xI_The_Owl_Ix wrote: »As a Nightblade Tank Main, who completed several vet Trials and all vet DLC dungeons (hardmode):
1. Lack of a decent PvE AoE CC
- This is one of the bigger issues the NB Tank has. We only have "Aspect of Terror" and that usually doesnt work in PvE or it doesnt benefit the group, scattering the Mob around. The only use I found for "Mass Hysteria" was in vet Fang Lair Hardmode to get the scarabs away from me. But then again the DPS had to look out for them because the scarabs were running around.
Suggestion: Change the "Manifestation of Terror" Morph so it doesnt "fear" the enemies anymore instead it roots/immobolizes them in fear at one place/holds the ads with shadow/ghost arms on one spot.
2. Bad resource management
- "Siphoning Strikes" doesnt benefit the NB Tank at all. It forces us to light attack to gain 100 Stamina/Magicka each hit. It also punishes heavy attack weaving by giving only 100 Stamina/Magicka back, just like light attacking. The 20 secs timer of the morph is too long as well.
Suggestion: Give heavy attacking more than 100 Stamina/Magicka.
Give an additional Stamina/Magicka at the end of the 20secs based on your max Health (for example: You restore up to 4270 additonal Stamina as well as extra Stamina/Magicka based on 8% of your max Health). That should keep the DPS resource management fair while giving Tanks with more HP more resources.
OR shorten the 20sec timer by 1sec per heavy armor piece equipped. That would mean we get a 13 seconds timer if we wear 7 heavy pieces. (shorter time to get anything back from light attacks but faster additonal resources)Other issues:
- 16secs Major Ward/Major Resolve for having 7 piece heavy is way too short if you compare it with DKs 30sec one
- "Executioner" passive should be reworked to include Tanks to give them resources back
- Put "Blur" and Morphs into the Shadow Tree
I will add my two cents on Stamblade from a solo player...
Basically we are forced to run Vigor because we have no decent burst heal... and skills like Reaper's Mark heal only when the enemy dies- which doesn't work well against a single boss (which is when a burst heal is usually needed).
I don't understand why ZOS is so against giving Stamina players burst self-heal abilities? They could add the same type of heal to Power Extraction that Sap Essence has, but NO.
Overall solo Stamina players need decent class BURST self-heal abilities... HoT's are only effective if you survive the entire length.
I will add my two cents on Stamblade from a solo player...
Basically we are forced to run Vigor because we have no decent burst heal... and skills like Reaper's Mark heal only when the enemy dies- which doesn't work well against a single boss (which is when a burst heal is usually needed).
I don't understand why ZOS is so against giving Stamina players burst self-heal abilities? They could add the same type of heal to Power Extraction that Sap Essence has, but NO.
Overall solo Stamina players need decent class BURST self-heal abilities... HoT's are only effective if you survive the entire length.
1. Please gut NB survivability. Nerf cloak into the ground. Provide further nerfs to roll dodge. Force us to become yet another heavy armor brawler, or better yet make it so we are simply a free kill. At the very least make it so that medium armor is no longer viable for any class in PvP.
2. Please take away our burst. Nerf incap into the ground. Take away the spectral bow and make relentless focus just a button push that sends love and blissful feelings to our enemy. Nerf surprise attack to complete the removal of our burst.
In summary, please take away everything that makes our class fun, unique, and effective in PvP. /s
On a more serious note though, my two greatest pain points in regards to NB:
1. The forum warriors who have a relentless agenda of nerfing stamblades into the ground.
2. The infiltration of this very thread by people who don't main the class and just want it nerfed.
as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
Idk double take might die this patch as just a source of maj exp. The psijic skill channeled acceleration might end up replacing alot of skills used really just for the maj exp.
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
i find it better to before cloak roll dodge with bow ( which we already use) then cloak so i get a major exp . also that requires magicka so you cant cloak back to back ( we already can use cloak like 3 times before running out of magicka)
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
Idk double take might die this patch as just a source of maj exp. The psijic skill channeled acceleration might end up replacing alot of skills used really just for the maj exp.
Does the Psijic skill reveal you when you are Cloaked? Because if it does then that’s not going to happen.
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
i find it better to before cloak roll dodge with bow ( which we already use) then cloak so i get a major exp . also that requires magicka so you cant cloak back to back ( we already can use cloak like 3 times before running out of magicka)
wildbear247 wrote: »Nightblade main here since 2015, mostly stamblade, and I play mostly PvP upon hitting the end game, although I've done my share of PvE (nearly all solo PvE to include VMA; dungeons (as tank and DPS) to get my Undaunted to level 9; etc). Gonna group my NB feedback into sections, starting with the first 2 pain points.
2 PAIN POINTS1. No class method of obtaining the Major Brutality/Sorcery buffs without enemies being necessary. One way to address this is to allow Drain Power and its morphs to provide the buffs without the requirement that enemies must be hit. It would be even better if Drain Power could allow this from stealth without breaking it.
2. NB passives. Executioner (under Assassination tree)...would be nice if this passive also returned resources when an enemy dies while under the effect of Mark Target and morphs. Transfer (under the Siphoning tree)...unfortunately stamblades don't get much use from this ultimate generating passive, as there is nothing in the Siphoning tree we use every 4 secs (Power Extraction is pretty much the worst of the stam AoE spammables). Would be cool to see this passive also exist in either of the other 2 trees.
PLEASE DON'T CHANGE1. Incapacitating Strike. Please do not change this ult. It's a dodgeable & single target ult that set's up a 6 second Nightblade kill window, and I think it meshes very well with the idea of a Nightblade as an assassin/burst class that can make life miserable for a single target. But it takes skill to secure the kill in those 6 secs, and the target has options to deal with it (e.g. purge, pop heals, pop shields, roll dodge, block, streak away, etc.). The ult cost is 70 which is good...compare it to a stamplar's Crescent Sweep, which costs 75 ult, is an AoE and therefore undodgeable...or consider a stamsorc with ult passives that drop a Dawnbreaker to 107 ultimate (Dawnbreaker being arguably the best overall PvP stamina damage ult in the game, with one morph giving passive weapon damage, and the other morph providing higher damage and an AoE stun). I do think Soul Harvest could use a buff however...making it undodgeable seems like it could be good.
2. Piercing Mark. Please leave this ability unchanged. Cloak and Shields are the two best defenses in the game, and this ability provides one method of effectively dealing with Cloak (while it takes entire sets to deal with shields, but that's another story).
A BIT O' NERF HISTORYA final point for those calling for Nightblade nerfs, please consider nerfs to Nightblade playstyles that have occurred over the past year:
1. Mass Hysteria - now only fears 2 targets instead of 3 (thereby making it harder to make a kill and escape his friends).
2. Critical damage - took a hit across the board with the nerfs to Shadow mundus and Minor Force, and on top of that took another huge nerf in PvP by removing the extra sneak damage. So all the sneaking & cloaking NB's felt this pain. You can also throw in the recent change to Empower as a nerf to the damage a Nightblade can do from stealth (no more popping Magelight into Snipe/heavy attack/etc.)
3. Siphoning Strikes - what used to be the core Nightblade sustain skill was gutted in Morrowind and replaced with a skill that kinda heals and kinda gives sustain.
4. Although I don't play magblade much, just recently Strife and Path of Darkness were nerfed in the Summerset patch.
Lightspeedflashb14_ESO wrote: »
Its obviously a troll
Make incap cost 150. Keep soul harvest cost they way it is and make it ranged.
Here are my top two pain points: PVP
1.
My magblades is most efficient (in dmg and burst department) using staves. While having a staff there is no access to snare removal. The only way my magblades can get snare removal is by swapping the fire staff for 2hander for forward momentum.
I have to swap out my execute (impale) for forward momentum and I am limited to melee range..... (very painful as a light armor user) . with just this ability my mobility is greatly improved I can survive skirmishes and I die way way way less.... In open world as a solo pvper.. This ends up as the only way to play for me. Without execute on the bar my kill rate also drops way way way down. I mean it was hard before to catch a fleeing stambuild ( stamblades and other stamclasses) but now .... it feels impossible.
2.
Gotta admit. Having infinite cloak is handy. but as a magblades.... I feel it rarely takes me out of a sticky situation.
You know when stamblade casts cloak right after dodge(or 2 dodges).... if i could do that then i probably would love using cloak as an active defensive ability...
currently i am only using it as passive preemptive defensive ability. I cast it before i engage so that i have the upper had.....