Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
To be fair, the tooltip of the stamina morph is still around 10-15% less than Surprise Attack (but more than Flying Blade).
I don't know if the magicka morph scales better or something, but I can't really see what would make it deal more damage than Force Pulse.
Suprise attack (and concealed weapon for that matter) scale better than other filler abilities. They´re a bad point of reference because they deal more damage than any comparable ability.
It´s easy why it deals more dmg than force pulse:
lvl1 elemental deals 9529 + 5124 / 5 = 10553dmg (with the orb passive factored in)
lvl4 pulse deals 9864 on the same build
If dmg increases with skilllevel difference will be even higher.
Granted it requires you to use the skill atleast 5 times and the passive projectile to not be dodged. Wtb skilllevel 4 for adequate comparison.
kkravaritieb17_ESO wrote: »@DDuke Can you post a screenshot of the meditate morph that gives more resources? And can you move when you cast meditate?
I posted it above (comment #72) & no, you can't move while casting (you can go into sneak though if you press crouch key & then cast it right after).
kkravaritieb17_ESO wrote: »kkravaritieb17_ESO wrote: »@DDuke Can you post a screenshot of the meditate morph that gives more resources? And can you move when you cast meditate?
I posted it above (comment #72) & no, you can't move while casting (you can go into sneak though if you press crouch key & then cast it right after).
You only posted one of the morphs. Earlier you screenshoted twice channeled acceleration instead of the 1st morph of meditate. If you d be so kind as to add the 1st morph
HanzeeBokeem wrote: »
Siliziumdioxid wrote: »
Perhaps it is the high latency but lightattack weaving with "elemental Weapon" works terrible. It would be nice if the skill gets a more fluent animation. (Actually i thought that this ability actually buffs the stats your next Light attack gets(like the vma weapon) unfortunately it doesn't
Seems odd that there are *any* stamina morphs in a magician's guild skill line. Bug?
Doctordarkspawn wrote: »Would anyone mind testing Meditate to see what interrupts it? Thank you.
I am desperate to know. Being interrupted with CC is fine and will balance out the skill, if it's interrupted on -anything-, that's useless.
Doctordarkspawn wrote: »Would anyone mind testing Meditate to see what interrupts it? Thank you.
I am desperate to know. Being interrupted with CC is fine and will balance out the skill, if it's interrupted on -anything-, that's useless.
It works like any other cast/channel ability (that doesn't grant CC immunity, i.e. Soul Assault, Remembrance etc), interruptable by bash, CC & abilities like Crushing Shock or Venom Arrow.
sabresandiego_ESO wrote: »If you cloak, and then meditate, are you revealed from cloak?
sabresandiego_ESO wrote: »sabresandiego_ESO wrote: »If you cloak, and then meditate, are you revealed from cloak?
Same question to the other channeled psijic order abilities.
I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
All except the ultimate, since the questline cannot be completed.ZOS_GinaBruno wrote: »[*] Did you try out all of the abilities?
Possibly none. (PVP perspective, usually mDK or templar).[*] Which abilities would you incorporate into your build?
Yes/no. The quests to close the time rifts are painful. The follow the light ones are better. Although I cringe at the idea of repeating everything on 12 characters, in the end the amount of actual work for the skill line seems about right. It's really boring though and the story super predictable.[*] Were you able to easily acquire and advance the skill line?
Time Stop will be great if I ever grind up another character... round up mobs, stun, kill.[*] What was your favorite ability and why?
none, but perhaps you have to complete the quest line?[*] Were you able to find the Psijic Portals?
Great job on the Auger. One beef... after being told he lies all the time, he volunteers correct info to find the Time Breaches. Shouldn't he lie?[*] Do you have any other general feedback?
Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
Seraphayel wrote: »
Thank you very much! Very interesting, it's a long duration ground based HoT. And with the new healer set it becomes even more interesting...
Seems odd that there are *any* stamina morphs in a magician's guild skill line. Bug?
Elsterchen wrote: »Seems odd that there are *any* stamina morphs in a magician's guild skill line. Bug?
Seems odd that there are 7 out of 8 magica abilities (morphs) to choose from in the first place. With the new damage scaling there is absolutely no reason to not make all skills 50% mag and 50% stamina ... and I am not talking about that cheap: here you have the base skill but it costs stamina now way of adjusting.
Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
To be fair, the tooltip of the stamina morph is still around 10-15% less than Surprise Attack (but more than Flying Blade).
I don't know if the magicka morph scales better or something, but I can't really see what would make it deal more damage than Force Pulse.
Suprise attack (and concealed weapon for that matter) scale better than other filler abilities. They´re a bad point of reference because they deal more damage than any comparable ability.
It´s easy why it deals more dmg than force pulse:
lvl1 elemental deals 9529 + 5124 / 5 = 10553dmg (with the orb passive factored in)
lvl4 pulse deals 9864 on the same build
If dmg increases with skilllevel difference will be even higher.
Granted it requires you to use the skill atleast 5 times and the passive projectile to not be dodged. Wtb skilllevel 4 for adequate comparison.
I personally think Force pulse and Imbue are balanced each other as a spammable.
Force pulse:
- Have a fire composent, deal more damage to vampire
- Benefit from the 10% penetration of destro passives
- Unreflectable
- Give you acces to ancient knowledge passive (8% more damage for fire)
Elemental Weapon:
- Isn't bind to a weapon
- Have a guaranteed elemenal status effect
- Can be reflected on a staff light attack
- Is cheaper by 405
- Give the block psijic passive and the damage passive
U have the choice, and it's good, none is BiS, both are competitive and depend on your overall build and playstyle
Seraphayel wrote: »Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
I understand how it should work but I am not convinced that it actually will be useful or used that much with the incredibly short window of 2s duration. I can see its use but not with that tiny time frame you have after activation. Sounds incredibly clunky in a game that is plagued by a lot of skill delays and lags and target mismatching for light attacks.
Lightspeedflashb14_ESO wrote: »Elsterchen wrote: »Seems odd that there are *any* stamina morphs in a magician's guild skill line. Bug?
Seems odd that there are 7 out of 8 magica abilities (morphs) to choose from in the first place. With the new damage scaling there is absolutely no reason to not make all skills 50% mag and 50% stamina ... and I am not talking about that cheap: here you have the base skill but it costs stamina now way of adjusting.
What new damage scaling? The only thing changing is the way light and heavy attacks are being calculated, the scaling for skills is not changing, so it is perfectly fine.
Seraphayel wrote: »
Thank you very much! Very interesting, it's a long duration ground based HoT. And with the new healer set it becomes even more interesting...
ZOS_GinaBruno wrote: »This is the official feedback thread for the Psijic Order Skill Line. Specific feedback that the team is looking for includes the following:[1] Did you try out all of the abilities? [2] Which abilities would you incorporate into your build? [3] Were you able to easily acquire and advance the skill line? [4] What was your favorite ability and why? [5] Were you able to find the Psijic Portals?
[6] If so, did you understand what types of loot you get from them? [7] Did they feel rewarding for the difficulty in finding them?
[8] Do you have any other general feedback?