OK. I have been running magplar recently and have ran stamplar quite a bit as well as every other class including necro and will do my to the letter 2 pain points for templar.
As a backdrop for my perspective as I mostly just PvP. Overall; I think templar is in a decent spot from a PvP perspective with stamina kind of lagging behind. My stamplar hits pretty hard when I run it and extended ritual is the only difference maker here compared to other classes. My magplar has considerably lower damage and burst values but is predicated on having some PBAOEs and DOTs going at the same time as sweeps so its not about hitting hard, but having a lot of things hitting. With that said; here is where I feel the shortfalls are.
1. For both stam and magicka; we lack any practical major debuffss that synergize with the class. Sweeps and Jabs seem to be our spammable and are a conal AOE but the couple we get, minor fracture on POTL is single target, off balance on charge is single target, major defile on dark flare (not worthwhile to use now) is AOE but on a single target attack? Perhaps I am mistaken and we should go more single target, but the core of both templars damage is getting reduced by evasion.
2. For both mag and stam; lack of decent proactive defense. My necro has a spirit mener that absorbs 10%. Warden has shields that absorb ranged and give ultimate. DKs have wings wether they like it or not 50% ranged damage reduction is strong (the buff is too short and too potent IMO) NBs now have relentless focus stacks. Sorcs have a class shield and ability to still stack shields. All of theirs work on offensive builds. Templars have radiant ward which is crap for defense and mediocre at offense, or the other morph blazing shield which is pretty much just crap unless you stack health to the high heavens, then its just a turd rather than a full blown crap. Neither really do anything for stamplar.
Think that would be my top 2 at the moment.
Mine would be:
- passives that don't really do anything except boost abilities that don't make sense. Defense/offense additions should happen here.
- clunky mechanics and important debuffs that make you select morphs that change your playstyle. Want major defile for melee pressure? Too bad because 💩 hitting dark flare has it so now you'll be using two channels. Want to slot your class shield? To bad, block cancel heals are better. While some mechanics are there for balance, it would be great to get things compiled that matched their recent audit (explosive Charge pulling enemies near aoe out of stealth, randiant ward ranged increased to match others, eclipse to match other mechanics, cc options looked into to see if we can get rid of some redundancies to promote getting those buffs, etc).
That's where my feedback goes.
tbh i used puncturing sweeps recently on target dummy and in sunspire and while i'm sure i'm not timing LAs perfectly the dps is roughly the same compared to parses with elemental weapon.
So i wouldn't say, sweeps sucks.
Sorc got those skills Absorption Field:
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.
Can't Zos devs make Sacred Ground passive works the same way:
Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect are rooted for x second. Enemy players have their Movement Speed reduced by 15%.
@Cinbri @Checkmath
@Destruent what i see is that sweeps does less dmg (14k max) than elemental weapon (35k dmg).
Lightspeedflashb14_ESO wrote: »
14k*4 = 56k but really you ought to be looking at the average, 25k for eleweapon and 10k*4= 40k for sweeps. less casts for sweeps then ele weapon too, 65 casts vs sweeps 50.
Wrong because you can cast 2 elemental weapons within 1 sec
So this makes 50k for elem weapons vs 40k for sweeps
Lightspeedflashb14_ESO wrote: »
you literally cant do that.
Lightspeedflashb14_ESO wrote: »
14k*4 = 56k but really you ought to be looking at the average, 25k for eleweapon and 10k*4= 40k for sweeps. less casts for sweeps then ele weapon too, 65 casts vs sweeps 50.
It's also worth mentioning, that sweeps increases your dps from burning light by ~1k dps, while elemental increases your dps with burning/concussion/chilled.
Sweeps also pulls ahead if there are adds next to the boss or if you need the selfheal (e.g. vSS last boss portal team)
I may also add, that someone already showed, that sweeps can weaved as fast as elemental weapon, which makes it stronger imo...seems like I'm just too slow for that.
Edit: stupid autocorrect....
I doubt zos will ever do such split nowdays, it kinda relic of the past. There is higher chance that they will overhaul some of our useless passives into other way of affecting pve and pvp - we already have it in form of Piercing Spear - probably best aedric spear passive, at least within this passive such split works perfectly when its overall power splitted between 2 bonuses, one of which is bis in pve and also nice in pvp while 2nd bonus works only in pvp and very conditional yet strong.Sorc got those skills Absorption Field:
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for 12 seconds. Enemy players will be silenced rather than stunned.
Can't Zos devs make Sacred Ground passive works the same way:
Enemies standing in your Cleansing Ritual, Rune Focus or Rite of Passage areas of effect are rooted for x second. Enemy players have their Movement Speed reduced by 15%.
@Cinbri @Checkmath
You aren't too slow. With the change to the GCD the weave timing changed. Want an easy way to aim for it --- tap LA on the 3rd jab, the 4th and the LA fire near simultaneously that way.
Jabbs_Giggity wrote: »
I would rather not have to rely my weaving on attention to tunnel vision on Jabs/Sweeps because doing so causes us to lose attention on our LOS around us. Being that channeling our main spammable already puts us at high risk by not being able to animation cancel, block cancel, defend while attack, etc...this is just an extremely LAZY approach on part of ZOS to Templar players.
Jabs/Sweeps should NOT be a Channel...It should be an Instant Cast ability that targets Target and has AOE Splash damage. Get rid of the poor Conal hit box and channel and problems are basically solved with this skill. If you want to keep as a channel, still make it on Target and not Cone Radius but reduce the Channel time to .2s per Jab/Sweep, reduce the number of sweeps to 3 from 4 - increase damage per sweep to compensate.
Jabbs_Giggity wrote: »
I would rather not have to rely my weaving on attention to tunnel vision on Jabs/Sweeps because doing so causes us to lose attention on our LOS around us. Being that channeling our main spammable already puts us at high risk by not being able to animation cancel, block cancel, defend while attack, etc...this is just an extremely LAZY approach on part of ZOS to Templar players.
Jabs/Sweeps should NOT be a Channel...It should be an Instant Cast ability that targets Target and has AOE Splash damage. Get rid of the poor Conal hit box and channel and problems are basically solved with this skill. If you want to keep as a channel, still make it on Target and not Cone Radius but reduce the Channel time to .2s per Jab/Sweep, reduce the number of sweeps to 3 from 4 - increase damage per sweep to compensate.
First and foremost, I'd love to see some of the major bugs with the class addressed before new changes start being pushed through. As a Magicka DD in PvE primarily I would love to see Purifying Light (stored damage only sometimes actually does damage) and Puncturing Sweeps (mistimed animation slows rotation and makes weaving horrible) back in the toolkit.
In terms of potential changes, i'd like to see the class have major sorcery/brutality on a class skill somewhere just as a quality of life thing rather than a buff.
PoL should be major fracture but only copy damage from the caster. I’m so sick of having to run two damage sets on Stamplar to get anywhere near enough pressure and sacrificing my stats to do so. No other class I have, has the issue of choosing between decent stars and recovery
Instant cast single target with splash would be (sounds) great. I’m so sick of the jabs hit box especially in PvP.
Jabbs_Giggity wrote: »
I would rather not have to rely my weaving on attention to tunnel vision on Jabs/Sweeps because doing so causes us to lose attention on our LOS around us. Being that channeling our main spammable already puts us at high risk by not being able to animation cancel, block cancel, defend while attack, etc...this is just an extremely LAZY approach on part of ZOS to Templar players.
Jabs/Sweeps should NOT be a Channel...It should be an Instant Cast ability that targets Target and has AOE Splash damage. Get rid of the poor Conal hit box and channel and problems are basically solved with this skill. If you want to keep as a channel, still make it on Target and not Cone Radius but reduce the Channel time to .2s per Jab/Sweep, reduce the number of sweeps to 3 from 4 - increase damage per sweep to compensate.
Losing a hit on it means losing a chance to proc Burning Light --- 4 hits/s on a 0.5s CD passive gives us 4 chances minimum to proc, 5 spear shards down.
Practicing your rotation has nothing to do with you having tunnel vision---it's just fine tuning the muscle memory to the new sweet spot---a little practice, and your situational awareness will remain as is.
If they want to get rid of the channel, that's fine, but remember that sweeps does not function in isolation, as Burning Light is a component of it's damage, so if it is going to become a single cast high damage skill, with a splash rider (like Crystal Blast) then the functionality of Burning Light or the damage on proc is going to have to be increased as well, to not result in a net DPS loss.
Test it yourself with a dummy --- doesn't matter which one, just set a window, and use a 1/s skill (spear shards) vs jabs -- and compare burning light procs and damage.
Rough and dirty here:
Test 1
64s of Blazing Spear = 21 Burning Light procs
64s of Sweeps = 33 Burning Light procs
Test 2
8s (1 cast) Blazing Spear = 1 Burning Light procs
8s Sweeps (8 casts) = 4 Burning Light procs
Test 3
62s Blazing Spear = 18 Burning Light procs
58s Sweeps = 32 Burning Light procs
Test 4
Spam Cast Blazing Spear full bar: 27s = 7 Burning Light procs
Space Cast Sweeps full bar: 16s = 9 Burning Light procs
Test 5:
Sweeps full bar = 9 BL procs
Blazing Spear full bar = 5 BL procs
Test 6: 10s, 10s, 8s
Aurora Javelin Spam Cast: 3 BL, 11 hits
Sweeps: 5 BL, 36 hits
Blazing Spear: 3 BL proc, 9 hits
Test 7: 60s, w/ recovery food
Sweeps: 39 BL procs
Blazing: 13 BL procs
Test 8: 60s, w/ recovery food
Sweeps+Blazing: 35 BL procs
Test 9: 60s, w/ recovery food
Aurora Javelin+Blazing: 18 BL procs
That is a lot of damage that would have to be adjusted in to make Sweeps into an instant cast skill. Changing sweeps to single target would necessitate changing Burning Light also --- either into straight penetration, or guaranteed proc per second, at which point Blazing is going to need to be adjusted down on it's damage to retain balance.
0.5s CD on the skill, 120 possible procs on PERFECT CD, that 25% chance makes 30 hits pretty good on it in a 60s window --- and Sweeps hits more of those procs by being a 4 hit channel.
Can look at the Elemental Weapon vs Sweeps parse above also: 99 Burning Light procs with Sweeps vs 72 without, averaging 15-16k (better crit luck on one parse, by ~9%)....That's giving up 405k damage...