I don't really know, why people always complain about the stamblade combo ambush-->Incap.
Against good players, i always miss one Incap at least, because they dodge instantly after getting ambushed.
So, either your Incap actually costs 140 Ulti or you have to use annother combo. However, Incap isn't that op!
I think that people just look at the tooltip and see everything it does and that alone makes people think it is OP. I sometimes use Dawnbreaker instead of incap even on single target, just depends if I need burst or additional damage over time.
I don't really know, why people always complain about the stamblade combo ambush-->Incap.
Against good players, i always miss one Incap at least, because they dodge instantly after getting ambushed.
So, either your Incap actually costs 140 Ulti or you have to use annother combo. However, Incap isn't that op!
But that’s how it should be, no? If a good player uses the available counterplay correctly that’s actually not a mark against the skill. It’s about what it does when it hits.
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
@ZOS_Wrobel
If you find the time, It would help the discussion if we heard from you and how you have taken our feedback into consideration.
The path nerf is understandable yet a tad too severe (most believe)
Strife cost increase is stupid, end of the question. If this change were to go through then you would have to revert Siphioning attacks (possibly with different values) as mNB in PvP typically uses Leeching strikes to sustain stamina due to magicka sustain being mostly on point unless spamming defensive skills or doing a full burst rotation
Thank you for the Shade change, can we increase the range on it too it is rather hard to use sometimes
Can fear please still hit 3 targets? It wasn't OP it was just a nice "un-screw" me button that allowed me not to be totally ganged up on and even if I was ganged up on and still died I felt like I wasn't useless. The fear trap is nice and all but the radius for what it does and the amount placed feels too low to warrant using it
Capt_Morgan wrote: »killingspreeb16_ESO wrote: »I know after this post most NB players will criticize me but this will bring to NB a balance. Shadowy Disguise skill need some change. As we all know NBs always doing this rolldodge+sneak all the times and its really hard to detect them. I mean for detection best way is using piercing mark but not everyone has that skill and mage light sometimes not helping. My offer is bring cloak fatigue so every next cast in 5 sec cost more magicka like sorcerer's streak fatigue. This would be fair enaugh. Consider it.
Bad idea will kill cloak for every stamina NB and nerf the magika one that are alredy not overperforming also the NB class is hit and run if i want to tank damage i can play a DK.
Cloak is fine buff a bit the counter like magelight radius and flare so the people that have this hate against cloak can.slot a more reliable counter or just l2p.
No need. Revealing flare already does something crazy like 20k tool tip dmg. Honestly getting hit with a revealing flare is a guaranteed death for any nightblade not in heavy armor.
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by 50%, take [5089 / 5144 / 5196 / 5250] Flame Damage over 3 seconds, and cannot return to stealth or invisibility for the duration.
That’s the base damage of scorching flare. It also comes with a 10m radius and a projectile arch as high as the Empire State Building. If you get revealed by that...well...
Deathztalker wrote: »In the top end Vet content they already don’t want Stam NB now with these recent changes combine with the gear set changes it just making Stam NB less viable. What is the plan for balancing?
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
Deathztalker wrote: »In the top end Vet content they already don’t want Stam NB now with these recent changes combine with the gear set changes it just making Stam NB less viable. What is the plan for balancing?
Stamnb is pulling the highest ST right now + good group buffs with high major heroism uptime.
They are absolutely wanted in endgame trials
Deathztalker wrote: »In the top end Vet content they already don’t want Stam NB now with these recent changes combine with the gear set changes it just making Stam NB less viable. What is the plan for balancing?
Stamnb is pulling the highest ST right now + good group buffs with high major heroism uptime.
They are absolutely wanted in endgame trials
You mean Major Slayer right?
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
I 3rd this. I may be bad, but I have an extremely difficult time weaving 5 LA's in PvP melee rang in the given time frame. I am too busying applying FM, breaking CC, applying FM, rolling, applying FM, blocking, applying FM.... I think you get the point...
Deathztalker wrote: »In the top end Vet content they already don’t want Stam NB now with these recent changes combine with the gear set changes it just making Stam NB less viable. What is the plan for balancing?
VaxtinTheWolf wrote: »I spent a short amount of time trying things out on my Nb healer and NB tank. Here are my initial opinions:
Dark Cloak
4 ticks of healing, each tic can crit. It seems okay, though I think that the Minor Protection buff should be extended to 6 seconds at max rank to be even with the Shadow Barrier passive of 6 seconds of Major Resistances. This will save a little bit on magicka having to use the ability less often for just the Protection buff.
Refreshing Path
I have no comment on the damage reduction, but I feel that The healing amount should be left as it is on Live.
Strife
I personally don't like the cost increase on this skill. It may not bother my Healer as much in the long run, but it really hits my Tank's magicka sustain, causing me to use this skill less often, mostly Per 10 seconds for the HoT effect.
Malevolent Offering
The tooltip confuses me a little bit. I'm not sure which values of the health cost it's actually using.
The Smart Heal will target pets as well as players. I don't agree with this behavior. I think it should only effect ally players, or at least prioritize them over a pet. (It was targeting the summoned pets from the proc healing sets like Chokethorn.)
The damage this ability does to you over time procs sets like Gorothar, Pirate Skeleton, and Bloodspawn. In the case of Bloodspawn, it will grant you it's 14 ultimate while out of combat.
@ZOS_Wrobel
What does strife have in common with Burning embers? They are both heals, they are both cheap, and TANKS use them both
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Capt_Morgan wrote: »Capt_Morgan wrote: »killingspreeb16_ESO wrote: »I know after this post most NB players will criticize me but this will bring to NB a balance. Shadowy Disguise skill need some change. As we all know NBs always doing this rolldodge+sneak all the times and its really hard to detect them. I mean for detection best way is using piercing mark but not everyone has that skill and mage light sometimes not helping. My offer is bring cloak fatigue so every next cast in 5 sec cost more magicka like sorcerer's streak fatigue. This would be fair enaugh. Consider it.
Bad idea will kill cloak for every stamina NB and nerf the magika one that are alredy not overperforming also the NB class is hit and run if i want to tank damage i can play a DK.
Cloak is fine buff a bit the counter like magelight radius and flare so the people that have this hate against cloak can.slot a more reliable counter or just l2p.
No need. Revealing flare already does something crazy like 20k tool tip dmg. Honestly getting hit with a revealing flare is a guaranteed death for any nightblade not in heavy armor.
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by 50%, take [5089 / 5144 / 5196 / 5250] Flame Damage over 3 seconds, and cannot return to stealth or invisibility for the duration.
That’s the base damage of scorching flare. It also comes with a 10m radius and a projectile arch as high as the Empire State Building. If you get revealed by that...well...
Maybe it's more on DK Idk, all I know is one dude I play with is constantly stoked to go up against nightblades because he swears by this skill. Calls out over discord everytime he kills someone and it's actually pretty often. And speaking as someone who mains a MagBlade cloak is pretty balanced in that often times I'm getting *** by the right builds, though what I think the issue comes from for all the forum QQ is that I do notice I tend to kill the same players over and over and over again because they are weakest and easiest targets. I generally in say a 4 v 4 battle ground will cloak right through the other team, then turn around and gank the sorc or Templar light Armour user standing in the back. So while 1v1 I have a VERY tough fight against Stam sorcs, DKs, and heavy Armour templars I have relatively easy fights against snipe spammers, ranged sorcs who haven't put their shields yet. Basically anyone not prepared. And cloak has the advantage I can a lot more easily pick my targets so I tend to do that, play smart. It's a game of rock paper scissors and I feel like while nightblades usually play towards the scissors roll we only ever hear on here constant complaining from paper, but never hear from rock. If that makes sense.
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
I 3rd this. I may be bad, but I have an extremely difficult time weaving 5 LA's in PvP melee rang in the given time frame. I am too busying applying FM, breaking CC, applying FM, rolling, applying FM, blocking, applying FM.... I think you get the point...
Just learn to weave like the rest of us. People are to lazy to simply light attack in between skills. THis is why combat is being continually dumbed down is because of people's laziness like this. It's not very complicated and if puts more time into learning to weave and they beat you then they deserve it.
I think it was Pelican who made a video about light attack weaving in which he included a camera showing his hand too. I'd go look for that. I'd post it for you but I'm on a network which restricts youtube.
HEBREWHAMMERRR wrote: »HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
I 3rd this. I may be bad, but I have an extremely difficult time weaving 5 LA's in PvP melee rang in the given time frame. I am too busying applying FM, breaking CC, applying FM, rolling, applying FM, blocking, applying FM.... I think you get the point...
Just learn to weave like the rest of us. People are to lazy to simply light attack in between skills. THis is why combat is being continually dumbed down is because of people's laziness like this. It's not very complicated and if puts more time into learning to weave and they beat you then they deserve it.
I think it was Pelican who made a video about light attack weaving in which he included a camera showing his hand too. I'd go look for that. I'd post it for you but I'm on a network which restricts youtube.
It’s not a matter of “learn to weave” it’s that the ability itself is clunky. They added an extra light attack needed a couple patches ago, this added to the complexity. Couple that with the sound and animation, plus if you have a competent player, the know the burst is coming. The build up just makes the skill meh. It needs something changed. The buff they added making it ani cancellable was huge, however, with that they increased the travel time in the air. We can’t just ever get a utility buff, there’s always some unnessary double edged buff we get. I just was floating an idea that’s been said before. I’ve been playing magblade since day 1 and it’s my only character. I’ve rolled with many many punches and would just like some sort of utility addressed with this insane strife nerf. Old cloak, old siphoning or some unique class ability rework would be greatly accepted. Constantly nerfing or half ass buffing is just getting old. I mean the finally buffed path and now they’re nerfing it again? Lol cmon now. Old cloak would be a large pvp benefit coupled with the new shadow image change, this also would not affect PvE in the slightest. HEAR US ZOS PLZ
HEBREWHAMMERRR wrote: »<snip> Make merciless similar like a proc like crystal frags? Give us some sort of utility instead of constantly just hitting us with a nerf hammer every patch. <snip>
This may be one of the best ideas I've seen - though I'm sure someone would find a way to disagree. It should probably be posted in some thread on "suggestions for improvement".
The need to build a good rotation and weave to proc Merciless enough to boost DPS is actually a cool thing in some ways - it makes you have to pay attention and not just mash keys. On the other hand, it seems NB is the only class that has something that requires this much attention (crystal frag being the only close exception).
If there is a desire to make classes truly balanced at the top tiers -- i.e., nerfing things to make the leet player less leet (and generally hurting the average player by changing what you can weave/how much damage it does/etc., Merciless Resolve becomes harder and harder to manage in real world situations vs. on a dummy.
For the record - I am not a newb who just rolled stamblade/magblade thinking it was easy mode - I actually *know* that using Merciless resolve makes it one of the harder classes to dig every bit of DPS you can out of. I have pretty much one of every dps "style" (class + stam/mag) at CP160, plus a tank and main healer, and play them enough to see the difference between them in both solo/group PVE and solo/group PVP. (Why do I feel obligated to say something like this in every NB thread?)
Incap still way over performing. Change major defile to minor increase cost to soul assault cost
Blackleopardex wrote: »The way I like to look at it: The Dark Cloak Morph now is a tanking skill, after all we get healing based on missing health. Not very useful on a low health character. Because of this the tank will not need the malevolent offering anymore? Also I don't know any NB-tanks that uses the cloak on the live patch today, at least not for tanking.
For the healing in general for NB, I would like to so the mag-blade in pvp depends less on the resto-staff when running no cloak build and I don't think the dark cloak fixes that? I will have to test it...
Edit: The sad part about the Dark Cloak is that NB-tanks never really befitted from having high health. Now we have 2 skills that will do that. However I don't think my personal health on the tank will go that much up because of the benefit from having lots of magicka to increase the healing from: refreshing path, funnel health, sap essence and orbs...
Blackleopardex wrote: »The way I like to look at it: The Dark Cloak Morph now is a tanking skill, after all we get healing based on missing health. Not very useful on a low health character. Because of this the tank will not need the malevolent offering anymore? Also I don't know any NB-tanks that uses the cloak on the live patch today, at least not for tanking.
For the healing in general for NB, I would like to so the mag-blade in pvp depends less on the resto-staff when running no cloak build and I don't think the dark cloak fixes that? I will have to test it...
Edit: The sad part about the Dark Cloak is that NB-tanks never really befitted from having high health. Now we have 2 skills that will do that. However I don't think my personal health on the tank will go that much up because of the benefit from having lots of magicka to increase the healing from: refreshing path, funnel health, sap essence and orbs...
From a PVE carebear perspective: I don't need an extra heal. I am a nightblade because I like invisibility and sneakiness (when I'm not tanking). So, if I'm going to be offered a tool to "help with tanking", I don't want to give up my class identity for it. Otherwise, might as well be another class.
Minaithelan wrote: »Hello, as a NB healer I'd like to share my thoughts. These are purely PvE as I don't PvP much. Also, all is still subject to testing, and I will try to compliment with more solid numbers as the days on the PTS pass.
Offering skill
- Change from targeted to smart-targeted: Nice to have, as targeting someone in mechanics-heavy environments is really difficult; not impossible, but a bit impractical in some scenarios.
- Change from HoT to Burst heal: Partially agree. Burst healing is nice to have, but a nice burst-HoT such as it is right now is something that differentiates how each class heals. Besides, the HoT was already significant to help tanks during burst phases.
- Change from flat cost to DoT cost: I don't think this is the direction you should aim towards. If you really want all classes to compete in dungeons and trials just answer me this: how are NB healers expected to sustain a tank if they happen to be tank healers in vAS? Yes, sure, now they have a nice addition in the form of a burst heal, but if you have a DoT on top of all the dodgeable and ground based effects the bosses cast, they will simply underperform, especially in end-game where deaths matter a lot.
Refreshing path
- Nerf to healing done: I do not agree with this. Nightblades have almost no team synergies, and most importantly, no way to regenerate resources for the team outside of Energy Orb. This means you need to STOP casting healing spells for an Orb-string-cast (usually 5-6 in a row to assure at least one will reach the tank). And while most of the group will actually benefit from that strong SPC-proc-heal-and-resource-regen combo, the tank will get a single orb with almost no heal for himself... and this assumes enough casts were done for at least one orb to leave the group. Yes, refreshing path may be over-performing a bit (NB healers are currently the kings and queens of Healing Done, and have been since Morrowind hit), but this over-performance does allow to keep a tank's health going while spamming orbs for the group. At the end, this change will make NB healing underperform, if slightly.
- My reasoning is that Devs may be of the idea that the new regen skills will be slotted by tanks. If meta changes towards that direction, then I'd agree to the nerf. But I'd leave this change on the air until we see how the meta shifts.
Soul siphon
- Change to a bigger range: Agree this was needed, especially for newest trials where re-positioning is important.
- Ultimate cost not changed: However, I don't know about this detail. If we didn't have Wardens with a 90 ultimate cost or even the Resto Ulti at 125 I would not mind. Yes, the healing is insane, the buff is nice for burst and the synergy is ok (notice how each adjective slightly worsens?); but this cost is no longer competitive with other similar ultis. We already have morphs that lower ultimate cost, why not also do it for the healing one?
Bolstering Darkness
- Change to lingering buff: Agree with this, as it not only competes but also stacks with Nova, and having both would be a nice addition. Nova still wins though, but at least we are on line with Storm (Wardens).
- Target cap: The problem I see with this skill (and Warden's Storm one) is that the Major Protection buff is limited to 6 people, whereas the 30% damage done reduction will indirectly benefit all 12 participants in a trial, due to how each mechanic plays (also the reason why they can be stacked). So, it may be a change in the right direction but people will still prefer to run with a Templar.
What are NB healers still lacking?
- Team synergies. These are a must, especially for healing skills. Alkosh is almost mandatory in all groups and we need to help the tank keep a good uptime. Adding a single synergy to either Refreshing path or Offering would be ideal as they are the healing skills more in contact with tanks.
- An efficient way to help with resource regeneration. You could simply add this option via a synergy in Offering. Even if only one type of resource is regenerated instead of two (like Shards). Even more: I'd be happy to have my resources (Magicka or Stam) be siphoned to the ally that was smart-targeted with this skill, even on a 1-for-1 ratio. I don't think it may lead to abuses as it is tied to: 1) DoT for caster, 2) Synergy CD, 3) Resource Drain.
- Major Resolve/Ward: Having a way to extend these two buffs in spite of wearing light armor. Right now you need to reapply Path every 6 seconds, which makes the rotation a bit difficult, especially during burst phases, where you need it the most. However, with the changes to Shadow Cloak we should have a way to survive, albeit for only 3 seconds.
These are my thought for now regarding NB healing, if someone wants to discuss and test on the PTS, more than welcome to add me. Cheers!