Regarding Mag Sorc:
1.
Sustain is TERRIBLE and it drags the class down so much in PvE and PvP.
Buff Unholy Knowledge so I can sustain a light attack rotation with Force Pulse and Crystal Frags. Buff Frag damage to actually be a worthwhile skill in PvE.
Then you can also slightly nerf pet damage output to make them less necessary, as they are still a problem in certain trials fights.
2.
PvP sorcs need more utility.
They need more, non-punishing mobility. A useful HoT to deal with constant pressure. Scaling defensive mechanics like percentual damage reduction on shields.
Above all, the clunkiness of shields needs fixing. I can't count how many times I've been Executioner'ed through my shields.
Shields are a proactive defense, just like dodge. I expect the same rules, minus the global cooldown ignorance. When I press the shield button, I expect the shield to be instantly there, like dodge, and take priority over incoming damage, just like dodge.
And I also expect the game to queue the shield command properly. I'm sick of gambling each time I swap weapons in laggy Cyrodiil whether the game will acknowledge me pressing the shield button. Dodge always works, so when I press d-pad left -> Y, I expect to have my sorc cast a shield after the weapon swap completed.
Bucky Balls wrote: »Biggest issue: sorceror(and warden) pet visibility in non-combat situations - you can't move in towns, banks, craft areas without having a bunch of flapping, leaping and grunting pets blocking access to just about everything. Damned annoying 'feature' introduced a few patches ago to make things better for sorcs and bloody miserable for everyone else. GET RID OF SORC PETS IN TOWN!
Regarding Mag Sorc:
2.
PvP sorcs need more utility.
They need more, non-punishing mobility. A useful HoT to deal with constant pressure. Scaling defensive mechanics like percentual damage reduction on shields.
Above all, the clunkiness of shields needs fixing. I can't count how many times I've been Executioner'ed through my shields.
Shields are a proactive defense, just like dodge. I expect the same rules, minus the global cooldown ignorance. When I press the shield button, I expect the shield to be instantly there, like dodge, and take priority over incoming damage, just like dodge.
And I also expect the game to queue the shield command properly. I'm sick of gambling each time I swap weapons in laggy Cyrodiil whether the game will acknowledge me pressing the shield button. Dodge always works, so when I press d-pad left -> Y, I expect to have my sorc cast a shield after the weapon swap completed.
Regarding Mag Sorc:
2.
PvP sorcs need more utility.
They need more, non-punishing mobility. A useful HoT to deal with constant pressure. Scaling defensive mechanics like percentual damage reduction on shields.
Above all, the clunkiness of shields needs fixing. I can't count how many times I've been Executioner'ed through my shields.
Shields are a proactive defense, just like dodge. I expect the same rules, minus the global cooldown ignorance. When I press the shield button, I expect the shield to be instantly there, like dodge, and take priority over incoming damage, just like dodge.
And I also expect the game to queue the shield command properly. I'm sick of gambling each time I swap weapons in laggy Cyrodiil whether the game will acknowledge me pressing the shield button. Dodge always works, so when I press d-pad left -> Y, I expect to have my sorc cast a shield after the weapon swap completed.
This! Dodge, Block, and Sprint work perfectly fine in laggy situations as they do not suffer from the delay. I would like Shields, Heals, and Streak to work the same way. In laggy situations you are basically forces to play your magicka build like a stamina build but without being built for it.
It would be really nice if one of the Reps could get a reply from ZOS why this blatant discrimination against magicka builds is being made.
I'd also like to see either both or at least one of the negate morphs to also silence Stamina Builds. There is no equivalent to negate against stamina builds. Though I have to admit, fixing Shields, Streak, and Sustain are far more pressing issues. But again, an explanation from ZOS why Negate is designed to only screws over magicka builds would be nice.
Oooh yeah..!!!
I really don't understand why casting animations slow down when its laggy.. can take soo long to cast a shield, you're dead before its done.. If not, well, its time to immediately cast another shield, cos the old one's about to time-out!!! Not to mention that streak often flat out doesn't work when laggy.. so all our defensive mechanisms just fail - yet block/dodge seems fine and responsive in all instances - Why is that!!???