Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Does it critically strike before or after the cap?
Backlash: This ability and its morphs’ final explosion can now Critically Strike. Boom baby.
Does it critically strike before or after the cap?
Just tested and it crits above the max copied damage if thats what you mean.
I'll be surprised if this makes it. Im not sure what the calculations are on this for penetration but Im running very little pen and onslaught, and was getting some 50k bursts of PL on mammoths.
Living dark is no longer a good skill, snare isn't worth the skill slot and the healing is too low now to counter damages.
why not give us a flash like skill that does the same thing Nightblade fear does.
Flash light:
Summon a flash light to disorient all nearby enemies, causing them to cower for 2 seconds.
- Cast Time: Instant
- Target: Area
- Range: Radius: 6 meters
- Cost: 3780 Magicka
Luckylancer wrote: »Pieecing javelin's new auxilary effect is useless. It makes sense, a "piercing" javelin that ignore armor but gameplay wise, it is useless. Javeline has low damage and ignoring armor is irrelevant.
Pls add another effect.
"refunds costs when you hit cc immune target, this can happen every 6 seconds. İgnores armor"
This way we can use it as cheap ranged weave once every 6 second. This wont be OP but will be a minor buff.
Living dark is no longer a good skill, snare isn't worth the skill slot and the healing is too low now to counter damages.
why not give us a flash like skill that does the same thing Nightblade fear does.
Flash light:
Summon a flash light to disorient all nearby enemies, causing them to cower for 2 seconds.
- Cast Time: Instant
- Target: Area
- Range: Radius: 6 meters
- Cost: 3780 Magicka
What do you mean it’s ruined? A passive 60% snare is no good? The healing went down by like what 10%? The immobilize was just stupid. Although Templars have way too many snares, it’s still an effective kiting tool that provides healing with making people use immobilize removal everything second.
Living dark is no longer a good skill, snare isn't worth the skill slot and the healing is too low now to counter damages.
why not give us a flash like skill that does the same thing Nightblade fear does.
Flash light:
Summon a flash light to disorient all nearby enemies, causing them to cower for 2 seconds.
- Cast Time: Instant
- Target: Area
- Range: Radius: 6 meters
- Cost: 3780 Magicka
What do you mean it’s ruined? A passive 60% snare is no good? The healing went down by like what 10%? The immobilize was just stupid. Although Templars have way too many snares, it’s still an effective kiting tool that provides healing with making people use immobilize removal everything second.
Luckylancer wrote: »Pieecing javelin's new auxilary effect is useless. It makes sense, a "piercing" javelin that ignore armor but gameplay wise, it is useless. Javeline has low damage and ignoring armor is irrelevant.
Pls add another effect.
"refunds costs when you hit cc immune target, this can happen every 6 seconds. İgnores armor"
This way we can use it as cheap ranged weave once every 6 second. This wont be OP but will be a minor buff.
I kind of like it. It adds a bit of punch without being over the top.
EtTuBrutus wrote: »Luckylancer wrote: »Pieecing javelin's new auxilary effect is useless. It makes sense, a "piercing" javelin that ignore armor but gameplay wise, it is useless. Javeline has low damage and ignoring armor is irrelevant.
Pls add another effect.
"refunds costs when you hit cc immune target, this can happen every 6 seconds. İgnores armor"
This way we can use it as cheap ranged weave once every 6 second. This wont be OP but will be a minor buff.
I kind of like it. It adds a bit of punch without being over the top.
What's its dmg? On my old build i had big crits with it. It may be a good range with full penetration. Can u make a clip please?
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
I just posted this in another thread, but what if PotL gave a heal on expiration based on copied damage instead of extra minor fracture? This would help with survivability and still encourage the offensive play style. It would also prevent us from just popping PotL on someone and kiting.
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
We've got minor protection on Aedric and Rune for mitigation.
We also have a HOT somewhat in Ritual.
We could definitely do with more though.
I personally jut want an unblockable CC.
Jabbs_Giggity wrote: »
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
We've got minor protection on Aedric and Rune for mitigation.
We also have a HOT somewhat in Ritual.
We could definitely do with more though.
I personally jut want an unblockable CC.
1. HoT is built into Ritual, but I would like to see it follow you or tick per second, not ever 2 sec.
2. This is a must have for Templars...should be tied to Jabs.
3. Damage mitigation is still somewhat lacking compared to other classes, but not terrible mitigation in general. Again, in comparison to other classes this is a sore spot
**Losing Major Protection and Major Mending is really what killed Templar mitigation, especially when you couple these losses with being the slowest class in the game - now by a long shot!
Jabbs_Giggity wrote: »
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
We've got minor protection on Aedric and Rune for mitigation.
We also have a HOT somewhat in Ritual.
We could definitely do with more though.
I personally jut want an unblockable CC.
1. HoT is built into Ritual, but I would like to see it follow you or tick per second, not ever 2 sec.
2. This is a must have for Templars...should be tied to Jabs.
3. Damage mitigation is still somewhat lacking compared to other classes, but not terrible mitigation in general. Again, in comparison to other classes this is a sore spot
**Losing Major Protection and Major Mending is really what killed Templar mitigation, especially when you couple these losses with being the slowest class in the game - now by a long shot!
Jabbs_Giggity wrote: »
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
We've got minor protection on Aedric and Rune for mitigation.
We also have a HOT somewhat in Ritual.
We could definitely do with more though.
I personally jut want an unblockable CC.
1. HoT is built into Ritual, but I would like to see it follow you or tick per second, not ever 2 sec.
2. This is a must have for Templars...should be tied to Jabs.
3. Damage mitigation is still somewhat lacking compared to other classes, but not terrible mitigation in general. Again, in comparison to other classes this is a sore spot
**Losing Major Protection and Major Mending is really what killed Templar mitigation, especially when you couple these losses with being the slowest class in the game - now by a long shot!
Major mending on Templars would be crazy OP though.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »
- Templar lacks heal over time skill
- Templar lacks speed built in skill
- Templar lacks dmg mitigation built in skill
We've got minor protection on Aedric and Rune for mitigation.
We also have a HOT somewhat in Ritual.
We could definitely do with more though.
I personally jut want an unblockable CC.
1. HoT is built into Ritual, but I would like to see it follow you or tick per second, not ever 2 sec.
2. This is a must have for Templars...should be tied to Jabs.
3. Damage mitigation is still somewhat lacking compared to other classes, but not terrible mitigation in general. Again, in comparison to other classes this is a sore spot
**Losing Major Protection and Major Mending is really what killed Templar mitigation, especially when you couple these losses with being the slowest class in the game - now by a long shot!
Major mending on Templars would be crazy OP though.
Yes, for Mag. BoL/HtD could be toned down to compensate. Stamplar needs better source of healing, especially with rally hot gone. ER is okay, but who's really gonna stand in it to get a small heal every 2sec....only time I get a heal from ER is on my way out the circle, or when I'm stunned in it 🤣
IronWooshu wrote: »Question for our class rep:
Why was Dawn's Wrath/Vampire Bane hit so hard with a 60% decrease while Wardens already OP dot got a minor vulnerability buff and only took a 50% decrease?
Also why is Spear Shards getting destroyed again? We take a 59% damage decrease and increase to cost where as other class damage AOE's like Twisting Path only took a 33% damage decrease.
Also Spear Shards has been nerfed two patches in a row.
IronWooshu wrote: »Question for our class rep:
Why was Dawn's Wrath/Vampire Bane hit so hard with a 60% decrease while Wardens already OP dot got a minor vulnerability buff and only took a 50% decrease?
Also why is Spear Shards getting destroyed again? We take a 59% damage decrease and increase to cost where as other class damage AOE's like Twisting Path only took a 33% damage decrease.
Also Spear Shards has been nerfed two patches in a row.
If we knew the answer to these questions we would know how/why ZOS makes a lot of their changes. Btw good luck 1v1ing and Magwardens.
IronWooshu wrote: »IronWooshu wrote: »Question for our class rep:
Why was Dawn's Wrath/Vampire Bane hit so hard with a 60% decrease while Wardens already OP dot got a minor vulnerability buff and only took a 50% decrease?
Also why is Spear Shards getting destroyed again? We take a 59% damage decrease and increase to cost where as other class damage AOE's like Twisting Path only took a 33% damage decrease.
Also Spear Shards has been nerfed two patches in a row.
If we knew the answer to these questions we would know how/why ZOS makes a lot of their changes. Btw good luck 1v1ing and Magwardens.
At least the complaining will be off us for awhile as players rage over the Warden.