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[Class Rep] Templar Feedback Thread

  • Destruent
    Destruent
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    IronWooshu wrote: »
    Destruent wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker

    Have you looked at purifying light/Power of the Light? this skill hits hard af :#
    It's far too early too judge about bottom/top class...

    Not seeing how that helps us defensively now that we are forced once again to be melee mages.

    sry, didn't know you used DoTs defensively...
    Noobplar
  • casparian
    casparian
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    IronWooshu wrote: »
    we are forced once again to be melee mages.
    If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.

    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Delparis
    Delparis
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    IronWooshu wrote: »
    Destruent wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    Give us something to keep us alive, if you are so hellbent on us being meele on spec since your nerfed dots that was our only way to go caster spec, give us tools to keep us alive in meele range. Atm its just run in try to kill someone before you die, and yes mistform is awsome but its not in our class kit, but atm every templar has to slot it or just die, something similar should be in our classkit.

    I proposed this new divine shield skill to keep us alive and disengage if needed, but many (maybe non templar players) are against this.
    With living dark and dots nerf magplar is back to bottom same stand as before scalebreaker

    Have you looked at purifying light/Power of the Light? this skill hits hard af :#
    It's far too early too judge about bottom/top class...

    Not seeing how that helps us defensively now that we are forced once again to be melee mages.

    If you look at the definition of glass canon you'll find magplar next to it.
  • Essavias
    Essavias
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    Delparis wrote: »
    If you look at the definition of glass canon you'll find magplar next to it.

    I'll have what this gentleman's having.
  • scirocco2
    scirocco2
    casparian wrote: »
    IronWooshu wrote: »
    we are forced once again to be melee mages.
    If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.

    Not really when I leveled mine up I had used only caster skills mainly dark flare, and I thought it was a great caster so fun, until I went to do pvp and noticed that skills with cast time that can be interupted are useless in pvp due to all the ranged interupts baked into other skills that sorcs for ex use so they interupt you without even meaning to all the time, and all meele classes bash you as its in their rotation when they animation cancel also interupting and stun your without even meaning to do it.

    Why give them caster abilities for ranged fighting when they are just meant to meele in pvp an pve later.

    Now you can atleast use dots to make it a decent caster not as good as other classes but its really fun, but they will take the dots away next patch making them useless for anything. And yet again as other pointed out we are way to squishy to be a frontline meele fighter to put out enough damage to kill anyone a magplar needs 100% dps gear in no cp, they cant output as mutch damage as stamina classes due to this games mechanics.
  • Delparis
    Delparis
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    scirocco2 wrote: »
    casparian wrote: »
    IronWooshu wrote: »
    we are forced once again to be melee mages.
    If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.

    Not really when I leveled mine up I had used only caster skills mainly dark flare, and I thought it was a great caster so fun, until I went to do pvp and noticed that skills with cast time that can be interupted are useless in pvp due to all the ranged interupts baked into other skills that sorcs for ex use so they interupt you without even meaning to all the time, and all meele classes bash you as its in their rotation when they animation cancel also interupting and stun your without even meaning to do it.

    Why give them caster abilities for ranged fighting when they are just meant to meele in pvp an pve later.

    Now you can atleast use dots to make it a decent caster not as good as other classes but its really fun, but they will take the dots away next patch making them useless for anything. And yet again as other pointed out we are way to squishy to be a frontline meele fighter to put out enough damage to kill anyone a magplar needs 100% dps gear in no cp, they cant output as mutch damage as stamina classes due to this games mechanics.

    Templar is really bad at melee range compared to all other melee classes (stamina build mainly).
    Since Magplar doesn't have enough stamina to block all Dswings while dodging if needed he can barely survive against any melee stambuild.

    if magplar try being ranged he's always outpassed by magsorc for exemple as magsorc got better built in skills to CC and burst him.
  • Vapirko
    Vapirko
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    Delparis wrote: »
    scirocco2 wrote: »
    casparian wrote: »
    IronWooshu wrote: »
    we are forced once again to be melee mages.
    If there's anything that's core to Templar class identity, it's being a melee mage. There are four ranged mage classes, you can play one of them if you want don't like melee.

    Not really when I leveled mine up I had used only caster skills mainly dark flare, and I thought it was a great caster so fun, until I went to do pvp and noticed that skills with cast time that can be interupted are useless in pvp due to all the ranged interupts baked into other skills that sorcs for ex use so they interupt you without even meaning to all the time, and all meele classes bash you as its in their rotation when they animation cancel also interupting and stun your without even meaning to do it.

    Why give them caster abilities for ranged fighting when they are just meant to meele in pvp an pve later.

    Now you can atleast use dots to make it a decent caster not as good as other classes but its really fun, but they will take the dots away next patch making them useless for anything. And yet again as other pointed out we are way to squishy to be a frontline meele fighter to put out enough damage to kill anyone a magplar needs 100% dps gear in no cp, they cant output as mutch damage as stamina classes due to this games mechanics.

    Templar is really bad at melee range compared to all other melee classes (stamina build mainly).
    Since Magplar doesn't have enough stamina to block all Dswings while dodging if needed he can barely survive against any melee stambuild.

    if magplar try being ranged he's always outpassed by magsorc for exemple as magsorc got better built in skills to CC and burst him.

    What in heck are you talking about, magplar is amazing in melee range.
    Edited by Vapirko on September 24, 2019 11:27AM
  • technohic
    technohic
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    I have no problem playing my magplar entirely melee. As good as I'd be in any other class melee. By that I mean, if u get my ass kicked; it's me. Not the class.
  • Nirnroot420
    Nirnroot420
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    Also a melee magplar and have been for years without a problem. I don't know what insanity has gone on the last two pages of this thread, but magplar shines in melee range, and has all the tools to succeed in that role. If you don't know how to build damage *and* defense, then it's very, very much a learn to play issue.

    Let's get back on track with actual complaints and pain points based on the reality of current ESO gameplay. If you need help making your magplar build work, there's an excellent thread in the PvP Combat & Skills forum where you can ask questions and figure out why you're getting iced.
  • Deathlord92
    Deathlord92
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    Essavias wrote: »
    Delparis wrote: »
    If you look at the definition of glass canon you'll find magplar next to it.

    I'll have what this gentleman's having.
    Same here lmfao 😂
  • GallantGuardian
    GallantGuardian
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    What templar tanks need to be more viable as a tank for ll content

    Immobilize
    Heal based on max health
    And buffs

    The buffs id like to add in the templar tank tool kit

    Minor heroism
    Minor force
    Minor courage

    The abilities id like changed

    Remove hasty prayer

    Rename it Warriors Prayer

    Lower the cost to 4321

    This ability now heals you fro 25% of your max health and providing you and up to 11 group members with minor heroism and minor force for 12 seconds

    No difference then using accelerate for the minor force and heroic slash for the minor heroism

    Living dark

    I know im beating a dead horse here but... id like to see this ability reworked and the immobilize brought back.. immobilizing all enemies for 3 seconds in a 6 meter radius from activation point...

    Once the ability is activated you provide you and up to 11 group members with minor courage for 15 seconds

    The bubble And the heal still only lasts for 4 seconds so youre only being healed for those 4 seconds

  • Jabbs_Giggity
    Jabbs_Giggity
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    What templar tanks need to be more viable as a tank for ll content

    Immobilize
    Heal based on max health
    And buffs

    The buffs id like to add in the templar tank tool kit

    Minor heroism
    Minor force
    Minor courage

    The abilities id like changed

    Remove hasty prayer

    Rename it Warriors Prayer

    Lower the cost to 4321

    This ability now heals you fro 25% of your max health and providing you and up to 11 group members with minor heroism and minor force for 12 seconds

    No difference then using accelerate for the minor force and heroic slash for the minor heroism

    Living dark

    I know im beating a dead horse here but... id like to see this ability reworked and the immobilize brought back.. immobilizing all enemies for 3 seconds in a 6 meter radius from activation point...

    Once the ability is activated you provide you and up to 11 group members with minor courage for 15 seconds

    The bubble And the heal still only lasts for 4 seconds so youre only being healed for those 4 seconds

    The first idea is actually great. We don't need two burst heals...both are essentially the same with a 2k cost difference.

    Second idea won't work if you retain the heal with immobilize. I think the two should be separated by morph options.
    1. Current version - apply bubble to self and heal for every direct damage attack.
    2. Apply immobilize in 6m radius for 3sec. Drop the heroism if you're getting heroism from other skill.
  • GallantGuardian
    GallantGuardian
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    What templar tanks need to be more viable as a tank for ll content

    Immobilize
    Heal based on max health
    And buffs

    The buffs id like to add in the templar tank tool kit

    Minor heroism
    Minor force
    Minor courage

    The abilities id like changed

    Remove hasty prayer

    Rename it Warriors Prayer

    Lower the cost to 4321

    This ability now heals you fro 25% of your max health and providing you and up to 11 group members with minor heroism and minor force for 12 seconds

    No difference then using accelerate for the minor force and heroic slash for the minor heroism

    Living dark

    I know im beating a dead horse here but... id like to see this ability reworked and the immobilize brought back.. immobilizing all enemies for 3 seconds in a 6 meter radius from activation point...

    Once the ability is activated you provide you and up to 11 group members with minor courage for 15 seconds

    The bubble And the heal still only lasts for 4 seconds so youre only being healed for those 4 seconds

    The first idea is actually great. We don't need two burst heals...both are essentially the same with a 2k cost difference.

    Second idea won't work if you retain the heal with immobilize. I think the two should be separated by morph options.
    1. Current version - apply bubble to self and heal for every direct damage attack.
    2. Apply immobilize in 6m radius for 3sec. Drop the heroism if you're getting heroism from other skill.

    I want minor courage not heroism on living dark ...but yeah i dont even care about the heal with living dark but i know some will still want it .. moving it to the other morph would probably be best... leaving living dark as purely a tank ability
  • scirocco2
    scirocco2
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
  • Jabbs_Giggity
    Jabbs_Giggity
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    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.
  • scirocco2
    scirocco2
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.
  • Delparis
    Delparis
    ✭✭✭✭✭
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    Edited by Delparis on September 26, 2019 9:18PM
  • ashdstampede1
    I love my pure range PVP magplar. Glass cannon and major defile to help in multiple situations since it's one of the last major defile abilities.

    https://youtu.be/k15M_OC_Jfc
    I'm not good with all this chat stuff. But that is my YouTube link to my pure range magplar. Just a quick vid of how I play with him. I know he is not the best and 1v1 are not easy but I have done it. Dropping a hard combo with major defile behind it will help alot when u support with range fire power.
  • Czekoludek
    Czekoludek
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    Delparis wrote: »
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    xDDDDDDDDDD

    To be a great troll, you need to be little less obvious mate
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    Delparis wrote: »
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    Go away, you're not constructive.
  • Delparis
    Delparis
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    EtTuBrutus wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    Go away, you're not constructive.

    There is no matter of being constructive as ZoS don't take our feedbacks into consideration.
    The class had so many nerfs that is no more viable in pvp.
    Only stamplar is viable because of many buffs stambuilds got mainly due to dswing and vigor. All templar skill are useless compared to those skills.

    Edited by Delparis on September 27, 2019 9:21AM
  • Vapirko
    Vapirko
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    Delparis wrote: »
    EtTuBrutus wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    Go away, you're not constructive.

    There is nous matter of being constructive as ZoS don't take our feedbacks into consideration.
    The class had so many nerfs that is no more viable in pvp.

    This just untrue dude, even as a Stamina Templar which is arguably the lesser of the two specs in the current meta, we are still very viable. Magplar currently has way more available to it than a lot of classes both offensively and defensively. We will see how Templars fare in the next patch but I don’t think we wont be worse off than most other classes. The hit to DoTs will probably take Magplar down a couple pegs and will make classes like Mag Sorc very strong but we shall see. Still three more weeks to PTS and if ZOS rolls back some of the DoT nerfs then Templars should still be in a decent spot.
    Edited by Vapirko on September 27, 2019 9:23AM
  • BNOC
    BNOC
    ✭✭✭✭✭
    Vapirko wrote: »
    Delparis wrote: »
    EtTuBrutus wrote: »
    Delparis wrote: »
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    Magic Weapon from Psijic Skills is a great alternative for rangeplay. It's not a Templar ability, yes, but it is very reliable for Magic builds.

    Templars can have great burst, even in non-CP. I play BG's and Non-CP IC often with my Magplar and have little issues with burst. (Only DoTs that I use is Degen for the Major Sorcery). I typically run Spinners or War Maiden with Amberplasm in Non-CP and typical rotation is Degen, Purifying Light, Solar Barrage, Toppling, Sweeps > Crescent. Rinse and repeat.

    It's not the most "bursty" class, true. The issue with Magplars in terms of high burst potential is severely limited when players switch back to the Heavy Armor Tank/DPS Meta...that Meta is by far the worst Meta ZOS has ever created.

    Well I the problem is all stamina characters are super tanky as are sorcs Had a 12k 2h ultimate hit all absorbed by ones shield. Then he proceded the kiting teleporting around every time I got close and stunned me cant block it. And I did 0 damage to him. Then the stamina sorcs, dk:s and wardens are so incredible tanky they heal everything I throw at them until im out of magicka,even if I beat on them for several minutes. Then they proceed to kill me in 10s or less with dyzzying swing, even If I spam heal I cant outheal their damage. But they can easily outheal my damage in full glasscannon gear. Every day its like that very frustrating.

    And it will get mutch worse after this patch the second nerf to all our aoe damage and we loose the dots that enabled alternative gameplay we could play as casters and all of a sudden being so squishy was fine when you can deliver the damage at range. Not to mention the buffing of wardens aoe damage, some maps in bg where its too tight you cant win against a team with 1 magwarden and it will get worse too, not having the dps to kill the wardens while they chain root and stun you in place so you cant get away either.

    Templar is a class played mainly by noobs (low level) or healbots.
    Heal costs so much resources and is so inefficient because of debuffs.
    Templsr is a weak class that can't win 1v1 with sorc, NB, DK, Warden and necro.
    Just drop it and play sorc like me or any other class. Templar is like playing hard mode frustrating and not fun at all to play.

    Go away, you're not constructive.

    There is nous matter of being constructive as ZoS don't take our feedbacks into consideration.
    The class had so many nerfs that is no more viable in pvp.

    This just untrue dude, even as a Stamina Templar which is arguably the lesser of the two specs in the current meta, we are still very viable. Magplar currently has way more available to it than a lot of classes both offensively and defensively. We will see how Templars fare in the next patch but I don’t think we wont be worse off than most other classes. The hit to DoTs will probably take Magplar down a couple pegs and will make classes like Mag Sorc very strong but we shall see. Still three more weeks to PTS and if ZOS rolls back some of the DoT nerfs then Templars should still be in a decent spot.

    Lesser of the two? Stamplar is an absolute unit right now. That's the 'meta' on Xbox EU atm, everyone is running a stamplar - despite people claiming magplar is OP.
    scirocco2 wrote: »
    1. In non cp magplars dont have the survability to be a frontline meele, so why are our only good spammable meele range?

    2. In non cp magplars dont have the damage to kill anyone before they die when you buffed healing on stamina so mutch. And it will get even worse with the dot nerf stamina will reign supreme unkillable tanks with very high damage.

    In No-CP BG's I delete people and consistently put out the most damage, kills and assists, by far - I'm running BTB and Shackle, so nothing special either. You're right that you're hardly going to go stand in the middle of 2 teams fighting but you can play a bit smarter and choose your moments to engage and disengage.
    Also a melee magplar and have been for years without a problem. I don't know what insanity has gone on the last two pages of this thread, but magplar shines in melee range, and has all the tools to succeed in that role. If you don't know how to build damage *and* defense, then it's very, very much a learn to play issue.

    Let's get back on track with actual complaints and pain points based on the reality of current ESO gameplay. If you need help making your magplar build work, there's an excellent thread in the PvP Combat & Skills forum where you can ask questions and figure out why you're getting iced.

    Sounds like a Cyrodil issue for people, away from Cyro you do not need to build defensively at all. Even in Cyro if you can kite and don't just turtle up with SNB until you have an ult to sweep with like 99% of magplars, you'll be fine without them.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Vapirko
    Vapirko
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    @BNOC Stamplar is meta?? That’s weird. Even with Onslaught I only saw a small increase and honestly now that the dizzy swing nerf is coming I’ve seen even less. Idk though I’ve played magplar and Stamplar this patch and there’s no doubt that Magplar was pretty much unstoppable. Within a few hours of regearing my old magplar in light armor I was tearing through people. I definitely felt living dark and the DoT synergy carry me through some fights. But anyway that’s neither here nor there. Weird to me that Stamplar is meta though.
  • BNOC
    BNOC
    ✭✭✭✭✭
    Vapirko wrote: »
    @BNOC Stamplar is meta?? That’s weird. Even with Onslaught I only saw a small increase and honestly now that the dizzy swing nerf is coming I’ve seen even less. Idk though I’ve played magplar and Stamplar this patch and there’s no doubt that Magplar was pretty much unstoppable. Within a few hours of regearing my old magplar in light armor I was tearing through people. I definitely felt living dark and the DoT synergy carry me through some fights. But anyway that’s neither here nor there. Weird to me that Stamplar is meta though.

    Literally, we have a lot of Magplars, don't get me wrong - But maybe 5% of those that have picked one up are any good, the rest sit on SNB block casting heals and LD's (But then sit in my LD whilst I'm behind them because they don't run immunity).

    The stamplars are naughty, huge burst, huge heals, can cleanse and roll for days - Not sure what they're running, gear wise, but yeah lots of top guys running stamplar. Good players on Stamplar and good players on MagDk's with OS and the typical duel carries are what's causing me issues atm.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Xirks
    Xirks
    ✭✭✭
    Not liking the sound of the spammable javelin which is already op enough to completely ignore phys and spell resists.. Also while im here, what's the deal with all of the snares that templars get. Lastly, why does crescent sweep/empowering sweep, being the most op ulti in the game, not have a cast time? First time in cyrodiil, roll a templar, you will be a legend.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Xirks wrote: »
    Not liking the sound of the spammable javelin which is already op enough to completely ignore phys and spell resists.. Also while im here, what's the deal with all of the snares that templars get. Lastly, why does crescent sweep/empowering sweep, being the most op ulti in the game, not have a cast time? First time in cyrodiil, roll a templar, you will be a legend.

    You must be a casual or non-templar main. Templars aren't op. Also javelin is one of the most expensive ranged class skills. And sweep isn't OP, its decent in comparison to other damage ults from class skills. Crescent isn't even used.
  • BNOC
    BNOC
    ✭✭✭✭✭
    Xirks wrote: »
    Not liking the sound of the spammable javelin which is already op enough to completely ignore phys and spell resists.. Also while im here, what's the deal with all of the snares that templars get. Lastly, why does crescent sweep/empowering sweep, being the most op ulti in the game, not have a cast time? First time in cyrodiil, roll a templar, you will be a legend.


    We have some snares that other classes or skill lines have but.
    We just had a root similar to that of other classes roots, taken away completely.
    We don't have unblockable CC's like other classes.

    Snares and roots are dealt with the exact same way with skills like RAT - The real question is: Why are you not running snare immunity?

    Most OP ulti for what? It hits alright in 1v1, but anytime there's more than that, surely the aoe stun on DB is better? I find it's miles better.
    You've got Berserker Strikes hitting noobs 20k, literally 20k.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Delparis
    Delparis
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    Sorc is really like playing in very easy or having god mode

    Screenshot-20190927-193604.png

    never been able to do this good with my magplar
  • Nirnroot420
    Nirnroot420
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    remove, because apparently I can't post imgur screenshots to counter Del's erroneous ramblings.
    Edited by Nirnroot420 on September 27, 2019 6:05PM
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