StarOfElyon wrote: »My needs for Templar are basically settled on this:
1. The blazing shield morph needs to have the shield strength scale with the max resource. Reason: Magplars should have a class shield that they can use and is unique to them. Tanks don't benefit from using this morph unless they have high spell damage anyway, unless I'm mistaken.
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing.
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars since they lack the burst of Stam fighters and need to apply constant pressure in the form of DoTs.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, DoT pressure is important for Magplar offense and its very week right now, damage wise. We'll see how the new changes to Empower affect things.
StarOfElyon wrote: »My needs for Templar are basically settled on this:
1. The blazing shield morph needs to have the shield strength scale with the max resource. Reason: Magplars should have a class shield that they can use and is unique to them. Tanks don't benefit from using this morph unless they have high spell damage anyway, unless I'm mistaken.
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing.
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars since they lack the burst of Stam fighters and need to apply constant pressure in the form of DoTs.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, DoT pressure is important for Magplar offense and its very week right now, damage wise. We'll see how the new changes to Empower affect things.
1. You're mistaken. It is reliant on High Health. Radiant Ward relies on Spell Damage for output, and scales on targets hit; works reasonably well on my Magplar.
2. Hasty prayer did have Minor Expedition for awhile. It originally had a cast time, a major burst, and 3s later a half-value burst. People were too lazy on figuring out when to cast it, so now it got turned into the crap it is now. Also re: Mobility -- Gap close works damn well, Templar lacks Disengage. Cost used to be a lot lower, so what you're asking for is a revert to what it used to be; much as I want them to do it (Cast time and all) I don't see that happening.
3. I hate this skill, simply because it is the oddball in the kit being fire damage. Magplar lacks on-demand burst, but can pull more procs of Burning Light than Stamplar can typically. I'd personally rather see it changed into a burst cast, get rid of the DoT and just frontload all the damage.
4. Barrage was meh before. It remains meh. Just let the damn skill die already, or better yet, make it into a Tank skill, this can be the slow/lockdown morph if it really needs one (it doesn't, but this would be a good candidate).
StarOfElyon wrote: »That feeling when shuffle makes it pointless for you to even fight anymore
ZOS, please fix the way puncturing sweeps interacts with Shuffle.
StarOfElyon wrote: »That feeling when shuffle makes it pointless for you to even fight anymore
ZOS, please fix the way puncturing sweeps interacts with Shuffle.
Shuffle plus the DW weapon. Don't even bother fighting, just move away!
StarOfElyon wrote: »That feeling when shuffle makes it pointless for you to even fight anymore
ZOS, please fix the way puncturing sweeps interacts with Shuffle.
Shuffle plus the DW weapon. Don't even bother fighting, just move away!
It’s not all DW it’s specifically BRP DW which grants Major Protection that’s attached to evasion as its proc condition.
So we get 25% aoe reduction on evasion cast, followed by 30% flat reduction. I’m not sure if it’s additive or how that mitigation works but it’s a lot.
People running that clearly need the help and have become the new bis target dummy’s.
BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
only balanced mitigation in pvp are armor you can counter it somehow but major protection should be on ults or some specifi to use abilities like necro abilities with eating corpses still he need produce those corpses not just cast ability and tadam im invicible
BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
Jabbs_Giggity wrote: »BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
Disagree. BRP DW is fine. It's a 3 sec ability, enough time to pop a cleanse then vigor [bar swap] nothing more...Other classes have much more powerful skills built into their kit that offer higher up-time at less cost (mostly).
I have been killed easily using BRP DW, as I have also killed easily against others using BRP DW.
BRP DW = resource drain and has become the only viable OH [snip] button, since ZOS has nerfed so many classes to the ground in favor of P2W classes.
Jabbs_Giggity wrote: »BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
Disagree. BRP DW is fine. It's a 3 sec ability, enough time to pop a cleanse then vigor [bar swap] nothing more...Other classes have much more powerful skills built into their kit that offer higher up-time at less cost (mostly).
I have been killed easily using BRP DW, as I have also killed easily against others using BRP DW.
BRP DW = resource drain and has become the only viable OH SH** button, since ZOS has nerfed so many classes to the ground in favor of P2W classes.
It's one of those where 3 seconds is less than someone needs to completely kill my burst.
As a magplar I find it incredibly difficult to burst someone down that's popped brp and when it's coupled with any of the following: roll, hot, basic jumping or speed modifiers to swerve sweeps, it becomes next to impossible against a competent player to deal that final blow, regardless of how you time your stun.
To out damage a skilled player coupling a few of those simple mechanics/skills I have to build for near max damage and if they don't have the burst for me, they are usually just infinite health target dummies that thrive off of surviving so easily.
It's probably more of a sore spot for templars because of the way evasion affects us, but there ya go, it's basically a hard counter and with the amount of players running it, does pigeonhole me into high damage, low resi/reco builds.
Jabbs_Giggity wrote: »BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
Disagree. BRP DW is fine. It's a 3 sec ability, enough time to pop a cleanse then vigor [bar swap] nothing more...Other classes have much more powerful skills built into their kit that offer higher up-time at less cost (mostly).
I have been killed easily using BRP DW, as I have also killed easily against others using BRP DW.
BRP DW = resource drain and has become the only viable OH [snip] button, since ZOS has nerfed so many classes to the ground in favor of P2W classes.
Jabbs_Giggity wrote: »BRP dual wield need nerf to be something about 15% as unique buff but 30% with almost 100% uptime its too much with shuffle for templars ,potentates set its not that strong and still viable
Disagree. BRP DW is fine. It's a 3 sec ability, enough time to pop a cleanse then vigor [bar swap] nothing more...Other classes have much more powerful skills built into their kit that offer higher up-time at less cost (mostly).
I have been killed easily using BRP DW, as I have also killed easily against others using BRP DW.
BRP DW = resource drain and has become the only viable OH SH** button, since ZOS has nerfed so many classes to the ground in favor of P2W classes.
Yes its fine with one cast you remove 55% of jabs dmg yeah its fine off course
I maybe butthurt too much sorry but you must understand that templar right now become like 0 dmg class jabs are mitigated almost at every place and half of class roster have purge that mean you power of the light means nothing at that place you defense is nothing because healing sometimes is nothing when you cant survive dmg and heal that.
Stamplar required some better defense not only heal.
if i can have a word here, jabs are benefiting a lot of burning light passive which makes it viable even against evasion ppl (i know it from being one of templar's favorite target ;p).
they are doing more base single target dmg than dark flare (about 10% more) with the same cast time + aoe + 4chances to proc burning light making it doing up to 100% more dmg.
this skill needs to be considered with passives and properties, not only by numbers.
(i'm looking into rerolling plar someday... dont spite at me yet ^^)