IronWooshu wrote: »Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
Have you looked at purifying light/Power of the Light? this skill hits hard af
It's far too early too judge about bottom/top class...
Not seeing how that helps us defensively now that we are forced once again to be melee mages.
If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.IronWooshu wrote: »we are forced once again to be melee mages.
IronWooshu wrote: »Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.
I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker
Have you looked at purifying light/Power of the Light? this skill hits hard af
It's far too early too judge about bottom/top class...
Not seeing how that helps us defensively now that we are forced once again to be melee mages.
If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.IronWooshu wrote: »we are forced once again to be melee mages.
If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.IronWooshu wrote: »we are forced once again to be melee mages.
Not really when I leveled mine up I had used only caster skills mainly dark flare, and I thought it was a great caster so fun, until I went to do pvp and noticed that skills with cast time that can be interupted are useless in pvp due to all the ranged interupts baked into other skills that sorcs for ex use so they interupt you without even meaning to all the time, and all meele classes bash you as its in their rotation when they animation cancel also interupting and stun your without even meaning to do it.
Why give them caster abilities for ranged fighting when they are just meant to meele in pvp an pve later.
Now you can atleast use dots to make it a decent caster not as good as other classes but its really fun, but they will take the dots away next patch making them useless for anything. And yet again as other pointed out we are way to squishy to be a frontline meele fighter to put out enough damage to kill anyone a magplar needs 100% dps gear in no cp, they cant output as mutch damage as stamina classes due to this games mechanics.
If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.IronWooshu wrote: »we are forced once again to be melee mages.
Not really when I leveled mine up I had used only caster skills mainly dark flare, and I thought it was a great caster so fun, until I went to do pvp and noticed that skills with cast time that can be interupted are useless in pvp due to all the ranged interupts baked into other skills that sorcs for ex use so they interupt you without even meaning to all the time, and all meele classes bash you as its in their rotation when they animation cancel also interupting and stun your without even meaning to do it.
Why give them caster abilities for ranged fighting when they are just meant to meele in pvp an pve later.
Now you can atleast use dots to make it a decent caster not as good as other classes but its really fun, but they will take the dots away next patch making them useless for anything. And yet again as other pointed out we are way to squishy to be a frontline meele fighter to put out enough damage to kill anyone a magplar needs 100% dps gear in no cp, they cant output as mutch damage as stamina classes due to this games mechanics.
Templar is really bad at melee range compared to all other melee classes (stamina build mainly).
Since Magplar doesn't have enough stamina to block all Dswings while dodging if needed he can barely survive against any melee stambuild.
if magplar try being ranged he's always outpassed by magsorc for exemple as magsorc got better built in skills to CC and burst him.
GallantGuardian wrote: »What templar tanks need to be more viable as a tank for ll content
Immobilize
Heal based on max health
And buffs
The buffs id like to add in the templar tank tool kit
Minor heroism
Minor force
Minor courage
The abilities id like changed
Remove hasty prayer
Rename it Warriors Prayer
Lower the cost to 4321
This ability now heals you fro 25% of your max health and providing you and up to 11 group members with minor heroism and minor force for 12 seconds
No difference then using accelerate for the minor force and heroic slash for the minor heroism
Living dark
I know im beating a dead horse here but... id like to see this ability reworked and the immobilize brought back.. immobilizing all enemies for 3 seconds in a 6 meter radius from activation point...
Once the ability is activated you provide you and up to 11 group members with minor courage for 15 seconds
The bubble And the heal still only lasts for 4 seconds so youre only being healed for those 4 seconds
Jabbs_Giggity wrote: »GallantGuardian wrote: »What templar tanks need to be more viable as a tank for ll content
Immobilize
Heal based on max health
And buffs
The buffs id like to add in the templar tank tool kit
Minor heroism
Minor force
Minor courage
The abilities id like changed
Remove hasty prayer
Rename it Warriors Prayer
Lower the cost to 4321
This ability now heals you fro 25% of your max health and providing you and up to 11 group members with minor heroism and minor force for 12 seconds
No difference then using accelerate for the minor force and heroic slash for the minor heroism
Living dark
I know im beating a dead horse here but... id like to see this ability reworked and the immobilize brought back.. immobilizing all enemies for 3 seconds in a 6 meter radius from activation point...
Once the ability is activated you provide you and up to 11 group members with minor courage for 15 seconds
The bubble And the heal still only lasts for 4 seconds so youre only being healed for those 4 seconds
The first idea is actually great. We don't need two burst heals...both are essentially the same with a 2k cost difference.
Second idea won't work if you retain the heal with immobilize. I think the two should be separated by morph options.
1. Current version - apply bubble to self and heal for every direct damage attack.
2. Apply immobilize in 6m radius for 3sec. Drop the heroism if you're getting heroism from other skill.
1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
Templar is a class played mainly by noobs (low level) or healbots.
Heal costs so much resources and is so inefficient because of debuffs.
Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.
1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
Templar is a class played mainly by noobs (low level) or healbots.
Heal costs so much resources and is so inefficient because of debuffs.
Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.
EtTuBrutus wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
Templar is a class played mainly by noobs (low level) or healbots.
Heal costs so much resources and is so inefficient because of debuffs.
Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.
Go away, you're not constructive.
EtTuBrutus wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
Templar is a class played mainly by noobs (low level) or healbots.
Heal costs so much resources and is so inefficient because of debuffs.
Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.
Go away, you're not constructive.
There is nous matter of being constructive as ZoS don't take our feedbacks into consideration.
The class had so many nerfs that is no more viable in pvp.
EtTuBrutus wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.Jabbs_Giggity wrote: »1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.
Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.
It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.
And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
Templar is a class played mainly by noobs (low level) or healbots.
Heal costs so much resources and is so inefficient because of debuffs.
Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.
Go away, you're not constructive.
There is nous matter of being constructive as ZoS don't take our feedbacks into consideration.
The class had so many nerfs that is no more viable in pvp.
This just untrue dude, even as a Stamina Templar which is arguably the lesser of the two specs in the current meta, we are still very viable. Magplar currently has way more available to it than a lot of classes both offensively and defensively. We will see how Templars fare in the next patch but I don’t think we wont be worse off than most other classes. The hit to DoTs will probably take Magplar down a couple pegs and will make classes like Mag Sorc very strong but we shall see. Still three more weeks to PTS and if ZOS rolls back some of the DoT nerfs then Templars should still be in a decent spot.
1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?
2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
Nirnroot420 wrote: »Also a melee magplar and have been for years without a problem. I don't know what insanity has gone on the last two pages of this thread, but magplar shines in melee range, and has all the tools to succeed in that role. If you don't know how to build damage *and* defense, then it's very, very much a learn to play issue.
Let's get back on track with actual complaints and pain points based on the reality of current ESO gameplay. If you need help making your magplar build work, there's an excellent thread in the PvP Combat & Skills forum where you can ask questions and figure out why you're getting iced.
@BNOC Stamplar is meta?? That’s weird. Even with Onslaught I only saw a small increase and honestly now that the dizzy swing nerf is coming I’ve seen even less. Idk though I’ve played magplar and Stamplar this patch and there’s no doubt that Magplar was pretty much unstoppable. Within a few hours of regearing my old magplar in light armor I was tearing through people. I definitely felt living dark and the DoT synergy carry me through some fights. But anyway that’s neither here nor there. Weird to me that Stamplar is meta though.
Not liking the sound of the spammable javelin which is already op enough to completely ignore phys and spell resists.. Also while im here, what's the deal with all of the snares that templars get. Lastly, why does crescent sweep/empowering sweep, being the most op ulti in the game, not have a cast time? First time in cyrodiil, roll a templar, you will be a legend.
Not liking the sound of the spammable javelin which is already op enough to completely ignore phys and spell resists.. Also while im here, what's the deal with all of the snares that templars get. Lastly, why does crescent sweep/empowering sweep, being the most op ulti in the game, not have a cast time? First time in cyrodiil, roll a templar, you will be a legend.