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[Class Rep] Templar Feedback Thread

  • IronWooshu
    IronWooshu
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    Vapirko wrote: »
    IronWooshu wrote: »
    Vapirko wrote: »
    IronWooshu wrote: »
    Question for our class rep:

    Why was Dawn's Wrath/Vampire Bane hit so hard with a 60% decrease while Wardens already OP dot got a minor vulnerability buff and only took a 50% decrease?

    Also why is Spear Shards getting destroyed again? We take a 59% damage decrease and increase to cost where as other class damage AOE's like Twisting Path only took a 33% damage decrease.

    Also Spear Shards has been nerfed two patches in a row.

    If we knew the answer to these questions we would know how/why ZOS makes a lot of their changes. Btw good luck 1v1ing and Magwardens.

    At least the complaining will be off us for awhile as players rage over the Warden.

    HA! That's what you think. I already saw some complaints about Javalin ignoring resists and if you think PotL criting isn't gonna generate tears...

    It's always DK's crying, it's like DK mains are the disgruntled shadow to the Templar.
  • Drdeath20
    Drdeath20
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    Strutured entropy is absolutely useless now. Templars are really gonna feel this.
  • Firstmep
    Firstmep
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    Drdeath20 wrote: »
    Strutured entropy is absolutely useless now. Templars are really gonna feel this.

    I already used degeneration, the heal on entropy wasnt needed anyway.
  • Drdeath20
    Drdeath20
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    Firstmep wrote: »
    Drdeath20 wrote: »
    Strutured entropy is absolutely useless now. Templars are really gonna feel this.

    I already used degeneration, the heal on entropy wasnt needed anyway.

    Just depends on the situation.

    Do you think anybody will slot strutured entropy as is?
  • EtTuBrutus
    EtTuBrutus
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    They have no idea what they're trying to accomplish.
  • IronWooshu
    IronWooshu
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    Restoring Aura idea:

    Rework it so it puts a gold glow around us like an Aura and everytime we take damage we gain 300 magicka or stamina depending on the morph every second. This would be great for PVP when trying to get back into the fight and help improve tanking as well as allowing it to be cast on others in the groups the healing templar could use it to help the tank keep up resources.
    Edited by IronWooshu on September 18, 2019 8:02PM
  • GallantGuardian
    GallantGuardian
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    IronWooshu wrote: »
    Restoring Aura idea:

    Rework it so it puts a gold glow around us like an Aura and everytime we take damage we gain 300 magicka or stamina depending on the morph every second. This would be great for PVP when trying to get back into the fight and help improve tanking as well as allowing it to be cast on others in the groups the healing templar could use it to help the tank keep up resources.

    If I can piggyback on this it would be great if it had a massive heal based on max health
  • Delparis
    Delparis
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    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough
  • Vapirko
    Vapirko
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    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?
  • Thanatos_inside
    Thanatos_inside
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    Boom baby
  • Delparis
    Delparis
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    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    Edited by Delparis on September 19, 2019 3:29PM
  • EtTuBrutus
    EtTuBrutus
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    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    Go back to wow, that skills moronic for both pve and pvp
  • EtTuBrutus
    EtTuBrutus
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    Who are our reps??

    Please for the love of God get us sorcery and brutality in class. It's simply moronic that we don't. It creates rigidity in builds.

    Im actually starting to resent the fact that this hasn't simply been added to our skills. Different classes are different doesn't apply to the sorcery or brutality buffs. Every class needs those to play.

    Who ate our reps?
  • technohic
    technohic
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    EtTuBrutus wrote: »
    Who are our reps??

    Please for the love of God get us sorcery and brutality in class. It's simply moronic that we don't. It creates rigidity in builds.

    Im actually starting to resent the fact that this hasn't simply been added to our skills. Different classes are different doesn't apply to the sorcery or brutality buffs. Every class needs those to play.

    Who ate our reps?

    They just changed then to people that are largely not active on the forum. Not sure where they get feedback from, TBH; but sounds like they met with the devs recently. apparently our old reps were to confrontational and willing to challenge bad ideas.
  • EtTuBrutus
    EtTuBrutus
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    technohic wrote: »
    EtTuBrutus wrote: »
    Who are our reps??

    Please for the love of God get us sorcery and brutality in class. It's simply moronic that we don't. It creates rigidity in builds.

    Im actually starting to resent the fact that this hasn't simply been added to our skills. Different classes are different doesn't apply to the sorcery or brutality buffs. Every class needs those to play.

    Who ate our reps?

    They just changed then to people that are largely not active on the forum. Not sure where they get feedback from, TBH; but sounds like they met with the devs recently. apparently our old reps were to confrontational and willing to challenge bad ideas.

    That is unfortunate.
  • BNOC
    BNOC
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    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.


    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Vapirko
    Vapirko
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    BNOC wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.


    It would be an insanely OP escape tool in PvP.
  • Delparis
    Delparis
    ✭✭✭✭✭
    BNOC wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.





    This divine shield should give templar a way to escap when needed.
    • Sorc got streak escape
    • NB got stealth escape

    Why not give templar 6 sec to run away? it's not he will tp or vanish like other classes, you'll see him running away :)
    only stamina is used to sprint as he can't use any other defensive or offensive skill for the duration.

    living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.

    Mist form do the same thing with increased movement speed and reduce 75% of the dmg. since this is a class skill why not reduce 100% of the damage and get rid of this speed bonus.


    was also thinking of a dispel utimate like priest in wow, same as sorc negate utli where you every opponent in the bubble get their buff removed.


    there are so many cool skills that eso lack especially for templar, why ZoS don't have a look at wow paladin and priest toolkit and make something better from it.

    Edited by Delparis on September 20, 2019 9:19AM
  • Czekoludek
    Czekoludek
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    Delparis wrote: »
    Vapirko wrote: »
    BNOC wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.


    It would be an insanely OP escape tool in PvP.

    This divine shield should give templar a way to escap when needed.
    • Sorc got streak escape
    • NB got stealth escape

    Why not give templar 6 sec to run away? it's not he will tp or vanish like other classes, you'll see him running away :)
    only stamina is used to sprint as he can't use any other defensive or offensive skill for the duration.

    living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.

    Mist form do the same thing with increased movement speed and reduce 75% of the dmg. since this is a class skill why not reduce 100% of the damage and get rid of this speed bonus.




    Nb have two tools for escape, one was bugged for almost two years and ZoS nerfed it in last patch notes (they had a time to nerf it but not for fixing it) and second have more counters to it then any other defence ability in game. If this shield could be so easy to counter as cloak, then yes, why not. But it would make this skill useful only against potato. What you are asking for is the best defence ability in game, without counter that can protect you 100% against ANY burst with small cost. Everyone know you are biased but if you think this skill would be okay then you are completely out of touch with any balance
  • Delparis
    Delparis
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    Czekoludek wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    BNOC wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.


    It would be an insanely OP escape tool in PvP.

    This divine shield should give templar a way to escap when needed.
    • Sorc got streak escape
    • NB got stealth escape

    Why not give templar 6 sec to run away? it's not he will tp or vanish like other classes, you'll see him running away :)
    only stamina is used to sprint as he can't use any other defensive or offensive skill for the duration.

    living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.

    Mist form do the same thing with increased movement speed and reduce 75% of the dmg. since this is a class skill why not reduce 100% of the damage and get rid of this speed bonus.




    Nb have two tools for escape, one was bugged for almost two years and ZoS nerfed it in last patch notes (they had a time to nerf it but not for fixing it) and second have more counters to it then any other defence ability in game. If this shield could be so easy to counter as cloak, then yes, why not. But it would make this skill useful only against potato. What you are asking for is the best defence ability in game, without counter that can protect you 100% against ANY burst with small cost. Everyone know you are biased but if you think this skill would be okay then you are completely out of touch with any balance

    I know i'm biased because i main templar that's a fact, but i would like ZoS give templar class some escape skill.
    In this case why not give this divine shield a 100% direct dmg reduction? dots will still tick to keep pressure.

    Templar class if surrounded dont have good mitigation skill like dk, can't teleport like sorc or warden and can't vanish like NB. they really need something to disengage combat when things turn bad for them instead of healing getting out of magicka and die.
  • technohic
    technohic
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    6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?

    Not really for it as templar is fine but just saying
  • Vapirko
    Vapirko
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    technohic wrote: »
    6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?

    Not really for it as templar is fine but just saying

    What might be more applicable is taking away the snare and instead give it snare removal or some expedition. Honestly wouldn’t be more overloaded than race against time.
  • technohic
    technohic
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    ✭✭✭✭✭
    Vapirko wrote: »
    technohic wrote: »
    6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?

    Not really for it as templar is fine but just saying

    What might be more applicable is taking away the snare and instead give it snare removal or some expedition. Honestly wouldn’t be more overloaded than race against time.

    That's what I've been wanting. it's a lot more expensive than RAT as well so really dont see an issue
  • Delparis
    Delparis
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    technohic wrote: »
    6 seconds is over the top but if you do it for 3 seconds, is it any different than cloak only people can see you?

    Not really for it as templar is fine but just saying

    Cloak for 3 sec is immunity to all dmg (direct and dots) can be contered by pots or mage light (they are not 100% effective though)

    Divine shield should have the same immunity but since you can see the templar there is no need for pots or mage light

    this divine shield is some combination of cloak and streak (immunity and speed) after all

    also since templar can't use any skill oppenent have the time to recover HA or disengage too.

    win-win situation


    Edited by Delparis on September 20, 2019 11:20AM
  • driosketch
    driosketch
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    ✭✭
    Delparis wrote: »
    BNOC wrote: »
    Delparis wrote: »
    Vapirko wrote: »
    Delparis wrote: »
    Just make living dark (change the name) cast a bubble. every incoming damages are canceld but you can't use any skill for the duration of living dark.

    So damage immunity and tradeoff is not being able to cast any skill -> fair enough

    Bro are you serious with these ideas or is this just some trolling you do for fun?

    Nop this follow the same bubble paladin has in wow. the skill is called Divine Shield.

    Templar is the class that ressemble the more to Paladin in wow. So instead of a black bubble that root, just make that bubble prevent any incoming damage but the templar can't use any skill in his both bars.

    some "oh ***" skill like DK, Sorc, NB had

    here the tooltip:
    Divine Shield
    • 3500 magicka
    • 6 sec duration
    • Instant cast
    Protects the templar from all physical and spell damage for 6 sec, but prevent him from using any skill for 6 sec.
    Lose aggro uppon activation.


    *The loss of aggro is made to prevent this skill is used to cheese boss fights in pve.



    That's not how divine shield works now and it's not how it ever worked.

    It doesn't stop you doing anything, just increases your icds, cast times or something like that - Can't remember exactly but it 10000% doesn't stop you casting and never did.

    Also, it could be instantly dispelled by a Priest etc so there was counters.


    living dark was used for defensive purpose cast it and move away as your opponents are rooted. since root is "bad" at least give templar an immunity to get to a safe spot.

    Oh man, I loved using that. Saved my butt more than once in IC, not everytime mind you. I guess they don't want us to have that though.

    As an aside, it also provided some nice quality of life perk when dealing with mob packs that had ranged enemies. Root those archers, then sweep them up in a nice tidy package.
    Edited by driosketch on September 20, 2019 6:19PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • scirocco2
    scirocco2
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
  • Delparis
    Delparis
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    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
  • Destruent
    Destruent
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    ✭✭
    Delparis wrote: »
    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker

    Have you looked at purifying light/Power of the Light? this skill hits hard af :#
    It's far too early too judge about bottom/top class...
    Noobplar
  • Delparis
    Delparis
    ✭✭✭✭✭
    Destruent wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker

    Have you looked at purifying light/Power of the Light? this skill hits hard af :#
    It's far too early too judge about bottom/top class...

    Subterranean Assault does much more dmg with lower timer (3 sec vs 6 sec potl).
    Also templar heal got the worst nerf to shards as they no longer deals dmg or restore ressources like orbs.
    1 more iconic templar skill put in the trash.
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Destruent wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker

    Have you looked at purifying light/Power of the Light? this skill hits hard af :#
    It's far too early too judge about bottom/top class...

    Not seeing how that helps us defensively now that we are forced once again to be melee mages.
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