MLGProPlayer wrote: »psychotrip wrote: »
Its funny since this is really actually german and scandinavian architecture, and guess what nord-esque thing we already have in game for the elder scrolls. You guessed it, SKYRIM! Same with the all to obvious gothic armor with is germanic in origin. Are ESO high elves just more evolved nords? Or is this skyrim the prequal?
The Nords are modeled after 10th century vikings.
The high elves seem to be modeled after 18th century Germany/France.
Yes, technically these are all "Germanic" cultures, but their architecture isn't even remotely similar.
The fact of the matter is that the in-game world is limited by the game engine and what computers (consoles in particular) can handle. Remember that nothing in game is a perfect representation of what the lore implies, and I don't mean that in an "unreliable author" kind of way. I mean things like how more than 90% of the population is violent and lives in an underground cave of some sort, and how the entire world is fed from the handful of tiny farms that exist in game. The tiny farms aren't meant to show the canonical agricultural prowess of Tamriel, but to evoke the idea that yes, farms exist, they're important in peoples' lives, here go save a handful of them for these quests we made.
So is Summerset filled with giant glass and crystal towers that look like insect wings or whatever? Well, the version of Summerset WE see won't be. It would be nice if there was at least one building like that to evoke, as best as possible, the general idea, but we might not even get that due to the game engine limitations. Doesn't mean the other description can't be better represented in some future game with a more powerful engine for more powerful computers, but this is what we have to deal with in the Now. Besides, I would absolutely believe that the light-refracting towers is at best a description of a small but important portion of Altmer cities. Most of the common buildings for the common folk would more than likely be made of stone and such, since we know that stratification of wealth is a real thing among Altmer.
MLGProPlayer wrote: »psychotrip wrote: »
Its funny since this is really actually german and scandinavian architecture, and guess what nord-esque thing we already have in game for the elder scrolls. You guessed it, SKYRIM! Same with the all to obvious gothic armor with is germanic in origin. Are ESO high elves just more evolved nords? Or is this skyrim the prequal?
The Nords are modeled after 10th century vikings.
The high elves seem to be modeled after 18th century Germany/France.
Yes, technically these are all "Germanic" cultures, but their architecture isn't even remotely similar.
I just find it funny that both styles are basically nordic in general, while more organic elven aethetics seem to be only with the Wood Elves and Dunmer.
Someone posted a picture here, showing what they thought Summerset would look like, and that style is what is called organic, as opposed to the more gothic style we see in summerset architecture, and armor. I think a More Wuxia touch might offset the aggressive sharp angles of the gothic look with more curves and rounded shapes, like of like in Ice Fantasy. In short, I like what summerset is, I loves elves, its just the germanic gothic look is a little aggressive, particular in architecture IMO
Wuxia and traditional Elven aethetics meeting.
https://www.youtube.com/watch?v=h86VphklkSEpsychotrip wrote: »The fact of the matter is that the in-game world is limited by the game engine and what computers (consoles in particular) can handle. Remember that nothing in game is a perfect representation of what the lore implies, and I don't mean that in an "unreliable author" kind of way. I mean things like how more than 90% of the population is violent and lives in an underground cave of some sort, and how the entire world is fed from the handful of tiny farms that exist in game. The tiny farms aren't meant to show the canonical agricultural prowess of Tamriel, but to evoke the idea that yes, farms exist, they're important in peoples' lives, here go save a handful of them for these quests we made.
So is Summerset filled with giant glass and crystal towers that look like insect wings or whatever? Well, the version of Summerset WE see won't be. It would be nice if there was at least one building like that to evoke, as best as possible, the general idea, but we might not even get that due to the game engine limitations. Doesn't mean the other description can't be better represented in some future game with a more powerful engine for more powerful computers, but this is what we have to deal with in the Now. Besides, I would absolutely believe that the light-refracting towers is at best a description of a small but important portion of Altmer cities. Most of the common buildings for the common folk would more than likely be made of stone and such, since we know that stratification of wealth is a real thing among Altmer.
The "in-game engines can't handle it" argument falls apart when you see what they did with Artaeum. Or what they did with Valenwood (which isn't perfect but a hell of a lot more interesting than anything in Summerset). It's not a matter of engine limitations, but creativity.
Either way, if ZOS couldn't handle it, they shouldn't have done it, because now this is canon. This is the supposedly super-advanced culture we've been waiting to see. It's a just a minor step above Cyrodiil.
It's laughable that Khajiit get more lavish, fancy architecture than we get. It's laughable that all the amazing things they were working on in the early datamines, with all the crazy advanced magic, is now just in the garbage can. So much for the Altmer being able to back up their snobbishness. Now they're just delusional hypocrites. I guess everyone hates them for a reason.
Do you have links to those data mines? I really like the Khajiit architecture myself, and seeing the more gothic over used style of what is seen in the trailer was a disappointment. I made comment saying its skyrim evolved lol, since they are both nordic styles.
I just find it funny that both styles are basically nordic in general, while more organic elven aethetics seem to be only with the Wood Elves and Dunmer.
Someone posted a picture here, showing what they thought Summerset would look like, and that style is what is called organic, as opposed to the more gothic style we see in summerset architecture, and armor. I think a More Wuxia touch might offset the aggressive sharp angles of the gothic look with more curves and rounded shapes, like of like in Ice Fantasy. In short, I like what summerset is, I loves elves, its just the germanic gothic look is a little aggressive, particular in architecture IMO
Wuxia and traditional Elven aethetics meeting.
https://www.youtube.com/watch?v=h86VphklkSE
Either way, if ZOS couldn't handle it, they shouldn't have done it, because now this is canon. This is the supposedly super-advanced culture we've been waiting to see. It's a just a minor step above Cyrodiil.
MLGProPlayer wrote: »To everyone crying about not having enough "crystalline" structures:
https://www.youtube.com/watch?v=z_wM46a-sOM
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
Makes it look even more like a generic Disney castle honestly
In terms of Altmer style and architecture, even Elder Scrolls: Legends did a better job:
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
Makes it look even more like a generic Disney castle honestly
In terms of Altmer style and architecture, even Elder Scrolls: Legends did a better job:
Elder Scrolls legends is a direct copy of ESO's art. So if Legends has a card like this, you can expect the orrery to look like that in game. Can't wait.
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
Makes it look even more like a generic Disney castle honestly
In terms of Altmer style and architecture, even Elder Scrolls: Legends did a better job:
Elder Scrolls legends is a direct copy of ESO's art. So if Legends has a card like this, you can expect the orrery to look like that in game. Can't wait.
Some of the artwork is from ESO, but I would say most of ESL's art is original. So I wouldn't get my hope up.
Alright that one actually made me laugh lol
All jokes aside it's really the start of an alarming trend. You're seeing all of the magnificent, wondrous, unique & mind blowing aspects of TES lore get simplified and stripped of their unique character, with nothing more then a "Transcription Error" level excuse to justify it.
It all tends to revolves around how much effort they are willing to put in, and they adjust the established lore around that after the fact. Sometimes they will adhere to the lore, and other times disregard it. And it usually can be tied into how much effort it will require to do something. A good example is this last Morrowind Chapter.
Seyda Neen, while we all love it, had no business existing, it shouldn't have even be close to existing. But it was a MAJOR nostalgia hit that was sure to sell copies when shown in trailers, and VERY easy to recreate, so exceptions are made for that in the lore. OK fine, it probably shouldn't exist, but w/e we can look the other way. BUT, having said that, we now absolutely HAVE to stick to the part of the lore where they can't put forth the effort for a full sized, amazing Vivec City. Oh no, NOW we suddenly HAVE to adhre to the lore so we can only have 2 half assed Cantons. They selectively pick and choose the parts to "adhere" to, and then opt to adjust and bypass other parts when it'd otherwise prove difficult.
It's the ultimate "Shield" they can use to excuse design choices. When they don't have the confidence to go all the way on something they can dig up a part of the lore that'll justify it. And conversly, when they want to do something that is different then said lore, they take advantage of the "Unreliable Narrator" nature of the lore, and bring in the adjustments and retcons.
At the end of the day, they can get away with another super lame "Transcription Error" but we're still stuck with a super generic Summerset. It used to be a place TES fans dreamt about seeing one day and now it's really nothing discernible from any other high fantasy, Elf oriented city. Yes, quests and writing can and probably will be good (They've been really good since ESO:Morrowind imo) but art style, architecture and culture used to be really huge parts of the series. Parts that separated it from every other franchise. Now it's slowly starting to look like nearly every other franchise.
And with ESO's relatively quick pace of adding content as compared to the much slower singeplayer counterparts it makes you fear for the future a little bit. How long till the miraculous "Moving Forest Cities" of Valenwood also get reduced to "Sorry unreliable narrators! But hey enjoy this big ass basic forest!". Or the deep Blackmarsh underground insect networks also get let down as "Sorry must have been disillusioned foreigners!"?
Yes, we get "Word of mouth" and unreliable narrators are a thing but when they are starting to get used frequently to peel back the once fascinating, mysterious skin we all loved with TES, to reveal a generic, SAFE and indiscernible center, that kind of sucks.
I'll say this, It doesn't look persay "Bad", just it's not what Summerset could or realistically should have been. And while disappointed like so many, I'll still probably enjoy the the DLC.
With that being said, things like this make me hope that whenever TES does choose to tackle Akavir, ESO should NOT be the ones to get the first go at it. They may be able to "Get away" with continuously letting down with "Transcription Errors" but it's still nonetheless sad to see the once mysterious and mind boggling aspects of TES lore get whisked away.
The reality is this will now be the "Canon" and the flair, character and marvel that used to surround Summerset has died with it.
Welcome to the "Pretty, but we took no risks here" Isles.
Hey even Arena had the Crystal Tower be just
I hope the textures we see for the buildings so far change to be more crystalline/rainbowish/ more organic crystal!
Personally I'm just an MK fan.Maybe we were never TES fans, just Morrowind fans. I mean, by now this blandness defines most of the TES releases, and every single time we try to defend the boring aspects with unreliable narrator excuses.
By now, I can't think of anything that sets TES apart from other fantasy universes in the public eye.
TES is just generic fantasy with cat people.
As soon as Rich said "high fantasy", I thought yep, they've got it all wrong. What I want, and what it seems a lot of people in this thread wants, is not more fantasy, but more sci-fi. I never expected glass architecture or anything, but European architecture? Yawn.Personally I'm just an MK fan.Maybe we were never TES fans, just Morrowind fans. I mean, by now this blandness defines most of the TES releases, and every single time we try to defend the boring aspects with unreliable narrator excuses.
By now, I can't think of anything that sets TES apart from other fantasy universes in the public eye.
TES is just generic fantasy with cat people.
Wintergreen wrote: »^ Pretty! I hope they take your advice! Maybe even add in a rainbow or three.
Did somebody say rainbow?
There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:Or at all buildings:I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
psychotrip wrote: »inespeloazul wrote: »You can clearly see what looks like a huge constellation in the sky above Artaeum, and at first I was hopeful about it but the main island is missing anything that points toward the old concept. There's a good chance we get a downscaled version of it though, at the very least within Artaeum.
Anyways, I agree with @Recremen
I wouldn't be worried about this being what any future TES game set in Alinor follows. One need look no further than Windhelm to realize that what we see in this game will definitely not be what we see in another. For a main game example, see Bloodmoon's Solstheim vs Dragonborn's. Of course, this is assuming Bethesda would want to bother trying anything more interesting with it lol
I want to believe this, I really do. But I honestly can't see Zenimax creating this whole-cloth without any coordination from Bethesda. At the very least, if this Summerset is completely non-canon, then that will just confuse things even more. Imagine what'll happen when a singleplayer game is set in Alinor, and people complain that it looks nothing like the "real" Summerset in ESO.
I honestly think this is canon now, but I hope I'm wrong.
So tired of contrived excuses.Dark_Lord_Kuro wrote: »psychotrip wrote: »inespeloazul wrote: »You can clearly see what looks like a huge constellation in the sky above Artaeum, and at first I was hopeful about it but the main island is missing anything that points toward the old concept. There's a good chance we get a downscaled version of it though, at the very least within Artaeum.
Anyways, I agree with @Recremen
I wouldn't be worried about this being what any future TES game set in Alinor follows. One need look no further than Windhelm to realize that what we see in this game will definitely not be what we see in another. For a main game example, see Bloodmoon's Solstheim vs Dragonborn's. Of course, this is assuming Bethesda would want to bother trying anything more interesting with it lol
I want to believe this, I really do. But I honestly can't see Zenimax creating this whole-cloth without any coordination from Bethesda. At the very least, if this Summerset is completely non-canon, then that will just confuse things even more. Imagine what'll happen when a singleplayer game is set in Alinor, and people complain that it looks nothing like the "real" Summerset in ESO.
I honestly think this is canon now, but I hope I'm wrong.
They may just say it suffured heavy dammage durring oblivion crisis
hmsdragonfly wrote: »This is indeed a HUGE letdown.
There's no other way to spin it.
Summerset could have been something foreign, beautiful, and creative, like this:
But instead of that we have generic human medieval architecture. Guess all the "glass buildings" and "insect wings" are "transcription errors" again. Their culture is based on glass, even their armour is made of glass, yet their architecture has nothing to do with glass, it's just generic Disneyland architecture. This is pathetic.
How the hell did Bethesda greenlight this?
psychotrip wrote: »hmsdragonfly wrote: »This is indeed a HUGE letdown.
There's no other way to spin it.
Summerset could have been something foreign, beautiful, and creative, like this:
But instead of that we have generic human medieval architecture. Guess all the "glass buildings" and "insect wings" are "transcription errors" again. Their culture is based on glass, even their armour is made of glass, yet their architecture has nothing to do with glass, it's just generic Disneyland architecture. This is pathetic.
How the hell did Bethesda greenlight this?
Because they’re creatively bankrupt and ran out of ideas years ago.
They have no intention on following through with most of the lore they created years ago, so they’re using the “unreliable narrator” trope as a crutch whenever it suits them.
Dark_Lord_Kuro wrote: »psychotrip wrote: »inespeloazul wrote: »You can clearly see what looks like a huge constellation in the sky above Artaeum, and at first I was hopeful about it but the main island is missing anything that points toward the old concept. There's a good chance we get a downscaled version of it though, at the very least within Artaeum.
Anyways, I agree with @Recremen
I wouldn't be worried about this being what any future TES game set in Alinor follows. One need look no further than Windhelm to realize that what we see in this game will definitely not be what we see in another. For a main game example, see Bloodmoon's Solstheim vs Dragonborn's. Of course, this is assuming Bethesda would want to bother trying anything more interesting with it lol
I want to believe this, I really do. But I honestly can't see Zenimax creating this whole-cloth without any coordination from Bethesda. At the very least, if this Summerset is completely non-canon, then that will just confuse things even more. Imagine what'll happen when a singleplayer game is set in Alinor, and people complain that it looks nothing like the "real" Summerset in ESO.
I honestly think this is canon now, but I hope I'm wrong.
They may just say it suffured heavy dammage durring oblivion crisis
There is no chance that 3D models of the building will be redone, but ZOS can change some textures. For example they can make roof tiles made of glass, that used in armor.
It can be only on major buildings:
Or at all buildings:
I think it's pretty easy to do, and it will add uniqueness to the Summerset towns and will fit lore: "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall".
psychotrip wrote: »
Jesus Christ you took the words right out of my mouth. They so clearly use the unreliable narrator trope as a selective crutch to retroactively justify their decisions. Then we’re stuck with the most boring interpretations possible.