Seraphayel wrote: »Mend Wounds
Playing a stamina nightblade, I didn't find this skill particularly useful (you can't target yourself with it) - but maybe some dedicated healers out there will find it useful.
Great post, thanks!
Mend Wounds sounds interesting... but ~ 1200 health over 10 seconds? *lol* that rather be 12.000 health over 10 seconds or so, maybe a 0 is missing. I mean 120hp/s is abysmal. The heavy attack healing sounds nice. What's the animation for a 2hander or staff?
And could you please do this for the passives as well?
@DDuke
Seraphayel wrote: »Mend Wounds
Playing a stamina nightblade, I didn't find this skill particularly useful (you can't target yourself with it) - but maybe some dedicated healers out there will find it useful.
Great post, thanks!
Mend Wounds sounds interesting... but ~ 1200 health over 10 seconds? *lol* that rather be 12.000 health over 10 seconds or so, maybe a 0 is missing. I mean 120hp/s is abysmal. The heavy attack healing sounds nice. What's the animation for a 2hander or staff?
And could you please do this for the passives as well?
@DDuke
That's with 2 points in Clairvoyance (-15% cost to Psijic abilities) & on a stamblade (so no cost reductions).
I believe it's 150 ultimate at rank 4, but can't confirm until they fix that last Psijic quest so people can unlock it.
That's with 2 points in Clairvoyance (-15% cost to Psijic abilities) & on a stamblade (so no cost reductions).
I believe it's 150 ultimate at rank 4, but can't confirm until they fix that last Psijic quest so people can unlock it.
Please post the morphs you have of the skills
phileunderx2 wrote: »I was doing psijic quests but I still don't know how to open the skill line. I remember being given a map to close rifts but could not find it in my inventory. So yeah it is confusing probably more so for a new player.
Have question too @DDuke . Casting Deep thoughts generates stack to spell orb? And if it does, it's only one per toggle?
Anyway thx for information!
Have question too @DDuke . Casting Deep thoughts generates stack to spell orb? And if it does, it's only one per toggle?
Anyway thx for information!
Oops.
Here's Deep Thoughts (amazing skill name btw )
...and yes, it generates a stack for spell orb every time you toggle it (zero cost), so you can toggle it on & off to shoot those orbs at enemies. Not that it's particularly effective though, took me over a minute to kill a crocodile with that.
Also, you can only generate the stacks while in combat.
Have question too @DDuke . Casting Deep thoughts generates stack to spell orb? And if it does, it's only one per toggle?
Anyway thx for information!
Oops.
Here's Deep Thoughts (amazing skill name btw )
...and yes, it generates a stack for spell orb every time you toggle it (zero cost), so you can toggle it on & off to shoot those orbs at enemies. Not that it's particularly effective though, took me over a minute to kill a crocodile with that.
Also, you can only generate the stacks while in combat.
Yee, name is really good
I was thinking about potential application of this for adding a bit burst for combos, but without crushing weapons I dont see use for it. I guess projectile fires moment u reach 5th stack, ye?
kkravaritieb17_ESO wrote: »@DDuke Can you post a screenshot of the meditate morph that gives more resources? And can you move when you cast meditate?
I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
Mystrius_Archaion wrote: »They don't seem overwhelming becouise they aren't, but there is no reason to not have them, becouse they are free.
If you buy the chapter
It's like having mage's guild behind the clockwork dlc.
Did you forget about Thieves Guild and Dark Brotherhood being locked behind a purchase and also very very useful for certain things, especially for stealth gankers?
This is nothing new. They just finally gave us a skill line with content that truly is worth buying for other reasons.
I would not have bought thieves guild or dark brotherhood without those skill lines.
I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
Seraphayel wrote: »I don't see a use for imbue weapons. It only buffs your next light attack by a bit. I would be loosing so much dps and a skill slot by using this. Using a spammable ability followed by a normal light attack deals more damage than using imbue weapons. Imbue weapons has no place in any rotation I'm afraid.
I´m sorry but this is flatout wrong in every aspect.
On lvl1 elemental weapon deals 9529 tooltip dmg for me with 1890 cost.
Force pulse lvl4 in comparison has 9864 tooltip dmg for 2295 cost.
This is on a highelf so force pulse benefits from additional 4% elemental dmg aswell.
Furthermore you can add 5124 magic dmg every 5 casts from the spell orb passive of the psijic skillline.
Overall the skill is cheaper, guarantees high uptime of statuseffects (unless asylum is used) and deals more damage than force pulse in a rotation where it´s used frequently.
But is it fun to use or put it in any rotation? It lasts for 2s and just one light attack. It needs to be permanently active to be useful so you need to spam it. To use it once every 9.9s for the Orbs doesn't make sense and to use it just every now and then it seems like a wasted slot.
Do you all not understand how that skill is used?
It fits the same role as funnel/forcepulse/reach with masterstaff.
It´s a spammable dmg ability. The dmg does not replace your lightattack. It gets added on top.
Lightattack + elemental weapon as an animationcancel is the same as lightattack + force pulse. Just that it deals more damage and is cheaper.
It comes at the cost of having to slot a different destruction staff ability - so it won´t replace these other spammables in every scenario. It´s an option all builds have now.
Especially sorc builds and of course stamina builds that use bow/dw/2h and wanted an isntant dmg ability.
To be fair, the tooltip of the stamina morph is still around 10-15% less than Surprise Attack (but more than Flying Blade).
I don't know if the magicka morph scales better or something, but I can't really see what would make it deal more damage than Force Pulse.