IronWooshu wrote: »IronWooshu wrote: »Question for our class rep:
Why was Dawn's Wrath/Vampire Bane hit so hard with a 60% decrease while Wardens already OP dot got a minor vulnerability buff and only took a 50% decrease?
Also why is Spear Shards getting destroyed again? We take a 59% damage decrease and increase to cost where as other class damage AOE's like Twisting Path only took a 33% damage decrease.
Also Spear Shards has been nerfed two patches in a row.
If we knew the answer to these questions we would know how/why ZOS makes a lot of their changes. Btw good luck 1v1ing and Magwardens.
At least the complaining will be off us for awhile as players rage over the Warden.
HA! That's what you think. I already saw some complaints about Javalin ignoring resists and if you think PotL criting isn't gonna generate tears...
IronWooshu wrote: »Restoring Aura idea:
Rework it so it puts a gold glow around us like an Aura and everytime we take damage we gain 300 magicka or stamina depending on the morph every second. This would be great for PVP when trying to get back into the fight and help improve tanking as well as allowing it to be cast on others in the groups the healing templar could use it to help the tank keep up resources.
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
EtTuBrutus wrote: »Who are our reps??
Please for the love of God get us sorcery and brutality in class. It's simply moronic that we don't. It creates rigidity in builds.
Im actually starting to resent the fact that this hasn't simply been added to our skills. Different classes are different doesn't apply to the sorcery or brutality buffs. Every class needs those to play.
Who ate our reps?
EtTuBrutus wrote: »Who are our reps??
Please for the love of God get us sorcery and brutality in class. It's simply moronic that we don't. It creates rigidity in builds.
Im actually starting to resent the fact that this hasn't simply been added to our skills. Different classes are different doesn't apply to the sorcery or brutality buffs. Every class needs those to play.
Who ate our reps?
They just changed then to people that are largely not active on the forum. Not sure where they get feedback from, TBH; but sounds like they met with the devs recently. apparently our old reps were to confrontational and willing to challenge bad ideas.
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
That's not how divine shield works now and it's not how it ever worked.
It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.
Also, it could be instantly dispelled by a Priest etc so there was counters.
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
That's not how divine shield works now and it's not how it ever worked.
It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.
Also, it could be instantly dispelled by a Priest etc so there was counters.
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
That's not how divine shield works now and it's not how it ever worked.
It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.
Also, it could be instantly dispelled by a Priest etc so there was counters.
It would be an insanely OP escape tool in PvP.
This divine shield should give templar a way to escap when needed.
- Sorc got streak escape
- NB got stealth escape
Why not give templar 6 sec to run away? it's not he will tp or vanish like other classes, you'll see him running away
only stamina is used to sprint as he can't use any other defensive or offensive skill for the duration.
living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.
Mist form do the same thing with increased movement speed and reduce 75% of the dmg. since this is a class skill why not reduce 100% of the damage and get rid of this speed bonus.
Czekoludek wrote: »Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
That's not how divine shield works now and it's not how it ever worked.
It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.
Also, it could be instantly dispelled by a Priest etc so there was counters.
It would be an insanely OP escape tool in PvP.
This divine shield should give templar a way to escap when needed.
- Sorc got streak escape
- NB got stealth escape
Why not give templar 6 sec to run away? it's not he will tp or vanish like other classes, you'll see him running away
only stamina is used to sprint as he can't use any other defensive or offensive skill for the duration.
living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.
Mist form do the same thing with increased movement speed and reduce 75% of the dmg. since this is a class skill why not reduce 100% of the damage and get rid of this speed bonus.
Nb have two tools for escape, one was bugged for almost two years and ZoS nerfed it in last patch notes (they had a time to nerf it but not for fixing it) and second have more counters to it then any other defence ability in game. If this shield could be so easy to counter as cloak, then yes, why not. But it would make this skill useful only against potato. What you are asking for is the best defence ability in game, without counter that can protect you 100% against ANY burst with small cost. Everyone know you are biased but if you think this skill would be okay then you are completely out of touch with any balance
6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?
Not really for it as templar is fine but just saying
6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?
Not really for it as templar is fine but just saying
What might be more applicable is taking away the snare and instead give it snare removal or some expedition. Honestly wouldn’t be more overloaded than race against time.
6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?
Not really for it as templar is fine but just saying
Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.
So damage immunity and tradeoff is not being able to cast any skill -> fair enough
Bro are you serious with these ideas or is this just some trolling you do for fun?
Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.
Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.
some "oh ***" skill like DK, Sorc, NB had
here the tooltip:
Divine ShieldProtects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
- 3500 magicka
- 6 sec duration
- Instant cast
Lose aggro uppon activation.
*The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.
That's not how divine shield works now and it's not how it ever worked.
It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.
Also, it could be instantly dispelled by a Priest etc so there was counters.
living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.
Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
Have you looked at purifying light/Power of the Light? this skill hits hard af
It's far too early too judge about bottom/top class...
Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
Have you looked at purifying light/Power of the Light? this skill hits hard af
It's far too early too judge about bottom/top class...