BlackMadara wrote: »Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
I really dislike that puke Noxious Breath. But as I am a PvPer I dont know how useful is for the PvE. So I just dont slot that skill. BTW Wardens got a really nice poison damage Subterranean Assault. I will take that
It's not like anymore, now its green fire. Unless you are talking about the viability of the skill, then yes, its puke.
I think there are better ways to get fracture in pve.
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
Why is magic damage better than poison? At least poison can proc a status effect.
IMHO Magic damage and physical damage are the worst. They don't proc any effects. They are just generic damage.
Personally I would love to see physical damage proc a status (bleed, bruising, whatever), and then turn "magic" damage into either fire, frost, or shock. I always thought the concept of "magic" damage was boring.
As for DKs in general, I actually like the idea of the poison knight. It would be kinda fun if they took the idea a little farther and gave a passive that turned all DK physical damage into poison, so we could just go all in with Morag Tong etc.
Maybe a morph of standard about poisonous or sick dmg/debuff for stam could be usefull, I mean, for stamDK... Actually I don't know ONE stamdk playing with standard, maybe there are some, but they must be rares...
The 2 other ultimates have a stam variant, why not the standard ? Making fire damages when you're not oriented to magicka... no; we don't use this ultimate.
Maybe a rework can be done for that;
Maybe a morph of standard about poisonous or sick dmg/debuff for stam could be usefull, I mean, for stamDK... Actually I don't know ONE stamdk playing with standard, maybe there are some, but they must be rares...
The 2 other ultimates have a stam variant, why not the standard ? Making fire damages when you're not oriented to magicka... no; we don't use this ultimate.
Maybe a rework can be done for that;
Maybe a morph of standard about poisonous or sick dmg/debuff for stam could be usefull, I mean, for stamDK... Actually I don't know ONE stamdk playing with standard, maybe there are some, but they must be rares...
The 2 other ultimates have a stam variant, why not the standard ? Making fire damages when you're not oriented to magicka... no; we don't use this ultimate.
Maybe a rework can be done for that;
Changing the damage type is not going to make Standard viable.
The main issue is the cost. DKs regen is tied to using ultimates often, a 225/250 Ultimate goes against that entirely. The only good thing it bring is AoE Major Defile, but it's pretty easy to get out and the damage is low.
It could have uses in a group setup, but at that point why not bring a Warden with Permafrost? You trade Major Defile debuff and Shackle synergy for: higher damage, lower cost, AoE Major Protection, AoE stun and 66% AoE slow. It's also much easier to use and harder to counter.
To make Standard useful, Shifting Standard needs to be baseline and a new Poison damage morph added to replace it. Even then, i still think Permafrost would be more useful anyway
Maybe a morph of standard about poisonous or sick dmg/debuff for stam could be usefull, I mean, for stamDK... Actually I don't know ONE stamdk playing with standard, maybe there are some, but they must be rares...
The 2 other ultimates have a stam variant, why not the standard ? Making fire damages when you're not oriented to magicka... no; we don't use this ultimate.
Maybe a rework can be done for that;
Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
SaintSubwayy wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
he must have been a sorc then
SaintSubwayy wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
he must have been a sorc then
Wanna know fun fact ? I also play DK as one of my characters.
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
I was ? That's interresting. I doubt I was ever on crusade against any particular class an if You'll follow history of my posts You'll find that during my forum account existance I had objections to certain features on every class in the game when certain things were or still are overperforming. Dk is not even the primary class I have objections agaisnt currently.
From what I recall I've made 1 post during Murkmire PTS that I am affaraid that due to overall balance changes DK level of controll over enemies will be too hiigh and this will create imbalance. Funny fact is this is what is actually happening right now and I can say with full responsibility that I was right in that statement back then. After I created that ONE post You're talking about bunch of DK went on cruscade against me and most of their comment could be summarized as "You are wrong because You are wrong" and they were responding repeating same arguments that many time had no sense or were just repeating same already debunked theories. Naturally I started to respond to many of that posts stating my point of view which right now You are calling crusade lol.
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
I was ? That's interresting. I doubt I was ever on crusade against any particular class an if You'll follow history of my posts You'll find that during my forum account existance I had objections to certain features on every class in the game when certain things were or still are overperforming. Dk is not even the primary class I have objections agaisnt currently.
From what I recall I've made 1 post during Murkmire PTS that I am affaraid that due to overall balance changes DK level of controll over enemies will be too hiigh and this will create imbalance. Funny fact is this is what is actually happening right now and I can say with full responsibility that I was right in that statement back then. After I created that ONE post You're talking about bunch of DK went on cruscade against me and most of their comment could be summarized as "You are wrong because You are wrong" and they were responding repeating same arguments that many time had no sense or were just repeating same already debunked theories. Naturally I started to respond to many of that posts stating my point of view which right now You are calling crusade lol.
You were in the PTS feedback thread for DK's spouting that DK's would be overperforming due to the movement speed nerfs, and so you wanted to nerf DK's ability to control the fight, which is the entire premise the class is built upon. There was some back and forth between the two of us and a couple other people for a bit over 2 pages. You were also in another thread dedicated to nerfing Petrify and its morphs, which resulted in a similar back and forth. And those are just the two times I can recall.
DK isn't overperforming right now, snares in general are. Yes, DK has some snares that are easy to access, but it isn't the worst offender. Look at Warden and ice staves for that.
Ragnarock41 wrote: »Ragnarock41 wrote: »Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
except speed pots got nerfed. FM got nerfed.
Which is a buff for stam DKs. Stam DK is better in Murkmire or suddenly there is bunch of masochists running in BG because somehow population of stam DKs in BG and in PvP in general increased noticeably. Class was already strong before Murkmire (despite of what all DKs will say) and now it just got stronger especially in non CP where they're just tanks that are doing high DD level of dmg and heavily debuffing enemy.
I think many people playing DK either havnt noticed or tries to hide the fact that 2 meters longer range on meele attacks they recived is very strong buff when combined with snares/immobilizes class already had and a fact right now people cannot deal with snares/immobilizes that easily and the only class that have snare/immobilize immunity skill is...DK.
Are you sure you know whats stamDK and whats a magDk? And do you realize shuffle/FM still exists, do you realize speed potions were meta on stamDk?
Dude, EVERY STAM CLASS, has snare immunity. If you are comparing stamina classes here, do it properly or are you another one of those clowns that get trashed by a magDk and then ask for a take flight nerf? I don't think you are , so why are you talking like one?
PS: And oh, by the way, if you think snares,roots and wings makes stamDk oh so strong suddenly, then what should we do with magDks huh?
This guy's been on a crusade against DK's ever since Murkmire PTS. Wouldn't even bother arguing with them.
I was ? That's interresting. I doubt I was ever on crusade against any particular class an if You'll follow history of my posts You'll find that during my forum account existance I had objections to certain features on every class in the game when certain things were or still are overperforming. Dk is not even the primary class I have objections agaisnt currently.
From what I recall I've made 1 post during Murkmire PTS that I am affaraid that due to overall balance changes DK level of controll over enemies will be too hiigh and this will create imbalance. Funny fact is this is what is actually happening right now and I can say with full responsibility that I was right in that statement back then. After I created that ONE post You're talking about bunch of DK went on cruscade against me and most of their comment could be summarized as "You are wrong because You are wrong" and they were responding repeating same arguments that many time had no sense or were just repeating same already debunked theories. Naturally I started to respond to many of that posts stating my point of view which right now You are calling crusade lol.
You were in the PTS feedback thread for DK's spouting that DK's would be overperforming due to the movement speed nerfs, and so you wanted to nerf DK's ability to control the fight, which is the entire premise the class is built upon. There was some back and forth between the two of us and a couple other people for a bit over 2 pages. You were also in another thread dedicated to nerfing Petrify and its morphs, which resulted in a similar back and forth. And those are just the two times I can recall.
DK isn't overperforming right now, snares in general are. Yes, DK has some snares that are easy to access, but it isn't the worst offender. Look at Warden and ice staves for that.
Can we please lay off DKs? It’s power level is middle of the road. I’m okay with being average. Please just stop with the complaints and call for nerfs already...
John_Falstaff wrote: »@SaintSubwayy , that's why I'm dissatisfied with Minor Brutality being slapped on magicka-only support skill tree (and unlike with NBs, skill has to be actually used, not simply slotted, to give the group buff). It's like being further pressured into tank role, as if DKs didn't have 'tank' label slapped on them already.
1. Class heals for mag dk or some sort of magika vigor.
2. Lack of execution.
TrinityBreaker wrote: »I wasn't aware DK in general had more DPS than every other class. Tell me more.
SaintSubwayy wrote: »1. Class heals for mag dk or some sort of magika vigor.
2. Lack of execution.
1. Mag DK has enough sources of Selfhealing: Burning Embers, Shattering Rocks (only if the enemy attacks you), Deep Breath / Absorb Magicka, Coagulating Blood.
2. DK's have always shined due to their High Sustained DMG over the Fights
Other Classes, with execute only get the DPS up due to the ability to increase their DPS number in the Execute stage, before that stage, their DPS has always been Lower than DK's
Atleast it was like that a Looong time ago, and has to be like that again....DK DMG monster when able to stay in the fight for the whole duration, With constant High DMG, other classes a bit lower DMG during the fight, but with execute the DMG should skyrocket to the LVL DK had the Whole fight (DPS tooltip wise ofc, DMG in execute is higher to bring the DPS up to DK's lvl from the whole fight)
ATM its more like, all have 60k DPS before Exe, and DD's with execute get up to 65-70k, while DK is stuck arround 60K
This goes hand in hand with Bloodthirsty beeing more worth, the higher your execute DMG already is.
In battlegrounds I'm not usually(hardly ever) the guy making the kill. High on assist medals, but kills? I just simply don't have the damage to do it quickly unless they are very squishy. I do however get lots of whispers from people pissed when I slow them down and a teammate kills them. We're support, and people think we're overpowered.....