IronWooshu wrote: »
1) the fact that you have an aoe snare that is a spamable the size of cyrodiil
2) the fact that you can completely disable any class with eclipse that is a spamable also it hard counter range too.
3) no counter to jabs etc
4) best healing in game as it should but its over the top.
its currently bis for solo play and one of the best 1v1 classes in game= it's a support class.
why should a support class overshadow the roll of strict dps classes, answer it shouldn't!
IronWooshu wrote: »
1) the fact that you have an aoe snare that is a spamable the size of cyrodiil
2) the fact that you can completely disable any class with eclipse that is a spamable also it hard counter range too.
3) no counter to jabs etc
4) best healing in game as it should but its over the top.
its currently bis for solo play and one of the best 1v1 classes in game= it's a support class.
why should a support class overshadow the roll of strict dps classes, answer it shouldn't!
why every player maining sorc, nightblade or DK is trying to keep the templar class in the bottom?
Should we invade the Sorc, nightblade and the DK class rep thread to bring them in the bottom too ?
Master Ritualist is by far the most useless passive for us.
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
this passive is completely useless as it only affect dead players. and that soul gem \facepalm.
Guess ZoS let's give them the most useless passive in the game as healer are no brainers
eclipse and that aoe snare are not balanced, i get everyone in this thread is biased lol.
Master Ritualist is by far the most useless passive for us.
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
this passive is completely useless as it only affect dead players. and that soul gem \facepalm.
Guess ZoS let's give them the most useless passive in the game as healer are no brainers
I would really love to see Empowering Sweeps do something useful again. I really want to make stamplar builds not focused on DBoS or Onslaught. Either that or make Crescent Sweep scale off the highest stat.
Mrsinister2 wrote: »I would really love to see Empowering Sweeps do something useful again. I really want to make stamplar builds not focused on DBoS or Onslaught. Either that or make Crescent Sweep scale off the highest stat.
Cresent and all ults do scale of highest stat
You just don't get the penn since it's mag damage.
Mrsinister2 wrote: »I would really love to see Empowering Sweeps do something useful again. I really want to make stamplar builds not focused on DBoS or Onslaught. Either that or make Crescent Sweep scale off the highest stat.
Cresent and all ults do scale of highest stat
You just don't get the penn since it's mag damage.
I think he suggests to make class ults trylly versatile and make their damage type based on you highest stat like Soul Trap.
But than noone will use Empowered Sweep ever again....again.
StarOfElyon wrote: »I swear I feel like I'm the only one giving up survivability for damage.
StarOfElyon wrote: »Magplar. I'm struggling to increase my survivability without dropping below 2000 spell damage.
Master Ritualist is by far the most useless passive for us.
Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.
this passive is completely useless as it only affect dead players. and that soul gem \facepalm.
Guess ZoS let's give them the most useless passive in the game as healer are no brainers
Becomes very useful when things go wrong, and I personally get a kick out of that soul gem.eclipse and that aoe snare are not balanced, i get everyone in this thread is biased lol.
Eclipse --- hold off attack for a few seconds, cleanse, or use AoE/Channels that aren't direct damage and go through without proc for the effect.
As for the AoE snare -- seriously, what is so disturbing to you about it? It's only slightly larger than Caltrops (check them against each other, not exaggeration), slightly higher slow -- but doesn't deal damage nor heal every second, doesn't apply Fracture (nor breach), costs MORE than Caltrops does, and is PBAoE so can only cast it around yourself, not set it ahead/behind you.
By the logic you are failing to use, Caltrops needs another nerf so that the two skills perform equally. Is that REALLY something you want to see? A higher damage Circle for a lesser Snare? Or the ability the cast it wherever wanted instead of just on top of the caster?
IronWooshu wrote: »IronWooshu wrote: »
1) the fact that you have an aoe snare that is a spamable the size of cyrodiil
2) the fact that you can completely disable any class with eclipse that is a spamable also it hard counter range too.
3) no counter to jabs etc
4) best healing in game as it should but its over the top.
its currently bis for solo play and one of the best 1v1 classes in game= it's a support class.
why should a support class overshadow the roll of strict dps classes, answer it shouldn't!
ZOS intentions where to make it so you can play any role reguardless of class, hence why there are 3 skill trees. Why are you trying to pigeonhole the Templar into a support class?
As another said, major evasion effects jabs and the biggest thing that is always on your side that effects jabs is server lag. The heal on eclipse is fine, I agree the snare is a bit too much but everything else is fine.
Next patch Wardens, Sorcerors and Dragonknights are getting unique flavor skills like Templar got with Living Dark. Are we really going to nerf the Templard unique skill before seeing what they have in store for the other classes and bring them right back into the gutter where they have been for the last few years?
IronWooshu wrote: »IronWooshu wrote: »
1) the fact that you have an aoe snare that is a spamable the size of cyrodiil
2) the fact that you can completely disable any class with eclipse that is a spamable also it hard counter range too.
3) no counter to jabs etc
4) best healing in game as it should but its over the top.
its currently bis for solo play and one of the best 1v1 classes in game= it's a support class.
why should a support class overshadow the roll of strict dps classes, answer it shouldn't!
ZOS intentions where to make it so you can play any role reguardless of class, hence why there are 3 skill trees. Why are you trying to pigeonhole the Templar into a support class?
As another said, major evasion effects jabs and the biggest thing that is always on your side that effects jabs is server lag. The heal on eclipse is fine, I agree the snare is a bit too much but everything else is fine.
Next patch Wardens, Sorcerors and Dragonknights are getting unique flavor skills like Templar got with Living Dark. Are we really going to nerf the Templard unique skill before seeing what they have in store for the other classes and bring them right back into the gutter where they have been for the last few years?
Templar was literally perfect two patches ago!
look i get you people are reluctant to the fact and want to ride this roller coaster as long as you can, but lets be unbiased.
you use the pigeonhole argument!
The point is the class shouldn't be better at what strict dp's classes do in pvp!
this is the case now, to argue against that would be disingenuous and false.
Templar is possibly in one of the best positions it has ever been while every strict dps class such as sorcerer and nb get's persecuted on class identity/ so if you were to actually use the pigeonhole argument for sorcerer/nb you would have some credibility but you using it for the current bis class atm!
This would be as if i were to justify my class when we became the zoo keeper's of cyrodiil etc!
it's a double edge sword my friend. dk's need it but it completely hard countered range so something needed to get done.