cpuScientist wrote: »Emma_Overload wrote: »I don't know why people are begging so hard for a stamina Frag when a stamina Curse would be so much better. You could time it with Dawnbreaker like Wardens do with Subs.
Now while I totally wholeheartedly agree curse is imho Better than frag. I would bit want it to be 6 seconds like Templars. And then would not want to mess with MagSorc morphs. They could if they added air atro make it so that curse both morphs applied to pets. And the Stam one was 3.5 twice or something.
But that just seems like so far fethced. If they didn't let both apply to pets then which would pet sorcs use. It is just don't know how they would swing that. But yes I would freaking love a Stam curse.
But frag just seems more physical oriented I guess
cpuScientist wrote: »CurvedSwords123 wrote: »No Stamsorc pets pls, open to air attro but that's it.
I agree, I've put forward ways they could implement it but I rather no pet except air atro. And then make the stanSorc have air overload and a frag morph or something along these lines to give the class something
universal_wrath wrote: »1- too much double slotted abilities. Leaves you limited to the type of builds you can do on sorcs. Wardens/nbs/ nechromancers are good way to use pets
2- rework of overlaod and suppression field(base abilits) as they both pretty useless and less than 10 of sorcs use them because atronach 27 sec surpass both ultimates in both pve/pvp.
universal_wrath wrote: »1- too much double slotted abilities. Leaves you limited to the type of builds you can do on sorcs. Wardens/nbs/ nechromancers are good way to use pets
2- rework of overlaod and suppression field(base abilits) as they both pretty useless and less than 10 of sorcs use them because atronach 27 sec surpass both ultimates in both pve/pvp.
Alienoutlaw wrote: »i maybe missing the point here, but a sorcerer is a MAGICKA based class not a stam focused class, i have been playing a pet sorc since i started on Xbox 4yrs ago and is my main on pc, i have seen them get nerfed to the brink yet with a few adjustments to play style and cp are still imo a very strong character to play.
1) i agree the stacking cost of streak is unfair and could use a rework
2) whilst some ppl do not like the pets IF used correctly are a powerful tool
3) crystal frags needs a re-work its no longer as useful as it once was
4) we have many spamable effective snares daedric tomb being my person favorite (with a 26-28k tick and add one shots)
5) when played effectivly sustain is never an issue, i rarely drop below 30k magicka
6) the heavy attack bug needs sorting out as still a real issue
7) scamp needs a short leash, although improved from before it still has the tendency to trigger fights on its own, maybe have an out of combat dormant status until triggered by player
8) sorcs do need an effective cc/snare break, PvP is virtually impossible, once you get snared its a case of wait till you can res
9) i know my points will not be popular but i dont follow the "Meta" and have no trouble with doing vet trials/dungeons and i also know that the pet sorc is the "goto" class for VMA so they cant be all bad can they?
10) if your going to post hate mail in regard to the above please make it constructive
universal_wrath wrote: »1- too much double slotted abilities. Leaves you limited to the type of builds you can do on sorcs. Wardens/nbs/ nechromancers are good way to use pets
2- rework of overlaod and suppression field(base abilits) as they both pretty useless and less than 10 of sorcs use them because atronach 27 sec surpass both ultimates in both pve/pvp.
Chilly-McFreeze wrote: »JusticeSouldier wrote: »
i suppose u don't play another classes to compare.
srry, but all points are wrong.
l2p please, stamsorc is very functional thing now.
Care to elaborate or are you just strolling in to tell us we're fine?
JusticeSouldier wrote: »Chilly-McFreeze wrote: »JusticeSouldier wrote: »
i suppose u don't play another classes to compare.
srry, but all points are wrong.
l2p please, stamsorc is very functional thing now.
Care to elaborate or are you just strolling in to tell us we're fine?
i play stamsorc and can say it's fine.
Sure it can be improved to be more uniq in some things.
And if overload or atronach will have stamina version it would be tasty ofc.
But in general, it's good now.
I play also stamblade, stamdk and stamplar. Can compare.
JusticeSouldier wrote: »Chilly-McFreeze wrote: »JusticeSouldier wrote: »
i suppose u don't play another classes to compare.
srry, but all points are wrong.
l2p please, stamsorc is very functional thing now.
Care to elaborate or are you just strolling in to tell us we're fine?
i play stamsorc and can say it's fine.
Sure it can be improved to be more uniq in some things.
And if overload or atronach will have stamina version it would be tasty ofc.
But in general, it's good now.
I play also stamblade, stamdk and stamplar. Can compare.
Chilly-McFreeze wrote: »JusticeSouldier wrote: »Chilly-McFreeze wrote: »JusticeSouldier wrote: »
i suppose u don't play another classes to compare.
srry, but all points are wrong.
l2p please, stamsorc is very functional thing now.
Care to elaborate or are you just strolling in to tell us we're fine?
i play stamsorc and can say it's fine.
Sure it can be improved to be more uniq in some things.
And if overload or atronach will have stamina version it would be tasty ofc.
But in general, it's good now.
I play also stamblade, stamdk and stamplar. Can compare.
Sure they aren't trash tier, nobody in their right mind would claim that. But you said it yourself, they could improve in stam skill repertoir and uniqueness.
Add to that absence of offensive skills, that many passives are of no use + the usual (minor) issues (e.g of streak, overload bar loss, BA being dead weight) and voila, you've got the formula for a half baked class.
But yes, I do fine on my stam sorc. So I do on my other toons. But then there are people completing vMA with a broom and 1vX'ing noobs, so I don't exactly know where I should file under player skill and where class prowess.
Bobby_V_Rockit wrote: »Me no likey the removal of implosion, sounds like a PvP baby got dusted a few to many times and ruined it for everyone
Alienoutlaw wrote: »i maybe missing the point here, but a sorcerer is a MAGICKA based class not a stam focused class, i have been playing a pet sorc since i started on Xbox 4yrs ago and is my main on pc, i have seen them get nerfed to the brink yet with a few adjustments to play style and cp are still imo a very strong character to play.
1) i agree the stacking cost of streak is unfair and could use a rework
2) whilst some ppl do not like the pets IF used correctly are a powerful tool
3) crystal frags needs a re-work its no longer as useful as it once was
4) we have many spamable effective snares daedric tomb being my person favorite (with a 26-28k tick and add one shots)
5) when played effectivly sustain is never an issue, i rarely drop below 30k magicka
6) the heavy attack bug needs sorting out as still a real issue
7) scamp needs a short leash, although improved from before it still has the tendency to trigger fights on its own, maybe have an out of combat dormant status until triggered by player
8) sorcs do need an effective cc/snare break, PvP is virtually impossible, once you get snared its a case of wait till you can res
9) i know my points will not be popular but i dont follow the "Meta" and have no trouble with doing vet trials/dungeons and i also know that the pet sorc is the "goto" class for VMA so they cant be all bad can they?
10) if your going to post hate mail in regard to the above please make it constructive
Darkonflare15 wrote: »Alienoutlaw wrote: »i maybe missing the point here, but a sorcerer is a MAGICKA based class not a stam focused class, i have been playing a pet sorc since i started on Xbox 4yrs ago and is my main on pc, i have seen them get nerfed to the brink yet with a few adjustments to play style and cp are still imo a very strong character to play.
1) i agree the stacking cost of streak is unfair and could use a rework
2) whilst some ppl do not like the pets IF used correctly are a powerful tool
3) crystal frags needs a re-work its no longer as useful as it once was
4) we have many spamable effective snares daedric tomb being my person favorite (with a 26-28k tick and add one shots)
5) when played effectivly sustain is never an issue, i rarely drop below 30k magicka
6) the heavy attack bug needs sorting out as still a real issue
7) scamp needs a short leash, although improved from before it still has the tendency to trigger fights on its own, maybe have an out of combat dormant status until triggered by player
8) sorcs do need an effective cc/snare break, PvP is virtually impossible, once you get snared its a case of wait till you can res
9) i know my points will not be popular but i dont follow the "Meta" and have no trouble with doing vet trials/dungeons and i also know that the pet sorc is the "goto" class for VMA so they cant be all bad can they?
10) if your going to post hate mail in regard to the above please make it constructive
Yes I think you are missing the point. A Sorcerer in Elder Scrolls has been a heavy armor, magic wielding character uses all weapons. This includes melee weapons as well. This is why a Stam sorc does not have many stamina base class skills and relies on weapons. The problem is passives do not help with this. We have three skill lines but can only use a few skills in each line because of this it makes passives like blood magic and expert mage not that useful. There is no offensive stamina move in the Dark magic skill line to use the blood magic passive. The only thing we can use is dark deal and the ultimate.
Every stamina skill we have are enhancement skills. Hurricane, Dark deal, Critical surge, and Bound Armaments. All of these skills help improve weapons use or armor. What I like to see are passives that influence the use of using weapons ,this includes the use of magic weapons as well, and skills that help stamina characters do damage. Like a physical damage Overload that powers up our light and heavy attacks and a weapon wielding Air Attronach. These things will give Stam sorc more style and flavor.
Darkonflare15 wrote: »Alienoutlaw wrote: »i maybe missing the point here, but a sorcerer is a MAGICKA based class not a stam focused class, i have been playing a pet sorc since i started on Xbox 4yrs ago and is my main on pc, i have seen them get nerfed to the brink yet with a few adjustments to play style and cp are still imo a very strong character to play.
1) i agree the stacking cost of streak is unfair and could use a rework
2) whilst some ppl do not like the pets IF used correctly are a powerful tool
3) crystal frags needs a re-work its no longer as useful as it once was
4) we have many spamable effective snares daedric tomb being my person favorite (with a 26-28k tick and add one shots)
5) when played effectivly sustain is never an issue, i rarely drop below 30k magicka
6) the heavy attack bug needs sorting out as still a real issue
7) scamp needs a short leash, although improved from before it still has the tendency to trigger fights on its own, maybe have an out of combat dormant status until triggered by player
8) sorcs do need an effective cc/snare break, PvP is virtually impossible, once you get snared its a case of wait till you can res
9) i know my points will not be popular but i dont follow the "Meta" and have no trouble with doing vet trials/dungeons and i also know that the pet sorc is the "goto" class for VMA so they cant be all bad can they?
10) if your going to post hate mail in regard to the above please make it constructive
Yes I think you are missing the point. A Sorcerer in Elder Scrolls has been a heavy armor, magic wielding character uses all weapons. This includes melee weapons as well. This is why a Stam sorc does not have many stamina base class skills and relies on weapons. The problem is passives do not help with this. We have three skill lines but can only use a few skills in each line because of this it makes passives like blood magic and expert mage not that useful. There is no offensive stamina move in the Dark magic skill line to use the blood magic passive. The only thing we can use is dark deal and the ultimate.
Every stamina skill we have are enhancement skills. Hurricane, Dark deal, Critical surge, and Bound Armaments. All of these skills help improve weapons use or armor. What I like to see are passives that influence the use of using weapons ,this includes the use of magic weapons as well, and skills that help stamina characters do damage. Like a physical damage Overload that powers up our light and heavy attacks and a weapon wielding Air Attronach. These things will give Stam sorc more style and flavor.
Chilly-McFreeze wrote: »I'm super disappointed with the PTS notes, to say the least. From a Stam Sorcs point of view.
I mean damage buffs Power Overload and Streak, great, exactly what my stamboy needed. I think I'll take another break.
OLD
- 5 – When you fall below 33% Magicka, restore 9000 Magicka. This effect can occur once every 1 minute.
NEW
- 5 – When you fall below 25% Magicka, restore 11350 Magicka. This effect can occur once every 45 seconds.