mr_wazzabi wrote: »Strife nerf needs to be reversed. Period.
I advice you to reconsider Strife increase.
There were several threads made about this change in past weeks, a lot of player feedback was given.
You want to bring it more in line with Force Pulse, but it totally makes no sense. Why you don't reduce cost of Force Pulse instead to match Strife one?
You want to have more diversity in builds, but don't you see that with these kind of changes you are the one who kills diversity?
Now every magblade in PvE will use Force Pulse instead of Strife. Strife will become useless nearly everywhere except vMA and PvP.
This is how you increase diversity? Open your eyes finally. There will be none.
Another thing: after Dragon Bones Assassin's Will is broken. It was reported many times that if you have proc ready on your bar and you exit the combat, proc disappears even if you have still Merciless Resolve active.
It was never confirmed as intended change, and in today's patch notes there was still no word about it. This causes frustration in content like vMA, where you exit combat all the time.
The Dark Cloak change is bad. As someone who has always used this offensively, it doesn't feel good to be forced into the more common morph. I think there are plenty of other skills that can have a max health heal.
A Max health heal while still having access to cloak would be too much.
Another thing: after Dragon Bones Assassin's Will is broken. It was reported many times that if you have proc ready on your bar and you exit the combat, proc disappears even if you have still Merciless Resolve active.
Extinct_Solo_Player wrote: »The flat damage bonus of 20 percent more damage for 6 seconds is too strong on an ultimate (incap) that already hits hard, has a stun and has a potent debuff such as major defile with it. Would be nice if you changed the flat percent damage buff to all your damage to something like empower which would make the skill much more in line for its low cost.
GreenSoup2HoT wrote: »Would be nice if cloak purged dots instead of suppressing them. Reduce server lag.
The change to bolstering darkness is fantastic, but not enough since tanks really should be using Warhorn over support ults.
@Astrid_VAnother thing: after Dragon Bones Assassin's Will is broken. It was reported many times that if you have proc ready on your bar and you exit the combat, proc disappears even if you have still Merciless Resolve active.
It’s not broken. It’s intended. The clearance of the stack if you exit Combat is there to prevent you can hold the proc for an extended period of time even if you’re not fighting. Every NB would just start a fight with a proc up otherwise, and that’s an issue.
The problem in vMA could be resolved by simply not making the player exit combat between rounds (although you could swap skills only after completion of the stage then).
You want to bring it more in line with Force Pulse, but it totally makes no sense. Why you don't reduce cost of Force Pulse instead to match Strife one?
The Dark Cloak change is bad. As someone who has always used this offensively, it doesn't feel good to be forced into the more common morph. I think there are plenty of other skills that can have a max health heal.
A Max health heal while still having access to cloak would be too much.
Yes, agree with this. Also a tanky NB is not going to be one that's running around in stealth, magicka or otherwise. Least not in my head. It's also still possible to slot vigor and have a decent heal for stam NB. It's a good choice, one or the other.
These suggests are in line with a lot of what I'm hearing, reading, etc. Need to try out some of these changes to get a personal feel for it before offering any real feedback.Hey! Got a chance to try out Cloudrest on a Magicka Nightblade in PTS last night. Here is what I found:
- Twitsting Path: The damage reduction from this skill was definitely noticeable. But not a game changer. I think that 6-7% would be better than 9%.
- Strife: Honestly, the strife change was absolutely crippling (In raid and on dummy). There are a lot of good posts on here that explain and compare strife to force pulse and the justification for the huge cost increase just doesn't exist. I don't think the cost increase idea is a terrible one because the skill does offer some utility, but it should not cost as much as force pulse. Currently, on live strife costs a ~1900, I think a cost of 2100-2300 would be much more inline with the utility and damage this skill offers.
LOL trust the Nightblade thread not to work haha. That's very helpful. Perhaps just make a new thread?
@Astrid_VAnother thing: after Dragon Bones Assassin's Will is broken. It was reported many times that if you have proc ready on your bar and you exit the combat, proc disappears even if you have still Merciless Resolve active.
It’s not broken. It’s intended. The clearance of the stack if you exit Combat is there to prevent you can hold the proc for an extended period of time even if you’re not fighting. Every NB would just start a fight with a proc up otherwise, and that’s an issue.
The problem in vMA could be resolved by simply not making the player exit combat between rounds (although you could swap skills only after completion of the stage then).
So a lot of these suggestions for nerfing incap are terrible with the exception of the one made by @KingJ. Incap does not hit too hard whatsoever, and truthfully it is only used for it's utility. Reduce the defile, damage bonus or increase its cost in any way and it'll be a dead ultimate (which is the goal of those posting such terrible suggestions). Removing the stun would be the only change that could be made that wouldn't kill it however the stun would have to be replaced with something else.
Now in reference to Strife. I have to agree with the others. The cost is not justifiable unless you make Strife non-reflectable since Reflective Scales are a hard counter to Strife using magblades.
Dark Cloak changes... I don't recall this heal critting, but I haven't tested that thoroughly. If it doesn't crit then that needs to be changed. The minor protection has to be increased in duration since no tank is going to recast this every 3.5 seconds. A duration of 10 seconds would be the minimum duration required. Also you've definitely made it easier for Nightblades to become good tanks, but what they lack to justify using over a DK is group utility. The change to bolstering darkness is fantastic, but not enough since tanks really should be using Warhorn over support ults. My suggestion would be to provide the minor protection buff you receive from Dark Cloak to your group as well.
Also with Ambush is there a reason why it's only given one empowered light attack whereas empowered chains gets two?
Hey! Got a chance to try out Cloudrest on a Magicka Nightblade in PTS last night. Here is what I found:
- Twitsting Path: The damage reduction from this skill was definitely noticeable. But not a game changer. I think that 6-7% would be better than 9%.
- Strife: Honestly, the strife change was absolutely crippling (In raid and on dummy). There are a lot of good posts on here that explain and compare strife to force pulse and the justification for the huge cost increase just doesn't exist. I don't think the cost increase idea is a terrible one because the skill does offer some utility, but it should not cost as much as force pulse. Currently, on live strife costs a ~1900, I think a cost of 2100-2300 would be much more inline with the utility and damage this skill offers.
- 2H Changes: This was pretty cool, decided to run Master Architect, Mechanical Acuity and Scoria on some parses and that was fun. Had to run an infused cost reduction glyph to sustain it though and even then it was a little difficult.
- Conclusion: The take home here is simple. The fact that nightblades can perform a light attack rotation is essential to keeping them unique and "rouge-like". I feel like with the proposed changes, you have to sacrifice too much damage in order to be able to achieve that. I would suggest reconsidering the magnitude of these changes.