Onefrkncrzypope wrote: »Just want to correct one thing: Kinda hard to say this correctly. Lol. According to the database of dragon lore(not affiliated with TES) there are poison dragons. Straight up in their initial summary of dragon features.
But back to my pain points. I can go into all three but my heart is in stamDK.
I don't want to hear class don't have to be exact but every other class has damage modification passive and a passive Regen
I want a percentage based non conditional passives for Regen. I would also like a passive for damage. It's time. Nerf fury and 7th but please fix this oversight.
Onefrkncrzypope wrote: »Just want to correct one thing: Kinda hard to say this correctly. Lol. According to the database of dragon lore(not affiliated with TES) there are poison dragons. Straight up in their initial summary of dragon features.
But back to my pain points. I can go into all three but my heart is in stamDK.
I don't want to hear class don't have to be exact but every other class has damage modification passive and a passive Regen
I want a percentage based non conditional passives for Regen. I would also like a passive for damage. It's time. Nerf fury and 7th but please fix this oversight.
Elder Scrolls Dragons and the Akaviri have nothing to do with Poison. They aren't resistant/immune to it and there aren't any Poisonous Thu'ums we know of. That's why i've said that 2 poison dots have nothing to do with said Akaviri and Dragons.
Also...You nerf Fury and 7th and you might aswell delete Heavy Armor and Stamdks alltogether.
Yes, that we know of. There were a few Word Walls in Skyrim that were in rubble and otherwise inaccessible. This means that there were more shouts than what were presented in the game.
Plus, although not poison specifically, the Drain Vitality shout drained health, stamina, and magicka over time (over a 30-sec period at 3 words, iirc) from your opponent. Only poisons do that.
SkysOutThizeOut wrote: »@Beffagorn seventh and fury are getting nerfed. If you delete seventh and fury... a lot of heavy armor stam classes will “go away,” struggle to find new meta.
Onefrkncrzypope wrote: »Just want to correct one thing: Kinda hard to say this correctly. Lol. According to the database of dragon lore(not affiliated with TES) there are poison dragons. Straight up in their initial summary of dragon features.
But back to my pain points. I can go into all three but my heart is in stamDK.
I don't want to hear class don't have to be exact but every other class has damage modification passive and a passive Regen
I want a percentage based non conditional passives for Regen. I would also like a passive for damage. It's time. Nerf fury and 7th but please fix this oversight.
Elder Scrolls Dragons and the Akaviri have nothing to do with Poison. They aren't resistant/immune to it and there aren't any Poisonous Thu'ums we know of. That's why i've said that 2 poison dots have nothing to do with said Akaviri and Dragons.
Also...You nerf Fury and 7th and you might aswell delete Heavy Armor and Stamdks alltogether.
Realized too late that once I opted out of a staff, I turned into a slow-moving-lightly-poisoned-squishy-tank....
joseayalac wrote: »@John_Falstaff it is very advisable to run some kind of magicka sustain on a stam dk. Our skills are very magicka-costly. Battlefield Acrobat has worked wonders for me on stam dk pvp.
joseayalac wrote: »@John_Falstaff it is very advisable to run some kind of magicka sustain on a stam dk. Our skills are very magicka-costly. Battlefield Acrobat has worked wonders for me on stam dk pvp.
that's why most stamdk barely use any class skill....
hell i don't even use wings anymore.
stamdk has no identity until we get more than 2 stam morph.
juhislihis19 wrote: »joseayalac wrote: »@John_Falstaff it is very advisable to run some kind of magicka sustain on a stam dk. Our skills are very magicka-costly. Battlefield Acrobat has worked wonders for me on stam dk pvp.
that's why most stamdk barely use any class skill....
hell i don't even use wings anymore.
stamdk has no identity until we get more than 2 stam morph.
Obnoxious Breath .
Ragnarock41 wrote: »juhislihis19 wrote: »joseayalac wrote: »@John_Falstaff it is very advisable to run some kind of magicka sustain on a stam dk. Our skills are very magicka-costly. Battlefield Acrobat has worked wonders for me on stam dk pvp.
that's why most stamdk barely use any class skill....
hell i don't even use wings anymore.
stamdk has no identity until we get more than 2 stam morph.
Obnoxious Breath .
Very clever.I think the skill really should be called that cause thats how it feels to use it. Obnoxious. Just like igneous weapons. I think igneous weapons is the only major brutality ability in the game with no secondary bonus. Unless you somehow count major sorcery useful on a stamina toon. kek.
When I look at igneous weapons, do you know what I see? I see the illusion of choice. The reality of ''play how you want''. Its ugly , pointless, weak, expensive excuse of an ability. Why does it even exist? Why can't we have major brutality on molten armaments? Would it be really too much? Why is it so much to ask for anything meaningful in this game? Just looking at Dk frustrates me. You know, why can't they put anything on that ability, I don't want crit surge or warden netch. Just anything meaningful ? Not a chance though.
John_Falstaff wrote: »@juhislihis19 , thing about Minor Brutality is, it's the "selfless" group buff designated to DKs. And since for stamDK using anything form Earthen Heart skill line would amount to decreasing own damage output (it's all magicka and all expensive), then naturally the task of giving Minor Brutality is slapped on DK tanks instead. There is nothing in that skill line that would be simply and organically used in stamDK DD rotation, always have to twist own rotation - not in good way - to bring that buff to the group.
My top 2 pain point are the lack of:
- Stamina based damage dealing execution skill.
- Stamina based group buff.
For 1. Green claw is nice and all, and the green stinky breath is really good. But I'm tired of relying on wep skills to kill people... Not just to DoT.
For 2. Ok, so we got the exploding rock, which, as a bonus, gives me Minor Brut. That's a good team buff. We also have the flaming sword that give buff to heavy attacks. but...those are Magickas.... I need something to help me out without diminishing my minimum magicka storage....
So in essence, my problem with DK is when we opt for stamina build, we are reliant on weapon skills and guilds skill for damage and buff....
joseayalac wrote: »@Ragnarock41 Igneous Weapons doesn't give any secondary bonus? Lol don't make me laugh.
It gives:
-major brutality for a long time (whole group)
-minor brutality (whole group)
-regenerates stamina
-generates ultimate
So first learn how a DK works before stating things like "igneous weaps just gives brutality and that's it"...
I really think that you guys need to learn how to play a DK instead of just looking at one active skill at a time and saying it its weak. Because clearly you're not looking at the whole picture of the class.
And I agree that a Stam DK DD in PVE won't use many magicka skills, but in PVP I play my Stam DK with a LOT of class identity from class skills and I don't feel lackluster in magicka sustain. Specially with Battle Roar + Bloodspawn + Take Flight + Battlefield Acrobat + tristat pots.
joseayalac wrote: »@Ragnarock41 Igneous Weapons doesn't give any secondary bonus? Lol don't make me laugh.
It gives:
-major brutality for a long time (whole group)
-minor brutality (whole group)
-regenerates stamina
-generates ultimate
So first learn how a DK works before stating things like "igneous weaps just gives brutality and that's it"...
I really think that you guys need to learn how to play a DK instead of just looking at one active skill at a time and saying it its weak. Because clearly you're not looking at the whole picture of the class.
And I agree that a Stam DK DD in PVE won't use many magicka skills, but in PVP I play my Stam DK with a LOT of class identity from class skills and I don't feel lackluster in magicka sustain. Specially with Battle Roar + Bloodspawn + Take Flight + Battlefield Acrobat + tristat pots.
joseayalac wrote: »@Ragnarock41 Igneous Weapons doesn't give any secondary bonus? Lol don't make me laugh.
It gives:
-major brutality for a long time (whole group)
-minor brutality (whole group)
-regenerates stamina
-generates ultimate
So first learn how a DK works before stating things like "igneous weaps just gives brutality and that's it"...
I really think that you guys need to learn how to play a DK instead of just looking at one active skill at a time and saying it its weak. Because clearly you're not looking at the whole picture of the class.
And I agree that a Stam DK DD in PVE won't use many magicka skills, but in PVP I play my Stam DK with a LOT of class identity from class skills and I don't feel lackluster in magicka sustain. Specially with Battle Roar + Bloodspawn + Take Flight + Battlefield Acrobat + tristat pots.
joseayalac wrote: »@John_Falstaff Reflective Plate should not be spammed consecutively. It's cost was designed with that in mind.
You have to pick when to use it best. A DK must now when to activate its wings effectively. It's a too strong skill for it to cost less.
DKs are mobile nonetheless if you use the right skills. That's what I was telling to @Davadin.
In PVE I think all classes are mostly the same speed-wise. Since speed is not that important as in Questing/Exploration/Farming/PVP.
juhislihis19 wrote: »joseayalac wrote: »@Ragnarock41 Igneous Weapons doesn't give any secondary bonus? Lol don't make me laugh.
It gives:
-major brutality for a long time (whole group)
-minor brutality (whole group)
-regenerates stamina
-generates ultimate
So first learn how a DK works before stating things like "igneous weaps just gives brutality and that's it"...
I really think that you guys need to learn how to play a DK instead of just looking at one active skill at a time and saying it its weak. Because clearly you're not looking at the whole picture of the class.
And I agree that a Stam DK DD in PVE won't use many magicka skills, but in PVP I play my Stam DK with a LOT of class identity from class skills and I don't feel lackluster in magicka sustain. Specially with Battle Roar + Bloodspawn + Take Flight + Battlefield Acrobat + tristat pots.
Major brutality for the whole group is kinda pointless in PVP, most parts in PVE as well. Everybody has an access to it in your group. No one's leaving Major Brutality skill out because they know there's a DK in the group, except maybe if a PVE tank has it.
Minor Bruality is fantastic! Something that makes DK unique.
It doesn'r really 'generate' stamina. Casting Igneous Weapons grants 990 stamina over 40s means 25 stamina per second, which is basically next to nothing. The magicka skills are so expensive, a sDK will run out after casting 3 abilities. If you cast Igneous in combat, our magicka already down by a third. edit My point being, in order to make this passive worthwhile, you would require to cast these skills regularly.
The ultimate is good niche, it's one of those 'okay' passives to have around. In fact, ALL the classes have this same passive, except Sorcs who instead have Ulti reduction. This passive is only worth mentioning if it would be missing. It' not class indentity, it's just a generic passive given to all, which is fine.
The people who play the class are die hard fans of stamina DK's. They play it because they like it, but it doesn't mean the class is balanced with others. And the whole picture of sDK is that, ALL other stam classes outperform them, sDK is bottom of the barrel. That's why you see majority playing sBlades, stamdens, stamplars. I rarely see sDK's in PVP nowadays. And if I see one, they are well hidden behind weapon skills and other non-class skills.
Good indication of the status of the class is that when I die in PVP, my death recap ALWAYS have the same skills in them: Surprise Attack, Sub Assault, Biting Jabs. In 18 months of playing PVP, I think I've seen maybe once or twice Venomous Claw or Obnoxious Breath. So when you get killed, you don't even know you got killed by a stamDK! Sometimes you see Leaps, but even they are easily replaced with Dawnbreaker.
It's a shame a stamina DK has to rely so much on weapon skills and MAGICKA BASED buffs to play.
I know this is the feedback thread for pain points, etc. for DK, but are we also allowed to use this thread to chat about DK performance and builds?