Savos_Saren wrote: »Now that Dunmer don’t get a bonus to fire damage- can we PLEASE change World in Ruin to a flat fire and poison damage bonus?
SaintSubwayy wrote: »Savos_Saren wrote: »Now that Dunmer don’t get a bonus to fire damage- can we PLEASE change World in Ruin to a flat fire and poison damage bonus?
So you mean a flar value like x SD towards gire dmg or a % value like 10% more fire dmg?
as I see it they will ..if they do something like that...make a flar sd wd buff, rather than a % based buff...to please to noobs and punish the pros....once again -.-
Onefrkncrzypope wrote: »A percentage damage bonus would solidify a scaling buff that could keep the dk more up to date. Damage goes up DK will scale and keep up damage goes down for other classes so would dks.
I would also like an obnoxious breath rework. It much weaker than rending and Foo. It doesn't keep fracture up for a full rotation and honestly fracture as a bonus effect is really weak for such a low damage skill.
Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
explain... "competitive raids"....?
i see DK in trials and vet dungeons all the time.
So as far i heard, Dks loosing their reflectiv wings and instead got a 50 % dmg reduction against projectiles......... Sorry but i have to ask you guys.... why are you hating the mag dk so much ? even if you dont want to buff him stop nerfing him you have classes that have a 30 percent damage reduction against everything but i have to use wings to gain a ******** 50% dmg reduction against projectiles ? !!!!!!!
ah and the birds, destro spamable, templer execute etc dont even count as a projectile, THIS IS JUST AWSOME
I hope if you nerf the dk you will also adress the cloak and the shimmering shield, but who am i kidding they wont
I know i shouldnt cry about loosing one single skill, but the dk gets worse with every patch, i think i will leave eso for a while... im realy sorry but enaugh is enaugh
Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
explain... "competitive raids"....?
i see DK in trials and vet dungeons all the time.
Well Normal Trials and Veteran Dungeons you can pretty much bring whatever you want.
But i know that for people progressing in the hardest content like vAS+2 or vCR+3. They're not going to be happy you're bringing a Magicka DK dps. In fact, most outright bar you from bringing them. Because they do considerably less damage. And you want everyone doing the most damage they can be when you're progressing through the Hardest content.
Also for any group doing score pushes you're not going to be allowed to bring a low dps class.
So basically any Hardmode Trial content you're not going to be bringing a DK dps 95% of the time.
Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
explain... "competitive raids"....?
i see DK in trials and vet dungeons all the time.
Well Normal Trials and Veteran Dungeons you can pretty much bring whatever you want.
But i know that for people progressing in the hardest content like vAS+2 or vCR+3. They're not going to be happy you're bringing a Magicka DK dps. In fact, most outright bar you from bringing them. Because they do considerably less damage. And you want everyone doing the most damage they can be when you're progressing through the Hardest content.
Also for any group doing score pushes you're not going to be allowed to bring a low dps class.
So basically any Hardmode Trial content you're not going to be bringing a DK dps 95% of the time.
how's StamDK?
So as far i heard, Dks loosing their reflectiv wings and instead got a 50 % dmg reduction against projectiles......... Sorry but i have to ask you guys.... why are you hating the mag dk so much ? even if you dont want to buff him stop nerfing him you have classes that have a 30 percent damage reduction against everything but i have to use wings to gain a ******** 50% dmg reduction against projectiles ? !!!!!!!
ah and the birds, destro spamable, templer execute etc dont even count as a projectile, THIS IS JUST AWSOME
I hope if you nerf the dk you will also adress the cloak and the shimmering shield, but who am i kidding they wont
I know i shouldnt cry about loosing one single skill, but the dk gets worse with every patch, i think i will leave eso for a while... im realy sorry but enaugh is enaugh
SaintSubwayy wrote: »Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
explain... "competitive raids"....?
i see DK in trials and vet dungeons all the time.
Well Normal Trials and Veteran Dungeons you can pretty much bring whatever you want.
But i know that for people progressing in the hardest content like vAS+2 or vCR+3. They're not going to be happy you're bringing a Magicka DK dps. In fact, most outright bar you from bringing them. Because they do considerably less damage. And you want everyone doing the most damage they can be when you're progressing through the Hardest content.
Also for any group doing score pushes you're not going to be allowed to bring a low dps class.
So basically any Hardmode Trial content you're not going to be bringing a DK dps 95% of the time.
how's StamDK?
well lets say...not great but not as bad as stamsorc
SaintSubwayy wrote: »Biggest Concerns:
Neither Stamina DK or Magicka DK dps is viable in mid-endgame raiding, at least as a competitive dps.
I'd like to see Molten Armaments reworked to grab empower, rather than increased heavy attack damage.
And the range on the Magicka morphs of skills is too short.
If Burning embers was same reach as force pulse they'd be a lot more viable for raid dps.
I'd just like to say, I don't play much Dragonknight dps and I'm not terrible interested in doing so.
But it's sad that people who do want to play DK, can't bring them to competitive raids as a dps.
explain... "competitive raids"....?
i see DK in trials and vet dungeons all the time.
Well Normal Trials and Veteran Dungeons you can pretty much bring whatever you want.
But i know that for people progressing in the hardest content like vAS+2 or vCR+3. They're not going to be happy you're bringing a Magicka DK dps. In fact, most outright bar you from bringing them. Because they do considerably less damage. And you want everyone doing the most damage they can be when you're progressing through the Hardest content.
Also for any group doing score pushes you're not going to be allowed to bring a low dps class.
So basically any Hardmode Trial content you're not going to be bringing a DK dps 95% of the time.
how's StamDK?
well lets say...not great but not as bad as stamsorc
aight, i'll stick to PvP
SaintSubwayy wrote: »there jeah stamDK is doin ok IMO.
but PVE...oh hell naw pls buff DK :'D
SaintSubwayy wrote: »there jeah stamDK is doin ok IMO.
but PVE...oh hell naw pls buff DK :'D
If by "Doin ok" you mean being a useless and significantly weaker version of Stamdens with the only exception of being good in 1v1 cause of Corrosive Armor then yes they are "doing okay".
Stamdk is NOT doing okay, not by far. The class, if 2morphs can even be called a class, is a complete disaster that needs an entire rework that most likely will never happen.
The biggest problems being lack of class fantasy and class identity, aka the 2 most important things in a class.
When i heard the devs talking about Necromancer and the phrase "We want you to feel like you're a necromancer even if you're playing stamina" or something along the lines of that came out, my ears almost started bleeding.
*gives virtual hug*
There, there......... you're not alone........
coplannb16_ESO wrote: »they could change wings so that instead of reflection the projectiles are absorbed and replenish health instead (basic morph, 2000 health).
then have one morph that (still) costs magicka and also replenishs 2000 magicka and the other morph (now costs stamina) also replenishs 2000 stamina.
the attackers will no longer be able to kill themself via reflects, the DK stays true to the stand-your ground and outlast your opponent theme.
juhislihis19 wrote: »coplannb16_ESO wrote: »they could change wings so that instead of reflection the projectiles are absorbed and replenish health instead (basic morph, 2000 health).
then have one morph that (still) costs magicka and also replenishs 2000 magicka and the other morph (now costs stamina) also replenishs 2000 stamina.
the attackers will no longer be able to kill themself via reflects, the DK stays true to the stand-your ground and outlast your opponent theme.
No, no, no! Wings are too OP!!! MUST nerf!
Also remove Battle Roar and the Minor Brutality passive!! That's way too much class identity ! DK's are tanks and curse to all who use DK for something else!