You're playing Templar wrong, this is every game.
Purple was a fotm 3-Man rolling MagplarsCome one dude get out of here with this ***. This is a Templar feedback thread. There are plenty of other whiners out there posting knee jerk reaction posts about Templars that you can’t go cry in. Have you used Empowering Sweeps lately? I’m so thoroughly sick of people chiming in with their ignorant bs about classes they have no experience with. And that goes for any class. If you’re having so much trouble out there then maybe just go ahead and roll a Templar so you can finally do well. Come back to me in a few months and let me know how it goes. FYI no amount of blaming your inability on other classes can be cured by a certain build.
Yeah.. buddy, I main a Stamina Nb and Magplar. I am well aware with how they both perform, and I mean every bit of templars being very very (easy button) strong..
Then you should know that Empowering Sweeps is very so so. And that the upcoming changes will bring down Mag Templar quite a bit. You probably main stamblade, hate Templars cause they pull you out of stealth then meta hopped to Magplar, killed a few people and came here. Am I close?
Nah, I do enjoy playing my nb more than my templar. I have played them both almost equally as much. Templars pose no issues for me when killing them, its the fact that I know because ive played a templar for a long time, that they are very op. The snares are a bit too strong, and eclipse.. how much drugs were involved reforming that skill.
Snares are weaker than roots that other classes have and you counter them the exact same way you should have been countering other classes roots for years - Snare immunity.
It seriously amazes me that people cannot deal with or complain about snares and roots, that's been a literal non-issue for me on a class with the least mobility for years.
Premade i guess
I don't do premade bg and I don't play in my group. Thus I have a good k/d ratio with my sorc.
Templar are useless when not fighting in group as they need support heal and some offensive buff.
You should add the ridiculous 5k cost on the pitiful damage compounded by a single target synergy use as a problem.SidewalkChalk5 wrote: »Spear Shards vs Orbs
Problem: Generic orbs allow everyone to pop the synergy, while our class skill (Spear Shards) does not.
Solution: Allow Shards synergy to be popped by everyone.
IronWooshu wrote: »You should add the ridiculous 5k cost on the pitiful damage compounded by a single target synergy use as a problem.SidewalkChalk5 wrote: »Spear Shards vs Orbs
Problem: Generic orbs allow everyone to pop the synergy, while our class skill (Spear Shards) does not.
Solution: Allow Shards synergy to be popped by everyone.
sindalstar wrote: »That's actually a pretty fun idea:
Luminous shards:
-This morph no longer has a 'damage over time' figure
-The limit 1 person activating this synergy has been removed
-Allies who activate the synergy receive the 'minor courage' buff OR 'empowered' buff for a short time.
So you'd throw it out like some weird holy shard ammo pack, let every grab a shard and start doing increased damage.
(Still gives more resources back as normal)
StarOfElyon wrote: »I hope ZOS has abandoned the Templar's "house". An immobile opponent is a dead one.
StarOfElyon wrote: »I hope ZOS has abandoned the Templar's "house". An immobile opponent is a dead one.
I haven't seen updated patch notes so excuse me if I'm way off.
The "house" wasn't bad when we could immobilise as well, but for some reason, that shouldn't be accessible to Templars and whilst it was, people lost their *** minds over dealing with something they've been dealing with for years already.
If we had an unblockable CC or an immobilise the design wouldn't be so bad as we could either keep people there, or move it on top of them and trust we had enough time for it to be worth the recast.
Tanis-Stormbinder wrote: »Concerning class identify Puncturing Sweeps needs be buffed, Elemental Weapon should be a range alternative not the
de facto spammable for Templars.
https://www.youtube.com/watch?v=afnCBbWMmg8
StarOfElyon wrote: »StarOfElyon wrote: »I hope ZOS has abandoned the Templar's "house". An immobile opponent is a dead one.
I haven't seen updated patch notes so excuse me if I'm way off.
The "house" wasn't bad when we could immobilise as well, but for some reason, that shouldn't be accessible to Templars and whilst it was, people lost their *** minds over dealing with something they've been dealing with for years already.
If we had an unblockable CC or an immobilise the design wouldn't be so bad as we could either keep people there, or move it on top of them and trust we had enough time for it to be worth the recast.
I'm fine with a "house" in 1v1 but that's a rare situation for me in BG. It never fails that when I target a player or get them down to low health, that player's team - and even the other team - will focus in on me. I can't stand there on the channeled focus rune and expect to survive that 1vX. Either they need to make the rune much bigger (like the cleansing ritual) or I shouldn't have to stand on it to keep the 50% damage mitigation.
sindalstar wrote: »That's actually a pretty fun idea:
Luminous shards:
-This morph no longer has a 'damage over time' figure
-The limit 1 person activating this synergy has been removed
-Allies who activate the synergy receive the 'minor courage' buff OR 'empowered' buff for a short time.
So you'd throw it out like some weird holy shard ammo pack, let every grab a shard and start doing increased damage.
(Still gives more resources back as normal)
This is an alright idea for PvE but changes to number of synergies available or adding things like courage might be abused in PvP imo.
.sindalstar wrote: »That's actually a pretty fun idea:
Luminous shards:
-This morph no longer has a 'damage over time' figure
-The limit 1 person activating this synergy has been removed
-Allies who activate the synergy receive the 'minor courage' buff OR 'empowered' buff for a short time.
So you'd throw it out like some weird holy shard ammo pack, let every grab a shard and start doing increased damage.
(Still gives more resources back as normal)
This is an alright idea for PvE but changes to number of synergies available or adding things like courage might be abused in PvP imo.
We already have orbs with unlimited synergies and Olorime with Major Courage. Templar already gives Minor Sorcery to the group, so I don't know if the skill needs an extra minor buff, but another 125ish damage from Minor Courage doesn't feel like it would be a game changer.
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Since I only slot direct attacks, I understand the frustration of that bubble. I only use Living Dark when I feel like multiple opponents are being equally cheap by trying to range me to death.
I wish they could switch one morph of sun shield to heal a percentage based on the amount of damage it absorbed.
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Thus DK got roots and nobody asked for nerf.
also this is a delayed root that will give enough time to move away. not insta proc root like DK
StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Since I only slot direct attacks, I understand the frustration of that bubble. I only use Living Dark when I feel like multiple opponents are being equally cheap by trying to range me to death.
I wish they could switch one morph of sun shield to heal a percentage based on the amount of damage it absorbed.
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Thus DK got roots and nobody asked for nerf.
also this is a delayed root that will give enough time to move away. not insta proc root like DK
One of those, it'd need to be like 5+ seconds if it was going to be remotely fair.
Would it be multi target? Because that's also insane.
It would fit the"Templar house" path and would force players without snare immunity to disengage, or give us the breathing room to get away or out of the firing line but it wouldn't go down well at all.
When it comes to roots, I know, I preached it, I ran Ice Clench for about a year and would root people back to back to back, bathing in dots, no complaints other than your typical backhanded compliments "That's stink" "That's pure filth" etc.
I spent years dealing with crippling grasp and talons, though talons is a little different and have since, spent a bit with (I think its) perma frost that roots you briefly? I can't remember but some ice thing. I slotted Forward momentum and a 2h on Magplar when it was 8s duration to deal with skills like those specifically without being pigeonholed into vampirism. Since that was reduced to 4s I spent another patch with it then picked up RAT, which I still use, for the same reasons.
Other players aren't interested in running simple snare immunity and we lose out for it, it's neither here nor there, we didn't have it before and done just fine, but it's pretty weak if you ask me.StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Since I only slot direct attacks, I understand the frustration of that bubble. I only use Living Dark when I feel like multiple opponents are being equally cheap by trying to range me to death.
I wish they could switch one morph of sun shield to heal a percentage based on the amount of damage it absorbed.
You don't have any snare immunity on your setup? How do you deal with roots? or snares in general actually? You're not cleansing them are you?
I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Thus DK got roots and nobody asked for nerf.
also this is a delayed root that will give enough time to move away. not insta proc root like DK
One of those, it'd need to be like 5+ seconds if it was going to be remotely fair.
Would it be multi target? Because that's also insane.
It would fit the"Templar house" path and would force players without snare immunity to disengage, or give us the breathing room to recover or out of the firing line but it wouldn't go down well at all.
When it comes to roots, I know, I preached it, I ran Ice Clench for about a year and would root people back to back to back, bathing in dots, no complaints other than your typical backhanded compliments "That's stink" "That's pure filth" etc.
I spent years dealing with crippling grasp and talons, though talons is a little different and have since, spent a bit with (I think its) perma frost that roots you briefly? I can't remember but some ice thing. I slotted Forward momentum and a 2h on Magplar when it was 8s duration to deal with skills like those specifically without being pigeonholed into vampirism. Since that was reduced to 4s I spent another patch with it then picked up RAT, which I still use, for the same reasons.
Other players aren't interested in running simple snare immunity and we lose out for it, it's neither here nor there, we didn't have it before and done just fine, but it's pretty weak if you ask me.StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Since I only slot direct attacks, I understand the frustration of that bubble. I only use Living Dark when I feel like multiple opponents are being equally cheap by trying to range me to death.
I wish they could switch one morph of sun shield to heal a percentage based on the amount of damage it absorbed.
You don't have any snare immunity on your setup? How do you deal with roots? or snares in general actually? You're not cleansing them are you?
StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Thus DK got roots and nobody asked for nerf.
also this is a delayed root that will give enough time to move away. not insta proc root like DK
One of those, it'd need to be like 5+ seconds if it was going to be remotely fair.
Would it be multi target? Because that's also insane.
It would fit the"Templar house" path and would force players without snare immunity to disengage, or give us the breathing room to get away or out of the firing line but it wouldn't go down well at all.
When it comes to roots, I know, I preached it, I ran Ice Clench for about a year and would root people back to back to back, bathing in dots, no complaints other than your typical backhanded compliments "That's stink" "That's pure filth" etc.
I spent years dealing with crippling grasp and talons, though talons is a little different and have since, spent a bit with (I think its) perma frost that roots you briefly? I can't remember but some ice thing. I slotted Forward momentum and a 2h on Magplar when it was 8s duration to deal with skills like those specifically without being pigeonholed into vampirism. Since that was reduced to 4s I spent another patch with it then picked up RAT, which I still use, for the same reasons.
Other players aren't interested in running simple snare immunity and we lose out for it, it's neither here nor there, we didn't have it before and done just fine, but it's pretty weak if you ask me.StarOfElyon wrote: »I'm proposing a change to sacred ground passive.
Original
https://eso-skillbook.com/skill/sacred-ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Change:
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect are rooted after 2 sec after entering the areas of effect.
That'd be a proper *** storm.
People couldn't deal with being rooted by a bubble that they had to attack, imagine some ring that I can drop on them and cc them into. Would be absolute carnage.
Templars clearly aren't allowed roots because everyone loses their mind.
Since I only slot direct attacks, I understand the frustration of that bubble. I only use Living Dark when I feel like multiple opponents are being equally cheap by trying to range me to death.
I wish they could switch one morph of sun shield to heal a percentage based on the amount of damage it absorbed.
You don't have any snare immunity on your setup? How do you deal with roots? or snares in general actually? You're not cleansing them are you?
I cleanse snares with Ritual and stack about 19-20k stamina (with food buff) to break out of being rooted. But it only works so long since everyone is trying to knock-down, root, and fear. I also use immovable potions before going into a fight because I know the first attack will be a knock-down or a root.
StarOfElyon wrote: »The bubble is still annoying though. Almost as bad as the old wings.
StarOfElyon wrote: »Does Dark Flare need to have a one second cast time? Seriously, is it really that powerful that it needs such a cast time?