dwemer_paleologist wrote: »NightbladeMechanics wrote: »Quite a discussion on Incap
making the stun conditional or removing it appear to be acceptable by most people.
a small group of people here (mainly sorcerers) (and Only on this forum) have been requesting that for a very long time.
but the reality is, myself and Many people in cryodiil and the guilds im in and people who never come to this forum want to keep the stun, and want to keep the damage and want incap left alone.
nothing is wrong with incap strike. please dont promote changing the nightblade ultimate incap strike.
dwemer_paleologist wrote: »we nightblades need our cloak, and able to cast it anytime and all the time to protect ourselves.
we also need the stun and damage from our incap strike.
remove those things from us, and you will destroy nightblade.
dwemer_paleologist wrote: »we nightblades need our cloak, and able to cast it anytime and all the time to protect ourselves.
we also need the stun and damage from our incap strike.
remove those things from us, and you will destroy nightblade.
I’d wager I’m a far, far more capable nightblade than you and I don’t run incap or cloak.
Mageblade at least is stronger when you build not to be reliant on stealth
milesrodneymcneely2_ESO wrote: »I main a melee MagBlade, and I find two areas of concern.
1. Concealed Weapon
This skill has great utility when paired with Shadowy Disguise, but it feels lacking when used as a primary (spammable) attack. I feel like it needs an additional secondary aspect to make it competitive with Surprise Attack.
The addition of Major or Minor Breach would be nice, or maybe swap the 25% speed boost while stealthed for Minor Expedition while slotted.
2. Snare Susceptibility
It is no secret that most successful melee MagBlades are slotting two-handed weapons for access to the Forward Momentum skill for the snare removal/immunity. It would be nice to have a Magicka skill option in our melee toolkit that would allow us to be viable with weapons other than 2H.
For me, it would be nice to see snare removal added to the Mirage option of the Blur skill. Minor Ward/Resolve are nice, but lackluster on their own.
That's about all from me. Thank you for listening to our concerns!
milesrodneymcneely2_ESO wrote: »I main a melee MagBlade, and I find two areas of concern.
1. Concealed Weapon
This skill has great utility when paired with Shadowy Disguise, but it feels lacking when used as a primary (spammable) attack. I feel like it needs an additional secondary aspect to make it competitive with Surprise Attack.
The addition of Major or Minor Breach would be nice, or maybe swap the 25% speed boost while stealthed for Minor Expedition while slotted.
2. Snare Susceptibility
It is no secret that most successful melee MagBlades are slotting two-handed weapons for access to the Forward Momentum skill for the snare removal/immunity. It would be nice to have a Magicka skill option in our melee toolkit that would allow us to be viable with weapons other than 2H.
For me, it would be nice to see snare removal added to the Mirage option of the Blur skill. Minor Ward/Resolve are nice, but lackluster on their own.
That's about all from me. Thank you for listening to our concerns!
That actually sounds brilliant!What about snare purge/immunity on conceal? That would reward melee builds but not make ranged builds too strong.
milesrodneymcneely2_ESO wrote: »I main a melee MagBlade, and I find two areas of concern.
1. Concealed Weapon
This skill has great utility when paired with Shadowy Disguise, but it feels lacking when used as a primary (spammable) attack. I feel like it needs an additional secondary aspect to make it competitive with Surprise Attack.
The addition of Major or Minor Breach would be nice, or maybe swap the 25% speed boost while stealthed for Minor Expedition while slotted.
2. Snare Susceptibility
It is no secret that most successful melee MagBlades are slotting two-handed weapons for access to the Forward Momentum skill for the snare removal/immunity. It would be nice to have a Magicka skill option in our melee toolkit that would allow us to be viable with weapons other than 2H.
For me, it would be nice to see snare removal added to the Mirage option of the Blur skill. Minor Ward/Resolve are nice, but lackluster on their own.
That's about all from me. Thank you for listening to our concerns!
What about snare purge/immunity on conceal? That would reward melee builds but not make ranged builds too strong.
milesrodneymcneely2_ESO wrote: »I main a melee MagBlade, and I find two areas of concern.
1. Concealed Weapon
This skill has great utility when paired with Shadowy Disguise, but it feels lacking when used as a primary (spammable) attack. I feel like it needs an additional secondary aspect to make it competitive with Surprise Attack.
The addition of Major or Minor Breach would be nice, or maybe swap the 25% speed boost while stealthed for Minor Expedition while slotted.
2. Snare Susceptibility
It is no secret that most successful melee MagBlades are slotting two-handed weapons for access to the Forward Momentum skill for the snare removal/immunity. It would be nice to have a Magicka skill option in our melee toolkit that would allow us to be viable with weapons other than 2H.
For me, it would be nice to see snare removal added to the Mirage option of the Blur skill. Minor Ward/Resolve are nice, but lackluster on their own.
That's about all from me. Thank you for listening to our concerns!
Unpop op. Nb doesn't need snare immunity. Its already a very mobile class and should stick to the shadows as to not be hit, not be able to cloak, and then speed away too. Its not a resistive/purgy class, shade should be that "snareless." movement.
Maybe slap minor expd in cloak, and cheapen shade.
My personal idea for cloak has sprint/dodge enabled in it, and any defensive ability without reveal, but dots/attacks tick too. So it would still be kind of fast when sprinting.
XxBradeyxX wrote: »My main pain point would be if you make a stealth class make it a stealth class. Yes it should be kinda hard to stealth but so manh things pull ylu from cloak its not funny. Its also a pain that we cant pull off insane damage anymore. Nbs excell at high damage from stealth but slowly are moving the opposite way.
XxBradeyxX wrote: »My main pain point would be if you make a stealth class make it a stealth class. Yes it should be kinda hard to stealth but so manh things pull ylu from cloak its not funny. Its also a pain that we cant pull off insane damage anymore. Nbs excell at high damage from stealth but slowly are moving the opposite way.
So here's my two top "pain points":
1. Drain Power and its morphs should apply the major buffs without hitting an enemy. This would make the skill an actual alternative to potion spam for magblade healers, archers and the like.
2. There are many questionable passives that only work in certain situations Master Assassin, Transfer and the like. The passives should be interesting for both pve and pvp and support a variety of builds.
(Bonus 1: There are overall not enough stamina morphs or at least magicka abilities that are interesting for stamblades).
(Bonus 2: Why are all the ultimates melee range?)
1. Taking away the bonus damage from stealth was ridiculous. Stealth and sneak attacks is one of the core things that makes a nightblade what it is. You can't just take away a classes identity.
2. Malevolent Offering and its morphs are completely useless. No one uses this skill. Change it to something useful.
Silver_Strider wrote: »1. Taking away the bonus damage from stealth was ridiculous. Stealth and sneak attacks is one of the core things that makes a nightblade what it is. You can't just take away a classes identity.
2. Malevolent Offering and its morphs are completely useless. No one uses this skill. Change it to something useful.
Have you tried Malevolent Offerings as of Summerset? The amount it heals for is absolutely insane, even in PvP. The health cost is an absolute joke cause my natural health regen (Nonvamp) can actually negate the cost of 1 casting while the rest of my HoTs will completely negate any possible threat it could ever hope to have.
Its a "free" BoL on steroids even before we take into consideration the Minor Mending morph that just makes it borderline OP (I legit got this heal to crit for 38k in vHRC on our Templar Tank.)
exeeter702 wrote: »Silver_Strider wrote: »1. Taking away the bonus damage from stealth was ridiculous. Stealth and sneak attacks is one of the core things that makes a nightblade what it is. You can't just take away a classes identity.
2. Malevolent Offering and its morphs are completely useless. No one uses this skill. Change it to something useful.
Have you tried Malevolent Offerings as of Summerset? The amount it heals for is absolutely insane, even in PvP. The health cost is an absolute joke cause my natural health regen (Nonvamp) can actually negate the cost of 1 casting while the rest of my HoTs will completely negate any possible threat it could ever hope to have.
Its a "free" BoL on steroids even before we take into consideration the Minor Mending morph that just makes it borderline OP (I legit got this heal to crit for 38k in vHRC on our Templar Tank.)
Dont bother, no one is listening. Frankly if zos comes out tomorrow with a statement that offering might get nerfed i wouldnt be suprised in the least, its that damn strong. The majority here are beyond reason.
Honestly believe it healing through walls and disregarding elevation is unintended.
milesrodneymcneely2_ESO wrote: »I main a melee MagBlade, and I find two areas of concern.
1. Concealed Weapon
This skill has great utility when paired with Shadowy Disguise, but it feels lacking when used as a primary (spammable) attack. I feel like it needs an additional secondary aspect to make it competitive with Surprise Attack.
The addition of Major or Minor Breach would be nice, or maybe swap the 25% speed boost while stealthed for Minor Expedition while slotted.
2. Snare Susceptibility
It is no secret that most successful melee MagBlades are slotting two-handed weapons for access to the Forward Momentum skill for the snare removal/immunity. It would be nice to have a Magicka skill option in our melee toolkit that would allow us to be viable with weapons other than 2H.
For me, it would be nice to see snare removal added to the Mirage option of the Blur skill. Minor Ward/Resolve are nice, but lackluster on their own.
That's about all from me. Thank you for listening to our concerns!
What about snare purge/immunity on conceal? That would reward melee builds but not make ranged builds too strong.
Mag blade is is virtually unplayable in pvp. Go make a build and see why.