John_Falstaff wrote: »@ffyre , I usually prefer to have Vigor on back bar - for parses, I change that, it's also not important in trials so I can double bar the trap, but in 4-mans I prefer to have Vigor. Rotation is pretty cookie-cutter style:
- Trap -> (swap) -> (2)
- Endless Hail -> LA + Poison Injection -> LA + Caltrops -> (swap) -> (3)
- LA + Rending Slashes -> LA + Flames of Oblivion -> LA + Noxious -> LA + Claw x4 (or x3 if ultimate was used earlier) -> LA + Trap -> LA - > (swap) -> (2)
I drop Standard after first rotation (when I'm on back bar again) and then use Dawnbreaker when ready instead of one of Claw casts. There are probably better ways (and better players), but if I'll cheese it up and cast Noxious more than once per rotation (for 100% of Fracture uptime), can get around 49k on 3mil with Relequen + AY (using axe + dagger for solo, 4-man and parses since it pulls ahead on live, but twin daggers for trials) + Kra'gh (I'm khajiit sDK).
I did try to put in something on the back bar's flex spot (Igneous Weapons, Eruption, even arrow spray for a little DoT), but however I turn it, four casts on the back lead to drop in AY uptime and whatever gain to be had ends up not worth the GCD. I probably could push it a bit higher by refreshing FoO and Noxious precisely when they run out, but rotation gets complicated, and again, the only advantage DK has over nighblade - easy circular rotation - is lost.
I didn't try experimenting with different traits on PTS yet, but likely will go double daggers (nirnhoned and precise instead of double infused) after the patch, and see where it'll take me.
Spiked armor should work like Flames of Oblivion imo, keep the magicka cost and deal fire (instead of magic)/physical damage based on your highest resource.
SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
SaintSubwayy wrote: »SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
@SkysOutThizeOut example pls....say what you think is overpowered on some ideas
SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
SkysOutThizeOut wrote: »@juhislihis19 and @Beffagorn a lot of what is asked for is overpowering. And if anyone is to complain about a class of its own, it’s stam sorc.
juhislihis19 wrote: »6)
Molten Weapons, great skill. I use it as a stamDK in PVP and also when tanking. But why is it so expensive? 4320 magicka, this has to be the most expensive class buff there is? In general DK skills are costly. Rally has a great heal, Major Brutality for 33s and cost 3400 stamina after passives. Decrease the Molten Weapons cost to 3500-3800 magicka.
SkysOutThizeOut wrote: »@Beffagorn no. So you can complain on this thread dk needs “more more more,” and “change change change,” but I can’t say I think stam dk is in a relatively good place and doesn’t really need a change, imo... right... yeah... okay... makes total sense... 🤔
SkysOutThizeOut wrote: »@John_Falstaff I see no pain points with stam dk and thus see no reason to change. And continuing to come after me isn’t contributing anything to the discussion either.
SkysOutThizeOut wrote: »@Ragnarock41 because I haven’t played that “hybrid” dk since the last video I dropped in YouTube. Since then I attempted stamden. Then went to stam dk and have had a lot of success running a medium armor build. So me saying I see no pain points is selfish.... and you all saying you see some isn’t?... one could say your asking for more for yourself... or because you’re struggling to do well on the class...
This is my third attempt on stamdk and I’m enjoying it now. The problems I see aren’t with the class as much as it is from snares or heavy armorbenefitting from too much damage while still being tanky.
SkysOutThizeOut wrote: »@Ragnarock41 for solo I prefer stam dk. Even duo. For 4 or more, I think stamden is superiors. And I’m running medium on my stamden and my dk because I don’t want to cheese off heavy armor. And yeah I think heavy armor is cheese.
@John_Falstaff I’m glad 3 of the dk abilities I use on my stam dk cost mag. It helps a lot with resource management. And 2 of them give me stam bacn which is another plus.
SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
Stamdks having a class with it's own identity, class fantasy and role and not being a "Generic Weapon Swinging Grunt" is apparently asking to be overpowered. Okay.
Ragnarock41 wrote: »SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
Stamdks having a class with it's own identity, class fantasy and role and not being a "Generic Weapon Swinging Grunt" is apparently asking to be overpowered. Okay.
A ''generic weapon swinging grunt'' could be fun to play if you design it with passion, give it a distinct identity, a reason to exist. A class doesn't need ''magic'' to be cool, fun or strong. When I look at stamina classes, not just DK but all of them, I see that outside of stamblade and stam warden, all of them were lazy excuses, made with as little effort as possible. Its especially apparent with stamDK and stamplar, average players can't even tell if it was a magicka or stamina counterpart when it comes to these classes.
If they had the passion for a fun and distinct stamina class they could do much more than cheap copies of magDk dots as stamina morphs. So apparently stamina DK is just some grunt in heavy armor SnB(class passives suggest this playstyle), but it doesn't have any melee moves, no melee fist, no stamwhip, no nothing interesting that gives you flexibility or longevity. Its the good old ransack-la-bash for how many years now?
They could do so much more, like corrosive armor could turn you into a poison dragon,(and fire drake for magma armor, I mean necromancer is getting a bone thing so why not for DKs? I guess that doesn't make any money eh...), they could make stonefist a stamina morph, change one of the inhale morphs to poison, instead of a basic stamwhip they could do something completely original and class defining. Doesn't have to be overpowered to achieve this. Hurricane isn't overperforming yet its a class defining tool for stamsorcs.
Or they could sit there and do nothing. These things, they require passion and effort. If they're gonna be lazy about it they might aswell ignore it. The latest changes to world in ruin and noxious breath was pointless in the long run because they didn't put any effort in it.
SkysOutThizeOut wrote: »@juhislihis19 and @Beffagorn a lot of what is asked for is overpowering. And if anyone is to complain about a class of its own, it’s stam sorc.
Ragnarock41 wrote: »SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
Stamdks having a class with it's own identity, class fantasy and role and not being a "Generic Weapon Swinging Grunt" is apparently asking to be overpowered. Okay.
A ''generic weapon swinging grunt'' could be fun to play if you design it with passion, give it a distinct identity, a reason to exist. A class doesn't need ''magic'' to be cool, fun or strong. When I look at stamina classes, not just DK but all of them, I see that outside of stamblade and stam warden, all of them were lazy excuses, made with as little effort as possible. Its especially apparent with stamDK and stamplar, average players can't even tell if it was a magicka or stamina counterpart when it comes to these classes.
If they had the passion for a fun and distinct stamina class they could do much more than cheap copies of magDk dots as stamina morphs. So apparently stamina DK is just some grunt in heavy armor SnB(class passives suggest this playstyle), but it doesn't have any melee moves, no melee fist, no stamwhip, no nothing interesting that gives you flexibility or longevity. Its the good old ransack-la-bash for how many years now?
They could do so much more, like corrosive armor could turn you into a poison dragon,(and fire drake for magma armor, I mean necromancer is getting a bone thing so why not for DKs? I guess that doesn't make any money eh...), they could make stonefist a stamina morph, change one of the inhale morphs to poison, instead of a basic stamwhip they could do something completely original and class defining. Doesn't have to be overpowered to achieve this. Hurricane isn't overperforming yet its a class defining tool for stamsorcs.
Or they could sit there and do nothing. These things, they require passion and effort. If they're gonna be lazy about it they might aswell ignore it. The latest changes to world in ruin and noxious breath was pointless in the long run because they didn't put any effort in it.
Oh, i agree completely. The problem here is that you're just a generic weapon guy.
Taking WoW Warrior as an example, they too are generic dudes beating people to death with giant weapons, but their class fantasy is built on doing that in a spectacular/special way that only they can do. They are the only class that has complete mastery of all weapons, that makes them unique.
On the other hand, stamdks are just a bunch of weapon/armor skills and passives. There's no such thing as "Dragonknight" in the entire Stamdk fantasy. There's just 2 poison dots that literally have nothing at all to do with Dragons or anything related to the Akaviri.
But as you said, creating a class with it's own identity requires effort and passion and there's none of both in this case.
Whether we complain, scream, cry or make inteligent well-detailed feedback posts, everything will be ignored and forgotten like the rest of the 27pages of this thread. ZoS clearly does not care about Stamdk as a class and each balance patch makes that more clear.
Personally, i've wasted enough time giving feedback about stamdks. I'll be joining the stamblade/stamden fotm train as soon as i get my race change tokens.
Ragnarock41 wrote: »SkysOutThizeOut wrote: »While I enjoy the ideas of some of the changes mentioned... y’all just asking to be overpowered.
Stamdks having a class with it's own identity, class fantasy and role and not being a "Generic Weapon Swinging Grunt" is apparently asking to be overpowered. Okay.
A ''generic weapon swinging grunt'' could be fun to play if you design it with passion, give it a distinct identity, a reason to exist. A class doesn't need ''magic'' to be cool, fun or strong. When I look at stamina classes, not just DK but all of them, I see that outside of stamblade and stam warden, all of them were lazy excuses, made with as little effort as possible. Its especially apparent with stamDK and stamplar, average players can't even tell if it was a magicka or stamina counterpart when it comes to these classes.
If they had the passion for a fun and distinct stamina class they could do much more than cheap copies of magDk dots as stamina morphs. So apparently stamina DK is just some grunt in heavy armor SnB(class passives suggest this playstyle), but it doesn't have any melee moves, no melee fist, no stamwhip, no nothing interesting that gives you flexibility or longevity. Its the good old ransack-la-bash for how many years now?
They could do so much more, like corrosive armor could turn you into a poison dragon,(and fire drake for magma armor, I mean necromancer is getting a bone thing so why not for DKs? I guess that doesn't make any money eh...), they could make stonefist a stamina morph, change one of the inhale morphs to poison, instead of a basic stamwhip they could do something completely original and class defining. Doesn't have to be overpowered to achieve this. Hurricane isn't overperforming yet its a class defining tool for stamsorcs.
Or they could sit there and do nothing. These things, they require passion and effort. If they're gonna be lazy about it they might aswell ignore it. The latest changes to world in ruin and noxious breath was pointless in the long run because they didn't put any effort in it.
Oh, i agree completely. The problem here is that you're just a generic weapon guy.
Taking WoW Warrior as an example, they too are generic dudes beating people to death with giant weapons, but their class fantasy is built on doing that in a spectacular/special way that only they can do. They are the only class that has complete mastery of all weapons, that makes them unique.
On the other hand, stamdks are just a bunch of weapon/armor skills and passives. There's no such thing as "Dragonknight" in the entire Stamdk fantasy. There's just 2 poison dots that literally have nothing at all to do with Dragons or anything related to the Akaviri.
But as you said, creating a class with it's own identity requires effort and passion and there's none of both in this case.
Whether we complain, scream, cry or make inteligent well-detailed feedback posts, everything will be ignored and forgotten like the rest of the 27pages of this thread. ZoS clearly does not care about Stamdk as a class and each balance patch makes that more clear.
Personally, i've wasted enough time giving feedback about stamdks. I'll be joining the stamblade/stamden fotm train as soon as i get my race change tokens.