As a PvP player who cares for PvErs, Pain points are:
- Snares when magblade because outdated purge removes only 2 effects when you have 15 effects (Dots, poisons, procs, debuffs, mark, curse....) inflicted by only 2 ennemies. So when you have all these debuffs and cannot cloak, you just a snared dude with no escape, being zerged.
=> make purge clean 5 or more effects. This will not affect PvE
- assassin ultimate too strong :
=> make it do damage based on ultimate number. If you have 70 it will do less damage. If you have 250 it will do actual damage. Still a burst move, but not spammable.
This will not affect PvE because you'll still have 20% more damages when execute phase
- Soul harvest is pve morph... for magickas
- => As it's a pve morph, i think NBs need the passive effect so i don't really know what to do with that.... PvE wins.
- concealed weapon's speed buff is really nice, but surprise attack's debuff is better.
=> More base damages to concealed weapon ?
PvE will be happy
- When stamina based, your DPS skill also debuff armor and you can buff damages with rally, When magicka based, you need to cast magic resist debuff skill and you need to drink a pot, cast entropy or sap to buff yourself.
=> Just finally add a major sorcery buff for all in a skill line
PvE will probably have to drink potions because they can't afford to slot the skill in their rotation.
- Shadow image is BiS in PvP, there is no reason for using the other morph.
=> Dark shade has potential to be the cool pet skill, he just need a lot more damages and a cooldown skill that debuff or CC. And also a badass shadow skin (Nocturne's homies) and not this poor forsworn dude.
PvE won't use it unless it's a tank NB for maim.
- Shadow ultimate is useless. little AoE, can't move, weird.
=> Make it a group defense ultimate (like barrier), with the possibility to make your friends stealth with synergy. Something more in touch with the excited playstyle of this game. Stationary things are only good if they do tons of damage or if they silence people.
PvE won't be mad i guess.
Even with those changes, a detect pot or magelight would still be enough to hardcounter the nightblade's mobility/escape and it would still be free kill for zerglings.
I agree however that the viel of blade morph is kinda meh damage wise
I agree however that the viel of blade morph is kinda meh damage wise
The damage isn't that bad. It has higher total dmg than destro ult for a lower cost on top of major protection and a strong snare. In a long stationary fight it can even beat destro ult dps wise. That skill carried me through my first VMA runs .
I think the main issue in both PvE and PvP is the tiny radius.
Would love to see one of the devs comment on what they think about this thread. and what is the timeline if they decide to implement some of suggestions. @ZOS_GinaBruno
xI_The_Owl_Ix wrote: »as a stamblade main for years,
1- some of our class skills has no use. example power extraction and blur.
2- incap has too many things on it. a slight nerf needed imo. but im fearing of totally getting destructed.
Thats not true at all. I know a few Gankblades who use "Double Take" as a way of getting Major Expedition in stealth. As for "Mirage", its heavily used by Nightblade Tanks for its Major Evasion and Minor Resolve.
I agree on "Power Extraction" though. I use it as an AoE taunt to initiate combat but I dont remember seeing other people use it.
Idk double take might die this patch as just a source of maj exp. The psijic skill channeled acceleration might end up replacing alot of skills used really just for the maj exp.
Does the Psijic skill reveal you when you are Cloaked? Because if it does then that’s not going to happen.
I know the one without cast time doesn't break cloak, can't speak for channeled, but... it's 36s uptime, plus they give minor force so yoy can take easy advantage of that 10% crit bonus by getting off a cloak proc
Jimmy_The_Fixer wrote: »1: Remove DoT suppression on cloak: makes the class impossible to pressure
2: Give NBs better sustained healing, maybe through leeching strikes.
Supernatural wrote: »Stamina Nightblade main here.
I would really like to see a small adjustment to Grim Focus and its morphs. Not very long ago, the skill was changed quite a bit, and one of the changes was that you'd now lose all your grim focus stacks upon exiting combat. Whoever thought of this did not take into consideration how this change would affect the skill's performance in Maelstrom and Dragonstar Arena. So pretty much every time white portals spawn in betweeen rounds, all your stacks are gone, which means that you cannot activate your spectral bow most of the time. Most players do not give a damn about this, but as a player who goes for the highest of scores I can say that this is extremely annoying, as I cannot get the most out of the skill. So what I suggest is to add a 4-5 second delay to the disappearance of the grim focus stacks. It is a very simple fix that will not really affect PvP in any way.
Supernatural wrote: »Stamina Nightblade main here.
I would really like to see a small adjustment to Grim Focus and its morphs. Not very long ago, the skill was changed quite a bit, and one of the changes was that you'd now lose all your grim focus stacks upon exiting combat. Whoever thought of this did not take into consideration how this change would affect the skill's performance in Maelstrom and Dragonstar Arena. So pretty much every time white portals spawn in betweeen rounds, all your stacks are gone, which means that you cannot activate your spectral bow most of the time. Most players do not give a damn about this, but as a player who goes for the highest of scores I can say that this is extremely annoying, as I cannot get the most out of the skill. So what I suggest is to add a 4-5 second delay to the disappearance of the grim focus stacks. It is a very simple fix that will not really affect PvP in any way.
Wait what ? So the skill that currently is very strong and close to calling it overperforming one , should be buffed so nightblades can get easier 600k+ scores on vMA ? If anything this should be one of the biggest favorites to get nerfed in terms of bringing nightblades DPS down to other classes.
GrumpyDuckling wrote: »I really hope you're not done collecting feedback because I wanted to bring this up:
In this ESO Live video from May 2017, specifically from 31:43 to 32:30, there is brief discussion from the Lead Combat Designer and the Creative Director of ESO that mentions potential changes to Nightblade PVE play. Specifically, one quote mentions, "getting a more sorta stealthy feel to the [Nightblade] PVE rotation is, umm a longer term goal."
https://www.youtube.com/watch?v=uSjITuUedNA&index=16&list=PL544E3ECCF3FB4203
Since classes are getting focused on, might we get some insight into what the Lead Combat Designer means, or has plans for in making Nightblade feel more stealthy?
GrumpyDuckling wrote: »I really hope you're not done collecting feedback because I wanted to bring this up:
In this ESO Live video from May 2017, specifically from 31:43 to 32:30, there is brief discussion from the Lead Combat Designer and the Creative Director of ESO that mentions potential changes to Nightblade PVE play. Specifically, one quote mentions, "getting a more sorta stealthy feel to the [Nightblade] PVE rotation is, umm a longer term goal."
https://www.youtube.com/watch?v=uSjITuUedNA&index=16&list=PL544E3ECCF3FB4203
Since classes are getting focused on, might we get some insight into what the Lead Combat Designer means, or has plans for in making Nightblade feel more stealthy?
And what did they do... removed the stealth option from a stealth class morph with Summerset. Go figure.
dwemer_paleologist wrote: »it angers me that we cannot sneak fast in stealth.
right now we have an ability to sneak but it simply feels like we are crawling in mud while we are sneaking, we need to be able to Get Out of harm way while in sneak and right now it is Way too slow in sneak speeds.
GreenSoup2HoT wrote: »GrumpyDuckling wrote: »I really hope you're not done collecting feedback because I wanted to bring this up:
In this ESO Live video from May 2017, specifically from 31:43 to 32:30, there is brief discussion from the Lead Combat Designer and the Creative Director of ESO that mentions potential changes to Nightblade PVE play. Specifically, one quote mentions, "getting a more sorta stealthy feel to the [Nightblade] PVE rotation is, umm a longer term goal."
https://www.youtube.com/watch?v=uSjITuUedNA&index=16&list=PL544E3ECCF3FB4203
Since classes are getting focused on, might we get some insight into what the Lead Combat Designer means, or has plans for in making Nightblade feel more stealthy?
And what did they do... removed the stealth option from a stealth class morph with Summerset. Go figure.
they did quote in the post pinned that sums the class rep notes that the new dark cloak isnt hitting the mark for what they want. maybe we will see it reverted to the old dark cloak from long ago. one can hope.
If you lower the damage or increase the cost of Incap Strike, then it needs to be undodgable. Good players dodge this skill all the time, such that I really need to be unpredictable about when I use it. I could see setting a condition on the knock down, as some have suggested, but let's not go overboard. This is a single target, dodgable skill for the game's assassin class. Don't gut the skill for crying out loud. I don't want to have to use Dawnbreaker like everybody else.
For MagBlade:
1. Strife (and morphs) should be unreflectable. Right now there's no reason to pick it over Force Pulse/Crushing Shock in pvp...