Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Bobby_V_Rockit wrote: »Tldr: is Stam DK better or worse after Murkmire?
Nothing really changed that makes any difference.
Lord_Dexter wrote: »My experience with DK,
I feel fool fighting them, I have to go away. why?
1. ZOS managed to get rid of powerful shields and dodge chance then why giving something powerful "Reflection" to DK?
2. Sorcerer were nerf down to ground, Fossilize a definate kill utility, just spam whip and then talons and then again Fossilize
3. May be class that spam Heavy Armor in PVP, every 2nd DK running heavy armor. None other class make bad use of Heavy Armor in PVP like DK. "Unkillables"
BG are most affected due to this, DK are just winners for Capture Relic or Chaos Basll they reflect almost 70% wihtout taking any damage
@Tasear , please look into above feedback.
Lord_Dexter wrote: »My experience with DK,
I feel fool fighting them, I have to go away. why?
1. ZOS managed to get rid of powerful shields and dodge chance then why giving something powerful "Reflection" to DK?
2. Sorcerer were nerf down to ground, Fossilize a definate kill utility, just spam whip and then talons and then again Fossilize
3. May be class that spam Heavy Armor in PVP, every 2nd DK running heavy armor. None other class make bad use of Heavy Armor in PVP like DK. "Unkillables"
BG are most affected due to this, DK are just winners for Capture Relic or Chaos Basll they reflect almost 70% wihtout taking any damage
@Tasear , please look into above feedback.
Understood
IZZEFlameLash wrote: »Lord_Dexter wrote: »My experience with DK,
I feel fool fighting them, I have to go away. why?
1. ZOS managed to get rid of powerful shields and dodge chance then why giving something powerful "Reflection" to DK?
2. Sorcerer were nerf down to ground, Fossilize a definate kill utility, just spam whip and then talons and then again Fossilize
3. May be class that spam Heavy Armor in PVP, every 2nd DK running heavy armor. None other class make bad use of Heavy Armor in PVP like DK. "Unkillables"
BG are most affected due to this, DK are just winners for Capture Relic or Chaos Basll they reflect almost 70% wihtout taking any damage
@Tasear , please look into above feedback.
Understood
Shield nerf was silly but you also know this is not really true. MDKs cannot sustain in HA, stam in general is just better in HA due to sets. Not because it's a DK in stam spec.
Taking away CC from DK = class useless for anything.
Reflect is fine.
Lord_Dexter wrote: »Many MDK are running heavy too, they are currently strongest in PVP for magicka class.
The_Camper wrote: »Lord_Dexter wrote: »Many MDK are running heavy too, they are currently strongest in PVP for magicka class.
Lmao. Magplars and Magblades are laughing from their respective corners. are you playing the same game as rest of us?
Lord_Dexter wrote: »The_Camper wrote: »Lord_Dexter wrote: »Many MDK are running heavy too, they are currently strongest in PVP for magicka class.
Lmao. Magplars and Magblades are laughing from their respective corners. are you playing the same game as rest of us?
Highly doubt that, I only play BG (for leader board) and hardly seeing MNB but yes Magplar are out there in every group with DK
ZOS will for sure collect statistics from game, no need for me to go in arguments or prove anything!
Thank You,
Lord_Dexter wrote: »IZZEFlameLash wrote: »Lord_Dexter wrote: »My experience with DK,
I feel fool fighting them, I have to go away. why?
1. ZOS managed to get rid of powerful shields and dodge chance then why giving something powerful "Reflection" to DK?
2. Sorcerer were nerf down to ground, Fossilize a definate kill utility, just spam whip and then talons and then again Fossilize
3. May be class that spam Heavy Armor in PVP, every 2nd DK running heavy armor. None other class make bad use of Heavy Armor in PVP like DK. "Unkillables"
BG are most affected due to this, DK are just winners for Capture Relic or Chaos Basll they reflect almost 70% wihtout taking any damage
@Tasear , please look into above feedback.
Understood
Shield nerf was silly but you also know this is not really true. MDKs cannot sustain in HA, stam in general is just better in HA due to sets. Not because it's a DK in stam spec.
Taking away CC from DK = class useless for anything.
Reflect is fine.
Many MDK are running heavy too, they are currently strongest in PVP for magicka class.
Reflection is not fine, magicka players are suffering from 80%-90% uptime reflection in BG, they simply win Capture the Relic and Chaos Ball. Magicka feels fool attacking them. Cloak and Streak never works while carrying chaos ball or relic then why Reflection works?
Even in BG death match they outperform most of class, its currently full of DK everywhere.
IZZEFlameLash wrote: »Lord_Dexter wrote: »The_Camper wrote: »Lord_Dexter wrote: »Many MDK are running heavy too, they are currently strongest in PVP for magicka class.
Lmao. Magplars and Magblades are laughing from their respective corners. are you playing the same game as rest of us?
Highly doubt that, I only play BG (for leader board) and hardly seeing MNB but yes Magplar are out there in every group with DK
ZOS will for sure collect statistics from game, no need for me to go in arguments or prove anything!
Thank You,
MDKs running HA? If they kill you with that set up, that's really on you. Are you sure it is not them running HA outfit over LA like I do with almost all my magicka chars?
Inhale
This skill should be the mDK iconic skill. Right now it is too expensive. If you compare that skill to Warden's Scorch it deals 37% less damage and it is 66% more expensive. On top of that the warden skill provides penetration.
Igneous Weapons I find this skill to expensive (4320 Magicka). If I want to use it as a stamina player, I already have 4 skills for magicka burn (Wings, fosilize, gneous Shield and Spiked Armor).
Make the skill cost stamina 3888 Stamina. Then the helping hands passive will reduce it to 2898 stamina.
Stonefist
Total rework. That CC is not needed.
Inhale
This skill should be the mDK iconic skill. Right now it is too expensive. If you compare that skill to Warden's Scorch it deals 37% less damage and it is 66% more expensive. On top of that the warden skill provides penetration.
Igneous Weapons I find this skill to expensive (4320 Magicka). If I want to use it as a stamina player, I already have 4 skills for magicka burn (Wings, fosilize, gneous Shield and Spiked Armor).
Make the skill cost stamina 3888 Stamina. Then the helping hands passive will reduce it to 2898 stamina.
Stonefist
Total rework. That CC is not needed.
SaintSubwayy wrote: »Inhale
This skill should be the mDK iconic skill. Right now it is too expensive. If you compare that skill to Warden's Scorch it deals 37% less damage and it is 66% more expensive. On top of that the warden skill provides penetration.
Igneous Weapons I find this skill to expensive (4320 Magicka). If I want to use it as a stamina player, I already have 4 skills for magicka burn (Wings, fosilize, gneous Shield and Spiked Armor).
Make the skill cost stamina 3888 Stamina. Then the helping hands passive will reduce it to 2898 stamina.
Stonefist
Total rework. That CC is not needed.
Inhale is not just too expensive...
Draw Essence, is probably the most underused magdk Skill (moorph).
The time between the sap and the explosion is IMO too long (for both morphs), the Magicka gained back should not take into consideration how many ppl you hit with the explosion, but how many ppl you draw from.
Furthermore, the skill should DRAW the essence from the enemy, and give it to you...a Magickasteal ability, which sets the enemy under pressure if he gets in range.
Igneous weapons should get 1 Morph changed, to increase you lightattack dmg by a flat ammount, and you heavyattackdmg by another flat ammount.
This would help DK's to gain on other meele DD's in a raidsetup in terms of DPS....if its strong enough to beeing slotted on a DD...which im not certain atm.
Stam prob more viable than mag, but mag can maybe dropp engulfing then (which doesnt bring that much DPS anyways atm)
Stonefist...well no idea how to go with that skill, its a niche ranged knockdown, but DK isnt really ranged sooo jeah rework into something usefull pls
Igneous should be a stam morph imho
SaintSubwayy wrote: »
Igneous should be a stam morph imho
Actually they can make 1 stam, and 1 magicka Morph, no problem.
Remove major Sorcery from Eruptive Weapons, and add that light attacks deal 20% more dmg. and change costs to stamina.
Then you'd hae a morph for magicka, with the 40% heavyattack dmg, and Major Sorcery, and one for stamina.
(TBH every DD will still use the Stamina Morph, since 20% lightattackdmg are definetly worth slotting it)
SaintSubwayy wrote: »
Igneous should be a stam morph imho
Actually they can make 1 stam, and 1 magicka Morph, no problem.
Remove major Sorcery from Eruptive Weapons, and add that light attacks deal 20% more dmg. and change costs to stamina.
Then you'd hae a morph for magicka, with the 40% heavyattack dmg, and Major Sorcery, and one for stamina.
(TBH every DD will still use the Stamina Morph, since 20% lightattackdmg are definetly worth slotting it)
IDK... I like the HA morph
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
Get rid of all magic damage from our skills. Poison or fire. Why magic
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
I really dislike that puke Noxious Breath. But as I am a PvPer I dont know how useful is for the PvE. So I just dont slot that skill. BTW Wardens got a really nice poison damage Subterranean Assault. I will take that
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
Just want to say; nobody is using standard ultimate in pvp.
too much expansive.
actually, all classes have 3 types of dmg:
NB = Disease - Physical - Magical
Sorc= Shock - Physical - Magical
Templar= Physical - Magical- Flame
Warden= Physical - Cold - Magical
DK= Magical- Flame - Poison (Physical on Take flight)
Imho magical dmg is way better than poison and poison compared to physical is crap. I don't even get why do DKs have poison dmg having an entire crafting line and mats dedicated to poison.
I really dislike that puke Noxious Breath. But as I am a PvPer I dont know how useful is for the PvE. So I just dont slot that skill. BTW Wardens got a really nice poison damage Subterranean Assault. I will take that