Posting on this as well as other threads on the inconsistent functionality between Sweeps and things requiring direct damage to proc. Can we either go back to it being treated as a DoT or have it treated as direct damage across the board? Either option is better than a buggy halfway position.
phoenixkungfu wrote: »I love the forum. Templar main issue for me is there is way to many muti function moves off of 1 action. Cleanse ritual. Snare, remove effects and heal or attack. The templar has way to many moves like this. Also clease ritual is absolutely abuse by most templar as a defense mechanic.
phoenixkungfu wrote: »I really would like some kind of cost increase for cleanse ritual for dot remove. Or a sorcerer treatment of cost increase as you reuse the ability in a time Frame. Like streak
phoenixkungfu wrote: »Also it is my belief that cleanse ritual or purge should only remove effects that damage the player. This would allow counter play to these abilities. So moves like element drain, curse and prox det would be great counter play
phoenixkungfu wrote: »I love the forum. Templar main issue for me is there is way to many muti function moves off of 1 action. Cleanse ritual. Snare, remove effects and heal or attack. The templar has way to many moves like this. Also clease ritual is absolutely abuse by most templar as a defense mechanic.
phoenixkungfu wrote: »Please please eso remove the ability for templar to remove a player direct damage done with a lightning or resto heavy attack with cleanse ritual. Yes cleanse ritual, end a heavy attack, why does provide so much utility.
phoenixkungfu wrote: »Also it is my belief that cleanse ritual or purge should only remove effects that damage the player. This would allow counter play to these abilities. So moves like element drain, curse and prox det would be great counter play
phoenixkungfu wrote: »Well I strongly disagree. Unfortunately cleanse ritual does remove heavy attack of lightning or resto staff. It's counts a removable effect. I dont agree with this because its a player direct damage before it's a dot or effects. As stated before. As a 245 day play pet sorcerer. I know this to be a fact. Back on topic of cleanse ritual somehow the cost is not high enough with magic steal and rune that returns magic. During most fights with templar cleanse ritual is the number 1 skill use in pvp vs a templar. This is also a fact. I have seen this skill use 10 times in two minutes before. The skill is amazing and maybe even the best defense tool in the game pound for pound. I believe the counter play is pretty much non existent in the game Unfortunately. So I would love to see move the simply can't be purge or cleanse. To me and my point of view harmful effects can mean damage done to a health bar. So move like curse that has damage or effects that does damage the health bar would be great counter play. Maybe even major defile. It would be great balance to have a counter to cleanse ritual in pvp.
phoenixkungfu wrote: »I disagree, every defense skill in the game has a counter play mechanic. All but cleanse ritual or purge. Here's why. Defense is listed as resistance, damage shield, healing, streak, cloak, mitigation and cleanse ritual or purge. Each one one has a counter play to it.
Resistance counter penetrate
Steak counter cost increase
Damage shield counter cp tree and sets
Healing counter defile
Cloak counter reveal
Mitigation counter conditions limited
Cleanse ritual counter? Nothing Direct Damage, PbAoE, Ground AoE
I'm not a dev but there should be a creative counterpart to cleanse ritual. As the defense it provides is far to strong without counter play. In my opinion
phoenixkungfu wrote: »Well I strongly disagree. Unfortunately cleanse ritual does remove heavy attack of lightning or resto staff. It's counts a removable effect. I dont agree with this because its a player direct damage before it's a dot or effects.
phoenixkungfu wrote: »As a 245 day play pet sorcerer. I know this to be a fact. Back on topic of cleanse ritual somehow the cost is not high enough with magic steal and rune that returns magic. During most fights with templar cleanse ritual is the number 1 skill use in pvp vs a templar. This is also a fact. I have seen this skill use 10 times in two minutes before. The skill is amazing and maybe even the best defense tool in the game pound for pound.
phoenixkungfu wrote: »I believe the counter play is pretty much non existent in the game Unfortunately. So I would love to see move the simply can't be purge or cleanse. To me and my point of view harmful effects can mean damage done to a health bar. So move like curse that has damage or effects that does damage the health bar would be great counter play. Maybe even major defile. It would be great balance to have a counter to cleanse ritual in pvp.
phoenixkungfu wrote: »I disagree, every defense skill in the game has a counter play mechanic. All but cleanse ritual or purge. Here's why. Defense is listed as resistance, damage shield, healing, streak, cloak, mitigation and cleanse ritual or purge. Each one one has a counter play to it.
Resistance counter penetrate
Steak counter cost increase
Damage shield counter cp tree and sets
Healing counter defile
Cloak counter reveal
Mitigation counter conditions limited
Cleanse ritual counter? Nothing
I'm not a dev but there should be a creative counterpart to cleanse ritual. As the defense it provides is far to strong without counter play. In my opinion
phoenixkungfu wrote: »Once again I dont agree. I broke down my point of veiw as to why. As far as the new pets as defense.
Pets as defense counter pets can be killed
Once again in my opinion
Cleanse ritual or purge has 0 counter play.
In terms of aoe or direct damage. I really dont follow the logic of how this is even in the conversation. Pretty sure by your logic, all defense counter are aoe or direct damage. Unfortunately this is not a counter. So to break down what clease ritual does. It remove negative effect. A counter to it would be a cost increase of use in a time frame or negative effect that damage your health bar can only be removed. Aoe damage or direct damage dosen't fit this topic at all. I'm sorry but I dont follow your logic.and Unfortunately in my eye have shown why cleanse ritual or purge have no counter play.
phoenixkungfu wrote: »Well I strongly disagree. Unfortunately cleanse ritual does remove heavy attack of lightning or resto staff. It's counts a removable effect. I dont agree with this because its a player direct damage before it's a dot or effects. As stated before. As a 245 day play pet sorcerer. I know this to be a fact. Back on topic of cleanse ritual somehow the cost is not high enough with magic steal and rune that returns magic. During most fights with templar cleanse ritual is the number 1 skill use in pvp vs a templar. This is also a fact. I have seen this skill use 10 times in two minutes before. The skill is amazing and maybe even the best defense tool in the game pound for pound. I believe the counter play is pretty much non existent in the game Unfortunately. So I would love to see move the simply can't be purge or cleanse. To me and my point of view harmful effects can mean damage done to a health bar. So move like curse that has damage or effects that does damage the health bar would be great counter play. Maybe even major defile. It would be great balance to have a counter to cleanse ritual in pvp.
Wasnt this thread about templar mains defending templar OPness to stay at top? Saying how cleanse ritual is one of most expensive skill that cost 4860 mag while non-class purge which dont place healing (and optionally damaging) aoe, dont offer allies synergy and also cost 7830 mag?phoenixkungfu wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Templar.
I'm sorry to create this post in the wrong place. It was a misunderstanding on my part. I will create a place for this discussion at a later date.
Wasnt this thread about templar mains defending templar OPness to stay at top? Saying how cleanse ritual is one of most expensive skill that cost 4860 mag while non-class purge which dont place healing (and optionally damaging) aoe, dont offer allies synergy and also cost 7830 mag?
How many of these skills have purge, ground aoe healing and optional damage without losing heal, and synergy at same time?Sanguinor2 wrote: »Wasnt this thread about templar mains defending templar OPness to stay at top? Saying how cleanse ritual is one of most expensive skill that cost 4860 mag while non-class purge which dont place healing (and optionally damaging) aoe, dont offer allies synergy and also cost 7830 mag?
4860 mag being among the most expensive skills is a fact, a majority of skills cost less therefore it is among the most expensive. And the cheaper Morph of Non class purge Costs 500 more mag and Always removes not only debuffs on you but on anyone else in your Group without a 20 second cooldown *shrug*.
How many of these skills have purge, ground aoe healing and optional damage without losing heal, and synergy at same time?
This cost justified by high effectiveness, no doubts here.
Cleansing ritual is among the most effective mag abilities that makes it OP. Needs adjusted effectivenes or increased cost to make it perfectly balanced.