StarOfElyon wrote: »Mrsinister2 wrote: »StarOfElyon wrote: »StarOfElyon wrote: »
You should use total dark in such situations.
I use Unstable Core but it doesn't impede them from heavy attacking me to death. How is Total Dark better?
You get a very large heal every time they attack with total dark on them it also damages them for attacking.
But they can just break free, right. And it only works on direct attacks. There's a heal on Puncturing Sweeps too but it's so small. The move misses more than it hits in pvp unless you're aiming at a crowd. Even still, a chance to stun the opponent on the sweeps would be better than all of these other options.
But honestly, it wouldn't be such a big thing to me if light armor offered real protection. Right now, I'm weighing the benefits of medium and heavy armor against the magicka regen and penetration I'll lose from light armor.
Being a non-vampire MagPlar in light armor is very challenging.
StarOfElyon wrote: »@ZOS_Gilliam Will someone at ZOS please acknowledge this: currently magicka Templars still have major survivability issues when it comes to solo PVP. The only options we have are to wear heavy armor and/or become vampires. For some of us, becoming a vampire as a Templar is extremely unappealing. One of our attacks is called Vampire's Bane, after all. And moving to heavy armor loses us our magicka passives from light armor. But light armor offers no real protection. One burst and you're done. Please, someone at ZOS address this. I'm a paying customer and this is not an unreasonable request!
I HAVE TO KEEP SAYING THIS UNTIL SOMEONE HEARS ME.
StarOfElyon wrote: »@Gilliamtherogue if you see this, please consider these things:
The morph "Hasty Prayer" is expensive for the little that it does. Can we address Templar mobility and the need for a good SELF-ONLY heal by having Hasty Prayer heal only the player and grant minor expedition for about 5 to 8 seconds. I think other classes already have sources of major expedition so it's not really necessary for the Templar to grant minor expedition. I think this will go a long way to help Templar players not feel like it's a support class and can go solo.
RoR could also use more utility besides just being a NB repellent. Maybe increase the healing over time of that maybe?
@dodgehopper_ESO I've never tried Templar tanking but I definitely see how the tool set doesn't really make it easy. You'd think a Templar would make a perfect tank. It would be nice if one morph of Sun Shield could shine a bright, blinding light that temporarily stuns the person right in front of you.
dodgehopper_ESO wrote: »StarOfElyon wrote: »@Gilliamtherogue if you see this, please consider these things:
The morph "Hasty Prayer" is expensive for the little that it does. Can we address Templar mobility and the need for a good SELF-ONLY heal by having Hasty Prayer heal only the player and grant minor expedition for about 5 to 8 seconds. I think other classes already have sources of major expedition so it's not really necessary for the Templar to grant minor expedition. I think this will go a long way to help Templar players not feel like it's a support class and can go solo.
RoR could also use more utility besides just being a NB repellent. Maybe increase the healing over time of that maybe?
@dodgehopper_ESO I've never tried Templar tanking but I definitely see how the tool set doesn't really make it easy. You'd think a Templar would make a perfect tank. It would be nice if one morph of Sun Shield could shine a bright, blinding light that temporarily stuns the person right in front of you.
That's what I wanted them to change Blinding Flashes too. Instead it became a channeled laser beam. I still wish one of the morphs were a pbaoe stun. Call it 'Presence of Aetherius' or something. It would be fantastic to have something like that.
As a side note I wish that Purifying light (all morphs) would track with Nightblades. How is a shadow to hide from a beam from heaven? Its nonsense. How does a shadow track a shadow (reapers mark). This always bothered me.
barney2525 wrote: »First off, I will admit my templar is broken beyond repair. He was a stamplar since creation, is my Only level 50 currently, and thus is my source of CPs - so I keep running him out. But he is also my Master Crafter - which does not leave a lot of points for offense.
1) Primary problem - Sustain. It sux.
2) Second problem - just was not doing viable damage as a stamplar.
To fix this, I finally changed to magplar using a lightning destro so I could at least be using heavy attacks alot. And as magplar, I was at least getting the benefit of the higher magicka pool and damage when using his magicka abilities (which obviously were weaker when he was stamplar)
Did I mention he was Khajiit?
Not exactly my primary choice if I was designing a magplar today.
3) one more personal issue - I HATE powers that require Activation AND THEN targeting AND THEN firing. If my crosshairs are on the target, I should be able to hit 1 button on my keyboard and fire off the power. Having a casting time is fine, but this multiple actions to use one silly power is garbarge.
IMHO
.1) Primary problem - Sustain. It sux.
.2) Second problem - just was not doing viable damage as a stamplar.
. 3) one more personal issue - I HATE powers that require Activation AND THEN targeting AND THEN firing.
StarOfElyon wrote: »I really hope Gilliam gets the power to fix Templar morphs and passives. Maybe his vids have been shared already but here you go anyway
https://youtu.be/MLlzt9OtYp4
@StarOfElyon
In the video showing your setup, you are not using any bufffood. Is that just coincidence and it ran out or do you generally do not use bufffood?
If you use bufffood, which one are you using. Your magicka regen also looks fairly low with around 1.3k.
I recommend using witchmothers potent brew as food, which boosts your magicka regen. To counter the low stamina and health, you could put some prismatic enchants on your body pieces.
Wearing 1 medium and 1 heavy is a good choice, if you leveled the undaunted skillline and the passive, which grants you additional resources, when using different kind of armors.
Another tipp is to not use those cheap health pots. It is kind of lame and crappy heal, you get all 45 seconds. Also the health recovery from them is neglible. Best would be tristat potions, which grants you the same amount of health, but also a huge chung of magicka and stamina, plus magicka and stamina regen. They will cost some gold, if you buy them, but they will make you more survivable for sure. If you dont have the monay, I recommend using the alliance magicka potions. They are fairly cheap with 700 APs per pot, give you a nice magicka return and magicka regen. This will help you much more sustaining and is better than the health pots heal once every 45 seconds, since the additional sustain allows casting several times honor the dead.
Additionally I recommend using a destruction staff instead of a healing staff to boost you attack power more. Also I would rearrange your bars, so that your primary heal are on the sword and shield bar, allowing blockhealing.
I will shortly make a build for you with same sets and rearranged weapons and bars on UESP build editor. I will add it in around 10 minutes to this comment.
First off I wanted to add my basicplar build, which I think is a good start for new players to look at. It is fairly cheap and easy to get gear and allows a quite solid start.
https://en.uesp.net/wiki/Special:EsoBuildData?id=90748
(I know, this is a vampire in heavy armor, I still recommend trying it out).
Now here your build a bit more optimised:
https://en.uesp.net/wiki/Special:EsoBuildData?id=112446
The build includes 3 prismatic glyphs on chest, head and legs for maximum stats. I also added a fire staff instead of a healing staff to alleviate your damage. I added fire clench instead of dark flare as a hard cc ability, you naturally could swap that for elemental drain for a damage boost and better sustain. Total dark would then be the cc, if you get pressured. I also put total dark and honor the dead on the sword and shield bar, so that you can blockcast them, healing up while taking less damage. I also added enthropy, which adds major sorcery, therefore more damage and better healing.
If you need race against time, you can add it wherever you want. Just a small reminder, that you need a destro ability on the destro staff to get all passives. This counts till the next big update, where this constriction is removed.
StarOfElyon wrote: »@StarOfElyon
In the video showing your setup, you are not using any bufffood. Is that just coincidence and it ran out or do you generally do not use bufffood?
If you use bufffood, which one are you using. Your magicka regen also looks fairly low with around 1.3k.
I recommend using witchmothers potent brew as food, which boosts your magicka regen. To counter the low stamina and health, you could put some prismatic enchants on your body pieces.
Wearing 1 medium and 1 heavy is a good choice, if you leveled the undaunted skillline and the passive, which grants you additional resources, when using different kind of armors.
Another tipp is to not use those cheap health pots. It is kind of lame and crappy heal, you get all 45 seconds. Also the health recovery from them is neglible. Best would be tristat potions, which grants you the same amount of health, but also a huge chung of magicka and stamina, plus magicka and stamina regen. They will cost some gold, if you buy them, but they will make you more survivable for sure. If you dont have the monay, I recommend using the alliance magicka potions. They are fairly cheap with 700 APs per pot, give you a nice magicka return and magicka regen. This will help you much more sustaining and is better than the health pots heal once every 45 seconds, since the additional sustain allows casting several times honor the dead.
I do use buff food but I was choosing between buffing health and stamina and buffing health and magicka. The tri-stat food and drink didn't give enough gain. I don't have witchmothers yet. I can try to buy it.Additionally I recommend using a destruction staff instead of a healing staff to boost you attack power more. Also I would rearrange your bars, so that your primary heal are on the sword and shield bar, allowing blockhealing.
I will shortly make a build for you with same sets and rearranged weapons and bars on UESP build editor. I will add it in around 10 minutes to this comment.
First off I wanted to add my basicplar build, which I think is a good start for new players to look at. It is fairly cheap and easy to get gear and allows a quite solid start.
https://en.uesp.net/wiki/Special:EsoBuildData?id=90748
(I know, this is a vampire in heavy armor, I still recommend trying it out).
Now here your build a bit more optimised:
https://en.uesp.net/wiki/Special:EsoBuildData?id=112446
The build includes 3 prismatic glyphs on chest, head and legs for maximum stats. I also added a fire staff instead of a healing staff to alleviate your damage. I added fire clench instead of dark flare as a hard cc ability, you naturally could swap that for elemental drain for a damage boost and better sustain. Total dark would then be the cc, if you get pressured. I also put total dark and honor the dead on the sword and shield bar, so that you can blockcast them, healing up while taking less damage. I also added enthropy, which adds major sorcery, therefore more damage and better healing.
If you need race against time, you can add it wherever you want. Just a small reminder, that you need a destro ability on the destro staff to get all passives. This counts till the next big update, where this constriction is removed.
I might try using a Destro staff again. Since I usually play healer in four man dungeons I don't have the Destro passives and attacks unlocked anymore. I don't really feel like offense was my problem though, I just feel really squishy still. I'll look at your build in a second. Anyway, I've probably turned the Templar thread into a help thread (whoops) so I'm going to stop here.
So; tried crescent sweep again. Its still not very good. Its cheap; yes. But the problem is you are using it as a burst ultimate and its not a lot of oomph when you use it for that and its chance to hit is still crap especially considering it pulses from you. I think it would be better if it had just a meeter or 2 more reach, and the damage move to all in 1 shot rather than a PBAOE that pulses
Ans speaking of which; our little 2 seconds between tics is kind of annoying in general. I was looking at POTL and PL and in theory both offer something nice, but the 2 seconds before getting a tick of healing in a ground based AOE is pretty much lost in any mobile fight, which is pretty much all of them for me. Maybe this is good for PvE healers with tanks right on top of the bosses? I dont see how as the bosses I see move a lot or are at least pretty big to where getting in that circle might not even happen.
So; tried crescent sweep again. Its still not very good. Its cheap; yes. But the problem is you are using it as a burst ultimate and its not a lot of oomph when you use it for that and its chance to hit is still crap especially considering it pulses from you. I think it would be better if it had just a meeter or 2 more reach, and the damage move to all in 1 shot rather than a PBAOE that pulses
Ans speaking of which; our little 2 seconds between tics is kind of annoying in general. I was looking at POTL and PL and in theory both offer something nice, but the 2 seconds before getting a tick of healing in a ground based AOE is pretty much lost in any mobile fight, which is pretty much all of them for me. Maybe this is good for PvE healers with tanks right on top of the bosses? I dont see how as the bosses I see move a lot or are at least pretty big to where getting in that circle might not even happen.
The power of cresant is in the AOE burst pressure. I think it does 1.60 extra dmg each tick, unless I am mistaken.