traps alive. I don't know what it is about the newer gaming crowd nowadays in MMOs and in PnP games where it's all become a big E-peen measuring contest for uber dps. I was listening to a D&D vid on youtube the other day and guys were talking about what abilities to max out their DPS. I was like WTF! Talk about suck the actual fun right out of gaming..Is there any wonder they say like 80-90% of MMO players have never even touched the game's endgame of vet dungeons and trials? Who wants to be judged by some leet *** watching his dps meters? Just play and enjoy the game...
dodgehopper_ESO wrote: »Facefister wrote: »I don't know where the delusion "That 9k dps guy perfectly plays the encounter while that 40k dps guy is dead again" comes from. It doesn't make sense, at all.
This is true. Even the tank can do more than that. My only point was that sometimes people will complain about a damage dealer and not recognize facts. There are some IDIOT dps out there who can utterly destroy a dummy but have a lot to learn about other things. There is also a strata of players in between.
Facefister wrote: »I don't know where the delusion "That 9k dps guy perfectly plays the encounter while that 40k dps guy is dead again" comes from. It doesn't make sense, at all.
disintegr8 wrote: »The only issue in a group is whether the group can get the job done and you do not need to know what damage everyone else is doing.
I would see this as given people another excuse to harass and kick people who don;t live up to your expectations. I'd also suggest that there would be people who will question your ability - only because they think you could/should do more.
I find it odd how other games manage to have DPS meters that everyone can see and not cause the kind of rampant griefing everyone is talking about. Of course I've also never run into players that were so blatantly not ready for the content they queued for or people marked as damage dealers who couldn't DPS their way out of a paper bag in other games either. I can't help but think these things may be related.
libgroupsocket?
What is it? I just started noticing it since the last patch.