Carbonised wrote: »You guys really need to chill down a bit. We saw 30 seconds of gameplay action, and already you're pulling everything apart down to the last atom.
Could we /at least/ wait until it is on the PTS so we can actually see it for ourselves in its entirety before bringing on the sour grapes, hm?
Well. We have Summerset now, but that don't mean we won't have Summerset on tesVI. Anvil and Kvatch appeared on DB dlc and in Oblivion. Maybe Bethesda will set future single player games on 4th era. You know, architecture evolves along the time.
Well. We have Summerset now, but that don't mean we won't have Summerset on tesVI. Anvil and Kvatch appeared on DB dlc and in Oblivion. Maybe Bethesda will set future single player games on 4th era. You know, architecture evolves along the time.
Indeed, but SI is not all about Crystal Tower. Even it takes decades to settle tesvi, Bethesda will not disappoint
inespeloazul wrote: »psychotrip wrote: »Come on, man. You know what Bethesda did to Cyrodiil in Oblivion. Do you really think Behesda isn’t 100% on board with this version of Summerset? I’ve played this song and dance and been burned too many times. This is The Elder Scrolls now.
I 100% expected something like this from Bethesda, and for some reason thought Zenimax was above it. Sure, the vanilla game was underwhelming and kinda ugly, but Wrothgar and Hew's Bane made it seem like they were getting the hang of it. That they had such an amazing concept for the Province pre-launch and then decided to toss it out and model the entire island after a city that should have influenced the architecture in High Rock instead of here kills any faith I had for them.
It's Oblivion 2.0.
(I mean, true, the lore and story that we get might actually be pretty cool and to be fair the architecture is pretty rad, but it's horribly obvious they took the safe route, technical limitations or no. Doesn't exactly inspire confidence.)
The fact of the matter is that the in-game world is limited by the game engine and what computers (consoles in particular) can handle. Remember that nothing in game is a perfect representation of what the lore implies, and I don't mean that in an "unreliable author" kind of way. I mean things like how more than 90% of the population is violent and lives in an underground cave of some sort, and how the entire world is fed from the handful of tiny farms that exist in game. The tiny farms aren't meant to show the canonical agricultural prowess of Tamriel, but to evoke the idea that yes, farms exist, they're important in peoples' lives, here go save a handful of them for these quests we made.
So is Summerset filled with giant glass and crystal towers that look like insect wings or whatever? Well, the version of Summerset WE see won't be. It would be nice if there was at least one building like that to evoke, as best as possible, the general idea, but we might not even get that due to the game engine limitations. Doesn't mean the other description can't be better represented in some future game with a more powerful engine for more powerful computers, but this is what we have to deal with in the Now. Besides, I would absolutely believe that the light-refracting towers is at best a description of a small but important portion of Altmer cities. Most of the common buildings for the common folk would more than likely be made of stone and such, since we know that stratification of wealth is a real thing among Altmer.
psychotrip wrote: »It's laughable that all the amazing things they were working on in the early datamines, with all the crazy advanced magic, is now just in the garbage can. So much for the Altmer being able to back up their snobbishness. Now they're just delusional hypocrites. I guess everyone hates them for a reason.
psychotrip wrote: »It's laughable that all the amazing things they were working on in the early datamines, with all the crazy advanced magic, is now just in the garbage can. So much for the Altmer being able to back up their snobbishness. Now they're just delusional hypocrites. I guess everyone hates them for a reason.
You keep repeating this, but how can you be so certain that what was datamined is no longer part of the chapter? Since ZOS already said that the teaser yesterday was only a tip of the veil, there may be a number of things included in Summerset that we have no idea about - at least not based on what was shown to us yesterday. Maybe they were just able to hide the varlines, orrery and such from us in those couple of clips that we got to see? To keep the suspense?
psychotrip wrote: »It's laughable that all the amazing things they were working on in the early datamines, with all the crazy advanced magic, is now just in the garbage can. So much for the Altmer being able to back up their snobbishness. Now they're just delusional hypocrites. I guess everyone hates them for a reason.
You keep repeating this, but how can you be so certain that what was datamined is no longer part of the chapter? Since ZOS already said that the teaser yesterday was only a tip of the veil, there may be a number of things included in Summerset that we have no idea about - at least not based on what was shown to us yesterday. Maybe they were just able to hide the varlines, orrery and such from us in those couple of clips that we got to see? To keep the suspense?
inespeloazul wrote: »You can clearly see what looks like a huge constellation in the sky above Artaeum, and at first I was hopeful about it but the main island is missing anything that points toward the old concept. There's a good chance we get a downscaled version of it though, at the very least within Artaeum.
Anyways, I agree with @Recremen
I wouldn't be worried about this being what any future TES game set in Alinor follows. One need look no further than Windhelm to realize that what we see in this game will definitely not be what we see in another. For a main game example, see Bloodmoon's Solstheim vs Dragonborn's. Of course, this is assuming Bethesda would want to bother trying anything more interesting with it lol