arkansas_ESO wrote: »Malevolent Offering should work as a self heal. The past two iterations of it have both worked as self heals, other conal AOE heals like Warden's Soothing Spores work as a self heal, single-target heals like Healing Ward and Honor the Dead can heal the caster, and so on.
exeeter702 wrote: »arkansas_ESO wrote: »Malevolent Offering should work as a self heal. The past two iterations of it have both worked as self heals, other conal AOE heals like Warden's Soothing Spores work as a self heal, single-target heals like Healing Ward and Honor the Dead can heal the caster, and so on.
It can heal the caster, it behaves like healing ward and bol.
exeeter702 wrote: »arkansas_ESO wrote: »Malevolent Offering should work as a self heal. The past two iterations of it have both worked as self heals, other conal AOE heals like Warden's Soothing Spores work as a self heal, single-target heals like Healing Ward and Honor the Dead can heal the caster, and so on.
It can heal the caster, it behaves like healing ward and bol.
It wasn't exactly working for me
Doing this hurts stamblade PVE DPS.So they won't make that change.They are better off removing the stun.They won't increase the cost or remove the damage buff.Extinct_Solo_Player wrote: »The flat damage bonus of 20 percent more damage for 6 seconds is too strong on an ultimate (incap) that already hits hard, has a stun and has a potent debuff such as major defile with it. Would be nice if you changed the flat percent damage buff to all your damage to something like empower which would make the skill much more in line for its low cost.
Why should Incap retain the 20% when everyone loses the ability to empower skills? And they didn’t touch Incap at all - it remains the same absurdly overloaded skill that would have lost either the defile, the knockback or the damage if it were any other class.
It’s fine only for Nightblades apparently.
Now both cloak morphs are very desirable and we have that totally useless malevolent.
Replace the malovelont with the cloak heal. The cloak is an important utility skill for all my nightblades and the new heal is also great. Don't put these two into same skill! I am using cloak while e.g. farming and want to slot the heal for fights. This is not any "strategic choice". The two morphs are too much different.
Now both cloak morphs are very desirable and we have that totally useless malevolent.
Replace the malovelont with the cloak heal. The cloak is an important utility skill for all my nightblades and the new heal is also great. Don't put these two into same skill! I am using cloak while e.g. farming and want to slot the heal for fights. This is not any "strategic choice". The two morphs are too much different.
xAk_MoRRoWiNdx wrote: »I just want to say before hand this is my first forum post so I'm new here
For the love of all that is good in this world ZoS, can we PLEASE get a buff to (or preferably a revert to pre-Morrrowind) Siphoning Strikes? The ability is garbage and a joke. The burst return is against the point of the ability, which is supposed to be an on demand resource return function, not delayed. It also goes against Nightblade playstyle: In and out, not long period encounters! I will say, I can understand how people might think that the old Siphoning Attacks was OP (I didn't lol) but the changes to it were way over the line.
Ironically at the same time, I have found that the return after a while is sort of nice, like when you're Delving and clear things out and then prepare for the burst return. But I'd take the old version (not the old old reduces WD/SD times lol) any day.
If there's ONE thing I'd ask for for Nightblades, It's BRING BACK OLD SIPHONING STRIKES! I miss purge cloak too but whatever. I guess the new Dark Cloak is more functional.
I feel like the current status of the ability hurts Magblades alot more than Stamblades because they need the stam return as well as Magicka, while Stamblades don't quite NEED the magicka. I've chosen Leeching Strikes (Stam morph) on my Magblade simply for the stam which is terrible for my magicka sustain
Ok, that's all...for now. Lol. Anyone have any words to throw in?
exeeter702 wrote: »ssewallb14_ESO wrote: »On the Strife nerf,
I've been experimenting with Force Pulse in PvP in light of this.
Force Pulse is:Strife:
- More damage (if you account for Penetrating Magic and Altmer/Dunmer racials, it might even be more or the same without racials)
- Unreflectable, which is very strong as the rest of the ranged mNB kit is reflectable. Allows much more pressure against DKs and Wardens.
- Can be much more reliably animation canceled in lag
- No need to slot an extra skill to get Ancient Knowledge, allowing use of better alternative abilities
- Doubles the uptime of status effects. This might not seem like much, but burning adds quite a bit of pressure if your damage is already pressure based.
The actual strength of this ability was being able to stack more damage as a return for it's cheaper cost. Without that, it's a very weak skill compared to FP/CS. I'll definitely be using FP if this nerf goes through.. I might even use it anyway, it's much better than I thought initially.
- While minor vitality is strong, much of the effect is lost by being front-bar'd, especially if you're damage shield based.
- The HoT won't proc against block, can be "mitigated" (including against damage shields, no crits), and can be negated by dodging/reflecting the base damage, making it very weak in most practical situations. The strength of the HoT doesn't translate to PvP at all due to the ways to avoid and mitigate it. I don't even notice it's gone.
You are being very selective with your reasoning here....
I literally said this. Unless you mean the extra 3% from Soul Siphoner? In which case my point still stands.Strife, provides flat increased healing done just for being slotted
True, however every siphoning ability provides this. In practice you can achieve more than half of this effect simply by properly managing cripple and siphoning attacks. It doesn't matter so much when your ulti costs 70, 20 of which is usually covered by Catalyst.and provides additional ultimate generation.
I look forward to hearing your argument for this.The mitigation argument in pvp is not nearly as much of a factor as is being made put here.
I was comparing my use of the abilities in practice in PvP. It shouldn't have to be a point of comparison, but it is.Weaving issues are a seperate matter and have no bearing on ability budgets.
I would not say you have established this. Unreflectability and bar space alone make it worth it, assuming costs are equal. The PvE crowd seems to favor FP as well in this situation, as they did before Morrowind sustain changes.The abilities are anagolous to one another, and this nerf is more harmful to nb healers above all else. Mnb resource management will be harder for sure, but the 2 skills absolutely bring equal amount to the table for what they will cost.
I'll definitely agree with bringing the costs closer through a cost reduction to FP, I think this is the best solution to this problem in both game modes. Strife however should still remain cheaper.Imo though, both pulse and strife should have a base cost around 2000 magicka.
Strife cost too much right now , 40% cost increasing ? LOL ...
This is the cored skill of Magblade in PVE , only pro players hit parser over 45k , not all of us .
We can't sustain to cast strife constantly to get the benefits from Merciless Resolve & Siphoning Attacks . ZOS you breaks the art and structure of NB by different meaningless pressures , I feel speechless .
ZOS also nerfs twisting path at the same time , have you check the parser from TP ? it's not even the best 5 output , what I tell you is pro player will find the way to hit the same parser result or even higher , but that's only 2~3% of us .
....
Blackleopardex wrote: »Now both cloak morphs are very desirable and we have that totally useless malevolent.
Replace the malovelont with the cloak heal. The cloak is an important utility skill for all my nightblades and the new heal is also great. Don't put these two into same skill! I am using cloak while e.g. farming and want to slot the heal for fights. This is not any "strategic choice". The two morphs are too much different.
Make a choice they are on the same skill for a reason :P
GreenSoup2HoT wrote: »Would be nice if cloak purged dots instead of suppressing them. Reduce server lag.
It did this back in the das it was really overperfoming.
Blackleopardex wrote: »Now both cloak morphs are very desirable and we have that totally useless malevolent.
Replace the malovelont with the cloak heal. The cloak is an important utility skill for all my nightblades and the new heal is also great. Don't put these two into same skill! I am using cloak while e.g. farming and want to slot the heal for fights. This is not any "strategic choice". The two morphs are too much different.
Make a choice they are on the same skill for a reason :P
There is no reason. Go out and actually test them. Invisibility and heal have nothing in common. Better to move the new heal to a healing skill nobody uses.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Would be nice if cloak purged dots instead of suppressing them. Reduce server lag.
It did this back in the das it was really overperfoming.
Yeah but that included other debuffs aswell. I just want dots gone and like a limited amount like 1-2 per cast.
Bolstering Darkness nerf is too severe. Whilst it's not nice that people can run in and pick up Major Protection it's pretty much turned it in to a PVP only skill. In a trial a tank will be running horn, not this. Extra people picking it up is borderline not going to happen - it will serve as a DPS loss whilst putting people at extra risk. The only people likely to pick it up are Stam DPS, who would pick it up anyway. It <may> of been run on the back bar previously for an 'omg the healer just died' moment, but this is now not the case. The damage reduction has been reduced by 50% and (I need to double check but) seem to remember the duration is also reduced.
Please do not change this skill. Please change the other morph if you must change veil of blades - it's a DPS morph in the tanking tree, so is a much less logical fit. Or leave the additional 30% for the tank.
Malevolent Offering: no longer heals self. A result of smart targetting I guess - could be considered a nerf, but feel the change is overall good.
Cloak - good vibes about this.
Assassin’s Blade: nerf
Lotus Fan (Teleport Strike morph): nerf
Dark Shades: little concerned about the word 'occasionally' - how occasionally
Manifestation of Terror (Aspect of Terror morph): will still be underused. Should be a root.
Path of Darkness: nerf
Shadow Image: wasn't it target-less last year?
Debilitate (Cripple morph): needs overhaul, will still not be used.
Soul Siphon: Useful trial change.
Strife: nerf
Too many nerfs
No help for NB tank sustain.
Bolstering Darkness nerf is too severe. Whilst it's not nice that people can run in and pick up Major Protection it's pretty much turned it in to a PVP only skill. In a trial a tank will be running horn, not this. Extra people picking it up is borderline not going to happen - it will serve as a DPS loss whilst putting people at extra risk. The only people likely to pick it up are Stam DPS, who would pick it up anyway. It <may> of been run on the back bar previously for an 'omg the healer just died' moment, but this is now not the case. The damage reduction has been reduced by 50% and (I need to double check but) seem to remember the duration is also reduced.
Please do not change this skill. Please change the other morph if you must change veil of blades - it's a DPS morph in the tanking tree, so is a much less logical fit. Or leave the additional 30% for the tank.
Malevolent Offering: no longer heals self. A result of smart targetting I guess - could be considered a nerf, but feel the change is overall good.
Cloak - good vibes about this.
Assassin’s Blade: nerf
Lotus Fan (Teleport Strike morph): nerf
Dark Shades: little concerned about the word 'occasionally' - how occasionally
Manifestation of Terror (Aspect of Terror morph): will still be underused. Should be a root.
Path of Darkness: nerf
Shadow Image: wasn't it target-less last year?
Debilitate (Cripple morph): needs overhaul, will still not be used.
Soul Siphon: Useful trial change.
Strife: nerf
Too many nerfs
No help for NB tank sustain.
Assassin's Blade nerf doesn't mean anything. It's maybe 1 cast you miss out on but more often than not you are doing your rotation and you but your first AB at 25% health of less especially in non vet hm trials.
Lotus fan nerf was needed, the snare was always overperfoming, a 70% snare shouldn't be available on a spammable gap closer with decent damage.
Haven't tested Dark shade as i feel like it's really lackluster.
Fear trap is strong but only in niche situations or duels but as long as there is a delay they will always be less played than fear.
Path of darkness: I'd reduce the damage only by 5-7%, it doesn't kill the skill but feels kinda stupid
Shadow image: The skill needed a target for most of his time in the game, i think it changed even before 1.6 but i can't remember. This is a crazy buff for the skill, i can't even find words how much this buffs Nightblades in OW.
Debilitate sucks but i don't know what to make it, turning it into a stam ability would be way too strong maybe make it better for PvE as the root is very strong in PvP
Blackleopardex wrote: »Now both cloak morphs are very desirable and we have that totally useless malevolent.
Replace the malovelont with the cloak heal. The cloak is an important utility skill for all my nightblades and the new heal is also great. Don't put these two into same skill! I am using cloak while e.g. farming and want to slot the heal for fights. This is not any "strategic choice". The two morphs are too much different.
Make a choice they are on the same skill for a reason :P
There is no reason. Go out and actually test them. Invisibility and heal have nothing in common. Better to move the new heal to a healing skill nobody uses.
Malevolent Offering is very important to NB tank , smart healing meaning we can't self heal much or none? ... ZOS , is it possible change to effect on self and one front ally ?
Otherwise , I would request to reverse the change because it will be a NB tank nightmare skill .
Blackleopardex wrote: »Malevolent Offering is very important to NB tank , smart healing meaning we can't self heal much or none? ... ZOS , is it possible change to effect on self and one front ally ?
Otherwise , I would request to reverse the change because it will be a NB tank nightmare skill .
Is it now? I have only used malevolent offering in a few situations on my NB-tank. More often on the healer... That said the new change is a full on healer ability, not so sure it's gonna be used tho :P In conclusion I have no problem with them changing it, but not sure what they have done here now..
Blackleopardex wrote: »Malevolent Offering is very important to NB tank , smart healing meaning we can't self heal much or none? ... ZOS , is it possible change to effect on self and one front ally ?
Otherwise , I would request to reverse the change because it will be a NB tank nightmare skill .
Is it now? I have only used malevolent offering in a few situations on my NB-tank. More often on the healer... That said the new change is a full on healer ability, not so sure it's gonna be used tho :P In conclusion I have no problem with them changing it, but not sure what they have done here now..
At PTS, yes.
All depends on the play style.
It could be a strong HOT for NB tank, plus minor mending, all our HOT abilities could be Burst up.
Good to healer but bad to tank after changed.