LIVE vs PTS Same character Without any addons , just the regular combat text
LIVE - Light Attack - 4007 / 6210 crit
PTS - 4871 / 7550 crit
HOWERVER , on PTS In WW form my Character has 38943 Stam , compared to Live 37652 stam , SO it is something wrong don't know if it is intended buff or not
Wolf_Watching wrote: »LIVE vs PTS Same character Without any addons , just the regular combat text
LIVE - Light Attack - 4007 / 6210 crit
PTS - 4871 / 7550 crit
HOWERVER , on PTS In WW form my Character has 38943 Stam , compared to Live 37652 stam , SO it is something wrong don't know if it is intended buff or not
Stop please. Why r u complaining? Op please like close this thread.
Wolf_Watching wrote: »LIVE vs PTS Same character Without any addons , just the regular combat text
LIVE - Light Attack - 4007 / 6210 crit
PTS - 4871 / 7550 crit
HOWERVER , on PTS In WW form my Character has 38943 Stam , compared to Live 37652 stam , SO it is something wrong don't know if it is intended buff or not
Stop please. Why r u complaining? Op please like close this thread.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Wolf_Watching wrote: »jediprime74 wrote: »Live : Max crit = 9845
OLD PTS : Max crit = 6525
NEW PTS : Max crit = 9787
I'm a bit disappointed that we seem to be the only ones to not get a small boost but lets say the worse has been avoided.
Will do more testing when possible.
Assuming your numbers are accurate it would seem that WW is still nerfed compared to live. I cannot believe this was the desired result of a 50% buff. Makes no sense.
By 60 dmg. Please be quiet before they end on copying the fighters guild skill line over the werewolf skill line by accident and then we have no more werewolf. Please and thank you!
jediprime74 wrote: »Wolf_Watching wrote: »jediprime74 wrote: »Live : Max crit = 9845
OLD PTS : Max crit = 6525
NEW PTS : Max crit = 9787
I'm a bit disappointed that we seem to be the only ones to not get a small boost but lets say the worse has been avoided.
Will do more testing when possible.
Assuming your numbers are accurate it would seem that WW is still nerfed compared to live. I cannot believe this was the desired result of a 50% buff. Makes no sense.
By 60 dmg. Please be quiet before they end on copying the fighters guild skill line over the werewolf skill line by accident and then we have no more werewolf. Please and thank you!
It's the apocalypse! Werewolf light attacks are now Dawnbreakers of Smiting....
SO my final and 100% accurate test numbers are :
Live
Light attack : 3729 none crit / 5779 crit
Bleed : 2818 non crit / 4368 crit
PTS
Light attack : 4358 non crit / 6755 crit
Bleed : 2815 non crit /4363 crit
Wolf_Watching wrote: »
Avran_Sylt wrote: »@jediprime74
I don't know the exact ratios, but this is the gist of it:
Live WW has more disparity between WD and Stam. something like a 60:10 ratio, because weapon damage had an extra bonus when calculated into WW Light attacks.
Ex:
WD = 1 WD : 1.5 Damage
Stam = 40[ Stam : 1 Damage
When they changed it the first time they "brought it in line" with other light attacks by simply copy and pasting whatever information was with the new values (from some other weapons class), over the old values.
WD = 1 WD : 1 Damage
Stam = 10.5 Stam : 1 Damage
The Stam ratio got buffed, but the WD ratio got accidentally 'nerfed' by having the unique scaling overwritten with the new scaling.
This new scaling/value is what got the 50% buff in 4.0.4
The unique Weapon Damage scaling is gone, and as a result of the Damage Buff, Werewolves that have more stamina will see a Damage increase, and Werewolves that have more Weapon Damage will see a Damage decrease (looking like a very little decrease at that)
Not sure if this is just a Band-aid fix and will be addressed in the future, or just be left alone.
That's all I know so far.
jediprime74 wrote: »Avran_Sylt wrote: »@jediprime74
I don't know the exact ratios, but this is the gist of it:
Live WW has more disparity between WD and Stam. something like a 60:10 ratio, because weapon damage had an extra bonus when calculated into WW Light attacks.
Ex:
WD = 1 WD : 1.5 Damage
Stam = 40[ Stam : 1 Damage
When they changed it the first time they "brought it in line" with other light attacks by simply copy and pasting whatever information was with the new values (from some other weapons class), over the old values.
WD = 1 WD : 1 Damage
Stam = 10.5 Stam : 1 Damage
The Stam ratio got buffed, but the WD ratio got accidentally 'nerfed' by having the unique scaling overwritten with the new scaling.
This new scaling/value is what got the 50% buff in 4.0.4
The unique Weapon Damage scaling is gone, and as a result of the Damage Buff, Werewolves that have more stamina will see a Damage increase, and Werewolves that have more Weapon Damage will see a Damage decrease (looking like a very little decrease at that)
Not sure if this is just a Band-aid fix and will be addressed in the future, or just be left alone.
That's all I know so far.
Ah, I see. So we don't yet know if this is intentional or, as you said, a Band-Aid.
If I understand it correctly, you believe the 50% buff was applied to the broken PTS version, rather than the live version? It seems to me that is NOT a 50% buff if we were starting at -40% to begin with. Most unsatisfactory.
Excellent and informative post, thank you!
jediprime74 wrote: »Avran_Sylt wrote: »@jediprime74
I don't know the exact ratios, but this is the gist of it:
Live WW has more disparity between WD and Stam. something like a 60:10 ratio, because weapon damage had an extra bonus when calculated into WW Light attacks.
Ex:
WD = 1 WD : 1.5 Damage
Stam = 40[ Stam : 1 Damage
When they changed it the first time they "brought it in line" with other light attacks by simply copy and pasting whatever information was with the new values (from some other weapons class), over the old values.
WD = 1 WD : 1 Damage
Stam = 10.5 Stam : 1 Damage
The Stam ratio got buffed, but the WD ratio got accidentally 'nerfed' by having the unique scaling overwritten with the new scaling.
This new scaling/value is what got the 50% buff in 4.0.4
The unique Weapon Damage scaling is gone, and as a result of the Damage Buff, Werewolves that have more stamina will see a Damage increase, and Werewolves that have more Weapon Damage will see a Damage decrease (looking like a very little decrease at that)
Not sure if this is just a Band-aid fix and will be addressed in the future, or just be left alone.
That's all I know so far.
Ah, I see. So we don't yet know if this is intentional or, as you said, a Band-Aid.
If I understand it correctly, you believe the 50% buff was applied to the broken PTS version, rather than the live version? It seems to me that is NOT a 50% buff if we were starting at -40% to begin with. Most unsatisfactory.
Excellent and informative post, thank you!
Keep in mind where that 50% figure came from. It was in Gina's reply specifically to a complaint about the early LA PTS values. She said the values are bugged, and we'll see a 50% increase(over those values) next patch. She never implied a 50% increase over live.
Besides, if ZOS increased my live WW's LA damage by 50%, everyone else could just pack their things and leave
jediprime74 wrote: »Avran_Sylt wrote: »@jediprime74
I don't know the exact ratios, but this is the gist of it:
Live WW has more disparity between WD and Stam. something like a 60:10 ratio, because weapon damage had an extra bonus when calculated into WW Light attacks.
Ex:
WD = 1 WD : 1.5 Damage
Stam = 40[ Stam : 1 Damage
When they changed it the first time they "brought it in line" with other light attacks by simply copy and pasting whatever information was with the new values (from some other weapons class), over the old values.
WD = 1 WD : 1 Damage
Stam = 10.5 Stam : 1 Damage
The Stam ratio got buffed, but the WD ratio got accidentally 'nerfed' by having the unique scaling overwritten with the new scaling.
This new scaling/value is what got the 50% buff in 4.0.4
The unique Weapon Damage scaling is gone, and as a result of the Damage Buff, Werewolves that have more stamina will see a Damage increase, and Werewolves that have more Weapon Damage will see a Damage decrease (looking like a very little decrease at that)
Not sure if this is just a Band-aid fix and will be addressed in the future, or just be left alone.
That's all I know so far.
Ah, I see. So we don't yet know if this is intentional or, as you said, a Band-Aid.
If I understand it correctly, you believe the 50% buff was applied to the broken PTS version, rather than the live version? It seems to me that is NOT a 50% buff if we were starting at -40% to begin with. Most unsatisfactory.
Excellent and informative post, thank you!
Keep in mind where that 50% figure came from. It was in Gina's reply specifically to a complaint about the early LA PTS values. She said the values are bugged, and we'll see a 50% increase(over those values) next patch. She never implied a 50% increase over live.
Besides, if ZOS increased my live WW's LA damage by 50%, everyone else could just pack their things and leave
I still find it weird that instead of fixing bugged values, you boost the bugged values in order to try making them on par with other changes. The 50% buff to bugged values feels very much like a Band-Aid fix, and since the damage values to the light attacks are very similar to live ,WW´s barely benefits from the new changes......
At least I´ve got jewellery crafting going for me next patch.......
It seems more likely they just reverted the change to WW light attack scaling with weapon damage to the previous(current on live) values. Which coincidentally resulted in a 50% "buff"(over the bugged PTS values).
The(current, fixed) PTS values barely benefit because WW LA damage was always high thanks to the special scaling with weapon damage(which latest PTS repaired), not because of high scaling with stamina.
Ex: if 80% of your LA damage came from high weapon damage, and only 20% from high stamina, then the overall buff to LA in summerset will be relatively small, because summerset only improves stamina ratio for LA damage, not weapondamage ratio.
It seems more likely they just reverted the change to WW light attack scaling with weapon damage to the previous(current on live) values. Which coincidentally resulted in a 50% "buff"(over the bugged PTS values).
The(current, fixed) PTS values barely benefit because WW LA damage was always high thanks to the special scaling with weapon damage(which latest PTS repaired), not because of high scaling with stamina.
Ex: if 80% of your LA damage came from high weapon damage, and only 20% from high stamina, then the overall buff to LA in summerset will be relatively small, because summerset only improves stamina ratio for LA damage, not weapondamage ratio.
The current PTS is not just an increase in LA/HA damage given by max stamina, it's also a decrease in damage given by weapon damage. (they lowered the overall coefficient otherwise every build would have seen a big buff)
On a build oriented toward max stamina (probably what the dev were testing) the result is a net buff.
On a build oriented toward weapon damage, the result is a no-change or very slight nerf.
This is easily verified on PTS, by swapping my automaton for hulking draugr i achieve close light attack numbers, things that is impossible on live.
The "problem" i have with this (not a big deal really) is that dev think they have "buffed" werewolf but in reality the builds that are the best performing on live were not buffed a all, they just allowed inferior (on live) builds to catch up.
The "problem" i have with this (not a big deal really) is that dev think they have "buffed" werewolf but in reality the builds that are the best performing on live were not buffed a all, they just allowed inferior (on live) builds to catch up.
So, i think it is unfair to say the devs think they have buffed the WW when in reality they did not. They did. Its just that not all builds benefit equally.
Pelinal buils are not the only ones aiming for weapon damage ...Any Pelinal Builds stacking Weapon damage will get slight Nerf ,
I honestly dont care much , cuz Pelinal builds lack of tankiness cuz of low magicka sustain and mitigation .
You must be missing some buffs then because even naked with just weapons i'm at 3643 WD (5372 physical WD with stuff on)For me the sweetspot of WW weapon damage is between 3k and 3.5k wpd fully buffed up .
Anything more is a overkill and demands sucrifice of survivability and tankiness.
Emma_Overload wrote: »This is good news for Stam Sorc furballs, because they have the means to boost their stamina higher than most other builds.
Emma_Overload wrote: »This is good news for Stam Sorc furballs, because they have the means to boost their stamina higher than most other builds.
Emma_Overload wrote: »This is good news for Stam Sorc furballs, because they have the means to boost their stamina higher than most other builds.
You think now that bound armament is reworked, the skill can be slotted as a WW and the 8% max stam can be active ? I haven't tested, but it's definitively worth testing.